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.StεvƐ.

Veteran Driver VII
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Everything posted by .StεvƐ.

  1. to be honest I'm saddened by this update, I mean the whole shake up about bans and punishment lengths is a step in the right direction and a positive step towards a better future for TMP, my concerns are the changes to save editing and what you can and cannot do now. I mean, the rules as they it stood were pretty clear cut and for someone like me who enjoys building edited trucks and trailers, you knew what was allowed and what wasn't. now you can pretty much do no type of save edit at all for trailers and very minimal changes to trucks thanks to the new rules. as said before, changes are supposed to try and be in the right direction, but this change in some respects is a good few steps backwards, yes ultimately TMP is aiming for a completely simulation based world, which is both good and bad, but ultimately the "simulator" is nothing more than a game and by claiming things should and should not be included in the game simply because its not "realistic" is rather far fetched, I mean come on, unless TMP has thousands of staff all over Europe and the USA reporting back how every single truck and trailer looks and the "modifications" that are on said trucks and trailers, then allow those of us who want to drive more custom looking trucks and trailers around do so. Bring back the old save editing rules!
  2. Singleplayer or not, it’s still a game, as long as you are not breaking the rules, I.e, not ramming people, not being useless traffic, not driving the wrong way, not excessively save editing to the point that your hit box is 2 lanes wide, not impersonating an admin etc etc, that does not mean you HAVE to play like it’s a 1:1 ratio against the real world. Like I’ve said before, an im getting tired of saying, every player who joins TMP should NOT have to play in 1 of 2 playstyles, people should be allowed to play how they want, WITHIN REASON, if you want to play 100% realistically, go ahead, you want to play semi realistically, meaning you follow all road rules, except speed limits, you should be allowed to, want to play as if it’s nfs, go ahead, there’s arcade servers for you, currently, it’s a case of, either you play 100% legit or you play like it’s nfs, those who play in the middle are the ones, like me, who are being messed with. Like me I said before, just because you want to do 30-50 mph on every road, doesn’t mean everyone else wants to, multiplayer, is MULTI player. It’s not a case of “one size fits all”, at least it shouldn’t be, Also, please refrain from thinking I personally ruin other people’s gameplay or have no intention of giving any respect towards other players, because you are 110% wrong, just because I like to play casually and drive faster than the speed limit when road conditions allow, does not mean I’m out to ram every person or can’t keep control of my vehicle. Not to mention, telling someone “if the sim servers aren’t your playstyle, go play arcade” is the height of rudeness because people should be allowed to do what they want, not what someone else thinks they should do. Like ive said before, yet again, having a server that’s dedicated to those who want to play 100% like real life is fine, having a server for those who only bought ETS2 so they could mimic Need for Speed, they have a server, that’s fine, but there is a vast number of people within this community or would like a mix of both servers, it’s not about, oh you want to go and cause trouble, not at all, it’s about being able to enjoy the game for what it is and still feel like you are responsible for your actions. The problem people have is that unless you want to play like a real HGV driver, you’re stuck with a dead no Collide server, that’s the problem, as I keep saying, there are more than 2 ways to play ETS2 and ATS, it cant be made any more simple than that. The thing that bugs me the most is people who feel they are obligated to try and ram down people’s throats that ETS2 and ATS should be driven like real life, as I said before, the games are not designed to be 100% realistic, for starters you can’t get out of your truck and do anything by hand, you have no physical damage or dirt, you don’t need to apply for a license or fill out manifests and legal driving documents, you don’t have to take mandatory breaks every few hours by law, you don’t have to deal with break downs or tires blowing out or loads shifting, you don’t have to deal with adverse weather conditions or have to consider winds while driving certain loads around, the list goes on and on, hence why ETS2 and ATS are deemed “casual simulators” because they are semi realistic, but can be played casually by any person from any place in the world.
  3. @Glada_Laxen Technically ETS2 and ATS are not true to real life, so trying to make a multiplayer that goes against the basic principles in the base game is wrong, I mean come on, if the game was really a true sim we wouldn’t be able to disable speed limiters or traffic fines or be able to adjust suspension stiffness and truck stability. The thing that a hat a lot of people get wrong is that they expect every player to fall into one of two categories, either someone who strictly does the exact speed limit and does everything quite literally by the book 100% of the time or someone is a troll/NFS fanatic and wants to do 120MPH everywhere, have no collisions and just generally not take anything seriously. The reality is, is that there are categories of players who sit in between the hardcore sim fans and the trolls, those who play by the rules but feel it monotonous to go 55mph or slower everywhere, yet still are responsible when it comes to managing their speed and position on the road, these are the people who are getting the proverbial short end of the stick with the whole “road to simulation” changes. The thing is, you can still “mess around” yet not ruin the “experience” for other people, like I said, a multiplayer is never black or white in terms of playstyles, there are always people who sit in between in the grey areas. A multiplayer, by definition, means multiple players, meaning multiple ways of approaching a situation and solving said situation, it’s bad for business to try and force everyone into one approach or another approach, I mean, how would you feel if TMP suddenly turned all four servers into no Collide, no limiter, no rule servers?
