Jump to content

Rules regarding the use of beacons


fidget3306

Recommended Posts

3 minutes ago, DerAmpelmann said:

This topic concerns all the players of TMP which makes your argument invalid. This is about the in-game rules after all.

I was not referring to the topic, I was referring to the comment made about me taking feedback, which is between me and another user and does not require further comments.

Link to comment
Share on other sites

12 minutes ago, fidget3306 said:

Firstly, the number does not have to be that big, we can all see. Secondly I would appreciate it if you could keep out of things that don't concern you.

I can have the number as large as I want - it's a bad idea in my opinion. Also, I'm going to reiterate what I said before, stop trying to cause arguments - if you don't want people replying to your stuff, don't put it on a public forum! 

  • Upvote 3

NqBHV9L.png TruckersMP - Staff Team Member NqBHV9L.png

- Twitter | Steam | Facebook | YouTube | Discord -

Link to comment
Share on other sites

7 hours ago, DerAmpelmann said:

 

@fidget3306 This topic concerns all the players of TMP which makes your argument invalid. This is about the in-game rules after all.

 

@BLU // MUTLOB There was nothing said about the beacons affecting the frame rate of the game. This is about the gaming experience and realism. Your comment is also very hostile and "constructive criticism" does not describe it.

I don't know what you consider to be hostile but I do apologize if I offended you.

Link to comment
Share on other sites

Already suggested, and rejected
 

Anyway, if you want "simulation", play in the EU1 server, or offline mode for "hard simulation", because in online mode also don't have "traffic". I don't use beacons during oversize cargo transportation, because I don't realize any necessity. I keep my opinion: unnecessary additional rules for this. Just as I can not force anyone to turn off the view of beacon lights in game settings, I can't define a amount beacon that each people can use, for the same reason.

 

ETS2 is a GAME of simulation, but no "real life". Similarly, the ADR cargo doesn't real dangerous, and oversized cargo isn't realy "oversized". It's much rule "for nothing".

 

More easy to disable the visualisation of secondary lights and be happy...

Edited by DiegoLBC1
76561198274653564.png
Link to comment
Share on other sites

On 07.03.2017 at 7:54 PM, fidget3306 said:
There should be further rules added, highlighting when the appropriate time to use beacons is. I see trucks all the time using beacons when they have no reason to do so, and I think a lot of confusion is caused by this. 

I'm understanding you... I hate those idiots that turns on beacons without any reason. But don't forget that it's a game, no need to too far about rules. Turned on beacons without reason just make my eyes bleeding and my ass firing :D It's nothing really bad. Any person that learned traffik laws know that orange beacons doesn't give any advantage to vehicle, it's just a mark to make truck more noticeable. And I don't want to add more work for admins to watch a reports for players that make a wrong illumination. So, I really understand your position, but -1 from me...

Link to comment
Share on other sites

17 hours ago, CTAKAHbI4 said:

I'm understanding you... I hate those idiots that turns on beacons without any reason. But don't forget that it's a game, no need to too far about rules. Turned on beacons without reason just make my eyes bleeding and my ass firing :D It's nothing really bad. Any person that learned traffik laws know that orange beacons doesn't give any advantage to vehicle, it's just a mark to make truck more noticeable. And I don't want to add more work for admins to watch a reports for players that make a wrong illumination. So, I really understand your position, but -1 from me...

 What if it was more of a guideline For example there has been suggestions before about theory tests, could this be included?

Link to comment
Share on other sites

^That suggestion would also being declined, I suppose... And it it somehow would be accepted by managers, I thing it would be another topic to it's content.

Link to comment
Share on other sites

On 2017-03-07 at 5:54 PM, fidget3306 said:
Suggestion Name: Rules regarding the use of beacons.
Suggestion Description: There should be further rules added, highlighting when the appropriate time to use beacons is. I see trucks all the time using beacons when they have no reason to do so, and I think a lot of confusion is caused by this. 

Any example images: N/A

Why should it be added?: I think this should be added, because inappropriate use of beacons can cause confusion. For example people who drive pilot cars around give other pilots a bad name, because they drive around with the beacons on. The beacons are meant to indicate when they are escorting a convoy. Using them when you are not it gives the wrong impression. Like wise trucks should use them when they are hauling heavy loads and no other time. The only exception to this being when stopped at the side of the road in the dark in a poorly lit area, or if you are in a VTC that uses trucks to escort convoys.

 

beacons are used for huge transports, for convoy.

but people are still ignoring that rule anyway...

Edited by tompa
Link to comment
Share on other sites

  • 1 month later...

I agree and disagree in the same time. Beacons are realistic at some points but on other hand, people use it on trucks that don't have a trailer or on trucks that don't pull heavy load or long load. I mean, why are you bothered so much about the beacons? lol

 

A rule is in place for specific spots in the map where the amount of players is high.

Link to comment
Share on other sites

  • 1 month later...

^

I don't think that it is possible to do this.  It is possible however for the admins to warn people in chat; in which case if they leave them on, they can be kicked at the discretion of the admin present.

Edited by DFGssadWGEYGTWESGasadfdy
Removed unnecessary quote. Please refer to the post above with "^" or tag the person.
Link to comment
Share on other sites

^

I don't know if it is possible or not; but I know that server automatically kicks the people who stay in the game without moving for a period time. I see and understand the aspect you are trying to point out and in my opinion admin discretion is a crucial necessary when it comes to the ban punishments, but kick is not that important. So it would be nice if server warns the player first about turning off the beacons and kicks the player if he/she does not turn off their beacons (On C-D road). This way, admins do not need to worry about beacons and chasing players whose beacons are on. Also a strict and rigid sanction about beacons can lead players to obey the rules.

Edited by DerAmpelmann
Removed unnecessary quote. Please refer to the post above with "^" or tag the person.
Link to comment
Share on other sites

  • 1 month later...

There are already rules regarding the inappropriate use of beacons in highly populated areas as well as the abuse of the pilot car's paint job which is more than sufficient. Driving with beacons when it is not needed to do so it neither kickable nor bannable and does not harm anybody. Even though it might not be as realistic, it still cannot be prohibited just because you want to add more realism to the game and want to tell people how they should use their beacons when driving a truck or car. If in-game admins see the need to punish anybody because of the beacons, it will be done.

 

Done.

Link to comment
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.