Jump to content
XL 25T

Serious discussion abt 90km/h

Recommended Posts

On 10/16/2019 at 3:16 AM, [GER]Bloodyryss said:

 

So you wanna invent and build a better Trucking Simulator then ETS 2 or ATS? Lets do it! No one stops you from doing better ... for now ETS 2 and ATS are the best and most realistic Truck driving Simulators on the market!

 

For the Rest ... Like the person some posts above said "normally" trucks have build in Limiters ... that they can get cracked is possible ... but that costs money and risks ... which are not in the game ... also no real truck driver would go above 100-110 km/h because it would be just too dangerous ... I mean most truck driver are already driving dangerous but the possibility to crash on 90 km/h is already high and I would say at 110 km/h the chance doubles ...

 

So if you like the danger and like to drive as you want ... you are free to use the arcade servers ... if you want to play a SIMULATION in a SIMULATION game then play on the SIMULATION server!

 

Why do you think the Arcade Server is empty? Because no real Simulation player wants to play on a Server with a crash risk of over 80% with only speeders and trolls ... so they stick to their realism Servers ... maybe some people dont like the 110 km/h limiter but I bet most of the realism lovers can get along with it ... while the speeders and trolls get on the Simulation servers because they know they are under numbered and even they dont want to only play with others of their alike!

In the past, the 150 km/h server had more people than the 90km/h server. Why would you ignore that fact.

On 11/10/2019 at 9:33 AM, szykaro23 said:

In my opinion, the speed limit that we have currently is enough. Speed above 100 is quite hard to control :P 

I'd say in long and straight high-way with no other traffic,  it's very easy to control. Just watch for the curves and speed down. That's what I always do. I drive at 120 does not mean I dont step on brake.

Share this post


Link to post
Share on other sites
On 10/28/2019 at 4:25 PM, Scania LTD l Fezz l Owner said:

I tend to do long distance jobs at 50mph with the exception of hitting the odd hill here and there.I find that 50mph is the perfect speed to enjoy the scenery. Furthermore, at this speed I'm able to adjust to situations that can develop quite quickly such as truckers pulling out infront of you. The faster you're going the more likely you are to have an accident. Weather you cause it, or someone else has. Personally I think if youy want to do over this speed limit, arcade servers exist for your leisure.

I drive cars. In real life 50 mph (not kph) appears fast enough to me, which I have to concentrate on the lane and other cars. But in ATS and ETS, driving at 50 mph needs much less concentration.

Share this post


Link to post
Share on other sites
On 10/13/2019 at 10:36 PM, ZakYeen said:

 

What does Train Sim or TSW do? They're simulators, they try to simulate what it would be like to work in these areas. ETS2 does the same. It tries its best to simulate what it would be like to be an international truck driver in Europe. Also, I'm well aware that it's not just truck fans that play the game. I myself am a huge AvGeek, I love planes and I play a lot of XPlane here and there, but why should that make a difference? It's in the server for a reason. They want to keep some realism in the MP experience, whilst keeping the threat to carnage down low. In MP platforms like VATSim, if you break the speed limits in Ascent/Descent zones (eg: the general speed for under 5,000ft is an IAS of 200kts), you can be kicked and banned. It's to keep the realism of what pilots would have to do. This is similar to what TruckersMP are trying to do. Keep the realism, but also keep the fun. 

I play trainsimulator as well. And always drive 5 kph lower than the speed limit.  I treat ETS and ATS casual.

Share this post


Link to post
Share on other sites
52 minutes ago, XL 25T said:

In the past, the 150 km/h server had more people than the 90km/h server. Why would you ignore that fact.

In the past, the 150 Km/h server had 4200 slots, 1900 more than the 110 Km/h server. Why would you ignore that fact.

 

  • True Story 1

Share this post


Link to post
Share on other sites
6 minutes ago, FernandoCR [ESP] said:

In the past, the 150 Km/h server had 4200 slots, 1900 more than the 110 Km/h server. Why would you ignore that fact.

 

When both servers were not full, 150 server still had more players than 90 server.

