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Overhaul Server: Sim 1


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Suggestion Name: Overhaul Server: Sim 1

Suggestion Description: Sim 1 is in no way a simulation server. It's an arcade server.

Any example images: No

Why it should be added: For many years, TMP has been plagued with the "Calais-Duisburg Arcade Simulator". While it has given us a better city of Duisburg, that hasn't dealt with the problem.

 

Issue 1: Softening of the rules.

I don't really know what rules are changed. From what others are saying, the rules have become more lax to let constant offenders return to the server so that they can continue to get banned.

 

Issue 2: Bans.

These aren't doing nothing but to tell the player "Time to take a break from the game". First ban is typically 2 weeks. Then, it gets a couple months added to it. Seems like the last one just keeps happening. At what point does the rinsed process become stale and nothing harsher is thrown at them for bad intentions? There's a new suggestion to restrict them from Sim 1, i'm all for it.

 

Issue 3: Map Editing to Accommodate 3,000 players.

While you did use my suggestion to add a light outside of Calais, it's very clear that the add on team don't want change the rest of CD. Supposedly, my suggestion to revamp CD is still on Promods. But, i can't confirm that. Instead, it was added as an unannounced April Fool's Joke (2023) to then be instantly undone on April 2nd. While there's hope for SCS to completely kill off this road with their revamps of the 2 countries, there are no intentions of trying to help this area out. At least in the past, the team has helped CD out a bit. Added a light to the exit of old Duisburg. Added a better gas station outside of town. Made the entirety of Duisburg an NCZ. I just don't understand while the team is "declining" any suggestions to improve this area. Giving the road more lanes. Adding a central divider to keep traffic on the correct side. Making the gas stations bigger. I just don't understand why the team wants to keep this road more dangerous then the Kirkness Quarry Road on Promods.

 

All the Simulation Players are parking up and either quitting or waiting until the team restores the game back to its original intentions. Which is trucking and making deliveries. The roots TMP was founded upon.

 

My Proposal

  1. First thing to do is to remove "Simulation" from Sim 1 and change it to say "Arcade".
  2. Second thing to do is to change "Sim 2" to say "Simulation" and do the following
    A: Disable cars & alternating vehicle. Doesn't matter if they were originally designated for staff (police variant) or to be a convoy pilot escort. Patron's can still access since they have paid for it.
    B: Set speed limiters on ALL ROADS to match the posted limit. If the road doesn't have a limit, assume a limit.
    C : Alter the job market to give incentive multipliers. Change it up each IRL Day. For instance, today could be a x3 reward bonus for delivering to TruckersMP HQ. And a x0.3 bonus for delivering to Calais/Duisburg. Tomorrow could be x3 to Rome with a x0.3 to TMPHQ.
  3. I don't what these "Event Zones" are. Instead, change to them "Convoys". This can be a way of earning in game rep. The only ones doing these are VTC's and when it's a major event (like a memorial of a dead member everybody liked, or for charity of like cancer). It's in incentive to drive together. The zone can show the convoy details: route, driving speed, recommended trailer and/or cargo.

 

While yes, swapping the arcade and sim server around will just make the population swap servers again (Sim 1 originally came from Sim 2 before the change).

 

If you have any input on how to make the servers like they used to be, feel free to reply.

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Guest killiash

Hello, Somehow Lucky

With your requests, it is better to play a single game or use the convoy mode from SCS

Sorry for my bad English. 🤠

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Issue 4:

Deserted maps away of the Calais-Duisburg area.

As soon as you leave the area in an around Duisburg and Calais, it looks like as if you disconnected from the server. You will hardly meet any other player between Catania and Stockholm.

The solution requiires the introduction of AI traffic. The spawning of AI traffic must depend on a certain number of players per area.

For safety reasons, the area in and around Duisburg and Calais must be permanently excluded from AI traffic.

 

Sorry for highjacking your post, @Somehow Lucky

But I regard the realistic image of road traffic a key element of realistic simulation.

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@Somehow Lucky Some points you said are right and I agree with you.

 

Especially on the C-D road in the Sim 1 server, they should modify it as if it became a highway with two lanes in each direction in my opinion. It would create less danger for players to overtake with reckless driving and also keep a traffic divider in the middle of the 4 lanes. 

To give you an example it would be better if the C-D road became like the road in Calais when you exit the motorway after the intersection with the traffic lights. 

 

Then for bans, until they become permanent after a certain limit, nothing will improve for reckless player punishments. 

Maybe at the 5th ban that a player has, he should be banned PERMANENTLY. 

Otherwise you can change or modify anything on the roads, but that will forever remain a reckless player everywhere in the game. You can change the name of a server, change lanes of roads, change the way you enter a city with multiple lanes... But NOTHING WILL CHANGE for reckless players. They are and will remain reckless players. 

 

So... These are my suggestions:

1) Add more lanes on the C-D road. 

2) Apply the permanent ban to a player who has committed 5 violations (After the 5th ban). 

1329247034_role_ReportModerator(1).png.9

 

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I think servers good already with your advice putting limiters on the road would make it uhh much boring cause i love seeing crashes even tho i report them that would decrease it so much. Also removing the alternative cars isnt good sometimes i get bored from driving truck and those cars help me get over that. But i support u in the rest of what u said.

