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FernandoCR [ESP]

Veteran Driver VII
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Everything posted by FernandoCR [ESP]

  1. Same as others already mentioned, I'll give it a try in single player, not using TMP anymore and even if I did, I wouldn't go near that hellhole called the C-D, so... No vote from me either, sorry
  2. Thinking about the game itself, tuning packs for MAN, Iveco and Renault Premium+Magnum. As map expansions, Ireland and Greece. Thinking about TruckersMP: Weapon Pack DLC, which allows to mount battering rams, machine guns, rocket launchers, etc. on your truck's cabin to get rid of annoying players or traffic jams.
  3. The money is "bound" to your profile, if you start a new profile, you will get the "default" 2000€ but level and XP 0. If you want to save your progress but get rid only of the money, you will need to save edit your profile. Run the game, do a quick save, and edit that quick save (there are lots of tutorials about this, even with video) to change the amount of money in that profile's bank account. You can also use this tool: https://github.com/LIPtoH/TS-SE-Tool/releases/tag/v0.3.8.1 to easily change almost everything in your profile (bank account would be under the Company TAB). Once you have the amount you want, just go back in the game, load that quick save and all done.
  4. If I had to choose one right now: Convoy mode. There are a lot of many other cool features that have been added/improved and made the game better, but Convoy was a game changer.
  5. There were also baseless and hasty assumptions about what the surveys would bring. And here we are. Only time will tell, of course, but experience is a factor. And in my experience, the majority of the players in TMP are the same or even less interested in simulation now than it used to be before RtS . The results in the survey should be proof of this.
  6. The changes were announced, AFAIK, the same as the surveys: Website, Forums, Discord, even in the Launcher itself. Not sure about other platforms (Facebook, Instagram, etc.) because I don't use these. The official explanation is this:
  7. This would definitely put an end to the complaints about being stuck for minutes trying to enter/exit the cities. I'd add that a re-work of the cities themselves would be good too, changing them into a huge 1 lane roundabout that could accommodate all necessary prefabs around it with enter/exit ramps in each and enough space so they'd be able to have room for up to 300 trucks with the corresponding trailers. If the size of the city turned out to be too big, nearby cities could be "merged" so they'd become suburbs. Something like this, (it's just an example with Calais and a couple of companies, the final model should be big enough for all facilities in the city. Please, forgive my poor sketching skills): This would improve greatly the traffic flow inside cities, IMO.
  8. People who don't respect any other signs, priorities, even traffic lights, won't respect this either. And that's the majority of the people in the places where something like this would make sense. So IMO it would only be a waste of time and effort.
  9. I use 6 gears for a simple reason: I have an H-Shifter and I can manage 6 speeds easily but I am too clumsy to use the range/splitter thing with 12 or more speeds gearboxes. I also switch trucks when I'm hauling heavy cargoes, the truck I use then has more engine power, 6x4 chassis instead of 4x2 and 12 or more speeds gearbox, but I also change from manual to real automatic mode transmission. TBH, the most realistic would probably be to use 12+ speeds and real automatic always, because that's what most modern trucks are using AFAIK, but... I don't play any other driving games, it would mean that I wasted my money with the H-Shifter
  10. "While these are the languages we are primarily looking for, we may be flexible". Meaning that you can apply even if you don't know any of those languages.
  11. Gods, all is clear to me now! Thank you! "probably a part of them are still on sim 1", that answers fully my first question about the "lost" 5258 players. I must have missed all of the other answers from the staff that you mention and that surely explained where "the other part" of the 5258 "probably are" and how they managed to stop players from using alt accounts to send multiple answers to the survey, but that's on me, I guess. So now, I will try to return the favour: I did say that. And I get that it's hard to understand that "I had stopped..." is not the same as "I stopped". That someone can't stop using TMP now (in 2023) if they haven't been using it since 2019. Sorry that I made it so difficult. Allow me to elaborate, for the sake of clarity: First months of 2019: I had stopped using TMP because I found it (the EU#1 and EU#2 situation) completely unsatisfying for what I wanted. Mid-2019, Road to Simulation was implemented. I started using TMP again. It's what I was referring to in this same topic with this comment: Sorry that I also phrased this in a way so difficult to understand. Now (in 2023) TMP went back to what it used to be (the situation with EU#1 and EU#2, only with different names), I've just done (now, 2023) what I already did back then (in the first months of 2019) = I have stopped using TMP again. Now, my next questions: Am I the only one who doesn't see ONE SINGLE answer (from users or staff) to any of the questions I asked? Am I not being quoted constantly with useless comments? I definitely don't need to be a victim, I just don't want to be the target of someone who seems only focused on having a flame war, by insistently doing what they were asked to not do, by cropping quotes or ignoring other posts to make it look like they are 100% right about something when the truth is that they simply didn't understand (or read) the whole thing, by trying to make others look like idiots who just refuse to accept the (non-existing) answers, and so on. P.S: This was an example of a reply post without quoting others. And answering to what those others actually asked/posted. If I can do it, anyone can. Hopefully.
