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[Интегра] ResTed

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Everything posted by [Интегра] ResTed

  1. 1. Which settings are affected specifically First and foremost and most important is the intensity of the braking. There is a standard value and to this is added small ranges up and down. In this way, each player will better control the distance and the road situation, understanding the behavior of the player in front, and thus more correctly choose the distance and speed. Now you can move at a safe distance behind the player, but if he uses maximum braking intensity and you are not aware of it, you will almost certainly have an accident, or keep a very long distance. 2. How do you notify players of these changes? For example - https://imgur.com/WkL8RaP . Also I don't see the need to announce it, just say it in the update note and then players will spread the word and most will be aware of the restrictions. 3. What happens when players inevitably find out their settings are automatically changed, whether they realize or not, and crash? If I'm not mistaken, there are now some restrictions for using the settings of some parameters. So if the console is used - it is a message in the console, if the standard setting in the game - the parameter is set to the maximum or minimum value, depending on what the player did, increased or decreased the parameter. I don't see a meaningful connection to the rain. The physics change isn't that significant, and if restrictions for intensity are added - that difference is almost invisible, but now yes, it makes a big enough difference, so that's still a positive side to this idea. and how that could be applied in a way which all players consent to. It is enough to explain the reasons for doing so. And, as a rule, most players who use limit values do so for unsafe driving, so for normal players who follow the rules and stick to the simulation it is unlikely to have any negative effect. Why not think bigger? I think the text below is not part of the original discussion and has a different meaning, so I'd say it's not relevant to the current thread.
  2. Suggestion Name: Equal playing field Suggestion Description: The idea is that the server settings allow you to change some of the game settings within a small range, so that players are in as much of the same conditions as possible. Any example images: n/a Why it should be added: It seems that each of us has encountered the fact that many players drive the truck like crazy, turns at high speed, sudden braking - it not only does not look realistic, which crosses the meaning of the word “simulation”, but also very often leads to accidents and dangerous situations. For example, someone overtakes you and returns to the lane in front of you and brakes sharply. This is just one situation out of many. So my idea is that the setting parameters such as braking intensity or stabilization of the truck or trailer have a small adjustment range so that each player is as much as possible on equal footing during the game. This should result in each player having to reasonably match their driving style by choosing the right speed on corners or while overtaking. I believe this will have a favorable effect on the players and if someone continues to drive dangerously - will be held responsible, because it will be entirely the player's fault. What do you think about it? I hope you are interested in this and support the idea.
  3. Welcome to the New Year!

    Everyone is the creator of their own destiny, so be creative. 
    May all your wishes come true!

  4. Hello.
    Frequently asked question in appeals: 
    very often my colleagues and I hear that the appeal should be considered by another GM, and not the one who issued the ban.
    But will this really be right? How do you feel about the fact that your appeal will be viewed by another person, and not the one who can explain the reasons for his ban?

  5. Thank you for your congratulations!  I appreciate it! 😊

    1. Guest

      Guest

      Happy Birthday!

  6. Today my VTC (https://truckersmp.com/vtc/6) is celebrating a big date - we have been one of the multiplayer cells for 10 years now!
    10 years ago we created the company, we thought about the principles and rules for a long time and it turned out so well that we still follow the traditions. I'm glad we're still here and have big plans for the future.

    1. Killua  // Ireland ^_^

      Killua // Ireland ^_^

      10 years thats fantastic, congrats 🥳🎉:HaulieExcited::HaulieLove:

    2. 'Lucky.

      'Lucky.

      10 years amazing! :HaulieLove:

  7. I'd like to hear from you about what new function or feature you're proud of? Maybe this is something you enjoyed working on the most? Or is it something you're working on now?
  8. How often do you send reports in the game?
    Have you noticed that reports (in game) are being reviewed more frequently lately or have you not noticed any changes?

    1. Almeida.

      Almeida.

      I really noticed this difference both in-game and on the website. 🙂 

    2. Arf.

      Arf.

      Yes, faster and denser.

  9. Вы уже создали апелляцию, где вам добавят доказательства и объяснят причины бана, дождитесь ответа там. Форум не для обсуждения банов.
  10. Sometimes I think that one day when TMP community will unite to harm GM team...

     

    and will not break the rules so that we will be out of work )))

    1. Guest

      Guest

      You mean, the TMP Community will destroy the GM Team first and then the TMP Community wil play peacefully on the Servers without breaking any TMP Rules and Road Rules! In which Universe will this happen?


      In fact, the TMP Community fighting Each Other on the Servers and the GM Team are the Bystanders beside the Scenes and randomly pick an rule breaker out of the Battle and blocking him for a few days!

