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  1. (BR)Este guide foi feito para ajudar até pessoas que nunca fizeram um save edit na vida delas então grande parte dele pode ser pulado se vôce sabe o que está fazendo, se vôce só quiser o codigo para colocar no seu save pule para o CAPÍTULO 6 RESULTADO 1 E 2 obrigado. (ENG) This guide was made to help people that never did any sort of save editing before, so a big part of it is not necessary if you know what you're doing, if you just want the license plate codes to use on your save file please go to CHAPTER 6 Example 2 OR 3 thx. (BR) Olá, hoje estarei ensinando vocês a como fazer/editar/usar a placa de padrão antigo (padrão mercosul tera seu proprio guide alguma hora talvez... eu acho) utilizada pelos veiculos aqui no brasil no Truckersmp (funciona no caminhão e no reboque) sem a necessidade de mods ou de muito conhecimento de como o jogo funciona. Aviso antes de começar: O EURO TRUCK SIMULATOR 2 POSSUI ALGUMAS LIMITAÇÕES EM RELAÇÃO A COMO AS PLACAS FUNCIONAM NO JOGO,EXEMPLOS SÃO: 1-Toda vez que o jogador trocar de caminhão/reboque o jogo ira resetar a placa,e o jogador tera que colocar a placa novamente no caminhão/reboque ou seja, SALVE A PLACA QUE VOCE CRIOU EM UM BLOCO DE NOTAS EM UM LOCAL SEGURO. 2-Por causa de como o jogo funciona dependendo do tamanho do nome da cidade que voce quiser usar na sua placa A PLACA PODE FICAR COM O NOME NÂO CENTRALIZADO OU NÃO APARCER NO JOGO. (MAIS SOBRE ISTO NO CAPITULO 6 EXEMPLO 1) Bom com isso dito podemos começar. Capítulo 1: Entendendo como funcionam as placa brasileira. É desnecessario,eu sei..... Nas imagens a cima podemos ver primeiramente os tipos de placas que são usadas no brasil, no total são 6 diferentes combinações todas possuem diferentes cores e signficados que estão escritos abaixo de cada exemplo, tambem nestas imagens podemos perceber que todas são compostas de três letras e quatro números com um traço separando-os, exemplo: XXX-0000 Tambem podemos perceber que encima das letras e dos numeros temos o NOME e o MUNICÍPIO da placa, exemplo: São Paulo-SP XXX-0000 E basicamente é assim que a placa brasileira funciona, sei que muitos ja sabiam disso, mais é sempre bom relembrar. Capítulo 2: Baixando o SII DECRYPT. Já já começa a diversão. Antes de começar primeiro precisamos baixar um unico programa o SII DECRYPT programa que nos deixar editar o nosso save game e assim colocar a placa no jogo. LINK PARA BAIXAR O SII DECRYPT Com o Sii Decrypt baixado agora vamos configurar o ETS2 para que o programa funcione corretamente. Capítulo 3: Configurando o ETS2. Agora sim começa a diversão. Bom agora que nos baixamos o SII Decrypt precisamos configurar o Euro Truck para que o programa funcione corretamente. Passo 1: Antes de começar por favor fechar o jogo. Abra o Windows Explorer e navegue até a pasta do jogo em seus documentos Passo 2: Entre na pasta "Euro Truck Simulator 2" Passo 3: Clique duas vezes no config.cfg Caso apareça para selecionar como abrir,abra com o bloco de notas. Passo 4: No bloco de notas aperte CTRL+F e Pesquise DEVELOPER. PRESTE ATENÇÃO NA PARTE DE DIREÇÃO. Passo 5: Ache a linha "uset g_developer" e troque o "0" para "1". Passo 6: Depois de mudar o valor, novamente aperte CTRL+F e pesquise CONSOLE. Passo 7: Ache a linha "uset g_console" e novamente troque o "0" para "1". Passo 8: Novamente aperte CTRL+F e desta vez selecione A DIREÇÃO ACIMA e pesquise FORMAT. Passo 9: Encontre a linha "uset g_save_format" e mude o valor de "0" para "2". Passo 10: Agora é só salvar o arquivo e seguir para o proximo capitulo. Capítulo 4: Desativando o Steam Cloud. Facin. Certo agora que baixamos o sii decrypt e configuramos o jogo antes de começarmos a editar o save, precisamos primeiro desativar uma opção no nosso perfil. Passo 1: Abra o jogo normalmente e clique no seu perfil. Passo 2: Clique em editar perfil. Passo 3: Desmaque a opção de usar o Steam Cloud. Aperte OK. Passo 4: Aplique as mudanças. E volte para a tela inicial do jogo. Capítulo 5: Selecionando o caminhão/reboque e salvando o jogo. Facin 2 o retorno. Com o Steam Cloud desativado agora e só selecionar o caminhão/reboque e salvar o jogo. Passo 1: Continue o jogo. Passo 2: Selecione e use/pegue o caminhão e Reboque desejados. OBS:Como eu selecionei um reboque que possui 3 placas o processo de colocar a placa tera q ser feito 3 vezes, se