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Our rework team is currently working hard on bringing Switzerland up to the current standards, and there is one particular aspect of the country that is impossible to overlook - the Alps. Offering magnificent views, the newly added roads will make it worth your while to visit. More than half of the Swiss territory lies in the Alps, which makes it one of the most mountainous countries in Europe. The Alps include stunning landscapes with snow-capped peaks, green valleys, and water bodies, and the rework of Switzerland in Euro Truck Simulator 2 will capture this beautiful essence with awesome detailed additions such as the glacier in which the river Rhone originates, which you will be able to directly pass by. One of the main attractions of the Switzerland rework in Euro Truck Simulator 2 is the three possible routes through the Alps from north to south. These routes offer a unique driving experience, and each one has its charm. The first route is the Great St. Bernard Pass, which is located on Route 27 and is famous for its tunnel. The second route is the Gotthard Pass, which is located on the A2 motorway and features the well-known road and rail tunnel. The third route is through the Val Mesolcina valley, which is located on the A13 motorway. We will also add the A9 road which will be the topic of a separate blog post in the future. For now, we hope you are already looking forward to the fresh content in Switzerland and we can’t wait for you to check these marvelous mountain roads out. For any updates regarding the date of when this update will be available make sure to follow our social media (Twitter, Instagram, Facebook, TikTok) to stay in touch with all the latest news.View the full article
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As you might remember, recently we announced Kansas DLC for American Truck Simulator. Before we fully dive in with the classic news from the development, we have decided to sit down with some of the developers and create a blog article that will let you know a little bit about some of the SCS members themselves, but also their thoughts on this DLC. Sit back, relax, and check out what Patrik, Seki, Martin, Ilona, and Anton had to say about who they are and what working on the Sunflower State means for them. Patrik, Kansas DLC Lead As the Map DLC Lead for American Truck Simulator, my primary responsibility is to oversee the development of the assigned map expansion, which is currently the Kansas DLC. I have previously led the Washington and Colorado DLCs, and I started as a regular map designer when we were still working on California. Our goal with the Kansas DLC is to show players that even seemingly empty and monotonous states have their own unique atmosphere and impression. Our biggest challenge in this project is to create large grass areas that are visually appealing, modern, and well-crafted. Kansas has a distinct architecture that differs from the states we've worked on in the past, so we're also facing the challenge of creating new assets such as neglected shops, barracks, houses, and other buildings. Players can look forward to a dozen new cities, and we will gradually release the list over time. We are also working on improving the economic model, which we will share with our #BestCommunityEver in due course. Moreover, new economic chains will be introduced as part of the Kansas DLC, as we regularly do with every new DLC in ATS. Seki, DLC Asset Lead As the DLC Asset Lead and a senior graphic designer, my role at SCS involves collaborating on graphics for ATS and all related projects. I've been with the company for seven years and have contributed to all DLCs for ATS released thus far. While there are others on the team, collaboration is key to our success, and I credit the entire ATS team for our achievements. As the DLC Asset Lead, I'm responsible for the quality and delivery of all necessary 3D models for the DLC, including everything from generic benches to city and depot areas where trucks move. I consult with Map Designers and ensure that all landmarks are delivered to their cities or settlements. I initially joined SCS as a graphic designer, where I created models for the game, including the last major project, Random Events. I then switched to DLC Lead and completed projects in Idaho, Texas, and am currently working on Kansas. Our goal is to bring players a new state where they can spend countless hours in their trucks, discovering the beauty of Kansas and its industries. We aim to beat the previous map expansion and give players the best possible experience. We have added many new landmarks to cities and their surroundings, including unique rest areas, truck stops, and industries. We are pushing the limits of our creation with each DLC, and we believe that Kansas will be a great example of this. While we can't reveal everything yet, players can definitely look forward to many new locations and experiences. Martin, Texas DLC Map Designer I started at SCS 2 years ago and I have worked on several projects including California Rework, Texas and the city of Emporia, which was my first attempt at designing a city. Currently, I am working on two settlements, roads, and we have received a new palette of terrain materials, which also includes a new set of grasses that I have to include into the map. One of the most exciting parts of my job so far was designing the city. However, my focus now is on creating a rural-farming atmosphere in Kansas, which is known for its vast grassy plains and farming communities. There will be many farm depots, farm assets, silos, and wind farms to explore, and players will have the opportunity to get up close to the fields with their trucks. Overall, players can look forward to a truly immersive experience in Kansas, with a focus on the state's farming heritage and beautiful natural landscapes. Ilona, Texas DLC Map Designer As a map designer at SCS for four years, I am responsible for designing the layouts of two cities, Colby and Hays, in western Kansas. I also designed depots and generic architectural elements, such as shops and suburban houses, that reflect the state's diverse architectural styles. For example, as part of the new DLC, we've added a brick-and-mortar store and I hope this new store will be a great authentic detail for the town center. Moreover, the generic architecture in Kansas is characterized by great diversity, as it is unique in many ways but it also contains elements of various architectural styles from the surrounding states Having previously worked on Oregon, Utah, Colorado, and Texas, I am most looking forward to creating an authentic experience that conveys the unique feeling of Kansas. The biggest challenge will be portraying the vastness of the open plains and endless vistas through the use of details. Players can look forward to exploring Kansas's farms, plains, and downtown cities, with unique architecture and details that capture the state's essence. Anton, Researcher As a researcher, I deal with a little bit of everything. With every task, our job consists of two components. Firstly, we need to look for more technical kind of information like which variants of the warehouse are more typical for a given state. But also we try to find a deeper meaning behind the raw data we process. For example, while working on the Kansas DLC we took great inspiration from the work of American painters known as the regionalists. They are famous for depicting the American midwest in a really insightful and captivating manner. We used their work a lot, communicating our impressions of the state to our map designers and 3D artists. Because in our line of work, we need to translate our own vision of a state to the rest of the developing team, each DLC is a surprise for me. I’m really interested to see how 3D artists and map designers are going to implement our comments and ideas regarding Kansas feel. A map expansion is always more than just a mechanical arrangement of assets down the road. It’s the idea of a geographical and economic area that the developers build in their minds as they work on a state. I like to think that we help them in creating that internal image. (Illustrative image) (Illustrative image) We hope you have enjoyed this very early insight into what you can expect to see in the upcoming Kansas DLC. For more news in the future make sure to follow our social media (Twitter, Instagram, Facebook, TikTok) to never miss any updates. We can’t wait to show you more! View the full article
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We’ve previously slightly touched upon the topic of what makes the West Balkans DLC unique by talking about the local culture. Today, we’ll shape the image of the region even further by showing you screenshots representing the architecture, along with bits of brief information as well. The West Balkans DLC will include a diverse range of architectural styles. Countries like Albania, Croatia and Montenegro have a strong Mediterranean influence mainly reflected in lots of balconies, some of them facing the sea (the balconies actually appear often in all the states located next to the Mediterranean Sea). Albania has something even more specific - a high amount of family houses that are always under construction. Meanwhile, Serbia and North Macedonia (specifically Skopje) still have a somewhat brutalist character, with its monstrous concrete blocks of flats still standing as a reminder of its past. Slovenia, on the other hand, has a mix of architectural styles, partly suffused with Alpine architecture with high gabled roofs. In old cities like Sarajevo, there is a lot of old architecture that has been preserved and stands as a testament to the entire region's rich history. However, it's not just the diversity of architectural styles that makes the map expansion exciting, but also the fact that the dedicated team has produced a bunch of specific assets just for the DLC. These will eventually come in handy in some cities, where you will be able to get to the center and experience interesting landmarks up close! All in all, architecture is always under many influences and we hope you will truly immerse in the local atmosphere while driving across West Balkans map expansion. We still have more topics in store for you, so make sure to follow our social media profiles (Twitter, Instagram, Facebook, TikTok) to always be notified of any potential news or updates. View the full article
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It's been a while since we last spoke about the California Rework project; in which 2 phases were already completed and released as free update in American Truck Simulator. Today, we are excited to share with you some information on Phase 3, the team working on it and some teasers on what will be included this free update. Phase 3 of the California Rework Speaking with the map lead of this project, he was quite excited to tell us how much the project has progressed, and how the community has played a big deciding factor in shaping Phase 3. From our official forums to our social media channels, we've been listening to your comments in regard to adjusting layouts and sizes of cities and the balance between highways and smaller roads. In a few cases, the community influenced the shape of our Phase 3 content, even some time into development, adding or adjusting content on the go. So what is in store for Phase 3 of this project? We have quite a bit up our sleeves, which we won't share all in one go. Without going into too much detail, you can expect the rework of several cities, towns, industries and road networks and so much more; Which includes the introduction of the highly requested city of Modesto, which will replace the currently existing city of Oakdale. This addition was heavily influenced by the community, which we look forward to sharing more about in a future blog post along with another unannounced new city addition. We are also excited to share that the US-50 between Sacramento and Carson City will be included as a new addition in this rework phase. Featuring mountain passes and ski resorts, this route is incredibly scenic and feels like a completely different region when compared to the rest of California. If you enjoyed Truckee and its surroundings, you know what to expect. Our team has focused a lot on reworking the layout of existing cities by taking advantage of the space created by the rescale after the release of American Truck Simulator. This means we've been able to utilize more of the map to create more road networks, expand city sizes, introduce new industries in the area, and ultimately, bring the quality of the state up to par with our current DLC quality standards. We have also invested a lot of time and work into smaller secondary roads, especially around central California where a large part of the Agriculture industry exists. Finding the balance between highway and smaller road networks is always a challenge, but we believe that creating more secondary roads is a good investment of time and provides more options for players to choose a route that escapes the fast-paced highway life and experience a different driving style. As you can imagine, a rework