  4. The thing is, why should one admin be super strict, yet another will allow certain things, shouldn’t it be a uniform thing where if x incident happens and y incident happened as a result, then z punishment is justified, it should never be oh, admin number one will give a 2 month ban for, lets say, ramming someone, yet admin number two will just kick the person in the same scenario, it should be one OR the other, clearly defined in the rules for all to see. Hence why I said trigger happy, because it shouldn’t be admin discretion on what punishment is given, the discretion should be whether to give said punishment or not based upon evidence provided. Not everything in the world is ever black and white, there are always plenty of incidents and scenarios that are in between, plenty of things that may either look intentional but are in fact a total accident or may look accidental but are actually done on purpose, so you can’t tell be the only 1% or less are indistinguishable, that’s realms of fiction in my opinion, I would make a guess of more around 30-40% or lower are easily distinguishable, the rest are much more difficult. For example, take that someone’s doing between 55-60MPH on a back road like c-d but traffic density is much lower, yet the traffic ahead suddenly stops either because of a wreck or lag, that person slams on every brake available to stop but ends up rear ending the person ahead, what punishment would you issue?
  5. Honestly, for my I’m all for tougher punishments on specific incidents, I mean, there’s no sense in permanent banning someone for minor offences, offences that don’t do harm to others or are purely by accident. My fear is, is that all it takes is a trigger happy admin to start abusing the tougher rules by insta banning people for things that don’t need that sort of excessive punishment, all that will do is deter more normal drivers away from wanting to play TMP, yet the people that the rules are supposed to deter just carry on causing problems over and over again. The issue with with this new concept is that, although it may get rid of a lot of trolls who are physically seen by an admin, but there will still be trolls who cause problems either when there’s no admin online or in areas that admins do t regularly check, that allows the trolls to spend however long it takes for someone to record them, make a web report and to have that report claimed and reviewed, which might take a few hours, but most likely will take a few days if not weeks, thus making stricter punishments, in that sense, null and void. Furthermore, it’s extremely difficult to tell what can be deemed intentional and what can be deemed an accident, it’s next to impossible, so essentially people will drive in TMP constantly worrying about if something happens and they end up accidentally running into someone, even though they have no intention to cause harm to anyone, they can be potentially banned under the new rules. Like I said in the previous Road to Simulation, there’s more than one cause of most issues seen on the servers, but at there are a lot of different options open in terms of solutions to said problems, you can’t expect that the most obvious solution to be the one that solves everything. Sometimes it’s better to go back to the drawing board and tackle the problems from a better position, especially when you are in charge of a MULTIplayer mod, a mod that, for years, has had a fairly positive community, and that’s the thing, TMP is just that, a community, and with a community, compromise is the name of the game, it should always be about the WHOLE community and what they want, it’s all about keeping the vast majority of people happy. At the moment there really isn’t any definition on what TMP is anymore, the servers are a mess, at least before the changes there was a safe place for those who wanted to play hardcore simulation mod and be left in peace for the most part, now where can they go? Sim 1 is just a renamed EU2, sim2 is like an overspill from sim 1, it’s not quite as crazy, but it still has the same issues, then there’s the arcade server which barely ever break a few hundred players total during an average day, kinda shows that people don’t like the idea of having no Collide. i mean, if staff have the attitude of “were not ever going to change the server rules back” well then enjoy having the exact same problems you’ve had since 2014 because all we have done is gone full circle back to the start of TMP again,.
  6. The key word you missed was IF, i would understand if I’d said to you “oh, seeing as YOU love empty roads”, inferring that you spend 24/7 in the most dead parts of the map, yet what I actually said was “IF you love empty roads”, inferring that there is a CHANCE, not a 100% legit scientifically proven fact, that you drive on empty roads. First of all, I don’t NEED to be convinced of anything, do not try and surmise what I know, it’s fact that the further you stray from C-D and western, south western and northern Germany, the less people you see, the further east, north, west or south of the area that encompasses Calais-south of Lille and From Berlin across to Bremen and south as far as Cologne, the less people you see. Yes there are pockets of traffic in other areas, particularly in cities such as Oslo, but on the open road? Traffic is much thinner. Pas for the “VAST” majority? All you have to do is open the real time map on the website, look at SIM1 and then count the number of dots you see in the busy areas, better still, listen to the traffic reports and read the traffic page, I’m not saying that 4200 people are all crammed into a 500 mile radius, but the highest density of people is in that area, what’s more, there is a lot more traffic heading to and from the busier areas, hence why I said, there is a certain radius around the busiest areas where you will find more people than anywhere else on the map with the same square mile radius. Yes, as I stated previously, I’ve driven from St Petersburg to Berlin many times and recently found a new favourite route from Nuremberg to Plymouth. Like I said before, in YOUR experience, things seem to have miraculously gone from crap to perfect with the simple addition of 20MPH slower speeds? Hmmmm, okay? Somehow I don’t believe you. The same problems still occur no matter where you are on the map, you could be in Poland and still hit a troll, both before and after the update, just because for you personally, things seem to have improved 1000%, doesn’t speak for the majority of players, if that were true, then there would be no reports made daily, no kicks or bans being issued by admins all across the map. Like I said before, speed does nothing to change someone’s driving abilities, I would argue that a lower speed makes people more likely to be careless because there’s no danger level, I mean, what does adding a speed limiter do to stop people blocking? Stop people ramming? Stop people speed hacking or no clip hacking? Stop people driving wrong way and then blaming you for hitting them? I could go on and on, but honestly? The answer is NOTHING! Same issues, just getting to your destination takes longer and you’re more likely to get trolled trying to get their because the limiters stop you from getting passed or away from trolls. Like me I said before, I wish that TMP would learn from the past where 68MPH limiters were in place because back then, it’s exactly the same as the here and now.