Share this post


Link to post
Share on other sites
On 11/22/2019 at 8:49 AM, Joao Rodrigues said:

From a realistic perspective, one should drive only at a speed and in a way that one can constantly control the vehicle.

To stay in control of a vehicle, the speed should be adapted to the

  • road conditions,
  • traffic conditions,
  • visibility conditions and
  • weather conditions.

Additionally,

  • personal (driving) abilities and
  • the vehicles characteristics and load

should be considered, regardless of server-sided or locally given speed limits (the latter are set based on ideal weather conditions).

 

These requirements determine how one should drive to ensure maximum safety on the road for all road traffic participants (= players).

If all vehicles travel at the same or a similar speed, the chances to cause an accident are drastically reduced.

Besides of that, I think it is a dangerous reasoning to think that it would be more safe to drive long distances at a higher speed to use less time. At higher speed the brain receives more input at a time but consequently tires correspondingly faster.

 

From my experience, one way to travel in a safe manner is to drive at a reasonable speed (see above) and to regular take a break.

A lack of time is not a legit reason to drive fast. Especially in light of the fact that similar jobs with different route lengths can be chosen from, such behavior must rather be regarded as reckless driving.

If one has only a limited amount of time available, I suggest to

  • choose a job with a shorter distance,
  • split a long route into several parts to finish them at more convenient times or
  • drive on a server where no other road traffic participant can be harmed (e.g. arcade server).

 

The engine power of a vehicle therefore should not  be chosen by the maximum speed possible but rather by the specifications of the load and the chosen route.
 

 

 

On 11/21/2019 at 8:37 PM, MadCowTransport said:

I totally agree that 120 kmph is perfect for the speed limit. The only people who can't stay in control of their trucks at that speed, on a highway - at least, are people who are extremely bad at driving. And if they're extremely bad at driving they should probably get a time out either way before being allowed in an online server. I mean let's be serious, this game's driving model is incredibly forgiving. It's quite arcadey and simple and if you honestly can't handle 120 kmph in this game then you're probably playing the wrong game and should try a walking or cycling simulator instead or something.

 

On 12/1/2019 at 8:18 AM, DubbelDraaiDeur said:

@Ouskiller

You totaly missed the point here. SCS is tweaking their physics for SP, not MP and i'll be honnest, I have over 1500hrs, 75% of it is in singleplayer, and I can't remember having any issue with physics being broken (in singleplayer). Why? Because I know how to properly drive ingame.

Tho i'm not gonna argue physics are not an issue in multiplayer, cause they are, but that is not at SCS to fix, because they have nothing to do with MP.

 

And the video you showed is another example on how to NOT drive a truck. Dude, you're cornering @140?! "scratching your paint" hahaha. What do you expect? Why don't you start playing the game as you supposed to, as a sim!

 

You'll see, life in the land of physics is gonna be alot better if you behave! I promise!

Note, my best guess as for the reason you did not flip your truck, is cause you probably have all your suspension settings set to max stifness, and that is clearly visable since the cab, chassis and trailer are barely moving or tilting. And you probably hauling an empty trailer, because you are at 140 from 110 in notime. Hence you did not flip over. That gives me an indication you cannot be bothered at all when it comes to the simulation aspect of the game. So again, I don't understand why you complain and blame SCS for the physics when as far as I can see you cannot be bothered to drive like you supposed to.

     I read through everyone's post carefully.

     To sum up some useful idea, single player mode is a good simulator because it contains ai traffic. You drive in the flow at 90kmph is totally comfortable. HOWEVER,  if you choose multiplayer mode, as it removes all the traffic, it loses some features of a simulator, you should acknowledge that the full-simulator speed limit isn't suitable for the half-simulator. 

     To determine the best speed limit for the multiplayer mode, the principle is to keep safe. On a long straight highway, keep 120 is very easy. While on national roads, you can limit the speed to 100. On these winding roads I mostly keep my speed under 90.

Share this post


Link to post
Share on other sites
5 hours ago, XL 25T said:

When both servers were not full, 150 server still had more players than 90 server.