of this size has required a lot of work, with new assets, updated industries, roads, cities and so much more. The content density of this project is very high, and our aim is to make sure that this rework will stand the test of time; Trust us, it will be worth the wait! All of this exciting content wouldn't be possible without the team behind the scenes working hard on this project, which brings us to our next topic... Update on the Team During the development of Montana and Texas, the number of dedicated members of the California Rework team was only around 1-2 people. This was because of the demand and focus needed on these DLCs at the time. However, thanks to the recent influx of new map designers, we have been able to return to normal stable numbers within all our teams. After Texas was released, we were able to return to 5 stable members of the rework team, which has been boosted by another 5 new map designers from January, so we now have 10 people dedicated to improving California. With this, we are excited about the future and how the team will be able to progress with the current project at hand, as well as with other tasks in the future! For now, our focus is on Phase 3. As we mentioned earlier, we still have so much more to share, and as development progresses, we will post our progress and work in future blog posts. We can't wait to showcase them all and ultimately, bring Phase 3 of the California Rework to American Truck Simulator. Until then, keep on truckin'! View the full article
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In addition to the rework of Swiss city that arrived in Euro Truck Simulator 2 last year, we still have a few aces up our sleeves that we would like to freshen up the country with. So, we hope you are not hungry because today we will show you a brand new depot that will be added to Switzerland - Chocolate Factory. While Switzerland is known for its magnificent mountains and wonderful nature, it's also famous for a very specific export: chocolate. Swiss chocolate is popular all over the world for its high quality and unique flavors, and a (business) trip to a couple of the country's many chocolate factories is a must for any chocolate lover. You will be able to find two of these new depots in the game, specifically in Bern and Geneva. These factories are renowned for their attention to detail and commitment to quality, which is a direct consequence of advanced technologies and the use of many fine ingredients from around the world, such as cocoa, milk, or sugar. As well as you helping out with the production by delivering these materials to the factories, you will haul finished chocolate or gummy bears from the areas across all trucking territories! We hope you are all excited to accept your golden ticket and lend a helping hand and share this tasty sweet with the entire world! While we currently don’t have an exact date of when this addition will be available in the game, make sure to leave our social media a follow (Twitter, Instagram, Facebook, TikTok) to stay in touch with the latest news and updates. View the full article
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Today, we are happy to share with you that the 1.47 Open Beta branch for Euro Truck Simulator 2 is now available to try and test out. If you plan on participating in this Open Beta, we ask that you please help us by reporting any bugs you may encounter in the appropriate section(s) of our official forums. Your feedback and reports are extremely valuable to our team and we thank you in advance for taking the time to help us out. So, without further ado, let's take a look at what the 1.47 Open Beta has in store. Germany Rework As part of our Revisiting Germany project, our team has recently reworked the cities of Stuttgart, Frankfurt, Nurnberg and Erfurt completely from the ground up. This includes landmarks, road networks, industries and so much more! For those who are new to our game, the Revisiting Germany project consists of a small dedicated map team, who has been working hard to update one of the oldest map sections of the base game to align with our current development standards. Each city which we have worked on in this update has its own dedicated blog, which we recommend going back and reading. Each one contains information unique to its project, and what changes you can expect to see in these areas. We really hope that you enjoy these reworked cities as part of the free 1.47 update and we look forward to bringing you more news in the future regarding our rework project. Ownable Gas Cisterns Are you ready to haul your very own Gas Cisterns in Euro Truck Simulator 2? As we covered in a previous blog post, Ownable Gas Cisterns are available in this update! These trailers will come in a variety of lengths, chassis and customisation options. These cisterns are designed to transport dangerous and highly flammable gases such as Ethane, Propane and LPG (Liquefied petroleum gas). However, please keep in mind, that as of now the in-game economy for these trailers and also the list of available cargoes for them are still in a work in progress state and are subject to change. The Ownable Gas Cistern for Euro Truck Simulator 2 will be available in the most common trailer combinations found in Europe. This being the Single 2-axle 10 metre chassis with a 40m3 Gas Tank and single 3-axle 12 metre chassis with a 50m3 gas tank. Accessories included (but are not limited to): Paintable/Chrome BoxesValve boxes with additional toolboxes, sideguards etcFire extinguishersA variety of rear fenders and rear bumper lightsA variety of hoses A variety of trailer paintjobs and so much more! We look forward to seeing you deliver with these new Ownable Gas Cisterns and how you will customize them. Be sure to share your first ride with them on our social media channels. Ownable Livestock Trailers Gas cisterns are not the only new trailers in town, introducing purchasable livestock trailers! Players familiar with this type of trailer in American Truck Simulator might already be a bit ahead in regards to what makes this addition so special, but to bring everyone up to speed, you will have an opportunity to transport cattle in your very own trailer ETS2! In addition to having different body and chassis customizations, here is a detailed list of everything else you will be able to tweak: Left/right/front/rear bodyMarkersSide protection plates/boxesRear fendersRear bumpersRear mudflaps We can’t wait for you to start exploring the roads of Euro Truck Simulator 2 with the brand-new livestock trailer. You can read more about these unique trailers at our dedicated