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  1. Step n°15: Now save your file, enter your game and upload your file.
  2. How to open the back of your Trailer! 1. First of all buy a Curtainsider Trailer. 2. Press the Quick Save Button (You can do that from the settings!) 3.Do ALT+TAB and go to: Documents/Euro Truck Simulator 2/profiles/(go on your profile where you want to open the back)/save/quicksave 4.Drag the game folder on Sll_Decrypt 5. Open Game folder 6. To find the Codes search for "license" and you will find all codes from your Trailer! 7. Then you need to find this code and do it like this ---> 8.Then you need to find this Code, it shoud be right abow the other one we did. There you need to write this: /def/vehicle/trailer/scs_box/curtain_sider/chassis_open.sii ---> 9. Now what you have to do is press CTRL+S and get back to the game 10.Press ESC, go to load game and select - Quick Save - And there it is the, the back of your trailer sould now be open. Have fun! and be careful dont drop anything?
  3. Please note, this guide is rather outdated and will be updated soon. For now, i recommend watching the Latest Youtube guide! Head to your Euro Truck Simulator 2 Documents Folder Open "config.cfg" in notepad/notepad++ Edit the line "g_save_format" and make sure the value is "2" After this is done, head into game and make a save. Note: Latest version of ALM will automatically attempt to change your save version if you do not achieve this Part 2: Download The Mod + Program Join The Insanux Discord Server: https://discord.gg/JCh9qj2 Look in the Category of "Project: ALM" and download a mod you want to use and extract the folder anywhere you like Head to the #Updates channel and download The Most Recent version of Project: ALM (Always the most recent post, Just because the screenshot says 1.1.0, Download the Latest version, No support will be given for you choosing to ignore this and using a older version of ALM. As of 14/12/21 3.1.1 is latest) Part 3: Using the Program Open Project: ALM.exe Head to the correct mod section for your selected mod section (The top of each discord channel tells you where to go) Select "Open Game SII" and select the game.sii of the save you just made > Euro Truck Simulator 2 > profiles > XXXXXXXXXXXXX > save > X > game.sii After, click on "Choose Mod Folder" and select the mod folder you extracted in the previous step. Once both steps above are done, Click on "Add Mod". The mod should be added successfully and you can load your save in TruckersMP Part 4: Results Open TruckersMP and load the save you used with the program Your mod is now loaded in TruckersMP, If you want to add more mods, Do the same process From Step 2 Video Tutorial
  4. AMERICAN TRUCK SIMULATOR " GAME.SII" FILE CONTENT VERSION #1 NOTE: It will be updated as soon as possible. NEW FEATURES: --COLOURED. --EXHAUST ADDED. --SUN VISOR ADDED. *****MOTOR KODLARI**ENGINE CODS** Kenworth W900 (625HP): /def/vehicle/truck/kenworth.w900/engine/catc15.sii International LoneStar (605HP): /def/vehicle/truck/intnational.lonestar/engine/x15_605.sii Peterblit 389 (625HP): /def/vehicle/truck/peterbilt.389/engine/catc15.sii Peterblit 579 (600HP): /def/vehicle/truck/peterbilt.579/engine/isx15_600.sii Volvo VNL (600HP): /def/vehicle/truck/volvo.vnl/engine/d16_600.sii Kenworth T680 (600HP): /def/vehicle/truck/kenworth.t680/engine/isx15_600.sii *****ŞANZIMAN KODLARI**TRANSMISSION CODS** --6-VİTES RETARDERLİ**6-GEAR WITH RETARDER** Kenworth W900: /def/vehicle/truck/kenworth.w900/transmission/allison_retarder.sii International LoneStar: /def/vehicle/truck/intnational.lonestar/transmission/allison_retarder.sii Peterblit 389: /def/vehicle/truck/peterbilt.389/transmission/allison_retarder.sii Peterblit 579: /def/vehicle/truck/peterbilt.579/transmission/allison_retarder.sii Volvo VNL: /def/vehicle/truck/volvo.vnl/transmission/allison_retarder.sii Kenworth T680: /def/vehicle/truck/kenworth.t680/transmission/allison_retarder.sii --18-VİTES RETARDERLİ**18 GEAR WITH RETARDER** Kenworth W900: /def/vehicle/truck/kenworth.w900/transmission/18_speed_retarder.sii International LoneStar: /def/vehicle/truck/intnational.lonestar/transmission/18_speed_retarder.sii Peterblit 389: /def/vehicle/truck/peterbilt.389/transmission/18_speed_retarder.sii Peterblit 579: /def/vehicle/truck/peterbilt.579/transmission/18_speed_retarder.sii Volvo VNL: /def/vehicle/truck/volvo.vnl/transmission/18_speed_retarder.sii Kenworth T680: /def/vehicle/truck/kenworth.t680/transmission/18_speed_retarder.sii KABİN KODLARI**CABIN CODS** --KÜÇÜK KABİN**SMALL CABIN** Kenworth W900 Day Cab: /def/vehicle/truck/kenworth.w900/cabin/duty.sii International LoneStar Day Cab: /def/vehicle/truck/intnational.lonestar/cabin/day.sii Peterblit 389 Day Cab: /def/vehicle/truck/peterbilt.389/cabin/duty.sii Peterblit 579 Duty Cabin: /def/vehicle/truck/peterbilt.579/cabin/duty.sii Volvo VNL 300: /def/vehicle/truck/volvo.vnl/cabin/duty.sii Kenworth T680 Duty Day Cabin: /def/vehicle/truck/kenworth.t680/cabin/duty.sii --NORMAL KABİN**MEDIUM CABIN** Kenworth W900 Studio Sleeper: /def/vehicle/truck/kenworth.w900/cabin/standard.sii International LoneStar High Rise Sleeper: /def/vehicle/truck/intnational.lonestar/cabin/hirise.sii Peterblit 389 Low Roof Sleeper: /def/vehicle/truck/peterbilt.389/cabin/standard.sii Peterblit 579 Stand Up Sleeper: /def/vehicle/truck/peterbilt.579/cabin/standard.sii Volvo VNL 730: /def/vehicle/truck/volvo.vnl/cabin/standard.sii Kenworth T680 Mid Roof Sleeper: /def/vehicle/truck/kenworth.t680/cabin/standard.sii --BÜYÜK KABİN**LARGE CABIN** Kenworth W900 Aero Cab Sleeper: /def/vehicle/truck/kenworth.w900/cabin/exclusive.sii International LoneStar Sky Rise Sleeper: /def/vehicle/truck/intnational.lonestar/cabin/skyrise.sii Peterblit 389 Ultra Cab Sleeper: /def/vehicle/truck/peterbilt.389/cabin/exclusive.sii Peterblit 579 Hi Rise Sleeper: /def/vehicle/truck/peterbilt.579/cabin/exclusive.sii Volvo VNL 780: /def/vehicle/truck/volvo.vnl/cabin/exclusive.sii Kenworth T680 Hi Rise Sleeper: /def/vehicle/truck/kenworth.t680/cabin/exclusive.sii İÇ MEKAN**INTERIOR** Kenworth W900: /def/vehicle/truck/kenworth.w900/interior/standard.sii /def/vehicle/truck/kenworth.w900/interior/exclusive.sii International LoneStar: /def/vehicle/truck/intnational.lonestar/interior/sky_std.sii /def/vehicle/truck/intnational.lonestar/interior/sky_tex.sii /def/vehicle/truck/intnational.lonestar/interior/sky_lux.sii Peterblit 389: /def/vehicle/truck/peterbilt.389/interior/hi_std.sii /def/vehicle/truck/peterbilt.389/interior/hi_lux.sii Peterblit 579: /def/vehicle/truck/peterbilt.579/interior/standard.sii /def/vehicle/truck/peterbilt.579/interior/exclusive.sii Volvo VNL: /def/vehicle/truck/volvo.vnl/interior/cab_cs.sii /def/vehicle/truck/volvo.vnl/interior/cab_ce.sii Kenworth T680: /def/vehicle/truck/kenworth.t680/interior/cab_c_s_g.sii /def/vehicle/truck/kenworth.t680/interior/cab_c_n_g.sii /def/vehicle/truck/kenworth.t680/interior/cab_c_s_b.sii /def/vehicle/truck/kenworth.t680/interior/cab_c_n_b.sii ŞASİ KODLARI**CHASSIS CODS** Kenworth W900: Short 6X2 150gal: /def/vehicle/truck/kenworth.w900/chassis/short1_6x2.sii Short 6X2 Hareketli Orta Dingil 150gal: /def/vehicle/truck/kenworth.w900/chassis/short1_6x2_ml.sii