  7. The thing is, that’s the whole point of playing online, to play with other people, I mean, if you love endless empty roadswhere you might see 1 truck every 30 minutes real time, then fine, you can get near enough the same effect in SP with traffic density mods installed or traffic turned off completely through console commands, but the vast majority of people enjoy driving through the busier areas because you see people and it’s more of a challenge, (and in my opinion, more realistic), than being somewhere where there’s no traffic, no threat. its a no brainier that driving in less populated, dead, areas is going to yield less issues because there’s nothing to cause you issues. Yes there are other parts of the map where there are a few more people, but it’s subject to DLC, plus even those areas are subject to trolling. The bottom line is, people drive C-D because it’s where the most traffic is, people like traffic, whether it be stationary or moving. To be fair, trolling occurs everywhere on the map, doesn’t matter if you’re on C-D or in Far East Germany on the border with Poland, it’s something that’s been a part of TMP since the start. Im just saddened that TMP hasn’t learnt from the past, long before C-D became a prime place to be, we had 68MPH limiters back then, yet we still had trolling, we still had the same issues that we have nowadays, then EU2 opened with no limiters and everyone jumped on that server to drive, now we’re back to the same thing we had back in 2015, limiters, yet miraculously, still have the same problems, we still have trolling, we still have roads being choked by crashes, it’s just the same thing again. It’s almost as if slowing traffic down makes little to no difference to the volume of problems on the server. The thing is, people can still lose control of their vehicle at 20MPH, 1 second lapse in concentration and its game over, no matter how fast you’re going. As I’ve said before, the main issues that keep being reported, things like, trolling, intentional ramming, blocking, useless traffic etc, these are the rules that need super high punishments to stem the flow of incidents, you stem that problem, you solve most of TMPs problems.
  8. Well I can assure you it was FernandoCR[ESP] that I saw doing 37MPH down C-D a few months ago, so again, unless someone literally copied your name ingame, I don’t know what to tell you, I mean, I could see if I still have the logs from then, but my memory is pretty good.. Anyway, on the subject of the “road to simulation”, yes a simulation attitude is good in respects, but TMP Needs to allow all player types, not just 1 or 2, same as banning triple trailers, I’ve driven behind and with people who have run triples, not seen anyone’s game crash, not had any issues, yet they’re not allowed anymore, even though they weren’t much bigger than a HCT in terms of length. Now that the latest version of ATS is once again supported, I don’t play ETS2 for fun anymore, only for convoys and events, I’m sick of the harassment from trolls, especially in areas that used to be a safe place to drive, at least with ATS you can go faster and not be trolled.
  9. Well then I would check your passwords because someone with your exact name drove down C-D about 2 months ago. Overspeeding, or more commonly know as, speeding, isn’t reckless, sure it can be constipated if the person driving said vehicle does not know or understand the limitations of both themselves or the vehicle they are in control of, personally, I’m comfortable driving a truck in a video game at 80MPH, depending on road conditions, traffic and what road etc, that does NOT make me a reckless driver, I still stop before hitting someone, slow down for turns, respect other drivers at all times and keep full control of my vehicle. I would agree someone who is speeding who clearly does not have the confidence or knowledge to maintain control at such speeds could be considered a reckless driver or just inexperienced, there is only one way to learn your own limitations and that is to find out the hard way. again, there are multiple scenarios with multiple outcomes, someone who is overtaking a traffic jam on the grass, at speed, is dangerous, but someone who either is avoiding an accident or got pushed off the road and is continuing off-road, you consider that “reckless”? The thing is, saying, oh “ this is reckless” is just a cop out, just because YOU won’t do it or don’t feel comfortable in that situation, doesn’t make it reckless, I stand by the rule that if the traffic approaching the opposite direction has to either move over or slam the brakes, then it’s dangerous, but if the pass is made without such actions, then it’s safe, what makes overtaking harder is that most drivers don’t respect the overtaking party, for example, if I’m going slow due to load weight or because I want to just cruise, yet someone wants to pass, I’ll look in my passenger mirror (because I only drive RHD) and if I see them passing, I will move over, let off the throttle and give them enough room to safely without causing a wreck or anyone to have to swerve. why should people be singled out just because they don’t use a wheel or a perfectly setup controller? Don’t you think that’s being unfair to people? sure they could drive slow, but then there chances of being rammed by an impatient *bleep* goes up, it’s almost as bad as saying, oh if you want to learn how to drive properly in MP, play SP for a year first or spend money you may not have on a wheel so that you can “control your vehicle”, I know a lot of really good drivers in TMP who drive fast AND use a keyboard and mouse to drive. I knew you would bring up “brake lights” as an excuse, someone can still desync while their brake lights are on, you should know that, right? besides, as a respectful driver, if someone is overtaking you, the courteous thing to do is to back off and give both them and you enough room to avoid and issues that can arise. Now, I’m not saying that every overtaking vehicle is without fault or has no malicious intent, there are quite a few people who enjoy brake checking people for no reason, I’m just saying that saying that the majority of times are cases of reckless behaviours is a bad viewpoint to have. The thing is, yes there are rules in TMP, everyone knows that, in fact the VAST majority of people follow said rules to the best of their abilities, not everyone is perfect or has reflexes that are nano second fast, accidents do happen, you can’t turn around and say that every single incident that happens deserves a ban, not only is that unfair on other players, but it’s not fair on the staff who have to sift through the torrent of reports and decide what reports are genuine cases of people ignoring rules and what’s just a literal accident, because at the end of the day, accidents DO happen. The thing is, that’s what TMP is, a GAME, people should NOT have to be carbon copies of the person next to them, they SHOULD be allowed to do what they want, how they want, yes there are rules, but those rules do not dictate that every player must do an exact thing in an exact way, no ifs, ands or buts, it’s one way or perms ban, multiplayer means multiple players, meaning multiple ways to approach a situation, as long as said method works and doesn’t break the actual rules, it’s allowed, whether you, as a driver with a different mindset, feel it’s the totally wrong way to do something, that’s the beauty of a multiplayer.
  10. Well seeing as I only started playing TMP again in late March after 2 years away due to illness, that would put it way sooner and unless someone has the exact name you have, it’s most likely you, to answer your torrent of questions, you hit 1 person who was turning into the fuel station, both parties at fault, no one “hit your truck” seeing as I was the truck behind you and would rather put my vehicle in a ditch or guardrail than hit someone else, your speed was slow, I clocked you at a blistering 37MPH. The thing is, someone who is “speeding” in your mind is NOT recklessly driving, you can argue black is blue, but it’s just a game, if someone wants to do 70MPH everywhere, let them, If someone wants to do 37MPH everywhere, let them, to be fair, what you are calling “reckless driving” to me at least, doesn’t mean it at all, so what if someone’s driving on the grass, as long as they don’t fly out into traffic, it’s fair game, if someone passes with oncoming traffic, so what, sometimes with how traffic can pop in super close to you, it’s easy to go for an overtaking and be caught unawares, so what if someone is “invading” the other lane, perhaps they can’t afford a £1000 steering wheel setup and so have to use keyboard steering to drive. That’s the thing, there are more than one answer to every scenario, it’s just laziness to label someone doing and action as a “reckless” driver, but in reality there could be very simple explanations to the situation. Have you ever ever considered that a player “stopping dead” might simply be desync between yourself and them? On their screen they may have cleared you by miles, but on your screen they are 3 inches in front of you. Yes I agree that there are malicious people out there, but at the same time, there are shy people, who want to avoid verbal conflict so F7 to avoid conflict, there’s people who don’t want to have a verbal chat while potentially being banned for blocking, again there are more than 1 answer to said circumstance. At the the same time though, yes it’s a multiplayer, that means multiple people, multiple personalities, multiple ideas about right and wrong, so trying to tar everyone to the same brush and saying that oh, because someone didn’t do the exact same thing that I would do in that situation, they must be a trolling, malicious person, is like saying anyone who wants to play as if 30MPH in a 50MPH zone is a disgraceful, ungrateful and dangerous person. Its the age age old thing, those who want to play like it’s an RP 1:1 ratio world telling anyone who doesn’t want to do what they do, to go and play on SP, to people like that I say, stop being selfish, share the road with your fellow trucker whether they share your driving style or not, it’s only a multiplayer GAME after all.
  11. That’s the thing, it’s made a difference to YOUR game experience, that doesn’t mean that it’s made an impact on the other 6000+ players who are averagely online during the day, for sample, I used to drive from St Petersburg to somewhere in northern Germany, a trip of around 1000-1300 miles, maybe more depending on the destination, yet I never got trolled, rammed or had any run-ins with people that I felt deserved to be reported, now, as soon as I enter northern Poland and track West into Germany, I’ve had many run-ins recently with trolls and other such undesirable people, so from my perspective, the changes have had a more negative effect, especially when none of the changes focused on the real issues in TMP. The thing is, just because someone hits you, doesn’t mean they had any malicious intent, before the changes, I actually followed you down C-D and to be honest, your latency was getting quite bad, so from my perspective, reporting someone when you have the attitude of “oh they touched my truck, that’s punishable by death” isn’t really a good attitude to have, mistakes happen, whether you like it or not, we are all human, we are not perfect by any means, I only report people if I can clearly see malicious intent, if it’s by accident, whether by lag, bad timing or just having not enough room to stop, then I don’t see why someone should be punished for it, at the end of the day it’s just a game, a load of code, it’s not real life. The thing is though, reckless driving is subject to personal opinion or by laws that are relevant within your country, so something that you see as reckless driving, to someone else, is not. So saying someone is recklessly driving is not specific nor really reliable, I mean, you can break down reckless driving into many, many factors and behavioural traits, the fact of the matter is, those 2 words are just a cop out to say that in your opinion, someone’s driving doesn’t meet your specifications.
  12. The thing is, it makes no difference, a more significant difference would be if your reports went to 0 verses x number over y distance. To be honest, if you report for people “harming” your vehicle, well that’s an issue, but each to their own. from my point of view things are worse than before, you feel it’s better, different play styles equal different opinions, you drive at 55MPH on super long journeys which have a higher chance of being damaged, whereas I drive at 60+MPH with shorter journeys that mean I average less damage per day. at the end of the day, there are many ways TMP can be made better and still be fun for EVERY player, not just the “sim” players.