blogpost about the subject.Adaptive Cruise Control & Emergency Braking System Released originally as a hidden experimental feature back in 1.44, we are glad to be able to bring this highly requested addition to the 1.47 update. Adaptive Cruise Control automatically adjusts the distance and speed from the vehicle in front when in cruise control mode. This is especially handy when encountering a busy highway, where you may find traffic often merging into a gap in front of you, or in situations where traffic speed is constantly changing. Coupled with ACC is the Emergency Braking System, which activates your brakes whenever a collision is imminent with the vehicle in front, to avoid or minimize damage. This technology in the real world has saved countless lives and is found in most modern trucks. These features have been in the works for a while, but it is still work in progress and we look forward to seeing how they perform during 1.47 Open Beta. Please share with us your feedback and comments on our official forums. Random Road Bumps We're excited to introduce Random Road Bumps into 1.47! These small bumps are procedurally generated to give the roads an imperfect feel to them. While they may not be visible to the driver, you will be able to feel these subtle bumps and in some cases hear them affect your vehicle whilst driving. We look forward to working on expanding this feature in the future, but for the time being, let us know your thoughts about it! Any comments or feedback can be made over on our official forums. Custom City Intros - Road to the Black Sea DLC Carrying on from our previous update which introduced custom city intros in the Iberia DLC, we have now expanded these cutscenes to the Road to the Black DLC for Euro Truck Simulator 2! These special cutscenes appear when a player selects a starting city when creating a new profile. We hope that new players (or those restarting a new profile) will enjoy these new additions, showcasing the area where you have chosen to begin! Let us know your thoughts and any feedback you may have at our official forums. Career History UI Redesign This update also includes a refresh for the Career History UI! For those who are unfamiliar with this feature, you can access it via the main menu of American Truck Simulator or Euro Truck Simulator 2. It displays a graph of your experience progress and some statistics. This new redesign will now feature a much more detailed look into your statistics and previous deliveries. The UI now shows 4 sections which are: Deliveries, Exploration, Driver experiences, and Penalties. Each of these sections displays different statistics that give you a more in-depth review of your journey as a truck driver so far including total deliveries, your past delivery ratings, how many of your deliveries were on time, map exploration, companies visited, truck data and discoveries. We've also included a section that'll show what penalties you have received over the last 2 weeks of your career. We felt that little things such as hitting traffic signs or falling asleep at the wheel don't need to be on your permanent record. We've also redesigned your delivery log which shows clearly your previous jobs, your cargo, what day you made the delivery on, income, XP, time spent etc. We understand that these statistics are important for drivers to look back on, especially if you are part of a VTC where you may need to log your previous jobs for driver activity. We really hope you like this redesign, and we hope we can expand on it in the future. Let us know your feedback and comments by heading to our official forums. In-Game Update Log We've now added a new UI feature to both Euro Truck Simulator 2 and American Truck Simulator which will show users the changelog of a major update or showcase the featured DLC release. This will appear in the form of a pop-up either when you launch the game after an update or whilst in-game in the main menu if an update was made during your time on the road. Not only that, but you can also access a history of previous changelogs, in-case you missed out on several, and find all our official social media links. We hope this helps you stays informed no matter where you are on the latest changes and updates made to our titles. Economy Reset Teleport Whenever the player's economy is reset during a game load, it was the norm for you to be teleported to your HQ garage. Today we are happy to make a small change that will allow you to make the decision whether you want to teleported to your chosen HQ or a free quick travel to any service station of your choice. Map Several Cities in Germany ReworkedRandom Road Bumps Vehicles Ownable Gas CisternsOwnable Livestock TrailersAdaptive Cruise Control & Emergency Braking System Gameplay Custom City Intros for Road to the Black Sea DLCAddition of Sound Direction FilterPerformance Improvements (night, bad weather, dense traffic) UI Career History UI Redesign In-Game Update LogEconomy Reset Teleport So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section. Please check our modding wiki to get details pertaining to mods for the game. If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.47. No password required. Sometimes you have to restart your Steam client to see the correct branch name there. View the full article
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Today, we are happy to share with you that the 1.47 Open Beta branch for American Truck Simulator is now available to try and test out. If you plan on participating in this Open Beta, we ask that you please help us by reporting any bugs you may encounter in the appropriate section(s) of our official forums. Your feedback and reports are extremely valuable to our team and we thank you in advance for taking the time to help us out. So, without further ado, let's take a look at what the 1.47 Open Beta has in store. Ownable Gas Cisterns Are you ready to haul your very own Gas Cisterns in American Truck Simulator? As we covered in a previous blog post, Ownable Gas Cisterns are available in this update! These trailers will come in a variety of lengths, chassis and customisation options. These cisterns are designed to transport dangerous and highly flammable gases such as Ethane, Propane and LPG (Liquefied petroleum gas). However, please keep in mind, that as of now the in-game economy for these trailers and also the list of available cargoes for them are still in a work in progress state and are subject to change. The Ownable Gas Cistern for American Truck Simulator will be available as a single or B-Double trailer. It will also include 5 chassis types; 32ft, 43ft & 