Short 6X4 150gal: /def/vehicle/truck/kenworth.w900/chassis/short1.sii Short 6X2 200gal: /def/vehicle/truck/kenworth.w900/chassis/short2_6x2.sii Short 6X2 Hareketli Orta Dingil 200gal: /def/vehicle/truck/kenworth.w900/chassis/short2_6x2_ml.sii Short 6X4 200gal: /def/vehicle/truck/kenworth.w900/chassis/short2.sii Long 6X2 220gal: /def/vehicle/truck/kenworth.w900/chassis/long1_6x2.sii Long 6X2 Hareketli Orta Dingil 220gal: /def/vehicle/truck/kenworth.w900/chassis/long1_6x2_ml.sii Long 6X4 220gal: /def/vehicle/truck/kenworth.w900/chassis/long1.sii Long 6X2 300gal: /def/vehicle/truck/kenworth.w900/chassis/long2_6x2.sii Long 6X2 Hareketli Orta Dingil 300gal: /def/vehicle/truck/kenworth.w900/chassis/long2_6x2_ml.sii Long 6X4 300gal: /def/vehicle/truck/kenworth.w900/chassis/long2.sii International LoneStar: Short 6X2 140gal: /def/vehicle/truck/intnational.lonestar/chassis/6x2_short_70.sii Short 6X4 140gal: /def/vehicle/truck/intnational.lonestar/chassis/6x4_short_70.sii Short 6X2 200gal: /def/vehicle/truck/intnational.lonestar/chassis/6x2_short_100.sii Short 6X4 200gal: /def/vehicle/truck/intnational.lonestar/chassis/6x4_short_100.sii Medium 6X2 240gal: /def/vehicle/truck/intnational.lonestar/chassis/6x2_mid_120.sii Medium 6X4 240gal: /def/vehicle/truck/intnational.lonestar/chassis/6x4_mid_120.sii Medium 6X2 280gal: /def/vehicle/truck/intnational.lonestar/chassis/6x2_mid_140.sii Medium 6X4 280gal: /def/vehicle/truck/intnational.lonestar/chassis/6x4_mid_140.sii Long 6X2 240gal: /def/vehicle/truck/intnational.lonestar/chassis/6x2_long_120.sii Long 6X4 240gal: /def/vehicle/truck/intnational.lonestar/chassis/6x4_long_120.sii Long 6X2 280gal: /def/vehicle/truck/intnational.lonestar/chassis/6x2_long_140.sii Long 6X4 280gal: /def/vehicle/truck/intnational.lonestar/chassis/6x4_long_140.sii Peterblit 389: Short 6X2 150gal: /def/vehicle/truck/peterblit.389/chassis/short1_6x2.sii Short 6X2 Hareketli Orta Dingil 150gal: /def/vehicle/truck//peterblit.389/chassis/short1_6x2_ml.sii Short 6X4 150gal: /def/vehicle/truck/peterblit.389/chassis/short1.sii Short 6X2 200gal: /def/vehicle/truck/peterblit.389/chassis/short2_6x2.sii Short 6X2 Hareketli Orta Dingil 200gal: /def/vehicle/truck//peterblit.389/chassis/short2_6x2_ml.sii Short 6X4 200gal: /def/vehicle/truck/peterblit.389/chassis/short2.sii Long 6X2 220gal: /def/vehicle/truck/peterblit.389/chassis/long1_6x2.sii Long 6X2 Hareketli Orta Dingil 220gal: /def/vehicle/truck/peterblit.389/chassis/long1_6x2_ml.sii Long 6X4 220gal: /def/vehicle/truck/peterblit.389/chassis/long1.sii Long 6X2 300gal: /def/vehicle/truck/peterblit.389/chassis/long2_6x2.sii Long 6X2 Hareketli Orta Dingil 300gal: /def/vehicle/truck//peterblit.389/chassis/long2_6x2_ml.sii Long 6X4 300gal: /def/vehicle/truck/peterblit.389/chassis/long2.sii Peterblit 579: Short 6X2 150gal: /def/vehicle/truck/peterblit.579/chassis/short1_6x2.sii Short 6X2 Hareketli Orta Dingil 150gal: /def/vehicle/truck/peterblit.579/chassis/short1_6x2_ml.sii Short 6X4 150gal: /def/vehicle/truck/peterblit.579/chassis/short1.sii Short 6X2 200gal: /def/vehicle/truck/peterblit.579/chassis/short2_6x2.sii Short 6X2 Hareketli Orta Dingil 200gal: /def/vehicle/truck/peterblit.579/chassis/short2_6x2_ml.sii Short 6X4 200gal: /def/vehicle/truck/peterblit.579/chassis/short2.sii Long 6X2 220gal: /def/vehicle/truck/peterblit.579/chassis/long1_6x2.sii Long 6X2 Hareketli Orta Dingil 220gal: /def/vehicle/truck/peterblit.579/chassis/long1_6x2_ml.sii Long 6X4 220gal: /def/vehicle/truck/peterblit.579/chassis/long1.sii Long 6X2 300gal: /def/vehicle/truck/peterblit.579/chassis/long2_6x2.sii Long 6X2 Hareketli Orta Dingil 300gal: /def/vehicle/truck/peterblit.579/chassis/long2_6x2_ml.sii Long 6X4 300gal: /def/vehicle/truck/peterblit.579/chassis/long2.sii Volvo VNL: Short 6X2 150gal: /def/vehicle/truck/volvo.vnl/chassis/short1_6x2.sii Short 6X2 Hareketli Orta Dingil 150gal: /def/vehicle/truck/volvo.vnl/chassis/short1_6x2_ml.sii Short 6X4 150gal: /def/vehicle/truck/volvo.vnl/chassis/short1.sii Short 6X2 200gal: /def/vehicle/truck/volvo.vnl/chassis/short2_6x2.sii Short 6X2 Hareketli Orta Dingil 200gal: /def/vehicle/truck/volvo.vnl/chassis/short2_6x2_ml.sii Short 6X4 200gal: /def/vehicle/truck/volvo.vnl/chassis/short2.sii Long 6X2 220gal: /def/vehicle/truck/volvo.vnl/chassis/long1_6x2.sii Long 6X2 Hareketli Orta Dingil 220gal: /def/vehicle/truck/volvo.vnl/chassis/long1_6x2_ml.sii Long 6X4 220gal: /def/vehicle/truck/volvo.vnl/chassis/long1.sii Long 6X2 300gal: /def/vehicle/truck/volvo.vnl/chassis/long2_6x2.sii Long 6X2 Hareketli Orta Dingil 300gal: /def/vehicle/truck/volvo.vnl/chassis/long2_6x2_ml.sii Long 6X4 300gal: /def/vehicle/truck/volvo.vnl/chassis/long2.sii Kenworth T680: Short 6X2 150gal: /def/vehicle/truck/kenworth.t680/chassis/short1_6x2.sii Short 6X2 Hareketli Orta Dingil 150gal: /def/vehicle/truck/kenworth.t680/chassis/short1_6x2_ml.sii Short 6X4 150gal: /def/vehicle/truck/kenworth.t680/chassis/short1.sii Short 6X2 200gal: /def/vehicle/truck/kenworth.t680/chassis/short2_6x2.sii Short 6X2 Hareketli Orta Dingil 200gal: /def/vehicle/truck/kenworth.t680/chassis/short2_6x2_ml.sii Short 6X4 200gal: /def/vehicle/truck/kenworth.t680/chassis/short2.sii Long 6X2 220gal: /def/vehicle/truck/kenworth.t680/chassis/long1_6x2.sii Long 6X2 Hareketli Orta Dingil 220gal: /def/vehicle/truck/kenworth.t680/chassis/long1_6x2_ml.sii Long 6X4 220gal: /def/vehicle/truck/kenworth.t680/chassis/long1.sii Long 6X2 300gal: /def/vehicle/truck/kenworth.t680/chassis/long2_6x2.sii Long 6X2 Hareketli Orta Dingil 300gal: /def/vehicle/truck/kenworth.t680/chassis/long2_6x2_ml.sii Long 6X4 300gal: /def/vehicle/truck/kenworth.t680/chassis/long2.sii *****TAMPON KODLARI**BUMPER CODS** Kenworth W900 Standart: /def/vehicle/truck/kenworth.w900/accessory/bumper/shape01.sii Modern: /def/vehicle/truck/kenworth.w900/accessory/bumper/shape02.sii Shield: /def/vehicle/truck/kenworth.w900/accessory/bumper/shape03.sii Firefly: /def/vehicle/truck/kenworth.w900/accessory/bumper/shape4.sii Quarterback: /def/vehicle/truck/kenworth.w900/accessory/bumper/shape05.sii International LoneStar Standart: /def/vehicle/truck/intnational.lonestar/accessory/bumper/standard.sii Sensor: /def/vehicle/truck/intnational.lonestar/accessory/bumper/sensor.sii Peterblit 389 Standart: /def/vehicle/truck/peterbilt.389/accessory/bumper/shape01.sii Modern: /def/vehicle/truck/peterbilt.389/accessory/bumper/shape02.sii Modern Flares: /def/vehicle/truck/peterbilt.389/accessory/bumper/shape03.sii Standart Flares: /def/vehicle/truck/peterbilt.389/accessory/bumper/shape04.sii Modern Flares 2: /def/vehicle/truck/peterbilt.389/accessory/bumper/shape05.sii Peterblit 579 Duty: /def/vehicle/truck/peterbilt.579/accessory/bumper/shape01.sii Standart: /def/vehicle/truck/peterbilt.579/accessory/bumper/shape02.sii Chromed: /def/vehicle/truck/peterbilt.579/accessory/bumper/shape03.sii Chromed Large: /def/vehicle/truck/peterbilt.579/accessory/bumper/shape04.sii Chromed Large Flares: /def/vehicle/truck/peterbilt.579/accessory/bumper/shape05.sii Volvo VNL Modern 1: /def/vehicle/truck/volvo.vnl/accessory/bumper/shape07.sii Classic 1: /def/vehicle/truck/volvo.vnl/accessory/bumper/shape01.sii Chromed 1: /def/vehicle/truck/volvo.vnl/accessory/bumper/shape04.sii