  13. @FernandoCR [ESP] I know trolls are everywhere, I play games everyday, I’ve played TMP for a long time so, yes trolls are everywhere, the thing that I said was that this update has accelerated the effects of trolls and made people more brazen to troll. Number of reports sent by 1 user doesn’t make a difference in my opinion, especially between just 2 journeys, it’s subject to time of day, server, route, traffic population and the general mood of said user. So just because you sent 1 less report in a journey that’s of similar length, doesn’t show any significant change, if you had sent only 1 report after driving the same route multiple times before and after the update, then your claims would be more valid. I too have been avoiding C-D and surrounding areas more often, hence why my trip from Helsinki to Southampton was via the Scandinavian route to Grimsby/hull then south through England, yet get trolled more times driving this way than driving through German and France at the same time of day. I will strongly disagree with you based upon my own person experiences, I’ve seen more crashes either cause by people not paying attention to their mirrors and pulling out in front of people or by overtaking and being stuck in oncoming lanes because the other truck sped up to the limiter, yes, C-D tends to look quieter and less congested at the same times it used to be, but the number of crashes and hold ups have increase, what’s worse is that areas where you knew it was relatively safe to drive without the threat of being rammed or blocked are no longer a thing since the update. I would also also disagree that a 30MPH speed difference does NOT make avoiding wrecks and bad drivers easier, it’s the same tarmac, with the same bad driving with, at least for me, similar driving speed, so seeing and avoiding times are identical, yes if you are doing WoT jobs then doing 56MPH is going to let you have more time to react, but for someone who’s old cruise speed on most roads was between 60 and 70MPH anyway, it makes 0 difference, especially with the same road conditions and traffic behaviours. i stand by what I said, dropping the speed limits hasn’t fix the issues with TMP and the reasons why so many reports are made, all it’s done is enhance the effects and coloured the views of a lot of the community, with a lot of people feeling that essentially, TMP has “dropped the ball” when it comes to making TMP a fair place to be. Like I said, if the most common actions done by trolls, intentionally ramming, brake checking, blocking and hacking are given stronger punishments AND are dealt with in a shorter time frame, then driving in TMP wont be as bad, especially on ETS2. For me, ATS has become my go to game for driving solo in MP because it’s more fun, you have a speed limit of 80MPH which makes doing 2000mile journeys easier, there are less trolls and if you go to the logging trail near Bellingham, Washington, you’ll see a lot of people in one place at peak times.
  14. Well after being trolled almost 3 times during a 1200 mile trip from Helsinki to Southampton, I can conclude that the speed limits have not made a difference, in fact, they’ve enhanced the effects of trolls and bad drivers, and that is the big issue, speed isn’t the problem, it’s the way people drive, the way people act, if it’s not someone trolling by weaving back and forth than slamming on the anchors for no reason (and before anyone says, oh that’s just lag, I would agree if I didn’t see their brake lights come on and their truck almost do a stoppie with how hard they hit the brakes), then you get people who seem to act as if mirrors are an optional extra that’s not required and so change lanes or pull out off the hard shoulder without even bothering to check for traffic. like many, after a few runs with the speed limiters, I’ve gotten used to it and have to cater trips more for the time I have than the other way around, but the experience isn’t fun when you could be in the middle of nowhere with low traffic and come across trolls wanting to disrupt things for “fun” then when you report them, you may as well buy a lottery ticket than have any hope of justice being served. This is is why I fear that TMP have dropped the ball when it comes to “the road to simulation” because while slowing people down things traffic out more meaning less likelihood of tailbacks that stretch halfway between cities, but the downside is, is that there is far more incidents involving trolling or poor decision making, thus meaning the number of reports gets bigger and bigger and the number of acted upon reports gets smaller. The simple solution is to take the most common and serious issues and make those issues have much stricter rules and punishments as well as a high priority to get trouble makers that ruin the game off the roads, I mean, I’m fine with dealing with “idiots” they are the ones that make driving in TMP hilarious, but those who’s soul objective is to ram, hack, glitch or block should be dealt with swiftly.
  15. So essentially you want to cause TMP to be shut down because essentially you are profiting off of a free mod by allowing people to only go faster than x speed if they pay a “donation”. That’s like a game developer telling you that you can drive any car In the game free, but to go faster than 10MPH you have to pay £50 for the luxury. Nobody in their right mind mind would pay money just to be able to drive faster. It’s a slippery slope then, why do you think games that have “Pay to Win” items in them are hated by a lot of good players? Now a a more realistic solution would be to add a licensing system and passing certain criteria allow you to drive faster etc etc, similar to your idea, but 100% free and, if implemented right, fairer too.