48ft 2-axle, 53ft 3-axle and 4-axle 53ft with a steerable rear axle. Each gas cistern comes with over 50 accessories which include (but are not limited to): Paintable/Chrome BoxesPaintable/Chrome Valve CoversCustomisable Side Lamps Paintable WingA wide variety of hoses A variety of rear fenders and rear bumper lightsA variety of trailer paintjobs and so much more! We look forward to seeing you deliver with these new Ownable Gas Cisterns and how you will customize them. Be sure to share your first ride with them on our social media channels.World Ambient Sounds As we continue to make sounds more immersive across our truck sim world, one big change we have made for this update is introducing sound scatter technology through FMOD for our virtual environment. So what does this mean for players? It means you'll now notice a variety of SFX coming from different directions and distances, on top of our base 5.1 sound layer, which has an existing basic environmental loop for a specific place. For example, you may be sitting at a rest area in the quiet Texas plains, hearing the chirping of crickets, but you'll hear them at various distances, some further away, some closer! Another change we are introducing is a direction filter for trucks. Where applicable, we have included sound engine equalization in the sound system, which works according to your current camera view. For example, if you are using a camera behind the truck, you will hear a change in sound according to that view. The effect is most audible when you are able to watch your truck drive past while the camera remains stationary. You can read more in detail about this change to our world ambient sounds and more at our previous blogpost on the subject. Adaptive Cruise Control & Emergency Braking System Released originally as a hidden experimental feature back in 1.44, we are glad to be able to bring this highly requested addition to the 1.47 update. Adaptive Cruise Control automatically adjusts the distance and speed from the vehicle in front when in cruise control mode. This is especially handy when encountering a busy highway, where you may find traffic often merging into a gap in front of you, or in situations where traffic speed is constantly changing. Coupled with ACC is the Emergency Braking System, which activates your brakes whenever a collision is imminent with the vehicle in front, to avoid or minimize damage. This technology in the real world has saved countless lives and is found in most modern trucks. These features have been in the works for a while, but it is still work in progress and we look forward to seeing how they perform during 1.47 Open Beta. Please share with us your feedback and comments on our official forums. Custom City Intros (Utah & Idaho) Carrying on from our previous update which introduced custom city intros for Colorado & Wyoming, we have now expanded these cutscenes to the Utah and Idaho DLC's for American Truck Simulator! These special cutscenes appear when a player selects a starting city when creating a new profile. We hope that new players (or those restarting a new profile) will enjoy these new additions, showcasing the area where you have chosen to begin! Let us know your thoughts and any feedback you may have at our official forums. Random Road Bumps We're excited to introduce Random Road Bumps into 1.47! These small bumps are procedurally generated to give the roads an imperfect feel to them. While they may not be visible to the driver, you will be able to feel these subtle bumps and in some cases hear them affect your vehicle whilst driving. We look forward to working on expanding this feature in the future, but for the time being, let us know your thoughts about it! Any comments or feedback can be made over on our official forums. Career History UI Redesign This update also includes a refresh for the Career History UI! For those who are unfamiliar with this feature, you can access it via the main menu of American Truck Simulator or Euro Truck Simulator 2. It displays a graph of your experience progress and some statistics. This new redesign will now feature a much more detailed look into your statistics and previous deliveries. The UI now shows 4 sections which are: Deliveries, Exploration, Driver experiences and Penalties. Each of these sections displays different statistics that give you a more in-depth review of your journey as a truck driver so far including total deliveries, your past delivery ratings, how many of your deliveries were on time, map exploration, companies visited, truck data and discoveries. We've also included a section that'll show what penalties you have received over the last 2 weeks of your career. We felt that little things such as hitting traffic signs or falling asleep at the wheel don't need to be on your permanent record. We've also redesigned your delivery log which shows clearly your previous jobs, your cargo, what day you made the delivery on, income, XP, time spent etc. We understand that these statistics are important for drivers to look back on, especially if you are part of a VTC where you may need to log your previous jobs for driver activity. We really hope you like this redesign, and we hope we can expand on it in the future. Let us know your feedback and comments by heading to our official forums. In-Game Update Log We've now added a new UI feature to both American Truck Simulator and Euro Truck Simulator 2 which will show users the changelog of a major update or showcase the featured of a DLC release. This will appear in the form of a pop-up either when you launch the game after an update or whilst in-game in the main menu if an update was made during your time on the road. Not only that, but you can also access a history of previous changelogs, in-case you missed out on several, and find all our official social media links. We hope this helps you stays informed no matter where you are on the latest changes and updates made to our titles. Economy Reset Teleport Whenever the player's economy is reset during a game load, it was the norm for you to be teleported to your HQ garage. Today we are happy to make a small change that will allow you to make the decision whether you want to teleported to your chosen HQ or a free quick travel to any service station of your choice. Changelog Map Addition of World Ambient Sounds Random Road Bumps Vehicles Ownable Gas CisternsAdaptive Cruise Control & Emergency Braking System Kenworth W900DEF-Less fuel tank options returned for certain engine types (150, 220 & 300 gal) Reinstated Cruise Control speed display on dashboard Gameplay Custom City Intros for Utah and IdahoAddition of Sound Direction FilterPerformance Improvements (night, bad weather, dense traffic)UI Career History UI Redesign In-Game Update LogEconomy Reset Teleport So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section. Please check our modding wiki to get details pertaining to mods for the game. If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → public_beta → 1.47. No password required. Sometimes you have to restart your Steam client to see the correct branch name there. View the full article