Modern 2: /def/vehicle/truck/volvo.vnl/accessory/bumper/shape08.sii Classic 2: /def/vehicle/truck/volvo.vnl/accessory/bumper/shape02.sii Chromed 2: /def/vehicle/truck/volvo.vnl/accessory/bumper/shape05.sii Modern 3: /def/vehicle/truck/volvo.vnl/accessory/bumper/shape09.sii Classic 3: /def/vehicle/truck/volvo.vnl/accessory/bumper/shape03.sii Chromed 3: /def/vehicle/truck/volvo.vnl/accessory/bumper/shape06.sii Kenworth T680 Standart: /def/vehicle/truck/kenworth.t680/accessory/bumper/shape01.sii Painted: /def/vehicle/truck/kenworth.t680/accessory/bumper/shape02.sii Chromed: /def/vehicle/truck/kenworth.t680/accessory/bumper/shape03.sii Chromed Large: /def/vehicle/truck/kenworth.t680/accessory/bumper/shape04.sii Chromed Large Flares: /def/vehicle/truck/kenworth.t680/accessory/bumper/shape05.sii *****HAVA FİLTRELERİ**AIR FİLTERS** Kenworth W900 Basic Air Filters: /def/vehicle/truck/kenworth.w900/accessory/filters/shape01.sii Air Filters With Light Bars: /def/vehicle/truck/kenworth.w900/accessory/filters/shape02.sii International LoneStar Default Air Filters: /def/vehicle/truck/intnational.lonestar/accessory/filters/standard.sii Air Filters Small Flares: /def/vehicle/truck/intnational.lonestar/accessory/filters/flare_small.sii Air Filters Big Flares: /def/vehicle/truck/intnational.lonestar/accessory/filters/flare_big.sii Peterblit 389 Basic Air Filters: /def/vehicle/truck/peterbilt.389/accessory/filters/shape05.sii Exclusive Air Filters: /def/vehicle/truck/peterbilt.389/accessory/filters/shape02.sii Chrome Air Filters: /def/vehicle/truck/peterbilt.389/accessory/filters/shape01.sii Air Filters With Lights: /def/vehicle/truck/peterbilt.389/accessory/filters/shape06.sii Exclusive Air Filters With Lights: /def/vehicle/truck/peterbilt.389/accessory/filters/shape04.sii Chrome Air Filters With Lights: /def/vehicle/truck/peterbilt.389/accessory/filters/shape03.sii *****KORUMA DEMİRİ**PROTECTION GRILL** Peterblit 579 Bull Bar Simple: /def/vehicle/truck/peterbilt.579/accessory/f_grill/shape03.sii Bull Bar: /def/vehicle/truck/peterbilt.579/accessory/f_grill/shape01.sii Bull Bar Extra Large: /def/vehicle/truck/peterbilt.579/accessory/f_grill/shape04.sii Bull Bar Fencing: /def/vehicle/truck/peterbilt.579/accessory/f_grill/shape03.sii Volvo VNL Bull Bar Small: /def/vehicle/truck/volvo.vnl/accessory/f_grill/shape01.sii Bull Bar Big: /def/vehicle/truck/volvo.vnl/accessory/f_grill/shape02.sii Bull Bar Black: /def/vehicle/truck/volvo.vnl/accessory/f_grill/shape03.sii Kenworth T680 Bull Bar: /def/vehicle/truck/kenworth.t680/accessory/f_grill/shape01.sii Bull Bar Black: /def/vehicle/truck/kenworth.t680/accessory/f_grill/shape02.sii Bull Bar Large: /def/vehicle/truck/kenworth.t680/accessory/f_grill/shape03.sii Bull Bar Extra Large: /def/vehicle/truck/kenworth.t680/accessory/f_grill/shape04.sii *****SİNEKLİK**SWATTER** Kenworth W900 /def/vehicle/truck/kenworth.w900/accessory/deflector/shape01.sii /def/vehicle/truck/kenworth.w900/accessory/deflector/shape02.sii Peterblit 389 /def/vehicle/truck/peterbilt.389/accessory/deflector/shape01.sii /def/vehicle/truck/peterbilt.389/accessory/deflector/shape02.sii Peterblit 579 /def/vehicle/truck/peterbilt.579/accessory/deflector/shape01.sii /def/vehicle/truck/peterbilt.579/accessory/deflector/shape02.sii Volvo VNL /def/vehicle/truck/volvo.vnl/accessory/deflector/shape01.sii /def/vehicle/truck/volvo.vnl/accessory/deflector/shape02.sii /def/vehicle/truck/volvo.vnl/accessory/deflector/shape03.sii Kenworth T680 /def/vehicle/truck/kenworth.t680/accessory/deflector/shape01.sii /def/vehicle/truck/kenworth.t680/accessory/deflector/shape02.sii *****GÜNEŞ SİPERİ**SUN VIZOR** Kenworth W900 Standart Sunshield: /def/vehicle/truck/kenworth.w900/accessory/sunshield/shape01.sii Blind Mount Visor: /def/vehicle/truck/kenworth.w900/accessory/sunshield/shape02.sii International LoneStar Standart Sunshield: /def/vehicle/truck/intnational.lonestar/accessory/sunshield/standard.sii Chrome Sunshield: /def/vehicle/truck/intnational.lonestar/accessory/sunshield/chrome.sii Chrome Sun Visor Sharp: /def/vehicle/truck/intnational.lonestar/accessory/sunshield/chrome_2.sii Peterblit 389 Standart Sunshield: /def/vehicle/truck/peterbilt.389/accessory/sunshield/shape03ab.sii Chrome Sunshield: /def/vehicle/truck/peterbilt.389/accessory/sunshield/shape04ab.sii Chrome Sun Visor Sharp: /def/vehicle/truck/peterbilt.389/accessory/sunshield/shape01.sii Chrome Sun Visor Spike: /def/vehicle/truck/peterbilt.389/accessory/sunshield/shape02.sii Peterblit 579 Standart Sunshield: /def/vehicle/truck/peterbilt.579/accessory/sunshield/shape01.sii Exclusive Sunshield: /def/vehicle/truck/peterbilt.579/accessory/sunshield/shape02.sii Exclusive Chrome Sunshield: /def/vehicle/truck/peterbilt.579/accessory/sunshield/shape03.sii Chrome Sun Visor Lux: /def/vehicle/truck/peterbilt.579/accessory/sunshield/shape04.sii Chrome Sun Visor Sharp: /def/vehicle/truck/peterbilt.579/accessory/sunshield/shape05.sii Kenworth T680 Chrome Sun Visor Lux: /def/vehicle/truck/kenworth.t680/accessory/sunshield/shape01.sii Chrome Sun Visor Sharp: /def/vehicle/truck/kenworth.t680/accessory/sunshield/shape02.sii *****EZGOZLAR**EXHAUSTS** Kenworth W900 Plain Stacks: /def/vehicle/truck/kenworth.w900/accessory/exhaust/shape03.sii Standart Exhaust: /def/vehicle/truck/kenworth.w900/accessory/exhaust/shape01.sii International LoneStar Exhaust Bottom: /def/vehicle/truck/intnational.lonestar/accessory/exhaust/bottom.sii Exhaust Dual 1: /def/vehicle/truck/intnational.lonestar/accessory/exhaust/big_double.sii Exhaust Dual 2: /def/vehicle/truck/intnational.lonestar/accessory/exhaust/big_double_a.sii Exhaust Dual 3: /def/vehicle/truck/intnational.lonestar/accessory/exhaust/big_double_b.sii Peterblit 389 Plain Stacks: /def/vehicle/truck/peterbilt.389/accessory/exhaust/shape01.sii Standart Exhaust: /def/vehicle/truck/peterbilt.389/accessory/exhaust/shape02.sii Exclusive Exhaust: /def/vehicle/truck/peterbilt.389/accessory/exhaust/shape03.sii Peterblit 579 Caliber: /def/vehicle/truck/peterbilt.579/accessory/exhaust/shape03.sii Double Caliber: /def/vehicle/truck/peterbilt.579/accessory/exhaust/shape04.sii SCR Eco: /def/vehicle/truck/peterbilt.579/accessory/exhaust/shape06.sii Volvo VNL Single Exhaust: /def/vehicle/truck/volvo.vnl/accessory/exhaust/shape01.sii Dual Exhaust: /def/vehicle/truck/volvo.vnl/accessory/exhaust/shape02.sii SCR Exhaust: /def/vehicle/truck/volvo.vnl/accessory/exhaust/shape04.sii Kenwort T680 Single Exhaust: /def/vehicle/truck/kenworth.t680/accessory/exhaust/shape03.sii Dual Exhaust: /def/vehicle/truck/kenworth.t680/accessory/exhaust/shape04.sii SCR Exhaust: /def/vehicle/truck/kenworth.t680/accessory/exhaust/shape06.sii
  5. Hello all! I am a very ill experienced save editor, so pardon my lack of knowledge. I was looking to see if I could permanently change the weight of a cargo in the job market. I had figured out how to make the weight in the trailer heavier, but this is only after I had taken the job. I was curious if someone knew how (if it is at all possible) to let's say make the cottage cheese cargo type weigh 100 tones instead of however much it weighs now. Thank you, happy trucking! *This is for single player use; I don't intend on clogging up the C-D with a 250T truck.
