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SCS Blog - World of Trucks report


Mafiozo[PL]

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We haven't reported much recently about what is going on with our World of Trucks vision. Yet through all our recent releases, in the deepest and darkest caverns of our office, a small team has been integrating networking code, programming the back-end servers, and establishing base economical design structures of World of Trucks. The project is very much alive, although we have to admit that we are slower in being able to roll out the first wave of features than we hoped a year ago.
 
We are about to achieve an internal milestone at last, and we'll start preparing the first proof of concept test with the World of Trucks community at large. The plan is to provide the facility to take jobs via the Job Market on the World of Trucks website to deliver inside our Euro Truck Simulator 2 game, and have the results reported and stats updated back on the WoTr site..
 
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With such a system in place, we'll open up a route to do more frequent special events (still remember last XMas gift delivery event?). Thanks to a system of events or "quests" provided via World of Trucks, we should be able to spice up the experience for some of our most hard core players who play the game every day. But that's only a start, the "online jobs" system should be at the core of a major upgrade of World of Trucks eventually, providing robust Virtual Truck Companies support.
 
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But for now, let's show you a hint of what's coming in the first wave. We call the new online delivery jobs "Contracts" - you will sign up for them directly from the World of Trucks website. In the current form, the presentation is a kind of mixture between Quick Jobs and Freight Market you are used to seeing in ETS2. It allows for performing the jobs using a stock truck as configured in the standard game, but it doesn't rule out the use of modded trucks. Completing the contracts will also still contribute to your progress through the normal campaign of the game, adding the appropriate XPs and money earned to your bank account.
 

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I miss when Carrythxd posted these. :'(

OT: This should be fun, wonder how the multiplayer will use this to their advantage.

What happened to carry?

OT: easy disable in-game loads forcing the use of wot ;) tho do loads sill go flying in ncz upon a trailer spawn?

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^ Thats right. Just think about taking Jobs from WOT will make the game auto-sync the Jobs with the one loaded from WOT. That´s a big step forward so lot´s of specials offers by SCS would be posted in WOT for us to pick them with some exclusive rewards, or make future registered VTCs assign Jobs to their drivers via web.

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I miss when Carrythxd posted these. :'(

OT: This should be fun, wonder how the multiplayer will use this to their advantage.

SCS are also planning a multiplayer and having the economy synced to ets and ats sp and mp

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