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As you already may have guessed from our previous blog articles, Oklahoma is a major agricultural state in the United States. Known as the "breadbasket of America," the Sooner State is a top producer of a variety of crops and livestock, contributing significantly to the state's economy and the nation's food supply. Wheat is a truly significant crop in Oklahoma. In fact, the state is the sixth-largest producer of wheat in the country, and it produces enough wheat each year to make over 13 billion loaves of bread! However, cotton production definitely shouldn’t be overlooked. Transporting these crops to Crops Farms, Grain Elevators, and Cotton Gins across the state and beyond is a critical role for truckers and the thriving industry will keep all of you busy and entertained for hours and hours. Oklahoma is also a major producer of livestock. The state is home to over 4 million head of cattle, making it the fifth-largest cattle-producing state in the country. There will be an opportunity to check out a number of related prefabs such as Dairy Farm, Livestock Auction, or Feed Mill. When put together, these places represent the chain of production quite nicely, as you need the feed to take care of the cattle and then trade it at the auction afterward. Judging by the numbers shown in the text above, it is safe to say that local agriculture will have a strong presence in the upcoming Oklahoma DLC. If you are looking forward to exploring new industries and experiences, make sure to add the map expansion to your Steam Wishlist or follow our social media profiles (Twitter, Instagram, Facebook, TikTok) to never miss out on any important updates. View the full article
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As the preparations for this year’s Mid America Trucking Show 2023 (MATS) in Louisville, Kentucky are in full swing, we are excited to announce that a small crew from SCS will be making their way to the US to participate in one of the biggest trucking expos and shows out there. Starting on March 30th, you will be able to experience this awesome event while also saying hi to some of our developers at one of the booths! We are honored and proud to join forces with our friends over at Western Star® to be a part of their amazing presentation for this expo. We have been invited to be at their booth with one of our 4D Motion Simulators on which the visitors will be able to play American Truck Simulator. This is a great opportunity for us to bring the game to life and show the #BestCommunityEver what it's like to be behind the wheel of a big rig. You will also have a chance to chat with our small crew comprising of Nemiro, Oscar, mr.cenda, Filip, Matej and Max. We believe MATS is the perfect place for us to connect with the trucking community and share our passion for the industry. For more information about the event visit the official page and make sure to properly plan ahead. We are happy and excited to meet everyone at the event and have a great time together. We’d also like to thank Western Star® for providing us with a home and we’re sure their representatives would like to chat with you as well. Make sure to follow our social media (Twitter, Instagram, Facebook, TikTok) to always stay in touch with all the latest information about our presence at the event. We can't wait to see you there! View the full article
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The rework of several German cities in Euro Truck Simulator 2 is drawing ever closer and you should definitely get ready to explore the city of Nuremberg like never before! Let’s take a look at what this beautiful city with rich history will offer once the update arrives. The entire city was built from scratch with an addition of a newly accessible part of the city center to which you will be able to deliver construction materials. As you explore this new section of the city, you'll be awed by magnificent landmarks such as the Nuremberg Opera House, the Main Railway Station, and the Church of St. Lawrence. Despite not being situated on a major European river, the city still plays a vital role in transportation thanks to the Main-Danube Canal, which links the North and Black Seas. Along this channel is the port of Nuremberg, which serves as a hub for river port docks and the transshipment of petroleum products. In addition to the new features in the city center, adjacent sections of the A3 and A6 motorways have also been redesigned alongside the city. This means players will have a smoother and more realistic driving experience as they travel through Nuremberg. The Kreuz Fürth/Erlangen and Kreuz Nürnberg Süd interchanges have also been updated and there will be a brand new sawmill to the north of A6! All in all, we’re sure this rework will be a fantastic update to not only the local fans but everyone who loves to explore the entire in-game world. We have some cool news for you coming soon, so make sure to follow our social media channels (Twitter, Instagram, Facebook, TikTok) to stay in touch with all the latest announcements. View the full article
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Since 1923, The Kenworth Truck Company has been manufacturing trucks, the first of which was built in Renton, Seattle. Today, Kenworth has become one of the leading manufacturers of heavy-duty trucks in North America, and this year, they are celebrating their 100-year anniversary! With an excellent heritage in quality, innovation and technology, Kenworth has manufactured more than half a million trucks over the decades. To celebrate this amazing milestone, Kenworth Trucks has revealed a special anniversary edition of their legendary W900, which we are also proud to be able to bring to you in American Truck Simulator! The new special Anniversary Edition of the Kenworth W900 includes: New long 6x4 chassis painted in red with side markersNew exhaust pipes engraved with the number '100'New side hood badge logoNew sleeper side badge with Kenworth 100 letteringNew fully painted plate below doorsNew paintjob for 86 inch sleeperNew interior version