  12. That's the thing, it's SCS that have the licenses, not TruckersMP. And those licenses are for specific models. In order to have rigids in TruckersMP, it's SCS that would need to get the license from the manufacturer first, add the model to the game, and then TruckersMP would only need to adapt that model the same as they have done with all others. At least, this is how I understand it, I could be wrong, though.
  13. This is just nonsense, I can't think of any other word to describe it better. There's no way to know what players wanted in the past, there were no surveys in the past. But surprise! I never mentioned any of that! And yet, you used a quote to blabber about it. The past management decided to do what they wanted TMP to be because that's (or should be) their privilege. And who said that "not the players"? Do you have any survey or hard evidence that "the majority" in 2019 didn't want Road to Simulation? So again, nonsense. About what Jeronimo said there, I have to admit that I have no idea what all of that policy and R-Square thing is about. All I know is what game moderators used to say, before and during RtS and what they are saying now. That the situation in the reporting system used to be collapsed, that it improved with RtS and that it will likely be collapsed again. I speculated about the reasons. I assumed, you could say, but I was told that assuming is a terrible thing to do, so I was trying to get confirmation or other people's opinions about what, IMO, is a total contradiction between the so proclaimed survey results and the current situation. These were my questions: Where are those 5258 "players" who so badly wanted to have a server with 150 Km/h limit? Why did they "vote" for a server that they didn't intend to use? Were those 8912 answers really TruckersMP players? Or were they just TruckersMP accounts? Is it possible that players with multiple accounts (we know that there are plenty of them) sent multiple answers, being actually one single person? Was this possibility even considered? You would know that if you had read. What Jeronimo replied ("directly" after quoting part of my post): "The known phenomenon of joining the server with most players, as it is interaction with other players that many users are ultimately after". Do you see any of my questions answered in that reply? I'll tell you what is not ironic, but funny: I've said (several times), that I stopped playing TMP in 2019, started again in 2019 with RTS and decided to stop again now with Back to Basics. You would know that if you had read. And what's the next thing you do? The exact opposite of what I asked for. Reply, quote, no help whatsoever. Just your usual mantras defending your position and a new show of your inability to read or understand. Seeing how it's most likely that my questions will not be answered and that this situation that I'm starting to see as plain harassment is likely to escalate badly, I will once again stop posting about this matter.
  14. Road to Simulation was implemented because something similar had been suggested, because the situation with EU#1 and EU#2 had become unmanageable for the game moderation team and mainly because, at that time, the changes were in line with what the TruckersMP management wanted their mod to be. I hope you now have at least an idea about the "basis". This doesn't make any sense as a reply to what I posted. They could have kept everything as it was too. And from what we are seeing, nothing would have changed in the number of players. But they didn't. They added the new server that apparently more than 5K players wanted, based on the survey results, and this server is heavily underused. That's what I was referring about. And again, no relation to anything I posted. I asked questions in my first post today. Then, seeing that the answer by Jeronimo wasn't good enough for me, I replied to try and make a bit clearer what/why I was asking. None of my questions have been answered. I'm trying to make sense of what I see. If you're not going to help with that, please stop quoting my posts. You can of course, keep sending whatever NEW posts you want.
  15. I doubt that TruckersMP will ever add custom vehicles that are in the game under license from the manufacturers. So IMO, unless they decided to use some of the BOT trucks that have been already released as "alternating vehicles" and give them the ability to load cargos and/or attach a second trailer, the chance to have rigids in TruckersMP can only come when/if SCS decides to add them to the game.
  16. I understood, from the reasons that led to the survey, its results and the changes in "Back to basics", that what THE MAJORITY of the players were after was a server like Simulation 2 is now. I stand corrected. It's just that now, the reason to go "Back to basics" being "we have to give the majority what they want" seems more like "we have to provide what the majority asked for, even if only a minority will actually use it". Meaning, if what they really want is to use a server with lots of other players, they already had that (even more than now) in Simulation 1. It seems that the speed limit is irrelevant to them, in the end. The only difference I see now is that many of those players may need to wait for 1 hour in queue because of the lower capacity in the server. So I'm sorry, but I still can't make any sense of all of this.
