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    • scarface0359

      Current development status [overview + info]   12/04/17

      Hey truckers, quite alot happened recently and we are getting many questions from you. To help you getting your answer much quicker, here is a recap of the latest information in regards to the Italy DLC, the Special Transport DLC, the wintermod and the latest game updates.   SCS released the Italy DLC. This DLC is not properly working in multiplayer at this moment. Until official support has been added, use the DLC on your own risk. You won't get banned for driving in the Italy area, but you might experience issues with missing NCZ and other minor bugs.   American Truck Simulator is not supported for quite some days now.   The Special Transport DLC is not guarantueed to be included within the first few patches. Due to the complexity of the situation of how the content of this DLC operates, it is possible that support for this specific DLC will take a long time, or in worst case scenario won't be supported at all. Please bear with us and give our developers enough time to make sure everything goes alright. Putting pressure on them or creating a massive amount of topics about it is not going to change the speed of development.    As always, our team is working hard to make sure we can give you the best experience. We hope to provide you a new version of our mod with support for ATS real soon, but we are currently not able to give you an estimated date of release. We thank you for your understanding.  
    • BAKERPK [PL] [ENG]

      Translation Team Recruitment   12/11/17

      Hello Truckers! We are making small changes in the team. We are looking for new translators for our community. Please check the requirements and send it to us. Languages that we are interested in are: Turkish, Polish, Spanish, Russian, Chinese, French, German   Requirements: * You are at least 17 years old. * You must be active in our community. * You have sufficient knowledge of the English language. * You understand and respect the forum and in-game rules. * You can remain calm and polite in a conflict. * You are able to ask questions and inform yourself if you don't know something. * You are able to work in a team and participate in team discussions. * You have some basic social skills as you will be in touch with many community members. * You are dedicated and devoted to help other members of the community. * You are registered on TruckersMP's forum for at least 1 month. * You know at least one more language than English   Please feel free to send an application here: https://truckersmp.com/recruitment Thanks for your interest ! End Date: 20/12/2017 Good Luck to Everyone !


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About megadethsteve666

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  1. Allow double trailers all EU on Europe4 server

    The issue is, if you are talking about delivering doubles to countries outside the standard drops, it’s nearly impossible unless it’s a retexture or something, SCS programmed doubles to be in certain countries for a reason and that is to follow real world laws and the only people who can change that is... SCS themselves. If you want legit doubles from say the UK to the south of France or something, then really, SCS has to add those sort of locations to the spawn code for doubles. Not to mention that stock drop off points so t except doubles anyway. So so it’s a good idea and yes, it would be fun to drive a doubles through winding Swiss roads, but unless it’s added by SCS or by some miracle, the EU irl allows double trailers in the whole of Europe, I don’t see it happening or it being safe, so fairly large -1 from me.
  2. In game leader board

    The thing is, there’s a line between making a game more attractive to new players and making the game a competitive mess. The thing that annoys me the most is when someone makes a mod or a game and then tries updating it regularly with unnecessary content to try and get newer players interested, if someone is into driving around in a simulated world and just have fun, then fair enough, but if someone isn’t interested at all, you shouldn’t try and force the game to fit what those people may or may not want. it’s the age old thing, majority of minority, if more people want a more competitive, race around the map as fast as possible to earn top spot on a leaderboard, then fair enough, add it in, but if the majority want more things like better lag protection or better rules or new scout vehicles etc, then those things should be a priority and if those things entice new blood to want to join in, then that’s the added bonus, focus on your current fan base, not the potential fan base because chances are, you’ll lose more regular players than you gain in terms of new players.
  3. In game leader board

    -1 there really isn’t much need for a leaderboard for game wide stats, if it was for say VTC members, so you can see who has done the most within a certain period of time, then fair enough, but trying to make the server “competitive” is a recipe for disaster, it’ll literally feed the trolls with something to do and will make some people drive more erratically just to put their score on the board. Like me I said, if this was just a VTC tool that VTC members can gain access to, then this will work fine, but if it’s server based then no way, especially as there’s such a potential for fake drops and other invalid data that can make things far worse.
  4. Add a record function to the mod for reports

    All that needs to be done is that TMP host links to free recording softwares, simple, no viruses (although I’ve never encountered any recording software that had any). Yes the auto auto system is a bit iffy, but with time it’s get refined and fixed. I just don’t see how TMP could create a client side recording software and force everyone to use it. It’s not as simple as it sounds.
  5. Add a record function to the mod for reports

    there is currently a server side system that does exactly this. Besides, it’s not that difficult to download a free recording software, buy a cheap external hard drive, set recordings to overwrite after x time unless manually stopped and away you go, only difficult part is editing, rendering and uploading evidence. in order for your idea to work, TMP would have to basically dedicate a server to record every players gameplay, store that data, transfer x time length to the users files, Prost rendered and basically all in place with url status etc so that admins can see the footage... that’s a lot of work for something you can do simply yourself...
  6. Custom Messages for Chat Box

    Personally I’m against thing like this because it can distract people to the point that they can run off the road or ram into someone. I for one would like to see a reduction in chat use, especially while the vehicle is in motion.
  7. Friends on map

    -1 there really isn’t any need, all that is required is to ask your online friends if they are playing and if so, where they are and on which server. What would be useful in a way is to have those shown as friends to show up as a different coloured marker and name tag, just for easier identification, but to live track them etc, it’s not as easy as it seems
  8. Dual tires for trailer