with black dashboard & with red 'Kenworth 100' logoNew interior dashboard trim option with metallic lookNew leather seats and bench But that isn't all. Whilst working on this upcoming addition, we thought it would be the perfect opportunity to give one of our first licensed vehicles in American Truck Simulator a little bit of love in the form of a remodel. We'd like to express our gratitude to PACCAR and Kenworth for their continuous support and partnership since the launch of ATS back in 2016. We look forward to what the road brings for both of us ahead! So what does this remodel include? As we teased during our Christmas live stream, a special project has been in the works for the Kenworth W900; Which includes new options, parts and accessories and more! We really wanted to bring this vehicle up to our current quality standards with this project. Starting with cabins, we've added the option to upgrade to the 86" studio sleeper, the largest option yet! All our sleeper options now also include detachable roof and side deflectors. There is also a new customisation point for the studio sleeper side badge. We have also redesigned and added several new chassis options too. There are now 3 chassis sizes, short for the daycab, midsized for the sleeper 72" and long for the studio sleeper 86". Every size comes with 5 versions (6x2, 8x4 liftable, 6x4, 8x4 liftable and 8x6). Every model now reflects if the axle is liftable or drivable & comes with lots of little details including warning stickers and cables. On top of all that, the fuel tanks are now fully separated and updated to their newer versions which include DEF tanks. This means you will now be able to choose your tank size independently. We have also added an array of accessories including several different doorsteps and door handles, handrails and hood logos. The cabin and interior were also completely remodelled with great attention to detail, including the colour pallete! This update will offer three cabin trim options, Splendor Slate Gray, Diamond Slate Gray and Diamond Black. There is also a new interior design with a bench for the 86" studio sleeper. Additionally, the front seats now offer the option of being trimmed in a different material from the rest of the cabin; which come in leather and cloth options. Dashboard trims are also available in wood or black plastic. Along with all these updates, changes & more, the W900 remodel also includes: A new front bumperA new modern rearbumperNew modern rear mudflapsNew modern rear mudguardsNew modern front mudflapsNew window rubber seals with chrome trimNew LED hood blinkersAs you can imagine, this was quite an extensive amount of work for our team, who worked hard to complete such a big project in-time. We hope that you enjoy the vast number of updates and love that have been put into this update; which did not come without its challenges. Once you hit the road in your Kenworth W900, we'd love to hear about it! Share your screenshots, videos and more with us and Kenworth trucks using the hashtag #Kenworth100ATS. Don't forget to tag us both as we would love to see them. Happy Truckin' and Happy 100 years Kenworth Trucks! View the full article
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On the 6th of February 2023, a devastating Earthquake struck southern and central Turkey, as well as northern and western Syria. This awful event has caused a catastrophic loss of life and devastation to many homes, towns, and cities, which has displaced millions of people across both regions. To assist with the relief and rescue efforts of this terrible disaster, we have joined forces with other great game developers and Humble Bundle to release a special Turkey & Syria Relief Bundle. 100% of the proceeds from your bundle purchase go directly to helping those affected and includes 70 gaming titles worth over $1000. Humble selected three charities to be part of the bundle. These charities have focused efforts in Turkey and Syria, in directly helping those displaced and affected by these terrible events. Direct Relief is deploying medical supplies from its facilities in the U.S. and Europe for Turkey and Syria. More than 22 tons of medical aid has been staged or is being shipped for Turkey and Syria since the earthquake began. The organization has also committed $3 million in financial support for response efforts. International Medical Corps responded immediately to the Disaster. They coordinated with local health authorities to address critical gaps in services and enable functional healthcare facilities to rapidly scale up their care for communities, dispatching medical supplies, consumables, pharmaceuticals, and non-food items to support healthcare facilities and people. Save The Children is coordinating closely with local partners on the ground, including Turkish Red Crescent and Support to Life, to distribute tents, hygiene kits, clothing, heaters, blankets, and other essential items. In addition, their Emergency Health Unit (EHU) provides life-saving healthcare in emergencies. So many great game developers have come together to help support this cause by contributing their titles to the bundle. You'll find every genre under the sun, and all for a fraction of the price (or more if you're feeling generous); which goes to directly supporting those in immediate need of medical supplies, food, water, shelter, and more. We thank you for your support in advance if you choose to purchase this special bundle; which is helping those who need it most. You can purchase the Humble Bundle here. View the full article
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A trucker’s journey consists of more than complex highways or wonderful nature, which is why there’s always the need to include numerous detailed cities and settlements in every additional expansion of American Truck Simulator to perfectly capture the whole "picture" of the local land. The upcoming Oklahoma DLC will be no exception, so today we will show you four of the cities that are arriving in the game with the Sooner State. First up is Guymon with a population of about 12,000 people, which makes it the biggest small city that is located in the panhandle of Oklahoma. While in general, the city has a rich history and a strong community spirit, most importantly for us, the city's main source of business comes from large livestock farms and meat processing factories. Even though a local food factory may not seem like too much work at first glance, the entire area will provide to be a perfect starting point for your journey across Oklahoma. Next, we have Enid, a city with a history closely intertwined