  6. &1.0 "Save Editing" Nedir? "Save Editing" ya da "kayıt dosyası düzenleme" oyun içi kullandığınız tırlarınızı ya da dorselerinizi hiçbir mod gereksinimi duymadan, ana oyunun sağlamış olduğu kaynaklar ile istediğiniz gibi şekillendirebilirsiniz, save editing yapabilmek için çok fazla teknik bilgiye ihtiyacınız kesinlikle yoktur, tek ihtiyacınız olan sadece hayal gücünüzdür. &1.1 "Save Editing" Nasıl Yapılır? Her şeyden önce save dosyanız üzerinde oynamalar yapabilmek için iki tane programa ihtiyacınız olacaktır. Bunlardan ilki, "Siidecrypt" ve "Notepad++ / Sublime Text" olacaktır. Bu programları indirmeniz için gerekli olan tüm linkler rehberin en altında yer alacaktır. &1.2 "Siidecrypt" Nedir, Ne işe yarar? Siidecrypt programı ile kayıt dosyalarınızı uğraşmadan, kolay bir şekilde yazım editörleri (Notepad, Notepad++...) tarafından görüntülenebilmesini sağlamış olursunuz. &1.3 Kayıt dosyamı nerede bulabilirim? Eğer oyununuzu Steam üzerinden aldıysanız; "..:\Belgelerim\Euro Truck Simulator 2\profiles" kısmından oyununuza ait olan save dosyalarınızı bulabilirsiniz. "profiles" kısmında, yukarıdaki resimlerden anlaşılabileceği üzere, iki ya da ikiden fazla belirli harf ve rakamlardan oluşmuş klasörleri göreceksiniz. Gördüğünüz bu klasörler, sizin ETS ya da ATS'de oluşturduğunuz profillerdir. Ne kadar çok profiliniz var ise bu kısımda da o kadar fazla klasör göreceksinizdir. Seçmeniz gereken profil ise "değiştirme tarihi" en yeni olan profildir. "Profiliniz" olan klasöre girdikten sonra "save" kısmına giriniz. Bu kısımda ihtiyacımız olan "autosave" klasörü içerisinde bulunan "game.sii" dosyasıdır. &1.4 "Profiles" klasörü boş, ne yapmalıyım? Eğer oyununuzu Steam üzerinden aldıysanız; Oyununuz (ATS ya da ETS) için kullandığınız profilin (oyun içi profil) "Steam Cloud"unun açık ya da kapalı olup olmadığına bakın. Eğer; - Kullandığınız profil için Steam Cloud aktif ise, Cloud seçeneğini devre dışı bırakın. - Kullandığınız profil için Steam Cloud aktif değil ise, Steam üzerinden oyununuzun dosyalarının bütünlüğünü doğrulatın. Eğer hala "profiles" kısmı boş gözüküyor ise desteğe başvurmanız daha verimli bir sonuç verebilir. &1.5 "game.sii" dosyasını okunulabilir hale getirmek. &1.5.1 "Config.cfg" "..:\Belgelerim\Euro Truck Simulator 2\" kısmına geri dönerekten bu klasörün içinde bulunan "config.cfg" dosyasını Notepad++ gibi yazılımlar aracılığı ile açıyoruz. Açtığımız "config.cfg" dosyasında "g_save_format" adlı kısmı bulmamız gerekiyor. Bunun için klavyenizde "ctrl+f" tuş kombinasyonunu kullanarak arama yapabilirsiniz. "g_save_format"ı "0" dan "2" ye çevirin! Eğer bu kısmı tamamladıysanız oyununuzu (ETS ya da ATS) başlatın ve ardından kullandığınız profile giriş yaparak bir "quicksave" alın, oyununuzu kapatın. &1.5.2 "game.sii" Normal olarak, .sii dosyalarını kullandığınız Notepad++ gibi yazılımlarla açmak mümkün değil. Bundan dolayı "Siidecrypt" programımızı kullanmamız gerekmektedir. - Masaüstünüze boş bir klasör oluşturun. - "Siidecrypt" ve "game.sii" dosyanızı oluşturduğunuz yeni klasöre kopyalayıp yapıştırın. "game.sii" dosyanızı her zaman yedekleyin! - "game.sii" dosyasını "siidecrypt" programının üzerine imleciniz aracılığı ile sürükleyip bırakın. - Artık "game.sii" dosyanızı Notepad++ gibi yazılımlar ile rahatça görüntüleyebilir, üzerinde oynamalar yapabilirsiniz. &2.0 Artık eğlence vakti! Eğer yukarıdaki adımları harfi harfine uyguladınız ve elinizde açıp görüntüleyebildiğiniz bir "game.sii" dosyası var ise ne mutlu size! Artık sıra, "save edit" yapmaya geldi. "Save Edit" yaparken oyununuzu saniyede bir açıp, quicksave alıp, yeniden kapatmanız gerekecektir. &2.1 İlk önce kolaydan alalım. Biliyorum, sizi duydum. Elbet, siz de şuan karmaşık save editler yapmak, karşınızdakilere havanızı savurmak istiyorsunuz ama maalesef, her şey o kadar kolay değil. Aşağıdaki adımları takip eder isek; - Oyununuzu başlatın, profilinize giriş yapın. - Eğer bir tır üzerinde oynama yapmak istiyorsanız, tırınızı alın, quicksave atın, oyundan çıkın. (Tır editi yapmak istiyorsanız, atolye üzerinde bulunan, tırınızın parçalarını diğer tır parçaları ile birleştirmenize olanak sağlayan modları kullanmanız daha pratik olur.) - Eğer bir dorse üzerinde oynama yapmak istiyorsanız, dorsenizi alın, quicksave atın, oyundan çıkın. - Eğer her ikisi üzerinde de oynama yapmak istiyorsanız, tır+dorse, quicksave atın, oyundan çıkın. Yine tekrarlıyorum, "game.sii" dosyanızı yedeklemeyi unutmayın! Aşağıda vermiş olacağım gifler ve videolar, size belirli konularda yardımcı olacaktır. &2.2 Dorse Tonajını Değiştirme / Dorsenizi Bulma (cargo_mass) Dorse Tonajınızın değerini "1000" ve üstü olarak yapınız. Eksili değerleri kullanmayınız, ban sebebidir. &2.3 Dorse Plakasını Değiştirme (license_plate) Tırların aksine dorse plakaları World of Trucks üzerinden değiştirilememektedir. Bundan dolayı save edit günün kurtarıcısı olarak imdatımıza yetişiyor. Tır plakaları iki kısımdan, "(oyun içi görünen plaka)|(ülke)" oluşmaktadır. "ülke" kısmına dokunmamanız sizin için daha iyi olur. &2.4 Dorseye yüklü malların hasarını değiştirme (cargo_damage) Dorseye yüklü olan malların hasarı yüzdelik değer olarak hesaplanmaktadır yani "100" den fazla bir değer verememekteyiz. &2.5 (daha fazlası gelecekte eklenecektir) &3.0 Detaylara Girme Vakti! Artık detaylara girebiliriz, yaşasın! &3.1 Özel Dorseler Kimi zaman görürüz yollarda dolaşan, normal koşullarda alınamayan dorseleri kullanan oyuncuları, "aaa, nasıl aldı o dorseyi ya?" diyerekten sorarız kendi kendimize. Biraz edebi bir cümle olmasına rağmen evet, artık siz de başkalarının kullandığı o "özel" dorseleri kullanabilir, uzun ve keyifli yolculuklara çıkabilirsiniz. Eğer kendinize ait "özel" bir dorseniz olsun istiyorsanız; - Oyununuzu (ATS/ETS) başlatın, profilinize giriş yapın. - Dorse pazarından herhangi bir dorse satın alın, ne kadar az aksesuarı olursa işimiz o kadar kısa sürer. - Satın aldığınız dorseyi tırınıza bağlayın, bu adımı lütfen unutmayın. - Quicksave atın, oyundan çıkış yapın. - &1.3 ve &1.5.2'de bulunan adımları uygulayın. Bu adımları oyununuzu kapayıp açtığınızda yeniden uygulama durumundasınız. - "game.sii" dosyanızı Notepad++ ya da başka bir editör aracılığı ile açın. - &2.2'de bulunan GIF'i takip ederek dorsenizi bulunuz. Save Edit yaparken "CTRL+F" komutu işinize yarayacaktır. - - &3.1'in altında verilen madde başlıklarına ait olan, istediğiniz bir dorseyi seçerekten, verilen satırı/satırları kopyalayın ve verdiğim GIF'e göre gerektiği yere yapıştırın. &3.1.1 Mikser Dorsesi accessories: 5 accessories[0]: _nameless.272.4949.0ef0 accessories[1]: _nameless.272.4837.41b0 accessories[2]: _nameless.272.487b.e370 accessories[3]: _nameless.272.4949.0930 accessories[4]: _nameless.272.4949.0d30 odometer: 2584 odometer_float_part: &3f3d4034 trip_fuel_l: 0 trip_fuel: 0 trip_distance_km: 0 trip_distance: 0 license_plate: "GN13 OTY|uk" } vehicle_accessory : _nameless.272.4949.0ef0 { wear: 0 data_path: "/def/vehicle/trailer/cement_mixer/chassis.sii" } vehicle_wheel_accessory : _nameless.272.4837.41b0 { offset: 0 paint_color: (1, 1, 1) wear: &3c92abb2 data_path: "/def/vehicle/t_wheel/single.sii" } vehicle_wheel_accessory : _nameless.272.487b.e370 { offset: 2 paint_color: (1, 1, 1) wear: &3c92abb2 data_path: "/def/vehicle/t_wheel/single.sii" } vehicle_wheel_accessory : _nameless.272.4949.0930 { offset: 4 paint_color: (1, 1, 1) wear: &3c92abb2 data_path: "/def/vehicle/t_wheel/single.sii" } vehicle_accessory : _nameless.272.4949.0d30 { wear: 0 data_path: "/def/vehicle/trailer/cement_mixer/mixer.sii" } &3.1.2 Cam Dorsesi accessories: 4 accessories[0]: _nameless.272.4949.0ef0 accessories[1]: _nameless.272.4837.41b0 accessories[2]: _nameless.272.487b.e370 accessories[3]: _nameless.272.4949.0930 odometer: 2584 odometer_float_part: &3f3d4034 trip_fuel_l: 0 trip_fuel: 0 trip_distance_km: 0 trip_distance: 0 license_plate: "GN13 OTY|uk" } vehicle_accessory : _nameless.272.4949.0ef0 { wear: 0 data_path: "/def/vehicle/trailer/glass_trailer/chassis.sii" } vehicle_wheel_accessory : _nameless.272.4837.41b0 { offset: 0 paint_color: (1, 1, 1) wear: &3c92abb2 data_path: "/def/vehicle/t_wheel/single.sii" } vehicle_wheel_accessory : _nameless.272.487b.e370 { offset: 2 paint_color: (1, 1, 1) wear: &3c92abb2 data_path: "/def/vehicle/t_wheel/single.sii" } vehicle_wheel_accessory : _nameless.272.4949.0930 { offset: 4 paint_color: (1, 1, 1) wear: &3c92abb2 data_path: "/def/vehicle/t_wheel/single.sii" } &3.1.3 Tanker Dorsesi accessories: 5 accessories[0]: _nameless.272.4949.0ef0 accessories[1]: _nameless.272.4837.41b0 accessories[2]: _nameless.272.487b.e370 accessories[3]: _nameless.272.4949.0930 accessories[4]: _nameless.272.4949.0d30 odometer: 2584 odometer_float_part: &3f3d4034 trip_fuel_l: 0 trip_fuel: 0 trip_distance_km: 0 trip_distance: 0 license_plate: "GN13 OTY|uk" } vehicle_accessory : _nameless.272.4949.0ef0 { wear: 