Everything posted by Forerunner
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About the change to "local-only" mods:
Not all local-only mods are banned. To those of you who save edit yourselves, use of /home accessories is still permitted when used as a "vehicle_addon_accessory"; for non-save editors this means that the local only mods can only be cosmetic and cannot affect physics or sounds. So your custom lightbars, window logos, hologram GPS and similar are all still compatible, assuming they were made correctly - and even if they weren't they could be adjusted with relative ease.
You can still make highly customized and good looking trucks, they won't be exactly the same as they may have been before the change though.
Some trucks of mine to prove my point:
In this example, the bullbar and fuel tanks are all a custom f_grill addon accessory - so are both still permitted for use.
In this example, all of the custom work is applied as a sun visor addon accessory - so is still permitted for use
Easily the most "extreme" example that springs to mind is this: without the local parts this is a Volvo cab on an old Mercedes Actros chassis (see spoiler below). The local parts used here attach to the sun visor and bullbar slots (depending on if its cab or chassis mounted) - the cab mounted model includes the stretched cab, beacon bar and front corner deflectors; the chassis mounted model includes the fuel tanks, exhausts (see spoiler below) and the Volvo chassis front, which hides the original Mercedes front. All together, this truck and the parts talked about create a convincing long frame 6x4 Volvo while still being permitted as all the custom work is of the addon accessory type.
Other views:
SpoilerBefore modifications:
Rear View (showing the Mercedes chassis is still there):
As proven here, good looking custom trucks can still be made and used in TruckersMP within the rules of the new auto-kick.
Modding existed before I unveiled the use of /home - It existed before all /home parts were allowed - and it will continue to exist.
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Well I really wish they would update it to allow skins again. There aren't any trailer mods I can pull parts off of because the custom 53' is a standalone trailer and doesn't work off of the SCS base so I don't think any of those parts will align correctly on a normal trailer. Just gotta wait it out I guess.
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For those who are users of my Additional Customization mod, here is a progress update:
Changes:
- Completely overhauled the truck customization, now parts are found in the usual places (for example, sideskirts from other trucks are found on the sideskirt dot)
- Engines, Transmissions and sounds are now the only parts in the list from the old versions
- Scania and Daf grills are now fully select-able, no more having a part of the grill being unchangeable
Additions:
- Engine HP badges and such are now also in the parts list from the old versions
- Trailer customization has been upgraded the same way as trucks
- Ability to mix box trailer body types, for example a curtain sider and a reefer in a b-double
- Krone DLC
About the release:
I hope to release a "preview build" of the truck side of this version (1.4.0) in the next few days, however the trailer side will not be released until 1.32 is supported by the TruckersMP Client. Please do not private message me asking for early access to any part of this mod - it will be denied. The files in the main release and the truck preview will be locked.
One last note:
The current file count for AC 1.4 (this version) is 41,286, so AC has now gone over the 40 thousand file mark.
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Well, that's 45 minutes not entirely wasted: <video>
No practical use yet, but it works.
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Some images from the 1.32 beta:
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To all those who use Additional Customization, you may like this status update:
Please also note that you should not download the mod files from anywhere other than official links.