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c0de

Game Moderator

Everything posted by c0de

  1. Welcome back 🤩

    1. *CNDS*300-yang guang
    2. ...AdamCat

      ...AdamCat

      ayooooooooo thanks good to be back ❤️ 

  2. Congrats 7️⃣🤭

  3. Happy Birthday 🎉

  4. Happy Birthday!!!

  5. Happy Birthday! 🎉

  6. Happy Birthday 🎉

    1. Slavik_32RUS

      Slavik_32RUS

      Wow! Thank you very much!

    2. Slavik_32RUS

      Slavik_32RUS

      How did you find out about my birthday?👀

    3. c0de

      c0de

      From the birthdays today section of the forum 😎

  7. Happy Birthday 🎉

  8. Happy Birthday 🎉

  9. Happy Birthday! 🎉

  10. Happy Birthday🎉

  11. Happy Birthday 🎉

  12. Congra7s 😜

  13. Happy Birthday 🎉

  14. c0de

    Congrats!!! 

  15. c0de

    Congrats!!! 🥰

    1. Sjovn

      Sjovn

      Thank you ❤️

  16. I wish you best of luck, Adam. I hope to see you back soon... red looks good on you 😁 Tortilla 4ever! 🤭

  17. I'm not sure, but I think that the chat messages are processed by the same server (the one you play on). The technical problem I see here is that it can add delays due to message processing. It's the same issue I see with the message translation. In my opinion, a workaround is to run the chat feature on a separate server... but this means additional costs (and we don't pay for the mod). A solution that could work is an ignore list, or ability to ignore specific users/players, and not receive/see their messages unless you remove them from the ignore list. Game would still receive the message (maybe even log it in the chat file) but it wouldn't display it on your side... and all the processing is done on client/game side, not on the server side.
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