There are too many interchanges on such a route, maybe it was worth dividing the flow of players in the most populated places? (for example, there is a narrowing of the road from the city because of it there is a traffic jam there and in the city!?
Неllo. How flexible (customizable for your team) can the new sound engine be in technical terms when implementing it in the multiplayer version?
Will we lose the synchronization of sounds that were already made before 1.36 in the framework of TMР?
выход нашелся вырубаешь все допы на работу с текстовой частью сайта если не помогает то стандартно чистка всего браузера или новый профиль пользователя.... в моем случае глючит стандартный встроенный переводчик
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