0 data_path: "/def/vehicle/trailer/fuel_cistern/chassis.sii" } vehicle_wheel_accessory : _nameless.272.4837.41b0 { offset: 0 paint_color: (1, 1, 1) wear: &3c92abb2 data_path: "/def/vehicle/t_wheel/single.sii" } vehicle_wheel_accessory : _nameless.272.487b.e370 { offset: 2 paint_color: (1, 1, 1) wear: &3c92abb2 data_path: "/def/vehicle/t_wheel/single.sii" } vehicle_wheel_accessory : _nameless.272.4949.0930 { offset: 4 paint_color: (1, 1, 1) wear: &3c92abb2 data_path: "/def/vehicle/t_wheel/single.sii" } vehicle_paint_job_accessory : _nameless.272.4949.0d30 { wear: 0 data_path: "/def/vehicle/trailer/fuel_cistern/company_paint_job/default.sii" } &3.1.4.1 Aerodinamik Dorse (Şirket Dorsesi) accessories: 5 accessories[0]: _nameless.272.4949.0ef0 accessories[1]: _nameless.272.4837.41b0 accessories[2]: _nameless.272.487b.e370 accessories[3]: _nameless.272.4949.0930 accessories[4]: _nameless.272.4949.0d30 odometer: 2584 odometer_float_part: &3f3d4034 trip_fuel_l: 0 trip_fuel: 0 trip_distance_km: 0 trip_distance: 0 license_plate: "GN13 OTY|uk" } vehicle_accessory : _nameless.272.4949.0ef0 { wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/chassis_aero.sii" } vehicle_wheel_accessory : _nameless.272.4837.41b0 { offset: 0 paint_color: (1, 1, 1) wear: &3c92abb2 data_path: "/def/vehicle/t_wheel/single_385_55_alu.sii" } vehicle_wheel_accessory : _nameless.272.487b.e370 { offset: 2 paint_color: (1, 1, 1) wear: &3c92abb2 data_path: "/def/vehicle/t_wheel/single_385_55_alu.sii" } vehicle_wheel_accessory : _nameless.272.4949.0930 { offset: 4 paint_color: (1, 1, 1) wear: &3c92abb2 data_path: "/def/vehicle/t_wheel/single_385_55_alu.sii" } vehicle_paint_job_accessory : _nameless.272.4949.0d30 { wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/default.sii" } &3.1.4.2 Standart Dorse (Şirket Dorsesi) accessories: 5 accessories[0]: _nameless.272.4949.0ef0 accessories[1]: _nameless.272.4837.41b0 accessories[2]: _nameless.272.487b.e370 accessories[3]: _nameless.272.4949.0930 accessories[4]: _nameless.272.4949.0d30 odometer: 2584 odometer_float_part: &3f3d4034 trip_fuel_l: 0 trip_fuel: 0 trip_distance_km: 0 trip_distance: 0 license_plate: "GN13 OTY|uk" } vehicle_accessory : _nameless.272.4949.0ef0 { wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/chassis_aero.sii" } vehicle_wheel_accessory : _nameless.272.4837.41b0 { offset: 0 paint_color: (1, 1, 1) wear: &3c92abb2 data_path: "/def/vehicle/t_wheel/single_385_55_alu.sii" } vehicle_wheel_accessory : _nameless.272.487b.e370 { offset: 2 paint_color: (1, 1, 1) wear: &3c92abb2 data_path: "/def/vehicle/t_wheel/single_385_55_alu.sii" } vehicle_wheel_accessory : _nameless.272.4949.0930 { offset: 4 paint_color: (1, 1, 1) wear: &3c92abb2 data_path: "/def/vehicle/t_wheel/single_385_55_alu.sii" } vehicle_paint_job_accessory : _nameless.272.4949.0d30 { wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/default.sii" } &3.1.5 Araç Dorsesi ÖNEMLİ: "trailer" ve "trailer_definition" bölümlerini kopyalayıp yapıştırmayın. trailer : _nameless.272.4810.12c0 { trailer_definition: _nameless.272.4780.e850 cargo_mass: 0 cargo_damage: 0 virtual_rear_wheels_offset: 0 slave_trailer: null is_private: true accessories: 5 accessories[0]: _nameless.272.4949.0ef0 accessories[1]: _nameless.272.4837.41b0 accessories[2]: _nameless.272.487b.e370 accessories[3]: _nameless.272.4949.0930 accessories[4]: _nameless.272.4949.0d30 odometer: 2584 odometer_float_part: &3f3d4034 trip_fuel_l: 0 trip_fuel: 0 trip_distance_km: 0 trip_distance: 0 license_plate: "GN13 OTY|uk" } vehicle_accessory : _nameless.272.4949.0ef0 { wear: 0 data_path: "/def/vehicle/trailer/car_transporter/chassis.sii" } vehicle_wheel_accessory : _nameless.272.4837.41b0 { offset: 0 paint_color: (1, 1, 1) wear: &3c92abb2 data_path: "/def/vehicle/t_wheel/cartrans.sii" } vehicle_wheel_accessory : _nameless.272.487b.e370 { offset: 2 paint_color: (1, 1, 1) wear: &3c92abb2 data_path: "/def/vehicle/t_wheel/cartrans.sii" } vehicle_wheel_accessory : _nameless.272.4949.0930 { offset: 4 paint_color: (1, 1, 1) wear: &3c92abb2 data_path: "/def/vehicle/trailer_wheel/r_tire/385_65_r22_e.sii" } vehicle_accessory : _nameless.272.4949.0d30 { wear: 0 data_path: "/def/vehicle/trailer/car_transporter/cargo_octavia.sii" } &3.1.6 İnek Dorsesi (Dorse üstü inek) accessories: 6 accessories[0]: _nameless.272.4949.0ef0 accessories[1]: _nameless.272.4837.41b0 accessories[2]: _nameless.272.487b.e370 accessories[3]: _nameless.272.4949.0930 accessories[4]: _nameless.272.4949.0d30 accessories[5]: _nameless.210.1fd0.7cb0 odometer: 2584 odometer_float_part: &3f3d4034 trip_fuel_l: 0 trip_fuel: 0 trip_distance_km: 0 trip_distance: 0 license_plate: "GN13 OTY|uk" } vehicle_accessory : _nameless.272.4949.0ef0 { wear: 0 data_path: "/def/vehicle/trailer/car_transporter/chassis.sii" } vehicle_wheel_accessory : _nameless.272.4837.41b0 { offset: 0 paint_color: (1, 1, 1) wear: &3c92abb2 data_path: "/def/vehicle/t_wheel/cartrans.sii" } vehicle_wheel_accessory : _nameless.272.487b.e370 { offset: 2 paint_color: (1, 1, 1) wear: &3c92abb2 data_path: "/def/vehicle/t_wheel/cartrans.sii" } vehicle_wheel_accessory : _nameless.272.4949.0930 { offset: 4 paint_color: (1, 1, 1) wear: &3c92abb2 data_path: "/def/vehicle/trailer_wheel/r_tire/385_65_r22_e.sii" } vehicle_accessory : _nameless.272.4949.0d30 { wear: 0 data_path: "/def/vehicle/trailer/car_transporter/cargo_octavia.sii" } vehicle_accessory : _nameless.210.1fd0.7cb0 { wear: 0 data_path: "/def/vehicle/trailer/livestock/cows.sii" } &3.1.7 (daha fazlası eklenecektir) &3.2 Her dorseye farklı paintjob uygulamak &3.2.1 Çift (HTC / B-double) EKLENECEK &3.2.2 Triple (B-triple) EKLENECEK &3.3 Oyun içi şirketlerin dorselerinin paintjob'ını kullanma &3.3.1 İlk önce bir not! EKLENECEK &3.3.2 Paintjob'ı uygulama EKLENECEK &3.3.3 Paintjob listesi &3.3.3.1 LKW vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/lkwlog.sii" } &3.3.3.2 ACI vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/aci.sii" } &3.3.3.4 Balkan Loco vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/balkan_loco.sii" } &3.3.3.5 Baltrak vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/baltrak.sii" } &3.3.3.6 Batisse vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/batisse.sii" } &3.3.3.7 BCP vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/bcp.sii" } &3.3.3.8 BHV vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/bhv.sii" } &3.3.3.9 Brawen vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/brawen.sii" } &3.3.3.10 CargoTras vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/cargotras.sii" } &3.3.3.11 Cesare Smar vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/cesare_smar.sii" } &3.3.3.12 CGLA vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/cgla.sii" } &3.3.3.13 Dulcis &3.3.3.14 EuroAcres vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/euroacres.sii" } &3.3.3.15 EuroGoodies vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/eurogoodies.sii" } &3.3.3.16 Fallow &3.3.3.17 FCP &3.3.3.18 FLE &3.3.3.19 GNT &3.3.3.20 ITCC vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/itcc.sii" } &3.3.3.21 Kaarfor vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/kaarfor.sii" } &3.3.3.22 Kolico &3.3.3.23 Libellula &3.3.3.24 Lisette Log &3.3.3.25 NBFC vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/nbfc.sii" } &3.3.3.26 NS Oil &3.3.3.27 Ocean Sol &3.3.3.28 Polarislines &3.3.3.29 Posped &3.3.3.30 Renar &3.3.3.31 Rimaf &3.3.3.32 RockEater &3.3.3.33 Rump &3.3.3.34 SanBuilders &3.3.3.35 Sellplan vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/sellplan.sii" } &3.3.3.36 Skoda &3.3.3.37 Stokes vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/stokes.sii" } &3.3.3.38 Tradeaux vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/tradeaux.sii" } &3.3.3.39 Transinet vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/transinet.sii" } &3.3.3.40 TM İstanbul vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/tm_istanbul.sii" } &3.3.3.41 Tree ET vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/tree_et.sii" } &3.3.3.42 WGCC vehicle_paint_job_accessory : _nameless.210.b834.bd00 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (1, 1, 1) flip_color: (1, 1, 1) base_color: (1, 1, 1) wear: 0 data_path: "/def/vehicle/trailer/scs_box/reefer/company_paint_job/wgcc.sii" } &3.4 Üçlü Dorse Nasıl Yapılır? EKLENECEK &3.5 Her biri farklı dorseler (Hibrid Dorseler) EKLENECEK &3.5.1 Çift (HTC / B-double) &3.5.2 Triple (B-triple) &3.6 Dorselere eklenebilecek özel aksesuarlar &3.6.1 Aksesuar Listesi EKLENECEK
  7. Normalde Kurallarda Admin Save Editten Ban atar ve Kulanıcıya Kanıt sunması İçin Zaman Tanır Kulanıcı Kanıtı Sunduğunda Admin Onaylarsa Banı Kaldırmak Zorunda Değil mi ? Your ban will not expire until you have provided proof of change/removal. Değişiklik/kaldırma kanıtını sunana kadar yasağınız sona ermeyecektir.