    @LSPD Gamer you answered your own question really, the reason this should be a suggestion addressed to SCS is because the only way to currently “get” dual trailer wheels is to save edit, which can have major consequences if done poorly by someone who doesn’t know what they are doing. If if it was native in the game, meaning SCS added standard trailers that had dual wheels, then the requirement of save editing is gone, every player on the server would have the same wheels and tires on their trailer and importantly, it would look natural.
  9. Dual tires for trailer

    It’s because it’s essentially splicing things that were never designed to work together, into one thing, which can cause the game to freak out and crash or cause graphical issues. If SCS added standard trailers with dual wheel options, then it’ll be easier to swap the trailer rims with truck rims without causing any glitches in the matrix, but personally, most trailers I see regularly are just single axels. It’s like some truck modifications that are done through save editing, it may seem okay, but it depends what the consequences are for those who see it and not drive it, I mean, the trailer mods that do work, such as the weight mods and the trailer swaps are okay because they use properties of the trailers ingame and just apply them to different loads, changing the wheels on the other hand takes a truck part that isn’t supposed to be found on a trailer and puts it there, that’s obviously going to cause issues, it’s like putting truck wheels on the scout or scout wheels on a truck, it’ll cause more harm than good.
  10. Dual tires for trailer

    It’s not that it changes the behaviour, it’s more that it makes the trailer look abnormally wide and tall because essentially, most mods/save edits that add dualies to the trailer take stock truck wheels and slap them on over the standard trailer wheels. And yes, depending upon the quality of the “mod”, it can effect the trailers stability not only on your screen but more so on others. At least from I’m from (the uk) there’s a mix of dualies and singles depending on the trailers use, the general rule is, the heavier th3 cargo or the longer the trailer, the high the chances it’s going to be a dual setup. Most trailers I see personally are single, with just 2 wheels per axel, but the more specialised and heavier trailers, like the flatbeds, lowloaders and extra tall trailers, they all have dualies, 4 wheels per axel. As to answer why, OP, you get kicked, I’m damn sure a while back trailer edits that involve the wheels were banned because of issues with glitches and the chrome rims causing lag and strain on the server. Personally, dual trailers are more of a American thing than a European thing because we normally transport less weight per trailer than the USA
  11. Beacon Script - Enforcing Rule

    That still requires reverse engineering SCS’ code to add something that can be simplified by removing what causes the lag, the light cast. You remove that, then it’s the best of both worlds, people can still see you have beacons on which is realistic, but at the same time you’re cutting lag. But lets face it, in busy areas there’s more than one reason for lag, anything from whattexture you are using to headlights to dlc items, to how much chrome is being loaded in... the list goes on. I mean, chrome is one of the biggest FPS stealers, I’ve personally tested driving a fully chromed truck in a busy area verses a fully painted truck and I lost over 10fps driving with chrome and seeing other chromed out trucks. Yes beacons add add to the lag, but they’re not the sole reason, everything and anything effects FPS, like I said before, even the smallest thing like shadow settings or weather or what dlc components you have installed, all that adds to it and the tip of the cherry stalk is beacon lights.
  12. To be fair, this won’t stop people being wrongfully reported or banned by admin. my issue with this is that it’s fairly easy to edit times and dates and change evidence to make it look more recent. What makes more sense is to cache player IDs on each server so that someone physically cannot report someone with old evidence because admins can simply look at the ID log and see the last date that that ID accessed the server and if it doesn’t match the evidence, the report is deny and a temporary ban of 2 days is applied to the person who sent in the report for falsifying reports. It’s like making a fake police report, eventually it’ll bite you back and you’ll get arrested for it, if that applied here, people will be more likely to provide correct evidence and report accordingly.
  13. ATS random events fix.

    Personally, if random events can be synced for all players, then good because it’ll add another variable to online that’ll make it feel more like real life. i mean sure, it’s great to have super clean, empty roads, but that’s no fun nor is it really realistic. If if it was made that say TMP could pick and choose which events are enabled or disabled, then that could make it a lot easier, I mean, it’ll be cool to see how people will react when, let’s say, a major road is closed or let’s say one lane is blocked due to a crash or road works, it’ll be a lot more fun. So honestly, if it can be synced and custom set for mp purposes, then leave them in, but if it can’t be done, then disable it because it will be dangerous, especially when it’s in ETS2 where player count and traffic is much busier.
  14. Ban Skodas and tractors with no trailers from Duisburg-Calais

    The thing with this type of suggestion is, is that it’s subject to personal opinion, there’s arguments for and against but the ultimate question that has to be asked is this: if we remove the Scout and stop people driving certain routes without a trailer, is that going to instantaneously stop all trolling, all ramming, all juvenile behaviour? Highly unlikely. in the days before the scout was even a thing, you had to worry about trucks with no trailers, trucks with trailers, blockers, rammer, basically everything that we still have to deal with to this day, so honestly, no matter what you remov3 and what you kick and ban from being driven on the roads, it isn’t going to get rid of the constant issue, the people who troll and act like spoilt kids, unless they are taken care of and shown 0% mercy, then maybe, just maybe, we could get some actual order and realism from TMP, but till then, no amount of removing things is going to change what goes on, it’s going to come a time where the only thing we can do is ‘walk’ around and teleporttrailers to destinations like some click 2D game.
  15. CB radio buttons to be more obvious

    +1 especially if the buttons get centred better so it’s easier to adjust on the move, also a night glow wouldn’t go a miss and a selectable display colour. You can even go as far as to add a feature where the name of the player talking on that channel is displayed, which can help with pinpointing those abusing the CB . All of this will make using the CB a lot easier, especially when on the move.