o reboque só tivesse uma placa só seria necessario fazer uma vez. (mas explicações no CAPITULO 8 Passo 7) Passo 3: Salvar o jogo. E com isso termina a parte facil do processo, agora iremos começar a editar o nosso save. Capítulo 6: Entendendo a placa. Ta ficando um pouco dificil... Agora que estamos com tudo pronto para começar a editar o nosso save,acho que é uma boa ideia primeiro explicar o que realmente estamos fazendo no nosso save. Exemplo 1: Quebrando em partes o codigo da placa: P:O que é BGR? R:BGR é o formato de cor usado pelo ETS2 e ATS para formar cores, ele é igual ao RGB só que os canais azul e vermelho são invertidos,BGR são os 3 canais de cores primarias que formam cores quando combinadas no exemplo da foto o valor 00007F é usado e ele corresponde a cor vermelha. P:Como transformar uma cor em BGR? R:Recomendo usar o site wamingo para escolher a sua cor. OBS:USAR O VALOR BGR# E SE A COR TIVER LETRAS COLOCAR ELAS MAIÚSCULAS NO SEU SAVE P:Quantas letras a cidade que eu escolhi pode ter? R:A cidade escolhida deve ter de 8 a 9 LETRAS SEM CONTAR AS DUAS LETRAS DO MUNICIPIO. Exemplos: GUARULHOS-SP BERTIOGA-SP P:O que acontece se a cidade que eu escolhi tiver menos de 8 letras ou mais de 9 letras? R:O nome da cidade vai ficar TORTO na placa OU A PLACA NÃO VAI APARECER. Exemplo: Resultado 1: PLACA COMERCIAL VERMELHA "<color value=FF00007F><margin left=-15><img src=/material/ui/white.mat xscale=stretch yscale=stretch><ret><color value=FFFFFFFF><offset hshift=150 vshift=15>AHV-9853 <font xscale=0.41 yscale=0.41><offset hshift=-128 vshift=-11>BERTIOGA-SP|netherlands" Resultado no jogo: Resultado 2: PLACA PRIVADA CINZA "<color value=FF707070><margin left=-15><img src=/material/ui/white.mat xscale=stretch yscale=stretch><ret><color value=FF000000><offset hshift=150 vshift=15>UWU-1489 <font xscale=0.41 yscale=0.41><offset hshift=-128 vshift=-11>BERTIOGA-SP|netherlands" Resultado no jogo: Bom e com isso tudo explicado agora podemos pular para a ultima parte, fazendo e usando a sua placa no jogo. Capítulo 7: Editando e usando a placa. Estamos quase acabando relex... Agora que ja sabemos como o codigo funciona e o que cada valor representa podemos começar a fazer nossa placa. PLACA BASE: "<color value=FF00007F><margin left=-15><img src=/material/ui/white.mat xscale=stretch yscale=stretch><ret><color value=FFFFFFFF><offset hshift=150 vshift=15>AHV-9853 <font xscale=0.41 yscale=0.41><offset hshift=-128 vshift=-11>BERTIOGA-SP|netherlands" Passo 1: Abra o bloco de notas e cole a placa base(ai em cima) nele(vôce vai usar ela varias vezes então não perca o bloco de notas). Passo 2: Edite a placa do seu jeito e salve o arquivo. Passo 3: Entre na pasta "EURO TRUCK SIMULATOR 2". Passo 4: Entre na pasta "PROFILES". Passo 5: Entre na pasta do seu perfil. OBS:O nome do seu perfil pode não estar igual ao meu,se vôce possui mais de uma pasta e não sabe qual é a do seu perfil clique na opção de DATA DE MODIFICAÇÃO a pasta mais recente em teoria é a pasta do seu perfil. Passo 6: Depois de ter encontrado o seu perfil entre na pasta na "SAVE". Passo 7: Entre na pasta com o numero do seu save. OBS:Novamente o numero do seu save pode não ser o mesmo que o meu, se vôce possui mais de uma pasta com numero e não sabe qual é a do save que vôce fez, clique na opção de DATA DE MODIFICAÇÃO (SE ELE NÃO ESTIVER JA SELECIONADA) a pasta mais recente em QUE POSSUI O NOME COM NUMEROS(QUE NÃO TENHA AUTOSAVE NO NOME) na teoria é a pasta do seu save. Passo 8: Copie o programa que baixamos no começo do guide para a pasta do save. Passo 9: Arraste o arquivo GAME.SII para o SII_DECRYPT. Passo 10: Abra o arquivo "GAME.SII". OBS:Caso essa tela apareça selecione o bloco de notas para abrir o arquivo. Passo 11: No bloco de notas aperte CTRL+F e pesquise MY_TRUCK. Fique atento com a direção. Passo 12: Ache a linha my_truck: e copie o nameless.xxx.xxxx.xxxx para um bloco de notas. OBS:Toda vez que vôce trocar de caminhão ou criar um novo save o codigo do nameless vai mudar, então não é necessario salvar o nameless. Passo 13: Aperte o CTRL+F novamente e cole o nameless e pesquise duas vezes ou até vôce encontrar a linha "vehicle : _nameless.xxx.xxxx.xxxx" Fique atento com a direção. Passo 14: Após encontrar o nameless correto va descendo lentamente até vôce encontrar a linha "license_plate:" Passo 15: Selecione a sua placa atual do seu caminhao (até as aspas). Passo 16: Vá até o bloco de notas aonde a placa que vôce fez esta e copie tudo (novamente até as aspas). Passo 17: Volte para o GAME.SII e aperte CTRL+V. A linha da placa é para ficar assim depois do CTRL+V. Passo 18: Se vôce só quiser trocar a placa do caminhão agora é so salvar o bloco de notas e carregar o jogo, se tudo der certo seu caminhão estará com a placa que vôce criou, se nada acontecer por favor ir para o CAPITULO 9, agora se vôce quiser trocar a placa do seu reboque vá para o proximo capitulo. Capítulo 8: Colocando a placa no reboque. A beleza está nos detalhes. Agora que o nosso caminhão está com a nossa placa, precisamos coloca-la tambem em nosso reboque,o processo é o mesmo basicamente,mais achei uma boa ideia explicar tbm. Passo 1: Novamente abra a pesquisa apertando CTRL+F e pesquise my_trailer (preste atenção na direção,é para colocar em encima). Passo 2: Encontre a linha "my_trailer :" e novamente copie somente o nameless.xxx.xxxx.xxxx. OBS:Toda vez que vôce trocar de reboque ou criar um novo save o codigo do nameless vai mudar, então não é necessario salvar o nameless. Passo 3: Novamente aperte CTRL+F e desta vez marque a direção para baixo, cole o seu nameless e pesquise até encontrar a linha "trailer : nameless.xxx.xxxx.xxxx". Passo 4: Vá descendo até encontrar a linha "license_plate:". Passo 5: Selecione a placa atual do reboque (até os aspas). Passo 6: Vá até o bloco de notas aonde a placa que vôce fez está e copie tudo (novamente até as aspas). Passo 7: Volte para o "GAME.SII" e aperte CTRL+V. A linha da placa é para ficar assim depois do CTRL+V. OBS:Como havia dito um pouco mas acima dependo do reboque é necessario fazer o processo mas de uma vez, em HCTS por exemplo isto é necessario, para saber se vôce precisa colar a placa mais vezes é só ir descendo e veja se vôce encontra mais linhas com o nome "license_plate:" faça este processo em todas que vôce encontrar até vôce chegar ao primeiro "vehicle_acessory:". Passo 8: Salve o "GAME.SII" e carregue o jogo, se tudo der certo seu caminhão e reboque estaram com a placa que vôce criou, se nada acontecer por favor ir para o CAPITULO 9. E com isso acabamos o nosso guide, se tudo deu certo até o momento pelo menos, se algo der errado ou vôce estiver com alguma duvida va para o CAPITULO 9. Capítulo 9: Perguntas e respostas/suporte tecnico. nâo sei oq escrever aq Neste capitulo estarei respodendo perguntas comuns e dando suporte tecnico caso algo tenha dado errado. P:É necessario fazer estes passos novamente se eu fechar o jogo? R:Não é necessario faze-los novamente. P:Eu preciso fazer estes passos novamente quando eu trocar de caminhão ou reboque? R:Sim é necessario colocar a placa novamente depois de trocar de caminhão ou reboque. P:Estou mudando a placa mais nada está acontecendo no jogo oque pode ser? R:Após a att 1.50 do ETS2 um bug parece ter sido introduzido que faz com que o jogo "carregue o save sem carregar o save",caso isso aconteça por favor reiniciar o jogo e tentar carregar o save novamente. P:Posso ser banido por usar essa modificação? R:Bom pelo o que eu saiba NÃO,uso ela a anos e nunca tive problemas. P:Tenho mais duvidas/minha duvida não esta aqui oque fazer? R:Por favor usar o chat para tirar suas duvidas. PS:Obrigado a todos que estão vendo este guide, desculpa se não explique alguma parte direito e se tiver sugestão por favor deixa-las no chat que eu irei add ao guide. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- (ENG) Hi, in today's guide I'll be showing you how to make/edit/use the Brazillian license plate used in every vehicle here in brazil in TruckersMP, (it works on your truck and your trailer), no mods needed at all, and its so easy to make you don't even need to know a whole lot about programming to do it yourself. Things you need to know before we start:Euro truck 2 has a lot of limitations when it comes to license plates including: 1-Everytime the player changes their truck/trailer the game resets the license plate, so everytime you change your truck/trailer you need to add your custom license plate to your truck/trailer again (so make a text file with your license plate and store it somewhere safe place because you will be using it again.) 