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TeamDeer

Add-On Manager
 TruckersMP Profile
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Everything posted by TeamDeer

  1. I will pull peoples attention to the rule below: There is a fundamental difference between a mod and an accessory. For example, mods that change the sound or shape of a truck are not allowed, yet accessories (ie Scania varbis steering wheel) could be possible. A guide that explains how to do this would be quiet helpful and could be seen in the near future. EDIT: Well Fore beat me too it ^ ?
  2. It should be known that any of the things you could have accomplished via save editing can be done via local only mods.
  3. Hello @just kevin, Thank you for your suggestion. Currently this is already possible to be done in game - you will just have to set it using the console or by editing the profile config file. Inside of "Documents\Euro Truck Simulator 2\profiles\*profilename*\config.cfg" Modify g_simple_parking_doubles "1" to g_simple_parking_doubles "0" In game you will have the option to park double trailers by picking the hardest parking option. // Accepted
  4. Hello @Swaggеr, Thank you for your suggestion, however, we are going to have to decline it at this time. While this is a good idea, special transport is something that is not feasible for the MP environment. First of all, since these trailer combinations are not allowed by default they are currently against the TruckersMP rules. Furthermore, due to the size and weight of these cargoes the probability to these being abused online is quiet high. Something like this might be made in the future, however, it will only be used by TruckersMP managers and/or seen during Real Ops events only. // Rejected
  5. Hello @Jagman, Thank you for your suggestion, however we are going to have to decline it. As of right now, it is technically impossible to add these types of signs in game. ATS has recently got signs similar to this, however they are only basic in design - they only allow a dynamic speed limit change. Which, to add, can only be seen in singleplayer as the scripts for it are not active in multiplayer. Therefore, right now this cannot be a possibly for us in MP. // Rejected
  6. Hello @[I-B.L] Sweren, Thank you for your suggestion. Since this is something that we have been thinking about supporting, we will open this suggestion up for discussion. Also keep in mind, ideas regarding other graphics mods such as Realistic Graphics mod will also be allowed here. // Opened for Discussion
  7. Hmmm, while I agree common sense and courtesy would help the driving situation greatly in Duisburg, a map edit could also be beneficial to mitigate some of the common issues usually seen there. If a map edit was to occur, what do y'all think the best solution should be? To completely redesign Duisburg, without changing the overall appearance of it, or small changes such as traffic lights, bigger lane roads, etc.
  8. // Moved to Game Suggestions
  9. Hello @linrlink, I'm sorry but your message doesn't make much sense. However, what you are talking about can only seem to be done and changed by SCS. Therefore I will move this suggestion there for them. // Moved to SCS Suggestions
  10. Hello @[ET] 060 [UA] Alexx_Os, Thank you for your suggestion, however, we do not plan on adding anything to the Skoda anytime soon. To add to that, the wheels are already more paintable than what would be accepted normally. Due to these reasons we are going to have to decline this suggestion. // Rejected
  11. Hello @plinio_lisboa, Thank you for your suggestion, however, we do not plan on adding anything more to the Skoda car anytime soon. Remember this is a truck driving simulator and not a car driving game. Therefore, we are going to have to decline this suggestion. // Rejected
  12. Hello @Bode Preto, Thank you for your suggestion, however, we are going to have to decline this. We are unable to add the paintjobs and cargos of DLC trailers due to the fact that they are the property and copyright from SCS. We have no right to add this for players that have not bought and paid for the respective DLC. // Rejected
  13. Hello @Welshboy346, Thank you for your suggestion, however, we do not plan on changing or adding anything to the Skoda car anytime soon. Game Moderators really don't have that many more options compared to players. Because of these reasons we are going to have to decline this suggestion for the time being. // Rejected
  14. Hello @[F-T M] Thibault_075, Thank you for your suggestion, however, we do not plan on adding anything else to the Skoda anytime soon. Therefore, we are going to have to decline this. Please see this thread for a more detail answer regarding a similar suggestion: // Rejected
  15. Hello @cissomarks, Thank you for your suggestion, since this can already be done via settings in game (version 1.36) I will move this to being accepted. Anything further we could not possibly add due to technical limitations on our end. Only SCS could improve the suspension system and other settings from here on out. // Accepted
  16. Hello @THE ROCK - PT, Thank you for your suggestion, however we are going to have to decline it at this time. Currently, we see no reason to add these tires. According to your suggestion this would only be good for winter mod and dirt roads found in Promods. Unfortunately, majority of how traction is applied has little to do with the selected tires on a truck. Therefore, this mod would only impact the minority rather than the majority. Given the fact that the application of this mod would see limited use and only during specific cases means that we will be unable to add these right now. // Rejected
  17. // Moved to Game Suggestion
  18. Hello @alekexe, Thank you for you suggestion, however we are going to have to decline it at this time. We have no plans to allow car modding or other changes to the Skoda for the foreseeable future. This is now the current rule regarding cars: // Rejected
  19. Hello @mihcos, Thank you for your suggestion, however we are going to have to decline it at this time. The Scout car was updated several months ago, and we don't plan on making any changes regarding it anytime soon. The fuel usage in the car is accurate given the scale of the map. Furthermore, certain technical limitations disallow us from making certain changes. Even though it is a car it has to operate like a truck in game since SCS never designed the game for anything but trucks. For example, real cars don't have engine brakes, yet the Skoda does. // Rejected
  20. Hello @Welshboy346, Thank you for you suggestion, however we are going to have to decline it at this time. For reasons stated by Ciprian and others, we have no plans to modify the Scout car at this time as its working how we want it to work. Additionally, the fule usage is correct given the scale of the map. // Rejected
  21. Hello @Lil Sync, Thank you so much for this suggestion, however, due to several reason we are going to decline it at this time. I use EVR myself in single player and I just love them and wish they were on TruckersMP. However, the application of this mod is not quiet practical at this time for multiplayer. First of all, each truck sound file is usually pretty large (~30mb) We can't expect all players to purchase and/or use these sounds because of that. That means there is no way for players that do not have this mod installed to hear sounds correctly. As in you would hear sound but they would hear nothing since they don't have the files. Therefore, that makes this completely impractical to be used. Also, one last thing, SCS is planning on changing and upgrading the sound system this year so hopefully things will get better on its own. After that and with some programs changes we could revisit this suggestion again. // Rejected
  22. Hello @Gabidorak, Since you are currently allowed to pick up double trailers jobs in multiplayer already, I will move this to accepted. // Accepted
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