  16. The thing is, a speed reduction in the most populated part of the map would make a difference, especially if the rest of the map wasn’t limited or had a higher limiter, less traffic would drive down C-D meaning less issues, thus getting people to drive different roads, different routes etc. Currently, all the changes have done is make doing long journeys (over 1200 miles) take much longer and more boring, yet pushed all the trolls, idiots and general bad driving into the more populated areas resulting it near double the carnage both on and off peak times. The simplest question is, what is a multiplayer? Answer, the meeting of multiple people, that means multiple playstyles, multiple skill sets, multiple ideas on how to do things. Since the update, the game feels like a war zone with multiple playstyles and skill sets being steered into one playstyle, with spectacular, manic, results. Like me I said before, I’m all for pushing TMP in the direction of simulation, but having the attitude of, everyone who wants to do more than real speeds, you have, no collisions, no rules, no nothing, good luck, if you’re wanting to play like you’re driving a 40T truck in the real world, come on in, if you want to play in between both, eh go away we don’t want you. The thing is though that, what people should be doing is subject to the beliefs of a single person, in a multiplayer world, you have to adapt those beliefs to be fair to everyone, yes you have trolls and bad drivers, that’s part and parcel of a multiplayer world, but cutting out a huge section of players and their playstyle isn’t fair, especially as the changes have only made things worse. To me, this update feels like what EU1 did back in 2015 where you had the limiter of 68MPH but it still didn’t stop the trolling, it didn’t stop Europoort from clogging up with traffic, it didn’t stop C-D becoming “hells highway”. It sucked back then and still sucks now. The system we had before was fair, you wanted to play realistically, you had a server, you wanted to play semi realistically, you had a server, you wanted to play like it’s forza, you had a server, the only reason EU2 is the same reason why SIM1 is popular nowadays, it’s where there’s the most people, the most traffic, the most feeling of actually driving in the real world, in reality you get accidents, you get bad drivers, so technically, that’s more sim like, more real world scenarios, just instead of cars, it’s trucks.
  17. @RayRay5 That’s the thing though is that it’s so easy to either be reported/punished for overtaking or be trolled while overtaking with the limiter, all it takes is someone to not want to let you pass them and to speed up to the limiter and you’re stuck in oncoming lanes with no where to go. That the. Impacts traffic more because in the past it was nice to be able to pass someone if they were either doing under 50MPH or having severe connection issues, now its way more dangerous to even try and pass someone unless they are nice enough to back off, which a lot of people hardly ever do, in turn it means overtaking becomes ammo for the trolls to use to get people who are going about their day to either be banned by trigger happy admins or end up causing a wreck because no one lets them in. It literally turns the roads into into a mess of stop go traffic and upside down trucks. At least in the EU2 days you could pass with relative ease and not have to worry too much about what the other person is going to do.
  18. Again your logic is off par, just because the servers are full, actually correction, ONE server is full, doesn’t mean the “majority” enjoy the new changes, you could put a 10MPH restriction in place and if the server is fairly populated, people will join to be able to play with other people, as I said, player count isn’t an indication of anything post update. The biggest factor is the quality of driving seen, and from my own personal experience, I expect a lot more people here would agree, the quality of driving has dropped dramatically, with more trolls, more accidents being caused and more people having to either F7 or /fix because of reckless drivers. I would bet bet that the number of reports made daily hasn’t changed much compared to pre update, driving in EU2 was fun because you could sort of predict what would happen before it happened, with the new restrictions, everything has become unpredictable and what’s worse is that the fun factor has been taken out of the GAME.
  19. @Arradin Actually you are completely wrong, not everyone wants to troll and crash into people, it’s like saying everyone who wants a speed limit wants to only drive at 30MPH all the time, the majority just want to drive faster than 68MPH yet still follow all other road rules in game. At the end of the day it’s still a game, it’s not real life, and saying it’s a simulator is technically true, but it’s whats known as a “casual simulator” meaning it’s a simulator but can be played in a casual, less realistic way. Personally I've stopped playing ETS2MP outside of convoys and events because it’s just a hellhole to drive in sim 1 now with people recklessly driving, not using mirrors at all and just generally breaking the rules. There’s no fun anymore because you can’t drive anywhere without being hit or having to avoid some bad driver in areas where there are people and in quiet areas it’s extremely boring to drive.
  20. The thing is, with this update, there are just as many trolls and accidents happening as there was pre update. No one likes their cargo being destroyed by some idiot, but sadly there isn’t a much to be done unless the punishments are made stricter and there are IGAs every 500M in busy areas, but then all it takes is a trigger happy admin to start banning people for the littlest thing and ruin the game further. All this update has proved is that reducing top speeds and doing away with the more popular server hasn’t changed a thing in terms of people’s driving behaviour and the number of trolls, in fact I would say that it feels as bad as TMP did back when Europoort would be blocked for hours by trolls, even then we had speed limiters and it made no difference then.
  21. Well I can safely say that Simulation 1 is literally EU2 with a limiter in place. I drove from Dortmund to Felixstowe via the Channel tunnel and literally saw more reckless driving, I.e, people not maintaining lanes, people tailgating, people overtaking at the worst possible time, you know, the same old thing we had in EU 2. Not to mention the trolls, saw one cause at least 3 wrecks by overtaking then ripping the wheel so that they rammed whoever they passed, then saw a guy blocking the road outside Amsterdam and causing at least 12 trucks to be stuck there with more being caught up in the trolling. So to anyone saying the new new rules have got rid of or will stop the bad driving, what server are you driving on? because it sure as hell is not Sim 1. On the plus side, at least content creators who make “idiots of the road” videos won’t run out of content any time soon that’s for sure! One thing I don’t get is the argument of “if you want to speed and be reckless, go play on the arcade servers”, first off, having tried the arcade servers for literally 5 minutes, it’s the worst place to be, no collisions equals no realism, there’s literally no one around and when you do find someone, they’re usually upside down in a field nearby after rolling their vehicle. As we all know, EU4 was no Collide and it was the quietest server of them all, along with the EU1 server where most people there wanted the simulation experience. Its as as I said before, and driving in SIM 1 only solidified more point more, dropping the speeds and focusing purely on speed alone doesn’t change a thing about the dynamics of traffic and how people behave in traffic, this update feels like a government looking at a road that’s had its fair share of crashes and fatal accidents and saying, “ I know what will solve the issue, let’s stick a speed camera there with the same speed limit in place as before”, then wondering why there’s still accidents happening in the same places. Its seems to be that hat too many people think speed is the cause of the issues in TMP, when in reality it’s poor driving skills, impatience and just general people not caring about or not paying attention to the rules. While I’m behind making TMP have a more RolePlay scene where things are more true to real life, discounting any other play styles other than hardcore sim drivers. Isn’t a good perspective, give people the freedom to pick and choose what suits their play style, a multiplayer is made up of multiple people meaning multiple ways people will play, trying to force everyone to share the same play style that isn’t there’s isn’t fair, I mean, many sim players would complain if TMP had 0 rules on all servers and let people only do above 70MPH everywhere. I fully support anyone who agrees agrees that the new update is a bad deal for the community in general. it has literally sucked most of the fun factors about TMP out and just left behind the horrible trolling, terrible drivers and the feeling of being helpless in situations where you’re being trolled and know the chances of them being banned is less then the chance of being struck by lightning.