with the expansion of the railway system in America. It’s no coincidence the city was originally supposed to be called Skeleton Station, but, well, let’s just say it sounds less catchy than as we know it today. The city is surrounded by flat land and wheat fields, which is why a silo depot will most likely be your main place of visit when you will find yourself in the area. However, the city center is rich in landmarks such as a hospital, police and fire station, local school, and more. Lawton is primarily known for its local Tire Factory for which we have created a brand-new depot (as shown in our previous New Industries blog). The factory is a significant part of the city's economy and the investments and state support are increasing every year. Moreover, the city is also home to a large paper mill, which we've added to the game as well. It's also worthwhile taking some time to see the interesting water tanks and churches in the area. Lastly, we have Idabel, the smallest town in Oklahoma in the upcoming DLC. It is located in the southeast corner and the main point of interest for the players will certainly be the adjacent Sawmill. Additionally, it's worth a visit to see the Museum of the Red River, which is an unusually futuristic structure considering the local area. Other landmarks in Idabel include the fire station, hospital, high school, and water tanks. And finally, we have some screenshots for you of the local settlements you will be able to pass through while cruising through Oklahoma. Can you guess which small towns are present in the following screenshots? In conclusion, these cities and settlements will offer diverse experiences for players to enjoy. We can’t wait for you to check out the second part of this blog topic in the future and we’d suggest following our social media (Twitter, Instagram, Facebook, TikTok) to not miss out on any potential updates. View the full article
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It's now time to reveal one of our projects that we've been working on for some time already, and to confirm all the speculations about the very cool yet mysterious and unique video we published back in October. Yes, we're talking about the teaser in which not only members of our crew, but a real camel took part in as well! Everyone who speculated that this teaser is related to the European trailer company Wielton was right, and we are proud to officially confirm that the cooperation is real and it’s happening. We got in touch with the amazing people from Wielton back in 2022 at the IAA automotive fair in Hannover, where the initial discussions and the first steps in our common interest to bring Wielton trailers into Euro Truck Simulator 2 began. We were honored to find out that the team over at Wielton was already very familiar with ETS2 and with our #BestCommunityEver, and that they were ready and looking forward to joining the truck sim universe with their famous brand. From the very first moment, it has been nothing but joy and fun to work with Wielton, and we are grateful to be connected to such a cool and open-minded team of people working within the automotive industry. From providing us with high-quality reference data for our vehicle department to being creative in producing unusual but cool marketing content - it's been an absolute pleasure to work on this project together! A few weeks back, we were also invited to visit their production plant in Wieluń, Poland, to gather some tiny pieces of missing reference data for our 3D graphics designers, and to also take a guided tour through their facility to check out the production process. We can now confirm that we have seen with our own eyes how their teams are tirelessly making sure every single one of their trailers, every tiny detail and part is being made with a deep dedication for perfection and top quality! And we’ve observed their production very closely, as you can tell by the video below! We would love to use this opportunity to express our deep gratitude to everyone from the Wielton team for all the help that they have given us so far. We can't say when this project will be ready for a release, but if you'll keep your eyes on our communication platforms such as our social media channels you surely won't miss any updates related to this topic! View the full article
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With the intention of celebrating the timeless tradition of Valentine’s day, exactly two weeks ago we introduced a brand-new thematic World of Trucks event, in which we asked the players to deliver special Valentine Presents cargo across all the trucking territories. And now, since the event was successfully concluded on Sunday the 19th, we'd like to thank and congratulate everyone for taking part and offer you some final thoughts and impressions. The community goal which was set at 500,000 deliveries was actually completed before Valentine’s Day itself and we consider that to be absolutely amazing! We knew that achieving this number wouldn’t be an easy task but all of you managed to surprise us with your true passion and dedication to finish the goal as quickly as possible. We also appreciate all the feedback we have received and, as we hope to return with another event next year, we’ll make sure to take it all into consideration. For now, let’s take a look at some of the final statistics from this year’s Sweet Valentine event. These numbers are truly incredible and we hope you are enjoying the Trucker Cupid and Box of Chocolate rewards. We realize that Valentine’s Day is a really time-limited holiday, but you can now explore ETS2 or ATS with the accessories all year long. Additionally, don’t forget we have also updated the Valentine’s Paint Job Pack for each game with the styles used for the special event cargo! The power of our #BestCommunityEver is always one of the main highlights of any event and it was awesome to see you all sharing the love all over social media and other platforms, such as Youtube or Twitch. We really enjoyed looking at the screenshots, videos, and live streams, and it brings a lot of joy to all our teams to see how much you enjoy these World of Trucks events. Once again, we are grateful for all your effort and the love you showed us during this event. We hope we’ll be able to provide you with more challenges and entertainment in the future as well, and while we are unable to say right now what our plans are, keep an eye out on our social media (Twitter, Instagram, Facebook, TikTok) to always be notified of any potential announcement. View the full article
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