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Showing content with the highest reputation on 04/16/23 in all areas
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[PLAYER] @Pauitø. joins the TruckersMP Team as a Game Moderation Trainee. [PLAYER] @Tommy~ joins the TruckersMP Team as a Game Moderation Trainee.6 points
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v1.3.5 - 2023-04-15 - Added a warning to Windows 7, 8, and 8.1 users about upcoming system requirement changes on January 1st - Steam will no longer support these operating systems and we will be stopping active support along with them - Updated localization - Added Dutch localization - Updated external dependencies - Made optimizations installation size3 points
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@Mike Dragon @McNico Support in convoy the Atlas Group!2 points
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Amazing to see how the team has grown compared to the last time I fully remember it. Keep it going friends!2 points
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I don't believe their experience changes through this update. I am aware there is a (relatively small) group of players that aim for true simulation c.q. realism; that is generally speaking also the group that advocates for lower speed limits, as they want to make other users to play the game in the same fashion as them by force. As mentioned, we (but this applies to any MMO community) have different groups with different interests, and this was no different before – not before Road to Simulation was initiated, not yesterday, not today, and not tomorrow. Regardless of whether you limit players to drive at 90 km/h, 110 km/h, or 150 km/h, they will play the game in their own style, and that is also what more than 3 years Road to Simulation experience has shown. The ones that aim for more realism – or at least the ones that participated in the surveys – usually do not go near the highly populated areas (Calais, Duisburg, and environment). The game experience does thus realistically not change for them, especially not if they decide to play on Simulation 1, which still contains the exact server configuration many of those players advocated for. The way the game is played is what the community makes of it. Trying to force certain playstyles onto users does not work; the Road to Simulation failed in that aspect. While simulation is certainly part of the games, there are many, many other players that wish to play the games more casually. The community is therefore, evidently, about more than just simulation. Nevertheless, as mentioned in the blog: "We intend to use the Simulation 1 server as our basis where we continue to build on our unique simulation environment, for example with special 'live' events such as Operation HQ. We also hope that the Simulation 1 server provides a place where the more 'serious' and 'realistic' simulation enthusiasts can come together." This is all in line with the results from the surveys, in which collectively, more than 10,000 users participated.1 point
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Soooo... My hasty and baseless assumptions ended up being predictions. Goodbye, Road to Simulation, welcome back EU#1 and EU#2. If the server names were also changed to what they used to be, it would be perfect. It doesn't make a lot of sense calling Simulation to a place where 99% of the people will be driving trucks at 150 Km/h...1 point
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The "Best Answer" feature has been enabled for the Help subforum. If your problem is resolved, please remember to click the "Mark Resolved" button under the comment containing the solution. This will mark the question as answered, and the comment with the best answer will be featured so other players can easily find the solution if they experience similar issues. To mark an answer as the best (this is for the Topic Starter) 1) Go to the topic you created 2) Find the answer that helped you the most / solved your problem 3) Click on the greyed out tick on the left of the comment, this will change it to green, and the answer will be marked as best. Becomes When the best answer is selected. The number below is a helpful rating. It will not go up unless you click the up arrow, but it's helpful for the commenter if you do! The topic starter, moderators and the support team can mark resolved using the Best Answer feature.1 point