       

      :troll:

    2. Fast-rider

      Fast-rider

      Indeed a nice dream to have nobody breaking the rules... sadly it's just a dream 

  11. только к разработчикам автобуса.
  12. Где много игроков, вы можете посмотреть на онлайн-карте нет, только через костыли.
  13. гирлянда выдавалась за выполнение ивента, приобрести можно на торговой площадке - https://prnt.sc/es63aGE6Gp3S
  14. I read your answer and your other posts here, so I came to some conclusions: you are negative and it doesn’t matter to you what answers they give you. Out of my entire message, you chose only one word that became a "trigger" for you - nonsense. Well, this is enough for me to understand that I need to ignore you and not waste time on you, since it is impossible to have any constructive conversation with you, because, as I said, you don’t care about answers, you need to waste other people’s time. So I don't see any point in explaining anything to you. So I will look at your answer and if you again confirm what I said - you will lose any interest for me and I will not answer you. Anyway, have a nice evening and be kind to people, don't put yourself above others. Bye-bye.
  15. Again, there is some truth in your speech. But again you don't think about 'but'. You are right that criticism helps you gain experience from your mistakes and draw conclusions that will eliminate similar mistakes in the future. But again, based on my experience, I can affirmatively say that constructive criticism towards the moderator is no more than 5%. What's in the other 95%? There are insults, there are accusations that do not correspond to any truth. How would you feel if every day at least 10 human players you don't know call you an idiot? (this is the most harmless thing). I'm not sure you'll be ready for this. But if you add 10 more people to the insults, who writes you threats? Try to imagine this and answer the question: how long can you work in this mode? And given that it's your responsibility to respond to appeals, you can't ignore things like this, so you read things like this every day. Here's another question: what will you think about the players after at least a month of this mode of operation? You will feel different emotions and please believe me. As you should understand, in this situation, thinking about your mistakes and improvement will clearly not be the first thing you think about. If you look at the team structure (there is a table somewhere, I'm too lazy to look for it), you will see that each moderator reports to the team leader and then to the managers, which clearly indicates that you cannot do what you want, this means that the work of each moderator is monitored and checked, so if you want to say that moderators can abuse their role, then you are completely mistaken. And I’m telling you as a former leader of the moderation team and as a former moderator. I don't know why this point was not given attention in the news, but rest assured that the moderators are monitored, as is their work, so any errors will be detected even before you write a ticket about it. So there is no problem with this and you do not need to worry about moderators using this feature to abuse their powers. "if 95% of our appeals are hardly appealed" - I won't even comment on this lie because every appeal gets a response, so I have no idea where you got this kind of nonsense from. And yes, problems also need to be discussed, so you may receive a response with a delay or not at all in the appeal, after which you can write to the feedback and they will probably give you an answer. This can happen for a variety of reasons beyond the moderator's control, so it still doesn't match your false claims. If you want to comment on my answer, then be kind enough to add a constructive part, and not just your unfounded phrases that are not true. If you can't do that, then I don't see the point in discussing it, since my answer is based on my experience and current employees can confirm what I said. Sincerely.
  16. Your questions are understandable, but you forget about some points and aspects that in this situation put you, as a player, and a moderator in different situations. There are thousands of players, I would say millions, but as you may know, there are much fewer moderators. Due to the specifics of the position, moderators in one way or another face thousands of players and since not all players can perceive even a kick adequately, which is why moderators are very often persecuted. I will say from my experience: very often after a kick or ban, players in discord in the general chat begin to swear. You have to be a moderator to feel this, but for now just trust my words. If this did not happen, managers would not begin to think about the morale of the moderators. A lot of good and experienced people could not withstand such a load, because it is really difficult. So there are valid reasons for this. Not seeing a moderator's name doesn't affect your situation in any way, except that you can't contact that moderator directly, so... If you put it on the scale, then the moral and psychological state of each moderator is outweighed by compared to the fact that you cannot know the name of the moderator who took the action. So just take a broader view of the situation, not just within the scope of your review.
  17. What do you call 'for the same thing?' You will almost never find the same situations and if you see more ban messages in chat, you will see that this has been improved, although I do not support such a system. Here's why: As I said, every incident is unique, so I always looked at the factors that could lead to a lenient punishment or a more severe one. First and foremost, the most important factor for me is how many players were harmed due to the player's actions. I believe that every player who gets hurt means an increase in the ban period. I also always looked at whether the actions were intentional or not. If someone violated the rules intentionally, he must be held accountable for it. If it is still an accident, but a violation of the rules, then this will be a mild punishment as a warning. Now, due to the changes, the penalties have become soft for any violations and it doesn’t actually matter whether you hit one player or 10 - you will have the same punishment in most cases, but is this fair? No, and for this reason I would like to see a more flexible punishment system so that those who really deserve a ban do not join the game for as long as possible. Also, the problem is that each of us is an individual with different views on the same thing, so it is extremely difficult to create a team of moderators who will talk about any situation in the same way. So there is some truth in your words, but you are talking on the surface when there are many other factors in the depths that cannot be ignored.