  22. The thing is, times change, the old days were a headache with EP and all the crap we had to deal with back then. Just because at the start you did convoys at 30MPH doesn’t mean convoys nowadays should follow suit.
  23. @Ru13z I would 100% disagree with you, when I first started playing we had way way less rules than we do now, trolls were literally more common than decent players and the chances of finishing a job with 0 damage and a perfect score was extremely low. The only reason the “behaviour degraded” as you say is because to get those who cause trouble banned or kicked, you had to literally make a war and peace website report that might see the person be banned a week after the incident, so people stopped bothering and so trolls got away with causing mayhem. Like I said before, in EU2 trolls were starting to spread away from the busier areas and so the only thing you had to deal with was poor drivers, hell, I’ve driven down C-D at 55MPH multiple times behind other people and STILL seen bad overtaking, lag crashes and poor driving, even with everyone doing under 60MPH average because of high volumes of traffic, so speed reductions have no affect on people’s quality of driving. it just makes everything happen a little slower, yet you’ll still get bad overtakers, you’ll still get rammers, you’ll still get blocked roads caused by accidents, everyone just takes longer to get to their destinations, the core issues of EU2 still stand strong, it just looks like it’s in slow motion in comparison. It’s lije I said, speed didn’t really contribute that much to the problem, it only made the inevitable happen quicker. Plus, the thing is, there are polls on the forum that show the VAST majority of people hate the new rules, last I check it was over 70% who were against the new rules, so factually you are incorrect. @Joao Rodrigues If you bothered to read my statements properly you would recognise that I stated that people do NOT like have no collision, hence why the arcade servers are super empty, even at peak times, that is why people begrudgingly play on Sim servers where there are collisions, stop trying to twist my words in inaccurate ways please. Exactly, have no Collide literally means that you can’t make mistakes that have consequences, I.e you can’t go 90MPH, not pay attention, cause a spectacular accident and consequently be banned for reckless driving, by saying that arcade servers are perfect for those who want to drive fast is wrong, the fact that having no Collide encourages MORE reckless driving in other servers having a snowball effect. If you can do 90MPH and phase through people, then obviously the bad drivers are going to go to Sim 1 or sim 2 and floor it everywhere and cause accidents thinking it’s no Collide like in arcade. The thing is, reducing the limit to 68MPH has the knock on effect that if you have a troll who is stopping traffic passing on motorways, for example, there’s no way to get passed them because everyone is limited to a specific speed. Same as trolls can troll more people for longer at a speed limit, fact, if you are doing the limiter, a troll can match your speed, meaning they can ram you, flip your truck time and time again and the only escape is to either alt F4 or F7 and take a different route, at least with unlimited speed you could back off, let a troll try and ram you, then floor it while they recover and thus build a gap between you and them. Again, please read statements before making claims sir. because unlike some people, I’m not a selfish person, I’m mostly pointing out that if you read the polls and the statements made by fellow drivers, then there is a general agreement that the new rules suck, hence the WE, meaning general consensus that I know of. Yes you can still break the rules at 68MPH, but the risk factor is way lower and if you ever drove down C-D which I suspect you never, joy would know that it’s not necessarily speed that’s the issue, it’s more poor decision making, driving areas, lack of concentration or just plain trolling, that were the causes of most incidents. I mean, I find it funny that off peak time, driving C-D at 70-75MPH was a piece of cake, and before you decide to jump on the band wagon of, oh you are driving reckless doing that speed everywhere there, there are things called brakes that reduce your speed for traffic, sharp turns and other such reasons that require the need to reduce speed, it’s actually a lot more fun to know your own driving limitations and to drive to them than it is to be pinned to specific speed for no reason, especially on roads where there is literally 0 traffic around. again, I think you misread my statement completely as I never mention anything about EU2 being a anarchy server, please don’t try to put words in my mouth that I clearly did not say or try to tar me to the brush of many trolls and undesirables, if you want proof of what kind of driver I am, by all means check my punishment history, you’ll see no driving related incidents in the entire time that I’ve played TMP and I’ve had the same play style pretty much the entire time I’ve played TMP, if I want to play ultra realistic, I go to my SP profile with my realistic mods, FOV mods and my stricter fines mods and play. TMP, for a lot of people, has always been used as a place to play casually, get away from the simulation, realism etc of SP and be able to just enjoy driving with friends respectfully but at our own pace.