  17. Am I the only one who can't make sense of this? Just in case someone wonders, an explanation: 1 - According to the blog post statement, 8912 answers were sent in the second survey about server configurations. 2 - According to the bar chart, 59% of those answers were in favour of a 150 Km/h limited server. 59% of 8912 is 5258. 3 - Only 21% of those answers were in favour of 110 Km/h or less speed limited server. 21% of 8912 is 1871. 4 - The 150 Km/h speed limit server has been up and running for more than a week. 5 - The logical conclusion, with these facts, is that Sim1 should by now have 1800-1900 players at most, Sim2 should be completely full and even should have needed to be changed to a higher capacity. 6 - According to the stats, Simulation 1 server (limited at 110 Km/h) has been reaching its top capacity of 3000 players almost every day. Simulation 2 server has never reached 50% of its 3000 players capacity. Where are those 5258 "players" who so badly wanted to have a server with 150 Km/h limit? Why did they "vote" for a server that they didn't intend to use? Another question that came to my mind... Were those 8912 answers really TruckersMP players? Or were they just TruckersMP accounts? Is it possible that players with multiple accounts (we know that there are plenty of them) sent multiple answers, being actually one single person? Was this possibility even considered? I'm sorry if I sound like a "conspiranoid", but the numbers don't make sense. And I can't help wondering why.
  18. Being an old man myself, my music tastes are what many would call the "oldies". Up to the late '90s, I can listen almost to anything and enjoy it. Later than that, I lost "track" (pun intended). I don't use Spotify or anything similar, what I hear on different radios doesn't catch my ear, so I stick to my old faithful own playlist, lots of GB of mp3/OGG/FLAC files, extracted directly from already discarded and hopefully recycled CDs, some vynils and even cassette tapes!
  19. I think that it is not used by everyone. I stopped using it many years ago, when the "Idiots on the road" videos started becoming too common. I know that there are others who, like me, decided to avoid it. And since I mentioned those infamous videos, I think that they are the main reason for so many people to be on that road all of the time. Too many players only joined TruckersMP because they had watched those videos, liked what they saw in them, that's what they want and that they will not find anywhere else in the map, so they don't have reasons to leave.
  20. I would see this as "Let's make ATS in TruckersMP even less ATS". But it could work to bring new players. What kind of players, though? In the end, having the chance to drive lots of different vehicles sounds to me like... GTA? Adding BOT traffic, on the other hand, would make the roads look alive, not the wasteland that ATS is now in TruckersMP. I don't know if it would bring new players or not, but at least, they'd be ATS players. Setting the BOT traffic as optional is a very bad idea, for the reason that blabberbeak mentioned. It's one of the always mentioned reasons for the Special Transport DLC jobs to not be supported, they require the BOT escort vehicles that other players wouldn't see...
  21. So let's make a new TruckersMP team of "examiners", recruit like 1000-2000 people so they can do the tests to all of the existing players in a more or less timely fashion (this number could be lowered later to one that can manage the new players only), get players to pass a simple test where they show that they can drive and forget about what they will actually do in the servers once they have passed. Besides, the servers should be "white-listed" first, so only players with a license can join. Suggested before, more than once, always rejected for the reasons I mentioned and others.
  22. Because, supposedly, 70% or so of the players would join Simulation 2. But most of those players don't know yet about the new server, it seems.
  23. I'm really sorry to correct you on this... That 66% in favour of simulation was the result of the summer survey with a bit over 2000 participants. In the most recent one about server configurations, with almost 9000 participants, over 70% of them asked for higher speeds and 59%/62% asked for the 150 Km/h limit in ETS2/ATS. So it's a sad reality that the clear majority of the people who took the survey wanted a server with 150 Km/h. It can be seen here: Of course, these results have probably a lot to do with what Sysgen mentioned. The speeders have been "campaigning" everywhere they could since 2019, it was mentioned in the blog even, how the "complaints" were common on many "communities", social media, etc. And they probably campaigned even harder since the surveys were announced, so more and more people in that group of speed fans would take the survey and cast their vote. But this is irrelevant now, those are the results and we have no other choice than accept them and deal with the new status however we think it's best for us. Exactly! That's what children have been doing since 2019
  24. The last few years I did have a server that catered (more or less) to my playstyle, no need to ask for anything. Who has been asking for a server that caters to their playstyle these last few years? The people who wanted to play TruckersMP as another GTA/NFS clone. Once again, a show of how "infallible" your arguments can be I'm not afraid that Sim1 will die, I know for a fact that it will. At the end of the day, we are back to EU#1 vs. EU#2 and I know how things went at that time, I was there. The only reason I hate this change is because it shows how TruckersMP has surrendered to these GTA/NFS style players, despite everything they said against that. Being not one of them, I don't feel like staying. I play games/mods as long as I like them, when I don't like them anymore, I look for another ones. Or in this case, I remove the mod and use simply the game. So no problem for me. And I hope that the problems for the GM team will not be as much stressful as I fear. But I doubt that. EDIT: Just to add that, having already given up myself on TruckersMP, I won't be posting anything else in this topic. I already gave my opinion about the matter and won't engage further in debates that don't lead anywhere or achieve anything.
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