There hasn't been a 90 server for years, EU#1 was 110 limited, same as Simulation ones now. What I'm trying to say is that clearly, it's not about the speed limits, but about the population. The biggest server will always have more players than the other ones. That's why the 150 Km/h EU#2 had more players before, that's why the 110 Km/h Simulation 1 has more players now. That's why people who don't like to speed used EU#2, that's why people who like to speed use Sim1 now.

 

5 hours ago, XL 25T said:

To determine the best speed limit for the multiplayer mode, the principle is to keep safe. On a long straight highway, keep 120 is very easy. While on national roads, you can limit the speed to 100. On these winding roads I mostly keep my speed under 90.

The problem is that there's only so many ways to limit speeds in MP. The way the developers found is to set a max speed when inside city limits and a higher one when outside city limits. If speed limits could be set in a per-road basis, they'd probably have tried it already. With this, setting a 120-130 Km/h speed limit thinking only of long straight highways would never work. Because there's no way to put different limits on other roads, meaning that most people would go at 120-130 Km/h everywhere. Same as they did when the limit was 150 km/h.

  • True Story 1

Share this post


Link to post
Share on other sites
On 11/27/2019 at 4:12 PM, Explore Transport said:

 I know I have been blamed for accidents when rear ended when cruising at the speed limit and accused of blocking, yet when they pass me, they will pass me 3 or 4 times on the same road after crashing and reloading saves.  this makes me wander as when I cruise by, how long they actually take to get the job done.  4 hours from one end to another for me, probably 5 hours for someone who keeps reloading a save. 

so why oh why do they go so fast when the trucks simply can not handle those kind of speeds?

 

I love doing 80/90 kph, having players pass me multiple times (often crashing and reloading saves, like you said), only for me to finish my delivery before them.

 

On 11/27/2019 at 5:25 PM, [VIVA] SilentSquads said:

You need to take into consideration if people use a wheel or keyboard etc because this makes a massive difference to their driving

 

Not really.  As someone that started playing the game with a keyboard and a shitty laptop before finally upgrading and getting a wheel, it's entirely possible to play the game with the lowest physics settings using a keyboard and without causing accidents. If a player can't adapt for their own method of control, it's no one elses fault but their own.

  • Like 1
  • Upvote 1

Share this post


Link to post
Share on other sites

I feel the probationary period is an excellent idea and should put that into suggestions as I feel it would be an amazing thing kind of like CSGO where you can only play a certain amount of times a day in competitive. But I feel raising the speed limit will make it to where a lot of drivers will lose control. If you look at it now all the ramming blocking etc which is most due to people taking corners at high speeds. I feel making the speed go back to 120 will only increase the amount of accidents. On the last note I feel like at 110 you can still overtake people, I feel like I do it all the time. 

Share this post


Link to post
Share on other sites
On 1/12/2020 at 12:26 PM, [Lima-COO] Stubborn said:

I completely get your points you made and sometimes share a few of them. However I disagree that 8x4 tractor units are to be used more for high speed stability - I feel that they're more built to accommodate larger payloads which obviously need higher braking capacity and stability. 

While it is true that 8x4 trucks are used for the load capacity (since axles have weight limits, generally more axles=more weight), but a longer wheelbase does actually affect your vehicle stability at speed.  The shorter the truck the better it will turn and maneuver, so at highway speeds a shorter truck will be a bit more twitchy than a long one.

  • Upvote 1

Share this post


Link to post
Share on other sites
On 1/14/2020 at 9:56 AM, ŻyrafMen said:

Remember, this is a GAME. In addition, the best solution is to create a 90 km / h server and a server where there is no limit.

The arcade server has no limit.

  • Like 1
  • True Story 1

Share this post


Link to post
Share on other sites
On 1/13/2020 at 9:27 PM, TheCreepyTruckr said:

While it is true that 8x4 trucks are used for the load capacity (since axles have weight limits, generally more axles=more weight), but a longer wheelbase does actually affect your vehicle stability at speed.  The shorter the truck the better it will turn and maneuver, so at highway speeds a shorter truck will be a bit more twitchy than a long one.

Ah yes I didn't think of that hehe, thanks for correcting me :)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...