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.Quality

Veteran Driver IV
 TruckersMP Profile
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Everything posted by .Quality

  1. Suggestion Name: change the name of the wow emote (:wow:) to woah Suggestion Description: Change the name of the wow emote on the forum to woah on the TruckersMP Forum. Any example images: :woah: Why should it be added?: This is the more commonly used name for that emote, and it is also the name used in the official TruckersMP Discord server, so this would be consistent across both platforms.
  2. One final thing you could do if you wanted would be to also include the decimal colour code for each rank too. This would mean that the code could be copied straight into the config.txt file for setting the tag colour in-game, instead of first having to do a conversion. https://convertingcolors.com/ appears to be a good website for this if you were interested. Regards, Quality_Productions
  3. Hey there @TeamAudi_Chemistry_EM, I believe that Promods staff also have a different coloured name on their profile, as well as the one you already included. For example, Plum2018. The colour is #00FF00, the same as TruckersFM. Regards, Quality_Productions
  4. You can make a website using a service such as Wix.com or Wordpress. I'd suggest watching some YouTube tutorials on how to use these services, as that will be a lot clearer. Once you've got a website, you can post the link onto a Discord channel in your server.
  5. Congratulations! :wow:

    1. Robin.

      Robin.

      Thanks Quality ❤️ 

  6. Although this could be nice to see, I don't think it should be a priority any time soon. In my opinion, functional improvements such as an update to the Scout vehicle should take priority over aesthetic improvements and additions. The other issue with this suggestion is that truck skins are considerably more challenging and more time consuming to make than a trailer skin. As I understand it, a different skin has to be made for each truck if the skin is to remain high quality and well fitting, so this suggestion would take a considerable amount of time and resources to implement, when they could be used to provide functional improvements that all of the TruckersMP community could benefit from. Therefore, I don't think this suggestion should be accepted, unless there is spare time. In the mean time, Patrons can always extract the colour codes from the trailer and use them with one of the non-DLC truck paintjobs, so that the truck would match the trailer. This would achieve virtually the same result, with a high quality finish as SCS has spent a lot of time on the truck paintjobs, without any additional work. -1
  7. As much as I want to support this, at the end of the day, I still believe that this is a terrible idea. The afk kick is there to allow the servers to remove inactive players, so that active ones can join. In the peak times when the servers are full, an extension to the afk kick would cause the queue to be much larger, therefore reducing the quality of the experience for non Patrons. The current afk timer already seems a bit oversized to me - I think a 5 minute one would be more appropriate for Sim1, however lots of events take place on the other servers, so they benefit largely from the long afk kick timer. The one thing that I definitely believe is that Patrons shouldn't have an extended afk kick timer as most people wouldn't benefit from that, and it encourages people to leave the game open (taking a slot that could be used by someone else) in scenarios when they usually should close the game and relaunch. -1
  8. Personally, I think this would be very beneficial. As some others have mentioned, it could put additional strain on your system, however if that's an issue for you, you can just decrease the render and smoothing distances in the TAB menu, which would completely negate this. The main benefits would be applicable to all Patrons, as even if you're not supervising an event or something similar, a further free camera range can be useful when looking to see what's causing congestion, or just checking the state of the road ahead. In some cases, I've used the free-camera to check the road behind as heavy cargoes can be very slow to accelerate, so having advanced warning of any vehicles there would be highly beneficial and could definitely improve the overall safety of those who had the slightly extended free-camera range. Therefore, I think that this would be a highly beneficial addition to the game that doesn't completely change the game-play experience (so it's fair to the non-Patrons too), but it provides a slightly improved free-camera function that many people would appreciate and could motivate more players to sign up. Quality Productions
  9. Congratulations! :wow:

    I'm looking forward to seeing the results!

  10. Convoy Security Group 6 Year Anniversary

    6.png?width=1190&height=670

     

    unknown.png?width=1440&height=656

    As you can see, there were a few incidents along the route but luckily everyone made it to the end.unknown.png?width=1440&height=627

     

    unknown.png?width=1190&height=670

     

    Many thanks to everyone who attended and all the event staff that made it possible!

     

     

    1. Picky.

      Picky.

      Those little operations came out perfectly! Lovely work Quality ❤️ 

    2. Killua  // Ireland ^_^

      Killua // Ireland ^_^

      Great photos ?:wub: Congrats on 6 years ?

  11. Thanks for the follow! :wow:

  12. fh_events_truck.png?width=1191&height=67

     

    The skies in 1.39 look really good! 

     

    1. Guest

      Guest

      Nice photo! ?

  13. Hi there, You can use those money and xp mods in singleplayer only, however any xp or money that you earn with them will carry over to multiplayer. In terms of mods, only the following mods are supported: Promods Europe (with optional Middle-East Add-On Pack): https://truckersmp.com/kb/614. [ETS2 only + trailer & company pack is not supported] Promods Canada: https://truckersmp.com/kb/1122. [ATS only] Grimes' Frosty Winter Weather Mod (with optional heavy winter add-on): https://truckersmp.com/kb/84. Both ETS2 and ATS are supported. The physics add-on is supported for ATS only. Darker Night Skies is not supported You can however use the beacons from the Special Transport DLC and if you wanted to, you could use a local addon hookup for the roofbars, however that's very complicated and only you would be able to see them. regards, quality_productions
  14. Although it would be nice to see this, I think it sounds like it would be a lot of work to develop exterior accessories for each truck, so perhaps something like interior pendants (which are far easier to transfer between vehicles) would be better.
  15. Hi there @Trucker[PL/EN] Open up your decrypted game.sii, find your truck by searching for your numberplate and then change fuel_relative to 5, which will massively increase the amount of fuel in your vehicle.
  16. In reality, any transfer zone between a non-collision area and and collision zone is going to be challenging because there will always be some people who don't know where the boundary is. I think this update hasn't really helped because it hasn't really addressed the main issue, which is the large number of people at the Duisburg service station, however the update has made the city easier to get into and travel around, which is better.
  17. Hi there, Trailers such as that one are made using save editing. Here's a video guide to make that particular combination https://www.youtube.com/watch?v=UC2jgbUP7GA and here's the forum topic on save-editing if you want to do further save editing. Regards, quality_productions
  18. Yesterday's Interstate Convoys event went really well! 

     

    lineup.png?width=1191&height=670

     

    owen_ats.png?width=1191&height=670

  19. spacer.png

     

    spacer.png

     

    Just finished the weekly CSG Friday convoy and it went really well!

     

     

    1. Picky.

      Picky.

      Quality_Production's Media is Top Quality :kappa:

    2. pofii

      pofii

      Nice pictures :) 

  20. I can see how it will alleviate congestion in the city, however the areas where people have to exit the NCZ could be quite chaotic.
  21. .Quality

    CB Radio

    In game, the , and . keys are used to change the cb channel. Possibly, the settings were configured in the Logitech software to have these buttons mapped on the wheel, so when your friend used the buttons for an in-game function, the cb channel was changed. To solve it, you can change the button mappings in the Logitech Profiler and pick alternative keys or perhaps even virtual joystick buttons, which is what I do, which should stop the steering wheel from changing the cb channels. The in-game key commands sadly can't be changed at the moment and you can view them all here. Regards, quality_productions
  22. 2MU3wbo.png

     

    I took a couple photos at some events this weekend and I'm really pleased with how this one looks after a quick edit in Photoshop!

     

     

  23. I think it would be really nice to have this additional customisation for the Scout. If this is implemented, I think that it would be a great addition to the game!
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