  8. Hello dear community, I decided to create this topic for everyone to react with their opinions on the subject of "save edit abuse" on TruckersMP and "its consequences". Indeed, the fact that TruckersMP allows us to save edit our trucks on their multiplayer mod, this gives us more fun to enjoy the game with our friends, and the large community of players present by showing our trucks in game. However, I've come across all sorts of save-edited trucks, some of which don't really look like trucks anymore. We can see players abusing the save edit by placing accessories from other truck brands than their own truck. I'm not so much against this if the use is minimal and it makes the truck look better. But many players abuse it and literally distort the beauty of the trucks. Like these 2 examples: (explain to me which brand it is) Unlike other players who don't abuse it and make their trucks really beautiful: Picture of the truck of @AzertyFive_TMP who allowed me to post his truck ^^ In addition to this, there is a relatively recurrent problem on TMP. If some players abuse the save edit, they will cause synchronization problems with other players since every PC configuration of the players around this individual will be impacted and will reduce their resources. I (like many players) have had my game crash many times due to a player using too much save edit : Does it make sense to you that the TMP gaming community should suffer through their PC performance due to the abuse of save edit by some players? This is totally detrimental to the game environment of a multiplayer mod and greatly reduces the enjoyment of the game. This is not a suggestion to remove the save edit. I myself have been using it recently thanks to many contacts who advised me to join discord servers where we can easily learn save edit and find all sorts of accessories or modifications, but I think save edit should really be controlled more strongly or TruckersMP should be asked to think clearly about this situation which degrades everyone's game experience. Hopefully some of you will react to this topic and share your opinions like I did. Sincerely to you all, Antho, OCSC Event founder,
  9. Merhaba bu rehberde sizlere Çoklu mix karışık dorselerin nasıl yapıldığını göstereceğim. Öncelikle, hangi dorseleri birleştireceğimizi bilelim; Not: İlk dorsemizin HCT veya B-Double Olması gerekecek. Örnek olarak kafamızda planı kuruyoruz. Ben sizlere örnek olsun diye Ahşap Tabanlı Flatbed dorsenin arkasına Akaryakıt Tankı takacağım. Şimdi yavaştan başlayalım. 1.İşlem Dorse Alımından Ahşap Tabanlı Flatbed dorsemizi almadan önce özelleştiriyoruz. Bağlantı cinsi : HCT yapıyoruz Resim Daha sonra dorseyi istediğimiz gibi modifiye ediyoruz çünkü daha sonradan tamirhaneden modifiye edemeyeceğiz. ve onayla tuşuna basıp satın alıyoruz, garaja koyuyoruz. 2.İşlem Dorse yöneticisine girip en son aldığımız Ahşap Tabanlı Flatbed Dorsesini takıyoruz. Resim 3.İşlem Tekrardan dorse alımına gelip Akaryakıt Tankını satın alıyoruz isterseniz özelleştirebilirsiniz. 4.İşlem Akaryakıt Tankını garajımıza koyduktan sonra oyundayken hızlı kayıt alıyoruz. 5.İşlem Aldıktan sonra şu konuma gidiniz: Belgelerim/Euro Truck Simulator 2/profiles/(Kendi Profil Dosyanız)/save/quicksave 6.İşlem "game.sii" dosyasını açmak için "SII_Decrypt.exe" uygulamasına ihtiyacınız vardır. Eğer bu uygulama yoksa buradan indirebilirsiniz. 7.İşlem İndirdikten sonra "quicksave" klasörünün içine atınız. Daha sonra "game.sii" dosyasını indirdiğinin ".exe" dosyasının üstüne sürükleyip "Not Defteri" veya "WorldPad" uygulaması ile açabilirsiniz. 8.İşlem Kod Dosyası Düzenleme 8.1 İlk olarak takılı olan dorseyi buluyoruz.CTLR + F ile bul çubuğunu açıp "my trailer" yazıyoruz. Ardından my_trailer: _nameless.11.1111.c110 ( BURASI SİZDE FARKLI YAZACAKTIR.) buradaki nameless yazan kısmı kopyalıyoruz Resim ve tekrardan bul kısmına o nameless kısmını aratıyoruz ve karşımıza ilk gelen "trailer : _nameless" kısmı bizim İlk dorsemiz oluyor. ( Resim ) Aşşağı ilerlediğimizde bizi tekrardan "trailer : _nameless" kısmı buluyor bu dorsenin 2.bağlantı noktası bakın burayı da geçiyoruz.Asıl 3.kısıma geliyoruz. "trailer : _nameless" kısmı azıcık altında ; örnek : "accessories[17]: _nameless.199.c091.07d0" yazıyor bu son parçamızdır accessories[0] ise ilk parçamızdır. ( resim ) Burdaki son parçamızın namesless i CTLR + F ile bul yapıyoruz. 8.2 vehicle accessory kısmını bize buluyor ve parantezden itibaren ilk baştaki (accessories[0] daki nameless kodu) vehicle accessory kısmına kadar seçip sileceğiz. ( resim1 - resim2 ) 8.3 Ve son dorsemizin "trailer : _nameless" kısmını wheels_wear altındaki parantez de dahil siliyoruz. ( resim ) 8.4 Dosyamızı kapatmadan ETS2'ye girip dorse yöneticisinden Akaryakıt Tankerinin plakasını alıyoruz. Tekrardan game.sii dosyasına gelip CTRL + F ile plakamızı aratıyoruz. ( resim1 - resim2 ) Plakamızı bulduk ve üstte gözümüze "trailer : _nameless" kodu çarpacak .Onun altında accessories kısmının son nameless'ini CTRL + F ile aratıp parantezden itibaren yukarı doğru çıkıyoruz tekrardan "trailer : _nameless" kodu dahil hepsini kopyalıyoruz. ( resim ) 8.5 Yeni bir not defteri açıp oraya aldığımız kodları yapıştırıyoruz. ( resim ) Yapıştırdığımız nameless kodların sonu sıfır olur bunların hepsini trailer_definition: hariç 1 yapıyoruz resim - resim2 8.6 Yeni açtığımız not defterindekiler kalmalı, kapatmayın. Tekrardan game.sii dosyamıza gelip CTLR + F yapıp my_trailer yazıp tekrardan nameless kodumuzu alıyoruz yani ana dorsemize geleceğiz. İlk trailer nameless i bizim ilk ahşap tabanlı dorsemiz 2. ise bağlantı yeri oluyor. 2.trailer namelessin altında slave_trailer: yazacaktır burdaki nameless i not defterimizdeki en baştaki trailer : kısmından sonraki gelen namelessi kopyalıyıp oraya yazacağız. 8.7 Bitiş kısmına geldik, Not defterimizi CTLR + A ile tümünü kopyalıyıp game.sii dosyamızdaki vehicle_accessory yazanın bi üstüne yani parantezin altına "1 enter" atarak yapıştırıyoruz. ( Resim ) Daha sonra dosyamızı kaydedip ETS 2 ye girip "Oyunu Kaydet-Yükle" kısmından "Oyunu Yükle" seçeneğine tıklayıp "Hızlı Kayıt" isimli kaydı yüklemeniz gerekmektedir. Ve karşınızda ----> AHŞAP TABANLI FLATBET VE ARKASINDA AKARYAKIT TANKI olan dorsemiz. UMARIM MANTIĞINI ANLATABİLMİŞİMDİR. İyi kodlamalar. İyi forumlar dilerim. Videolu Anlatım ; KURALLARI UNUTMUYORUZ https://truckersmp.com/rules §3 - Save Editing (Kayıt Dosyası Düzenleme) Kuralları Save edit ile aşırı laglanmaya veya oyun çökmelerine neden olmak yasaktır. Miktarları gerçekten aşırı olmadığı sürece, çoğaltılan parçalardan aşırı laglanma oluşmayacaktır. Çok uzun bir dorse kombinasyonu oluşturmak için save edit kullanır ancak güvenli bir şekilde idare edemezseniz, dikkatsiz sürüş ve/veya engelleme nedeni ile yasaklanabilirsiniz ve belli değişiklikleri kaldırmanız önerilir. Eğer Game Moderation Management yaptığınız değişikliğin sunucularımız için uygun olmadığını veya diğer insanları olumsuz etkilediğini düşünürse, değişiklik kaldırılana kadar yasaklanmakla yükümlüsünüz.
  10. Moin erstmal, undzwar frage ich mich seit geraumer zeit wie es einige spieler Schaffen, die Dach und seitenspoiler als Beispiel vom Volvo FH12 / 16 oder dem Renault an nen Scania bekommen.. ich finde es an und für sich eine schicke erweiterung, da dies echt schön anzuschauen ist und würde mich gern solch einer erweiterung aneignen. Save Edit ist umstritten, aber ich bin der meinung wenn es nur dem optischen dient und kaum lags verursacht sollte das doch eigentlich kein Problem sein oder nicht?