  18. You may have expressed your dream incorrectly, because the desire to be on a team and the desire to contribute to the community are two different things. A lot of people want to be part of a team, but when you ask them - what do you want to do for the community and how? - many cannot answer quickly and reasonably. Looking from the outside, we may see slightly different things than what you see. This is for thought You can't say that, because criticizing is the easiest thing! Why would players think about how to deal with current reports? Why worry about finding a balance between reporting and in-game activity? Why think about making it better in the long run? Why think about thousands of players getting, if not everything they want, but some of it? Why think about how to deal with someone who has only one goal - trolling? No no no! This is too much of a burden on a small brain, so the simplest way will be used - criticism and pointing a finger at what exactly he does not like, at what was not done as this particular user wants. Sorry, I couldn’t resist, but I don’t know how to comment on such “complaints” otherwise. Don't pay too much attention to it))
  19. It was fascinating to read the comments for this announcement. I would like to give my response to many commenters as there are many I agree with and many comments I disagree with. But this will take a lot of time, so I'll leave a general answer to what I see. 1. many commentators write as if they know exactly what will give a good result. But this result will only be good for you, so in your opinions you do not take into account thousands of other players and hundreds of other circumstances. 2. Also, many of the comments contain things that I agree with, but the methods will not be as effective due to specific circumstances that you are not aware of. 3. some of the comments look quite funny, but these comments completely fail because they completely ignore the scale. For example, some idea will work for the city of London in the game, but will no longer work in Calais. Being on this side and criticizing is perhaps the simplest and most widespread thing that happens here. Yes, definitely many of you are saying the right things, but I assure you, you will change your mind if you join the moderation team for 3-6 months. Everything is much more complicated than you think, don't forget about it. And for this reason, as you can see, many new moderators cannot withstand the stress that they teach, and if you add to this persecution and threats due to a kick or a ban, it is difficult to bear. So I partially support anonymity, but I would leave this choice to the moderators: be public or hide yourself. As for reports, the situation here is also not simple. This is probably a problem with any online project where it is very difficult to find a balance. When you are allowed to send an unlimited number of reports, sooner or later this will lead to some kind of race of reports, which also becomes a problem. But solving this problem provokes another problem and this is a cyclical process here. Alas, but this is a fact. And it's really difficult to find a balance. so when you talk about solving one problem, you forget that this solution provokes other problems that may be more global. I'll be humble and say that I was very loud a while ago when I started shouting that we need to move from working with reports to working in the game, since reports are the consequences of not being active enough in the game. I'm incredibly glad that this actually happened. Although I talked about broader actions that are necessary to improve the player experience and make the work of moderators easier, this is still internal information. In any case, I'm glad that one wheel of the project came out of the mud and stopped slipping ) In conclusion, I would like to say that the number of hours you play in the game does not matter, no matter how many reports you send - it all does not matter, because if you do not have respect for other players, then no matter what the moderators and managers do or the developers - it will still be a slow process to improve the atmosphere of the game. Here's the secret to playing well: practice your skills in safe places, every time you play, think that you are being watched by a GM xD
  20. Устанавливается путём редактирования сохранений или с использованием локальных модов. Собственно такие запросы и сделайте в поисковике - инструкций много.
  21. I think that you remember that a large number of reports on the site forces you to devote more time to them, which directly affects your activity in the game. I see it as a temporary measure, so when the situation in the game is improved and the reports on the site are really good, the limit will be increased. I believe that the reports on the site are currently holding back moderator activity in the game, which I think is a temporary measure, otherwise this changes will not bear fruit so quickly. (my opinion)
  22. I'm glad to see that what many have said, like me, is being implemented. I also agree that the previous rule change, where the penalties were mitigated, didn't work, so I hope we see more severe penalties again for those who make the game a mess. It's very difficult to fix something that's already commonplace, so detailed change reports like this will make a difference when players know the reasons behind the changes.
  23. Hi all.
    Due to reaction limitations, I just want to thank everyone for the congratulations! This is valuable to me! Thank you all! 🥰

     

    image.png.094c01efbef2225c62a38af765de1b26.png

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