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Forerunner

Retired Legend
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Everything posted by Forerunner

  1. About the change to "local-only" mods:

     

    Not all local-only mods are banned. To those of you who save edit yourselves, use of /home accessories is still permitted when used as a "vehicle_addon_accessory"; for non-save editors this means that the local only mods can only be cosmetic and cannot affect physics or sounds. So your custom lightbars, window logos, hologram GPS and similar are all still compatible, assuming they were made correctly - and even if they weren't they could be adjusted with relative ease.

     

    You can still make highly customized and good looking trucks, they won't be exactly the same as they may have been before the change though.

     

    Some trucks of mine to prove my point:

     

    WY6VfLx.png

    In this example, the bullbar and fuel tanks are all a custom f_grill addon accessory - so are both still permitted for use.

     

    3XKVBhr.png

    In this example, all of the custom work is applied as a sun visor addon accessory - so is still permitted for use

     

    RAtrwRi.png

    Easily the most "extreme" example that springs to mind is this: without the local parts this is a Volvo cab on an old Mercedes Actros chassis (see spoiler below). The local parts used here attach to the sun visor and bullbar slots (depending on if its cab or chassis mounted) - the cab mounted model includes the stretched cab, beacon bar and front corner deflectors; the chassis mounted model includes the fuel tanks, exhausts (see spoiler below) and the Volvo chassis front, which hides the original Mercedes front. All together, this truck and the parts talked about create a convincing long frame 6x4 Volvo while still being permitted as all the custom work is of the addon accessory type.

     

    Other views:

    Spoiler

    Before modifications:

    KduPX0q.png

     

    Rear View (showing the Mercedes chassis is still there):

    YBXoGzC.png

     

    As proven here, good looking custom trucks can still be made and used in TruckersMP within the rules of the new auto-kick.

     

    Modding existed before I unveiled the use of /home - It existed before all /home parts were allowed - and it will continue to exist.

    1. Show previous comments  6 more
    2. Forerunner

      Forerunner

      Trailers are done the same way as trucks. i was "looking into trailers" in terms of /home around a year ago now. You can't do custom paintjobs at all now due to the auto kick

    3. ZephyrM3GTR

      ZephyrM3GTR

      Well I really wish they would update it to allow skins again. There aren't any trailer mods I can pull parts off of because the custom 53' is a standalone trailer and doesn't work off of the SCS base so I don't think any of those parts will align correctly on a normal trailer. Just gotta wait it out I guess.

  2. Hello, We are not able to add 3rd party mods to TruckersMP, so this suggestion is not able to be done. Rejected
  3. Hello, We do not plan to add an alternate steering wheel to the Scout car. Rejected
  4. Hello, Some of your suggestions here, mainly those regarding the transmission have happened since your post was made; however the mirror and rpm redline were not changed and there are no plans to in the near future. Rejected
  5. Hello, The car's brakes have been improved since this suggestion was made. Accepted
  6. Hello, This is not possible at present, so therefore i cannot accept your suggestion. Rejected
  7. Hello, We do not plan to add any additional sounds to the car. Rejected
  8. Hello, We do not plan to alter the map to simply make a different highly busy area. Rejected
  9. [PLAYER] @CroTruckTMP has returned to the Add-On Team. Welcome back!
  10. For those who are users of my Additional Customization mod, here is a progress update:

     

    Changes:

    • Completely overhauled the truck customization, now parts are found in the usual places (for example, sideskirts from other trucks are found on the sideskirt dot)
    • Engines, Transmissions and sounds are now the only parts in the list from the old versions
    • Scania and Daf grills are now fully select-able, no more having a part of the grill being unchangeable

    Additions:

    • Engine HP badges and such are now also in the parts list from the old versions
    • Trailer customization has been upgraded the same way as trucks
    • Ability to mix box trailer body types, for example a curtain sider and a reefer in a b-double
    • Krone DLC

     

    About the release:

    I hope to release a "preview build" of the truck side of this version (1.4.0) in the next few days, however the trailer side will not be released until 1.32 is supported by the TruckersMP Client. Please do not private message me asking for early access to any part of this mod - it will be denied. The files in the main release and the truck preview will be locked. 

     

    One last note:

    The current file count for AC 1.4 (this version) is 41,286, so AC has now gone over the 40 thousand file mark.

  11. [TRIAL GAME MODERATOR OBSERVER] @LSPD Gamer has joined the Add-On Team
  12. [Add-On Team] @CroTruck has left the team due to personal reasons. We thank him for the work he has put in.
  13. [Player] @CroTruck joins the TruckersMP Team in the Add-On Team
  14. Well, that's 45 minutes not entirely wasted: <video>

     

     

    No practical use yet, but it works.

  15. Some images from the 1.32 beta:

    m3tLbTu.png

     

    2RVWqGd.png

    1. Matt #CarLadMatt

      Matt #CarLadMatt

      Looks pretty. 

      New type of refrigerated trailer there I take it.

      Looking forward to it the more I see ;) 

    2. XxXhmβoyHuNXxX

      XxXhmβoyHuNXxX

      this how?

      the trailer and truck

  16. [Add-On Team] @EG0611 has left the team. We thank him for his work, it is very much appreciated.
  17. Hello players, We are currently looking for new and skilled people to join our add-on team, making new in-game content for the TruckersMP community. Requirements: To be registered on the forum for at least 1 month, Good knowledge of English (For communication reasons), Min. 50 useful posts, GitHub Account (Free version), Good behavior both on the forum and in-game, Be capable of working as a team, even if you are working on different tasks, No recent Forum or Game punishments, Knowledge of one, or more, of the following: 3d modelling (using "Blender" software), Texture creation, Animation (using "Blender" software), Map Editing (using the map editor built into Euro Truck Simulator 2 and American Truck Simulator), Units (also known as definition files used by Euro Truck Simulator 2 and American Truck Simulator); Comfortable asking for assistance if something is not working right, Willingness to try new ways of doing things (problem solving), Examples of your previous modifications (for Euro Truck Simulator 2 or American Truck Simulator) or proof of your ability in one of the above fields, for example 3d modelling; *Please note that some of these requirements may be exempted in cases of people with exceptional skill in one of the required fields. If you want to apply, please do so here: https://truckersmp.com/recruitment End date: 14/08/2018
  18. [Add-On Team] @theHarven has left the team due to lack of time
  19. [Community Moderator] @Lasse_ moves to the Add-On Team and remains in the Event Team
  20. To all those who use Additional Customization, you may like this status update:

     

    rBX9BlA.png

     

    3wFRjEm.png

     

    jQ12C6a.png

     

    Please also note that you should not download the mod files from anywhere other than official links.

  21. [Add-On Team] @theHarven joins the TruckersMP Team in the Add-On Team
  22. @ScaniaFan89 they aren't. the real name is "isuzu", the in-game name is "isusu"
  23. @ScaniaFan89 Grafter or similar. It has been in the game for a while now
  24. @ScaniaFan89 its an isuzu, its already in the traffic in base-game. There is a new trailer in there, which is nice i guess...
  25. You need to re set the "assigned_trailer" value. It should be the unit name of your owned trailer.
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