2-Because of the way the ETS2 works depending on the size of the name of the city you chose to use in game the game may not display the city name correctly or it may not even appear in game at all,refer to CHAPTER 6 EXEMPLE 1 for more information. Okay with that out of the way lets begin our guide. Chapter 1: Understanding how Brazillan license plates work. Cause I don't think you know how they do..... Above this text what you are seeing is all of the license plates being used here in brazil there a 6 in total, as you can see all of them have diferrent meanings and coulors, but usually only two are used by trucks, the gray and the red one, the gray one is mostly used by personal vehicles, and red one is used by fleet/commercial vehicles, you can also noticed that they all start with three letters a dash and four more numbers here's an exemple: XXX-0000 You also probably noticed by now that above all the letters and numbers you can see the name of a city and a state here's another exemple: São Paulo-SP XXX-0000 and that's basically all you need to know about brazillian license plates,and now lets begin our guide for real. Chapter 2: Downloading SII DECRYPT Before we start messing with game files we first need to download a program called SII DECRYPT ,sii decrypt as name implies decrypts our save game, cause by default its encrypted,so please download the program below: SII DECRYPT DOWNLOAD Okay now that you downloaded SII DECRYPT you can go to the next CHAPTER. Chapter 3: Preparing ETS2. The fun is just about to begin. So before we start using SII DECRYPT we need to change some stuff in ETS2 for the program to work correctly. Step 1: Before we begin make sure the game is closed. Open Windows Explorer and go to your documents folder. Step 2: In documents go to "Euro Truck Simulator 2". Step 3: Find and open "config.cfg". NOTE:If Prompted how you want to open the file please select notepad. Step 4: In notepad press CTRL+F and search for "Developer". Dont forget to select the right direction. Step 5: Find "uset g_developer" and change the "0" to a "1". Step 6: Once again press CTRL+F and this time search for "console". Dont forget to select the right direction. Step 7: Find "uset g_console" and once again change the "0" to a "1". No its not "uset g_console_state" Step 8: Press CTRL+F again and search for "Format" this time use up as the direction this time. Dont forget to select the right direction. Step 9: Find "uset g_save_format" and change the "0" to a "2". Step 10: Close and save the file and go to the next CHAPTER. Chapter 4: Disabling Steam Cloud. Easy as pie. Ok now that we downloaded Sii Decrypt and prepared the game to start save editing, we now need to disable an option in our profile before we can start save editing here's how to do it: Step 1: Open the game and click on your profile. Step 2: Click on "Edit Profile". Step 3: Disable Use Steam Cloud. Click OK. Step 4: Apply the changes. and go back to the title screen. Chapter 5: Selecting a truck/trailer and saving the game. Now that we disabled Steam Cloud here comes the last easy part selecting the truck and the trailer you want to use. Step 1: Continue the game. Step 2: Select and use/drive your desired truck and trailer. NOTE:Because I decided to select a HCT trailer that has more than one license plate (it has three in total) I need to change the license plate more than once (refer to CHAPTER 8 STEP 7) for more information Step 3: Save the game. And that's it, easy right?, well... now comes the hard part, but don't worry I will try to make it as easy as possible to understand, please go to the next CHAPTER. Chapter 6: Understanding what we are actually doing. don't worry its very simple I think... Now that everything is ready to start save editing,before we start editing, I think it's a good oportunity to actually understand what we are doing and how the code works, here are some examples: Example 1: Breaking down the code: P:What is BGR? R:BGR is the colour format used both by ATS and ETS2 to make colours, BGR is Basically RGB but the red and blue channels are inverted, in the example above a value of 00007F was used and it corresponds to the colour red. P:How do I get my colour's BGR value? R:I recommend using this website to get that value. NOTE:USE THE BGR# VALUE ON YOUR SAVE FILE AND IF THE COLOUR YOU ARE USING HAS LETTERS PUT THEM IN UPPERCASE. P:How long can the name of the city I want to use can be? R:The name should have between 8 to 9 LETTERS NOT COUNTING THE