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I stopped (for now) trying to figure out that Game Boy game maker and am instead looking into the Scorpion Editor, which is a game maker for Amiga and SEGA Genesis games. It seems a lot more powerful than the GB maker and although I barely did anything, I've already accomplished more in less time with it than I did with the one for Game Boy games.
At the moment I am using a sample game that comes bundled with Scorpion (Amigo The Fox) to learn the program. For now I'm basically just re-skinning the existing game and although I didn't do much yet, I can say I learned a lot so far. This will likely not turn into any game I'll release, but for now I'm looking into a platformer with a generic-looking dragon playable character. Here's some things I got so far (sprites for the described items below are custom made by me):
Meat acts as a power-up (like shrooms in Mario games), rotten meat causes harm, red crystals allow for fire breathing, sparkling yellow crystals give invulnerability for a few seconds and sheep give an extra life (dragons gotta eat!) and when the dragon stomps on certain enemies, the enemy turns into a small puddle of blood because, well... what did you expect when several tons of living fire-breathing weapon of mass destruction lands on your head? lol Golden coins can be collected (dragons love treasure!) and with some squeezing, the dragon can go down or up pipes to access other areas (dragons are big, so literally squeezing is the only way!).
When I can figure out all the essentials, then maybe I may be able to make an actual game of my own. o3o
For now, here's some screenshots of all the stuff I just mentioned above: