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Mischievous_Vixen

Veteran Driver II
 TruckersMP Profile
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About Mischievous_Vixen

  • Birthday April 15

Profile Information

  • Preferred Trucks
    DAF
    MAN
  • EU Garage Location
    Russia: Pskov (Псков)
  • Known languages
    English, Русский, трохи Української

TruckersMP Information

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  • World Of Trucks

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Community Answers

  1. I get where you are coming from OP, but I don't think this would make any difference. The way I see it, if the player cannot be bothered to learn a few (a lot of the signs are actually fairly self explanatory, like speed limits, city limits, etc), they are the type of player who won't follow them anyways even if it was localized for them. Edit: And to some extent, there are players who treat speed limit signs as a minimum speed limit, not max speed limit. Max limit to them is the TMP server limit.
  2. I get that we are a minority compared to the casual simcade players. But the frequency of seeing posts with users complaining about casuals being made all the time as well as 'suggestions' posted leads me to believe it is a larger group than most would think or want to admit. Would simulation folk be more of a minority than the current minorities? - see screenshots attached below. Given the ability to pick a server that would have other like minded players looking for a simulation/realism experience, me personally, I would be picking that server every time. Actually having a place to go/play in - not the fake 'simulation' server where I just piss off a bunch of casuals because I like driving realistically (too slow for them). I wouldn't care too much if it also wasn't for the fact that these people also cannot manage their rigs and the load they are hauling. So when my cargo inevitably gets damaged - as it seems they are incapable of just going around me and continue on with their trip. This makes me have to decide on whether to submit, yet another report, which more often than not, results in receiving colorful language from the guilty party. I would not have stopped my patron subscription as well as spend a lot of driving hours in SP/Convoy instead of TMP the last few months if it were not for that.
  3. Yes, a good amount of players want/like areas that are busy and not empty. However, I guarantee you most of those people do not want a terrible and buggy A.I. implementation. That is why we have some 'popular' areas that are never empty. What topic deviation. I replied multiple times to you why A.I. implementation is not feasible right now on TMP. If you are referring to the last half, where I suggested other games/modes. That was based on your original comment - before you edited it (really mate?) - where part of it, you said you were essentially getting bored of 'shipping' goods. To me, that meant, you are tired of delivering goods to companies. And that is why I said those things at the bottom. I don't think you are understanding my previous replies due to a language barrier. Some of the people posting suggestions for TMP staff do not seem to realize, TMP is not a big game developer company. The staff here isn't hired/paid. As well as what it would take to implement some of the suggested content. Like the time to actually do the code properly then check for bugs and fix bugs. Nor how much additional computing power would be needed for both - server side, and end user. Lastly, TMP staff has acknowledged that the community wants A.I. traffic, and are exploring ways of how to actually implement it. And have said that once they find a realistic solution, it will be made public. This was a bit ago, and I am not sure if they are actively exploring still or if it's put off to the side for now. But still, if they had come up with a good solution for this, it would have been publicized. At this time, we have TMP and SCSConvoy versions of multiplayer for ETS2. Due to software and hardware limitations, TMP cannot turn into Convoy, much like Convoy can't be like TMP. But luckily you are free to choose between the 2, which one you want to play. Have a good day/night Edit: I don't think TMP community is notorious for this - but for the love of God - please no chatgpt BS. Relying on chatgpt to write full code is dumb.
  4. Well TMP did add cars. More recently they did add buses. If you set up the appropriate software you can do bus routes. I assume 'shipping' you mean delivering cargo? Um, well, you are playing an arcade-simulator trucking game, what did you expect??? Farming simulator? Lamborghini racing simulator? 24 Hours Le Mans? I'm not trying to be mean, but I would rather see TMP staff put their attention to other issues, that would be more beneficial to the whole user base. Rather than introducing something extra that is just another thing waiting to cause bugs and performance issues. If the reason you wanted A.I is to not have empty roads. But you didn't want to drive realistically around the A.I. Then I suggest you visit the Calais-Duisburg area. It's never empty, and the play style would match others in that area. If you want actual variety, revisit Single player. There are a lot of mods available to really alter your gameplay. From more challenge adding mods to just dumb/bogus fun mods. If you are tired of delivering/shipping cargo. Well, I suggest you find another game that is not a, truck driving simulator. Lol
  5. Ok, let me try another way. Imagine: You are driving in city/highway. Doesn't matter. You have A.I. traffic around you. Now, in your tab view, you see 2-3 (or more, doesn't matter) players show up and their distance decreasing. Indicating you are getting closer to each other. What is suppose to happen with the A.I traffic now? Ghost mode or no ghost mode doesn't matter. But you have to pick one; Do you remove/despawn them all, so that no A.I. traffic has to be synced between you and the other players. You both see the empty road as it is, (like it is now on TMP). Or do you keep the A.I. visible, but this requires it to be synced between players. Why? Well for many reasons. Like one being, what happens when you want to pass/overtake an A.I. vehicle that only you see. What are the other players suppose to think if all they see is you swerving all over the road. Because on their end, without syncing A.I. traffic, they only see you. Nothing else. A lot more examples exist, especially if you are talking about implementing A.I. as SCS has it now. Like how sometimes the A.I. gets stuck and not able to figure out what to do. Then there are those random brake checks. Then there are times when they don't yield properly or what I absolutely love is how the bus take turns wide and cross into your lane with the front of their bus slightly, so if you aren't against the right side of your lane, you will get hit. All those would cause an actual player to have to do some accident avoidance. So again, without traffic being synced, the other players would only see the player going all over the place. Or is that what you mean by them being in ghost mode. So you don't have to drive around the traffic, but you just want to go through it all the time??? I'm sorry, but that is just stupid.
  6. As well as the reworked interchanges along the C-D road and 'TruckersHQ' city added. I like the rework suggestion you posted above. Edit: TruckersMP -> TruckersHQ
  7. That seems fine until, again, you think about different events/variables. Like for example, how is A.I suppose to be handled when you get in range of another player or group of players? If it is to be kept local, and not synced between players as you suggested, the traffic would still have to be removed/despawned completely every time you have a player, or players around. Because if other players can't see your traffic, and you are driving around the traffic, the other players will only see you randomly swerving around the road. So not only will the pop ups/despawns of traffic models be annoying as it happens right in front of you. The negative performance impact of this will cause too much stutter from constant generation and despawning of game content. As another user pointed out on your previous post. The current implementation of A.I by SCS is still not fully desirable with all the mess ups that can occur with the A.I. And while SCS has come a long way since the game first came out, the traffic A.I. is still far from perfect. Just to name a couple. Again, there are lots of variables/virtual world events that need to be considered when implementing A.I. on TMP's multiplayer servers. ETS2 is already full of compromises that users have to make to balance, visuals and performance as is.
  8. You are aware of how old Prism 3D is, right? Not to mention ETS 2 as a whole. Implementing A.I. is more then just toggling a switch in some settings menu. Especially since it all would have to be synced between the players, maybe not the entire server but anyone within a set range/distance of you. As well as the other players and the A.I. around them. It's one thing when you are in SP and have A.I. generated just for you. It's a whole other beast to try and implement it server side. Lots of variables to consider which results in a lot of code that has to be written. I am assuming of course, that when A.I. is brought up, people want functional/working A.I. Not some half assed hack job just to say there is A.I. now. Chances are you have visited C-D area. You should be aware of how bad the game can get bogged down with just the players around. Now imagine all those players, plus all the logic/workload from implementing A.I on the hardware.
  9. spacer.png

    🥰🥰🥰

    WiP; behold, some alterations to my 💩 🚚. Trying to keep mods to a minimum. To keep this build objectively tasteful; not riced. And not tank fps/performance in not so well optimized areas.

    Longer wheelbase and exhaust stacks for a little bit of an 🇺🇸 touch.

  10. Hi Jettir, without details it is hard to pin point the exact cause of the issue. However, if I am to go off the most common problem and solution: Is the game installed on a physical hard drive (HDD)? If you have a solid state (SSD) or are able to upgrade to one, this will significantly improve load times. SATA based SSD's provide a good boost in speed over a standard hard drive, however, if within your budget, NVME M.2 based SSDs are the way to go. They provide a huge boost over hard drives, and depending on rest of your hardware can provide a noticeable boost even compared to a SATA SSD. This is almost always also help reduce stutter when game loads new resources as you travel/drive in the game world. There are other possible issues causing this though. Are you able to provide your system specs? Also if you are able to, please provide us with a fresh game log? If default installation settings were used, the log can be found by going to your user documents, then go into the 'Euro Truck Simulator 2' folder. You will see a bunch of game folders inside. Scroll down until you see just files and look for one called 'game.log.txt' and delete it. Now launch ETS 2 and exit after loaded. This will generate a fresh log file that you can give us.
  11. Fascinating how when it comes to implementing an actual sim/realism server, people crawl out of the woodwork and scream that we have no server space or that it would be too low pop/no users to bother implementing. Yet we have multiple servers, doing just that. Being utterly useless. Like how in the F is the TMP team not able to manage resources better and re purpose servers that could be deemed useless to something that a part of the community can use. I don't know how much more vocal the sim/realism crowd can get.
  12. The last part has been/is happening. You can find numerous comments of people getting fed up with lack of an actual sim server for the ones looking to actually sim/do realistic driving, and switching to SCS MP(Convoy). Pretty empty like Sim 2 and Arcade usually is? So why does it have to be rejected on the premise of being 'low population'? How long do realism/sim drivers have to complain before we finally get a server for our play style? And yes, clearly a set amount of people actually want this. Otherwise this age old debate wouldn't be a hot topic to this day. Why can there not be a casual server (literally Sim1), Arcade (as is), hardcore/realism server (replace Sim2, an ATM, useless server imo)
  13. I feel like this is a never ending topic. What I fail to understand is how we cannot have 3 dedicated servers that accommodate 3 different play styles. 1 for dedicated sim enthusiasts, 1 for a casual sim experience (which imo is where majority of players seem to be), and 1 for an arcade experience. The fact that we have 3 servers but for some reason only the arcade server seems to have its identity issues figured out. Doubt there were changes to Sim2 in the last couple of months, but based on the last config, I couldn't figure out what the actual purpose of it was. The way I see it, Sim1 is essentially casual sim, Sim 2 lies between Sim1 and Arcade; It's like Sim 1.5 really. There aren't enough differences between the different server configs to get casual people into Sim 2 from Sim1. The ones that want 'some realism', but mostly just want to get from point a to b quickly/fast. For arcade players, Sim 2 doesn't seem to make sense either. I really wish they could give the dedicated sim players an actual server to play on instead of being combined with casual players. To me, this just creates unnecessary frustration. The people trying to sim frustrate the casuals, while the casuals frustrate the sim players. It's quite a dumb relationship. I want to like TMP, I spent many hours on it, and sometimes come back to it. But I just get too annoyed too fast with the BS even in barely populated areas. There is always SOMEONE that is going to do something stupid. As someone who does WoTr and telemetry/stat tracking, it's really bothersome to have people cause damage to the cargo. I've tried hanging out in arcade, and that is where I ended my last TMP playing streak. Not being affected by idiotic activities by other players, was definitely a welcome change but what made me go back to SP/Convoy modes is the lack of seasonal mod support outside of Sim1 server if I'm being honest. Which I actually am curious about as to why it's not optional on the other servers like it is on Sim1.
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