  11. Hey, In this guide I will show you how to create a custom licenseplate from a normal licenseplate. What exactly do I mean? Just look at the picture below this text: 1. First of all go in the game and save the game. It is better to save the game twice (on two saves) so that you have a backup before your save is broken. 2. Now go to the correct folder (as shown in the screenshot) and take the game.sii file and drag it to the Decrypt.exe. Then open the game.sii file by double-clicking on it. 3. We are pressing ctrl and f and search for my_truck, now we are copy the nameless and search for the nameless. Thats now the truck which you have Ingame. 4. Now you are scrolling down to "license_plate" 5. Now you can create your Licenseplate with the following command: 5.1 I like to have a License plate where the background is Blue and the Text White "<color value=FF725025><margin left=-15><img src=/material/ui/white.mat xscale=stretch yscale=stretch><ret><margin left=0><align hstyle=center vstyle=center><font xscale=1.2 yscale=1.2><color value=FFFFFFFF>TEST</align></margin>|uk" Legend: The Orange Number is the background. The Red Number is the Text-color on the plate. The Green Word is the Text on the plate. 6. Now take the command you have just adapted to your taste and insert it after license_plate. 7. Save the file and go Ingame 8. Load the save and enjoy your new custom license_plate. I wish you an amazing rest day, see you in my next guide. Kind regards, berechtigter
  12. Hej! Wielu z was może zastanawiało się, jak zmienić wnętrze swojej kabiny ciężarówki? Bądź może znudziło się wam podstawowe i chcielibyście zmienić na coś nowszego? Tutaj pokażę wam krok po kroku, jak to zrobić ? Wybierzmy swój interior, który nam się spodoba. Możemy znaleźć go na serwerze Discord Van Der Roling, bądź TruckJunkie Familia. Link do Van Der Roling: https://discord.gg/vdr Ja sobie wybrałem czarno-biały środek do Scani S, którego znajdziemy na TruckJunkie Familia. =========================================================================== A więc zacznijmy się brać za nasz save edit! 1) Na początku musicie zrobić osobny zapis w grze (tak na wszelki wypadek możecie zrobić dwa, gdyby wam się nie udało, bądź coś się spsuje (jeden do Lokalnych modów, drugi do symulacji)). 2) Gdy już zrobicie własny zapis do lokalnych modów, musicie znaleźć go w C:\Users\<Nazwa użytkownika komputera>\Documents\Euro Truck Simulator 2\profiles\<Nazwa profilu>\save Zapis, który utworzyliśmy do lokalnych modów znajdziecie po ostatniej dacie modyfikacji folderu W moim przypadku będzie to folder numer 1, gdyż właśnie on służy mi do modyfikacji zapisu. (Tak jak na zdjęciu) Gdy otworzymy nasz zapis (plik game.SII) niestety pojawią się dziwne znaczki, które nie da się rozczytać. Inni powiedzieliby, że można by zrobić w config.cfg g_save_format "2". Prawda, to też działa, ale moim sposobem jest znany SII_Decrypt którego linka do niego znajdziecie tutaj: https://drive.google.com/file/d/1rEgX2qNVZ9L7qjxlIAv82YzffxSK1yul/view?usp=sharing 3) Jeżeli już pobraliście nasz dekrypter, dajcie go sobie na pulpit, by łatwiej było się nim posługiwać. Jeżeli macie otwarty plik game.SII, zamknijcie go i przeciągnijcie ten plik na nasz dekrypter, aby go rozkodować. Czekamy chwilę, aż nasz plik zmieni rozmiar z 300+KB na 4000+KB (+ dlatego, że może być on o rozmiarze 400, 500, 5000 itp. w zależności od ilości ciężarówek, akcesoriów do nich danych itp.) 4) Gdy nasz plik się rozkoduje, otwieramy go i za pomocą notatnika wyszukujemy wartość mail_ctrl (Tak jak na zdjęciu) Klikamy "Znajdź następny" dwa razy aby wyszukało tą zawartość: Narazie tak pozostawmy nasz zapis i przejdźmy do folderu z naszym "Interiorem" który pobraliśmy wcześniej z serwerów wymienionych wyżej bądź waszego innego źródła. 5) Gdy otworzymy nasz folder z zawartością "interioru" ukażą nam się dziwaczne pliki, które zrozumieją tylko "twórcy modyfikacji" ale jest jeden plik, który przystosowany jest dla nas a nazwany jest zazwyczaj code.txt bądź codes.txt Otwieramy ten plik za pomocą notatnika i ukaże się nam taka zawartość: 6) Po co zaznaczyłem dane linijki i je nazwałem cyframi? - Dlatego że będe je wyjaśniał: = Pierwsze kółeczko od góry pokazuje nam gdzie mamy wrzucić nasz folder z modami. W moim przypadku będzie to folder "tjunkie", czyli muszę utworzyć taki folder z taką nazwą w naszym folderze Euro Truck Simulator 2, gdzie znajduje się on w C:\Users\<Nazwa użytkownika komputera>\Documents\Euro Truck Simulator 2\ "home" zazwyczaj nazywany jest ten folder z grą. = Drugie kółeczko pokazuje nam gdzie mamy wrzucić ten folder, ale my już to zrobiliśmy, więc zignorujmy to. Ważny jest "accessory_hookup_data" czyli nasz inbox = Pod numerem 3 znajdują się "bus_job_log" czyli coś podobnego do naszych inboxów. W moim przypadku możemy je dać zamiast mail_ctrl ale nie musimy. Wracając: W utworzonym folderze "tjunkie" musze wrzucić mój folder z modami, aby mod zadziałał. Będzie to wyglądało następująco: Ja takich folderów mam sporo, gdyż posiadam dużo lokalnych modów. Nie przejmujcie się tym. A więc, gdy już wrzuciliśmy nasz folder z zawartością modyfikacji do folderów gry, wróćmy do plików z kodami (code.txt bądź codes.txt) (Znajduje się ten plik w folderze z modami) 7) Wróćmy do tego screenshota: Pod numerkiem numer 1 znajduje się pierwszy inbox "bnwshey_in". Zapewne jest to inbox od naszego interioru. Skopiujmy te dwa inboxy (Ctrl+c) i przejdźmy do naszego pliku z zapisem gry (Game.SII) Gdy znajdziemy się już w mail_ctrl wcześniej wyszukanym wklejamy nasze inboxy na koniec listy naszych _nameless'ów Jeżeli wkleiliśmy już nasze inboxy, zmieniamy numerki z X na następną liczbę. Tak jak u mnie na zdjęciu: Numer 1 = Liczba inboxów. Zawsze zmieniaj ją po dodaniu nowych inboxów! Musi mieć wartość o jedną wyższą niż suma wszystkich! Numer 2= Nasze wklejone inboxy ze zmienioną liczbą z wcześniejszych X'ów Numer 3 = Last id. Zawsze zmień wartość o jedną do przodu z wklejonym inboxem! W naszym przypadku po 31 inboxie last id ma wartość 32 8 ) Wracamy do naszych kodów z plików modów. (code.txt bądź codes.txt) Numer 1 i numer 2 = Kod odpowiedzialny za interior i kierownicę który wklejamy pod inboxami w wyszukanym mail_ctrl tak jak na zdjęciu poniżej: Pamiętaj o zachowanych odstępach tak jak na zdjęciu powyżej! To ważne! 9) Okej, to więc zostajemy przy naszym zapisie gry i wyszukujemy naszą ciężarówkę, w której chcemy zmienić nasz interior. Wyszukajmy ją za pomocą rejestracji ciężarówki. Wyszukana wartość będzie wyglądała w następujący sposób Wróćmy do naszego pliku z kodami (code.txt bądź codes.txt) (Znajduje się ten plik w folderze z modami) i szukamy takich kodów: Numer 1 = Kod odpowiedzialny za interior. Numer 2 = Kod odpowiedzialny za kierownicę. Kółeczko = Nameless który musimy wkleić w accessories. 10) Wklejmy nasze zawartości do pliku: W pliku game.SII w którym znaleźliśmy nasze kody ciężarówki wklejamy nasz nameless tak jak na zdjęciu: (Niestety, musimy dopisać "accessories[X]:") Musismy również wjechać na samą górę tych akcesorii i zmienić wartość o jedną do przodu. (Liczba akcesorii) 11) A więc gdy już to zrobiliśmy wklejmy nasz pierwszy kod odpowiedzialny za interior. Wyglądać będzie to tak: 12) Przejdźmy wyszukać nasz kod od kierownicy ciężarówki Klikamy CTRL+F i kopiujemy taką zawartość z drugiego kodu i wklejamy ją do wyszukiwarki włączonej za pomocą skrótu klawiszowego. (Zdjęcie poniżej) Na początku kopiujemy (Plik kodów): No i wklejamy tutaj (Plik zapisu gry) j: Przechodzimy do plików kodów z modów - Kopiujemy tą zawartość Oraz wklejamy do wyszukanego kodu w zapisie gry. Ma wyglądać tak: ZAZNACZONEGO KODU NIE DOTYKAMY, TYLKO ZMIENIAMY JEGO DÓŁ =========================================================================== Zapisujemy nasz plik z zapisem gry i przechodzimy do gry wczytując nasz zapis. I to tyle! Co prawda się rozpisałem, ale mam nadzieję, że pomogłem. Jeżeli macie problemy z tym, bądź nadal wam nie działa, odezwijcie się w komenatrzu. Zmiana treści 7.11.2021 - Usunięto link do Dikkie TruckStyling z powodu usunięcia serwera. - Aktualizacja linku do Van Der Roling - Malutka zmiana nazwy tematu
  13. Hi everyone! I bring you a mini tutorial which can change and improve your truck! ? Many people must already know how to do it, but for those who do not know here in the video I show them Note First of all you have to modify certain commands which do not appear in the video but I show them below! 1: First step -Search in C:\Users\Documents\Euro Truck Simulator 2= Config.cfg -And open the file as notepad. 2: Second step -Search "uset g_save_format" -uset g_save_format "0" Disable -uset g_save_format "2" Activate 3. Third step Download "SII_Decrypt" https://www.mediafire.com/file/aksg1wikq6nr4na/SII_Decrypt.rar/file Without anything else to add I hope and my mini guide has worked correctly for you ?!
  14. Herkese merhabalar, sizler için bir mod hazırladım. Tırınızla daha hızlı gitmek istiyorsanız, bu mod tam size göre! Aşağıdaki talimatları izleyerek MP'de kullanabilirsiniz. 〉Öncelikle aşağıdaki indirme linklerinden istediğinizi indirebilirsiniz. 〉İndirdikten sonra Belgelerim\Euro Truck Simulator 2\mod klasörüne atınız. 〉Oyunu açın ve mod yöneticisine gidiniz. 〉Modu aktif ederek kaydediniz ve save dosyanıza giriş yapınız. 〉Çekici galerisine gelip sağ alttaki "Mod Bayisine Erişim" butonuna tıklayınız. 〉Oradan istediğiniz tırı alıp istediğiniz gibi modifiye ediniz ve satın alınız. Satın aldıktan sonra MP'ye giriş yapabilirsiniz. NOT: Modifiye ederken motor ve şanzımanına dokunmayınız. Yoksa ayarladığım özellikler bozulabilir. 730 HP için bu modu indirebilirsiniz. 750 HP için bu modu indirebilirsiniz.
  15. I customized my truck a bit with some save edits. Here are the pictures of it. I added some mirror turn signals, added a mod where the scania logo is illuminated around the edges (only visible at night), added a "bad-eye-cover" over the headlights, changed the color of part of the interior, changed the license plate and added sequential turn signals. Up to this point I think everything is fine if I use it in MP. Today I added a mod with blue daytime headlights as you can see in the imgur post and thats where I started asking myself if that would be allowed in Mp? They are not flares, just normal daytime headlights in blue. Are those allowed in MP? I just want to make sure before its too late lol. Thanks in advance to everyone trying to help.
  16. Hello ^_^ I see this licence plate yesterday. I really wish to know how to get the color to be black like this one ->License plate color I would like please I tried editing dds file and mat file and tobj file but it does not work ? Please. Someone can help me? Tysm!
  17. Hello. Today I was driving down kirkenes and saw triple tanker. And double locomotive. I am wondering if someone can explain how to save edit trailers? Thanks for any help I would really appreciate it a lot! (Mods, I tried finding right place to post this but I hate forums and I have no idea if this is the right place to ask, if not please can you move this to where it needs to be asked? Thanks!)
  18. Herkese merhabalar. Hafriyat dorsesi kodlayamayanlar veya kodlayıp da içine yük koyamayanlar varsa, bu rehber tam size göre. Eğer hazırsanız başlayalım. < NOT > Eğer, aşağıdaki config kodlarının değerleri sizdeki ile farklıysa, aşağıdaki değerleri kendi config dosyasınızda düzenleyin. Aksi takdirde, kodlar Çince gözükecektir. g_console "1" g_developer "1" g_save_format "2" Vereceğim kodlar, beyaz, sarı hafriyat ve içine koyulabilen yüklerin kodlarıdır. Aşağıdaki gibi dorse satın almanız gerekmektedir. Satın aldıktan sonra oyun içinden hızlı kayıt almanız gerekmektedir. Aldıktan sonra şu konuma gidiniz: Belgelerim/Euro Truck Simulator 2/profiles/(Kendi Profil Dosyanız)/save/quicksave "game.sii" dosyasını açmak için "SII_Decrypt.exe" uygulamasına ihtiyacınız vardır. Eğer bu uygulama yoksa buradan indirebilirsiniz. İndirdikten sonra "quicksave" klasörünün içine atınız. Daha sonra "game.sii" dosyasını indirdiğinin ".exe" dosyasının üstüne sürükleyip "Not Defteri" veya "Notepad++" uygulaması ile açabilirsiniz. İlk olarak dorsenizi bulmalısınız. Birden fazla dorseniz var ise, en kolay çözümü plakasından editleyeceğiniz dorsenizi bulabilirsiniz. Kod dosyalarından "chassis" ve "body" kodlarını bulun. Yukarıda verdiğim kodlardan beyaz hafriyat ve üstü kapalı olanları seçtim. Aşağıdaki gibi yapmanız lazım. CTRL+S yapıp programı kapatabilirsiniz. Daha sonra "Oyunu Kaydet-Yükle" kısmından "Oyunu Yükle" seçeneğine tıklayıp "Hızlı Kayıt" isimli kaydı yüklemeniz gerekmektedir. Aşağıda öncesi ve sonrası olmak üzere 2 adet fotoğraf olacaktır. Öncesi: Sonrası: Eğer takıldığınız bir konu var ise, buradan Discord sunucuma gelip yardım isteyebilirsiniz. İyi kodlamalar.
  19. Herkese Merhaba, Bugün sizlere Tırınızın/arabanızın plakası nasıl değiştirilir onu göstereceğim. Öncelikle quicksave imizi alalımm sonra Belgelerim-Euro Truck Simulator 2-Profiles sonra tarihlere bakar kaydınızı bulun. SLL dosyası ile açın. Sonra aracı bulmak için ya ordometer ile aratın (resim 1.1) Ya da save edit yapmadan önce Aracınızın plakasını bir yere not edin. Sonra plakayla aratın (resim 1.2) Aratmak için CTRL+F tuşlarına basın. Şimdi Plakaya ve kilometre sayacına (odometer) e ulaştık. Burada license plate yazan yerin yanındaki tırnak içinde olan yazıyı (genelde satır sonuna kadar uzanır) silin. (resim 1.3) Şimdi en güzel yerine geldik . TR plakası için aşağıya kodlar veriyorum. Mavi 7 HANELİ; "<color value=FFFC6B16><font xscale=6.5 yscale=1.5>I</font><offset hshift=-33 vshift=+22><color value=FFF000002><font xscale=0.4 yscale=0.4> TR</font><offset hshift=+9 vshift=-16><color value=FF100002>06 EKK 01<offset hshift=+30 vshift=-11> |norway" Mavi 8 HANELİ; "<color value=FFFC6B16><font xscale=6.5 yscale=1.5>I</font><offset hshift=-32 vshift=+22><color value=FFF000002><font xscale=0.4 yscale=0.4> TR</font><offset hshift=+2 vshift=-16><color value=FF100002>06 EKK 001<offset hshift=+25 vshift=-11> |norway" Kırmızı 7 HANELİ; "<color value=FF1F10F7><font xscale=6.5 yscale=1.5>I</font><offset hshift=-33 vshift=+22><color value=FFF000002><font xscale=0.4 yscale=0.4> TR</font><offset hshift=+9 vshift=-16><color value=FF100002>06 EKK 01<offset hshift=+30 vshift=-11> |norway" Kırmızı 8 HANELİ; "<color value=FF1F10F7><font xscale=6.5 yscale=1.5>I</font><offset hshift=-32 vshift=+22><color value=FFF000002><font xscale=0.4 yscale=0.4> TR</font><offset hshift=+2 vshift=-16><color value=FF100002>06 EKK 001<offset hshift=+25 vshift=-11> |norway" Boşluklar olabilir Mavi 8 Haneli için örnek: 34 RL 4166 , küçük harf kullanmayın (örneğin 34 rl 4166 bu olmaz) Limiti aşmayın. Eğer tırnakları da sildiyseniz yukarıdaki ? kodları tırnaklarıyla kopyalayın. Eğer silmediyseniz sadece tırnak içindeki yazıyı kopyalayın. Plakayla işimiz bitti ? Şimdi odometer' deki değeri istediğiniz sayıya çevirebilirsiniz ama sadece sayı, başka olamaz ve sorun çıkarabilir. Eğer dediklerimi tam doğru yaparsanız sorunsuz bir şekilde çalışacaktır. Çekici yöneticisinde değiştirdiğiniz kilometreyi göstermiyor maalesef Aynı kalıyor. (Resim ekleyemiyorum çünkü limiti aşıyor) Eğer bir sorunuz olursa sormaktan çekinmeyin ? İyi Eğlenceler! Best Regards, DoruqTV
  20. If you have done save editing on trailers then you have probably seen and changed the trailer definition. Whether that is adding states or changing the weight limit on a trailer.But what has troubled me is how would i go about making a double b double not be glitching when sitting still? I have mass rations on it copied from other trailer so it has the mass_ratio from a 28ft trailer for the 26ft B trailer and a 45ft from a 45ft and dolly etc. However i can not understand what to set the length which is below the mass ratios to. here are lengths from various trailers 53ft reefer length: &41813c36 double 45 length: &41e535a8 28ft length: &41088ce7 45ft length: &415b74bc triple 28ft length: &41e535a8 note that if you see mass ratios from a rm double its different. I went to scs wiki to try to find some answers https://modding.scssoft.com/wiki/Documentation/Engine/Units/trailer_def In the section for trailer length it states "The length of the trailer combination in meters." I tried to make sense of a 28ft trailer do i convert 28ft to mm or cm? Sadly no because neither number matched to anything in its length provided from the game.sii so how would i figure a 28ftB+45ft A+2a dolly+28ft B+45ft A? I can handle it well and deliver with it, except i was informed it was in the ground when i was on the side of the road. So id like to fix that issue because someone that i have seen ran a trailer set of 4 28ft B trailers and a 53ft being the 5th trailer can sit in phoenix and not have it glitching then i gotta learn what did i get wrong? This is the trailer definition of the trailer that i had at the time. trailer: "" gross_trailer_weight_limit: 515000 chassis_mass: &464b6933 body_mass: 0 axles: 12 volume: &42bf3333 body_type: refrigerated chain_type: tpdouble country_validity: 7 country_validity[0]: arizona country_validity[1]: nevada country_validity[2]: new_mexico country_validity[3]: oregon country_validity[4]: utah country_validity[5]: washington country_validity[6]: california mass_ratio: 5 mass_ratio[0]: &3e99999a mass_ratio[1]: &3f19999a mass_ratio[2]: &3dcccccd mass_ratio[3]: &3e99999a mass_ratio[4]: &3f19999a length: &41e535a8 source_name: "trailer_def.scs.box.tpdouble_1.reefer" } I do not have an image of the 5 trailer combo but if a triple 45ft works fine whens still then a quad is close but slightly longer works. image of others that have 3x45ft picture was not taken by me. and heres the 3x45ft trailer definition that i have used and seen that it does not shake or tilt i checked it when with donnytheory at a service station. When i seen that worked fine i did the same to the double b double 3x45ft info trailer: "" gross_trailer_weight_limit: 51500 chassis_mass: &46053e52 body_mass: 0 axles: 5 volume: &431dcccd body_type: refrigerated chain_type: tpdouble country_validity: 7 country_validity[0]: arizona country_validity[1]: nevada country_validity[2]: new_mexico country_validity[3]: oregon country_validity[4]: utah country_validity[5]: washington country_validity[6]: california mass_ratio: 5 mass_ratio[0]: &3ee66666 mass_ratio[1]: &3dcccccd mass_ratio[2]: &3ee66666 mass_ratio[3]: &3dcccccd mass_ratio[4]: &3ee66666 length: &41e535a8 source_name: "trailer_def.scs.box.tpdouble.reefer" }
  21. Guest

    Bannable?

    Bannable save edit? https://prnt.sc/t2rjhi
  22. Hello everyone ! This is my first topic and i want to share with you colored plates.Its coded by me everyone can use it. how it looks in the game: Plate : license_plate: "<offset hshift=4 vshift=5>color<img src=/material/ui/no_scale/white.mat color=FF911111 width=444444482 height=55>|netherlands" Default color is blue,if you want edit color,change this part:"color=FF911111"
  23. Hello everyone, I've been save editting for a week now and I got so far that I got my own goldhoffer trailer with an excavator on it, the problem with it is that it right now is about a meter above the trailer. Is it possible to solve this with some kind of offset? I tried adding offset: -6 but that causes my game to crash. Any ideas? Thanks for helping.
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