  24. For those who say that, oh because Sim 1 is full, that means people obviously don’t care about the changes etc etc, you’re wrong, most people who play TMP like to play where there is more people, more people equals more interactions and so on and so forth, so if dim 1 has 1500 people in it and sim 2 has 700, logic dictates that the majority of people will go to sim 1, which is backed up by fact if you look at the sever usage numbers, over the less populated sim 2. With the whole “if you want to go play at speed, play on an arcade server” first off, that’s a childish statement and you should be ashamed, secondly, the same thing use different to be said in the past, where anyone who complained about the constant traffic jams and trolling on EU2 were told to go to EU1 which was supposed to be the sim server which you could think of as practically an RP (RolePlay) server where things were more realistic. The whole system is annoying, especially trying to convoy in a large group, on Arcade it’s no fun because there’s no chance of making a mistake and potentially causing an accident, yet on the sim servers, if something does cause the group to get spread out, there’s no way to catch back up with the limiter unless the lead pack slows way down. As I said before, trolls will troll no matter what speed people drive at and from my experience, trolls like to pick on slower moving targets anyway, so slowing everyone down literally just gives trolls more people to, well, troll. I mean you look at sim 1 during peak times, nothing’s changed, you still have bottlenecks, you still have trolling, you still have crashes and you still have traffic jams, all it’s done is moved the trolls, who were starting to spread out across the map more and making driving in busier areas much easier, to now return to the busiest areas of the map, thus making absolutely 0 difference between the old rules and the new, it’s just that now people move slower with less chance to avoid being trolled. @Ru13z the thing is you are not basing your facts on actual factual evidence, you ask many of the VTC’s, regular drivers and people like me who have been a part of this community for years and years and we will give you the an answer that contradicts your facts. Back in the old days, we had literal hell on earth in the form of Europoort and Rotterdam when it was a common theme to spend upwards of an hour, real time, stuck in traffic jams that were caused by either a troll or someone who couldn’t drive, mind you, this was during the time WHEN we had a 68MPH limiter and only 2 servers open. Then it all moved to the C-D road after the whole rule shakeup and since then C-D has been the hotspot. The early days when I first started playing TMP only a few months after it’s actual release to the public were way way worse than what we ever had on EU2. The thing is, you are missing the point, people don’t want a lawless hellhole of a server, people want what we’ve had for years, a place where we can drive how WE want to drive and if we break the rules and cause issues, then the ban hammer will show us the way, like I said before, killing off the busiest server in favour of 4 disliked and begrudgingly used servers, two and a half of which are barely used, isn’t the correct way to go, if you want simulation, then open a RolePlay server with a real rulebook, driving tests, licenses, admins doing radar and pulling over and ticketing speeders and people recklessly driving, that would be realistic and still fun. But also give us the option to be able to have a server where there are rules and regulations that are enforced strictly, but you can drive as fast as you want and have collisions, essentially give us EU2 back where we can have fun and be able to do as we wish.
  25. @Ru13z the thing is, ask yourself this, how many reports daily are either false, have no evidence or are made by people who don’t understand the rules and regulations and so report for something legal? Then look at the number of reports acted upon daily and the type of punishments handed out for said incidents. You can can still do 70, 80 MPH and still follow all traffic laws, slow down for turns, avoid accidents and still follow all rules stated for TMP. A multiplayer should always be about compromising for the majority and keeping those people who enjoy the experience and return day after day happy, that’s game industry 101. I would agree with 100% simulation, so much as break a rule and you’re banned for a week, kind of attitude if the game was a full simulation, but it’s clearly not, just because it says simulator on the box doesn’t necessarily mean it’s a true to reality simulation, otherwise the map scale would be 1:1 and it would take 12 hours to drive 700miles real time. Like me I said before, it doesn’t matter if you play an FPS game, a racing game or a multiplayer simulator, you’ll always have trolls and by taking away many avenues to avoid said trolls and hackers, the likelihood of being trolled goes up. Rules are only as good as those who enforce them and the punishments that are attached to said rules, if an admin watches an intersection and sees someone blow through yield signs and ram someone yet doesn’t ban them, that’s a failing on their part, you can have a billion rules, down to the microscopic level, but if they aren’t toughly enforced, then what is the point? Like me I said before, I would not be surprise if the level of reports and trolling increases with the new rules because a troll is a troll whether your limit their speed or not, I mean, from my experience, the most common time to be trolled is when everyone is moving slow anyway, so making everyone go slow just gives trolls more of an incentive to cause chaos, especially if you can’t out accelerate the. Because of the limiter meaning they can keep ramming you over and over and you can do nothing to avoid it. The thing is, TMP relies on its community, it relies on the backing of the people who play and enjoy the game, so not listening to that key part of their mod will end up biting them in the future, especially if they want the communities support on something. Thers a fine line between making a mod for just or just a few friends to enjoy where you don’t have to worry about opinions and making a mod that serves thousands of people daily. It’s pretty simple, keep your community happy, that keeps your project rolling, ignore your community and do thing without consulting anyone and the community will fall apart. As I said before, it’s a balancing act that every game developer from AAA to indie deals with in every project, most end up keeping up with what the majority want and ignore the minority, others try to cater for both, it’s just part of the world of gaming and gaming development which TMP essentially falls into the category of. Yes its free, yes it’s just a mod, but it’s also a community driven project.
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