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It would be as easy as to apply what "Back to basics" should have been: Make Simulation 1 as EU#1 used to be. 90 Km/h speed limit, no cars. The way TMP did this "Back to basics" change, they just gave the "majority" of the players ownership of ALL servers. They showed that "what the majority wants, the majority gets". And this "majority" will go massively against any changes in Sim1, even having ALL other servers at their disposal, because they can't be bothered to switch. Or maybe because they are too stupid to understand that they could always use "Simulation 2" if "Simulation 1" happened to be changed in any way they don't like.

 

Some of the replies to this and other suggestions regarding Simulation 1 are proof of that.

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there is already a 2 lane road to Duisburg from Calais.. simple solution would be to close the current single lane carriageway on sim1 and force everyone to use the other route. 

Get rid of the cars even for patreon, Keep the buses because they are not as much of a hassle. set speed limits for roads in sim1, 

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On 7/8/2023 at 3:54 AM, Be4rdy said:

there is already a 2 lane road to Duisburg from Calais.. simple solution would be to close the current single lane carriageway on sim1 and force everyone to use the other route. 
 

They did as an April Fool's joke in 2020. 

 

On 7/7/2023 at 11:22 AM, Nan sheng-TMP said:

I think the servers are already good, with your suggestion, putting the limiter on the road will make it boring, besides, I want to centralize all the servers in one server so that everyone can be together. But I stand by the rest of what you said.

How do you propose to centralize the servers? Some like the base game. Some like Promods. Some like it realistic. Some like it arcade. It's like a pizza. Everybody has their own slice.

 

On 7/7/2023 at 3:01 AM, ROMANISTA [ITA] said:

 

Especially on the C-D road in the Sim 1 server, they should modify it as if it became a highway with two lanes in each direction in my opinion. It would create less danger for players to overtake with reckless driving and also keep a traffic divider in the middle of the 4 lanes. 

To give you an example it would be better if the C-D road became like the road in Calais when you exit the motorway after the intersection with the traffic lights. 

That is exactly what my Revamp CD suggestion is. Make it safer and to be able to accommodate 3500 players better. I just don't know why Staff just don't want to do this.

Additionally, how will the 5 bans be noticed? Is it your 5th active ban or the 5th ban issued from now?

 

On 7/6/2023 at 2:51 PM, C. C. Catch said:

With your requests, it is better to play a single game or use the convoy mode. 

 

Singleplayer sucks. Max traffic AI is no fun. It's just like being kicked from the server.

Haven't used Convoy Mode. But, i suspect it's full of hosts that just love their mods.

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35 minutes ago, Somehow Lucky said:

 

That is exactly what my Revamp CD suggestion is. Make it safer and to be able to accommodate 3500 players better. I just don't know why Staff just don't want to do this.

Additionally, how will the 5 bans be noticed? Is it your 5th active ban or the 5th ban issued from now?

 

I think the same thing. It would certainly be safer and even less tedious than standing in queues in a lane near the closed level crossing when the train passes. With an extra lane, traffic at a standstill would become less than now. 

 

For bans there would be two possibilities: 

One possibility is that of active bans, after reaching 5 active bans the player is banned permanently at the 5th ban. 

But this can be disadvantageous because if a person never gets to the 5th active ban because older bans become inactive, that the person is permanently banned will never happen. 

For example, a player has 4 active bans, tomorrow an active ban expires and becomes inactive. The next day he commits a new violation and returns to have 4 active bans. In the meantime, however, there would have been 5 bans (with the ban now passed inactive). 

 

In my opinion the complete list of bans (active and inactive) would be fairer. Even if they are inactive bans, they are to be considered violations committed in the past. 

What do you think? 

1329247034_role_ReportModerator(1).png.9

 

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11 hours ago, ROMANISTA [ITA] said:

 

I think the same thing. It would certainly be safer and even less tedious than standing in queues in a lane near the closed level crossing when the train passes. With an extra lane, traffic at a standstill would become less than now. 

 

For bans there would be two possibilities: 

One possibility is that of active bans, after reaching 5 active bans the player is banned permanently at the 5th ban. 

But this can be disadvantageous because if a person never gets to the 5th active ban because older bans become inactive, that the person is permanently banned will never happen. 

For example, a player has 4 active bans, tomorrow an active ban expires and becomes inactive. The next day he commits a new violation and returns to have 4 active bans. In the meantime, however, there would have been 5 bans (with the ban now passed inactive). 

 

In my opinion the complete list of bans (active and inactive) would be fairer. Even if they are inactive bans, they are to be considered violations committed in the past. 

What do you think? 

While that's exploitable, i highly doubt any of them are going to check their ban history to keep it at 4 or less to rinse and repeat. It needs a good threshold to get the annoying drivers off the server. And, to not wrongfully ban the ones who were caught in the crossfire.

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  • 3 months later...

Hey there,

 

Within our community, there is a wide range of views and opinions on how we should configure our servers. Some people want us to move towards an extreme-simulation environment where speed is strictly enforced, cars are disabled, etc. Others believe our rules and moderation is too strict and want us to be more relaxed.

 

We will never find a combination of configurations that matches everyone's views. At the moment, we have a Simulation, slightly-more relaxed Simulation (Sim 2) and an Arcade where most of our §2 rules do not apply. We believe this is a good balance at the moment, but we are always reviewing the distribution of players to determine what changes we may need to make down the line. Of course we aim to need to reconfigure the servers as infrequently as possible because doing so is changing a core part of the mod for most people, but as seen throughout TMP we are able to reconfigure if required.

 

 

 

 

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