TWO LETTERS USED IN THE STATE. Examples: GUARULHOS-SP BERTIOGA-SP P:What happens if I use a name that has less than 8 letters on more than 9? R:The name will either appear in game not centered or it will not appear in game at all. Example: Example 2: RED COMMERCIAL LICENSE PLATE "<color value=FF00007F><margin left=-15><img src=/material/ui/white.mat xscale=stretch yscale=stretch><ret><color value=FFFFFFFF><offset hshift=150 vshift=15>AHV-9853 <font xscale=0.41 yscale=0.41><offset hshift=-128 vshift=-11>BERTIOGA-SP|netherlands" How it looks In game: Example 3: GRAY PRIVATE LICENSE PLATE "<color value=FF707070><margin left=-15><img src=/material/ui/white.mat xscale=stretch yscale=stretch><ret><color value=FF000000><offset hshift=150 vshift=15>UWU-1489 <font xscale=0.41 yscale=0.41><offset hshift=-128 vshift=-11>BERTIOGA-SP|netherlands" how It look In game: And with all that explained now we can go to the next CHAPTER, editing and using your custom license plate. Chapter 7: Editing and using your license plate. we almost done relax... Now that we know how the license plate actually works we can now edit it and actually use it in game. BASE: "<color value=FF00007F><margin left=-15><img src=/material/ui/white.mat xscale=stretch yscale=stretch><ret><color value=FFFFFFFF><offset hshift=150 vshift=15>AHV-9853 <font xscale=0.41 yscale=0.41><offset hshift=-128 vshift=-11>BERTIOGA-SP|netherlands" Step 1: Open a new notepad and copy the base(just above this text) and paste it in the notepad and create your desired license plate(you are going to be using this notepad a lot, so keep it somewhere safe). Step 2: Save the notepad. Step 3: Go to decuments and go to "EURO TRUCK SIMULATOR 2". Step 4: go to "PROFILES". Step 5: Go to your profile's folder. NOTE:Your profile name is not gonna be the same as mine, if you only have a folder that should be it,if you have more than one and you dont know which one is the correct one click on the DATE MODIFIED thing up there and in theory the latest folder should be the correct one. Step 6: Now that you hopefully found the right folder go to "SAVE". Step 7: Go to in to your save game's folder (it should have a number for a name). NOTE:Once again your save game's folder number is not going to be the same as mine, so if you have more than one folder, click on Date modified (If its not already selected) and once again the latest folder should be the right one (IF THE NAME OF THE FOLDER HAS LETTERS OR it STARTS WITH AUTOSAVE THATS NOT THE CORRECT FOLDER). Step 8: Copy SII Decrypt to your save folder. Step 9: Drag GAME.SII to SII_DECRYPT. Step 10: Open "GAME.SII". NOTE: If Prompted how you want to open the file please select notepad. Step 11: In notepad press CTRL+F and search for MY_TRUCK. Dont forget about the direction it should be down for now. Step 12: Find my_truck: and copy the nameless.xxx.xxxx.xxxx to your clipboard or a notepad. NOTE:Everytime you make a new save game or change your truck this value is going to change,So you dont need to save it) Step 13: Press CTRL+F again and paste the nameless and search twice or until you find "vehicle : _nameless.xxx.xxxx.xxxx". Once again see if you select the right direction. Step 14: Now that you found the correct nameless scroll down a bit until you find "license_plate:". Step 15: Select your current license plate (including the "). Step 16: Go back to the notepad where your license plate is and select everything (including the "). Step 17: Go back to GAME.SII and press CTRL+V. Your notepad should look like this after the CTRL+V. Step 18: If you only wanted to change your truck's license plate now you go ahead and save and close the notepad, and open the game and load your save game If everything you done so far is correct the game should load and your truck is going to be using the license plate you just made, however if nothing happend or your license plate disappeared Please GO TO to CHAPTER 9, If you also wanna use the license plate on your trailer go to the next chapter. Chapter 8: Using the license plate on your trailer. just one more step. Now that your truck is using the license plate you just made you can also add it to your trailer,here's how you do it: Step 1: Once again press CTRL+F and search for my_trailer (note that this time the direction should be up). Step 2: Find "my_trailer :" And copy the nameless.xxx.xxxx.xxxx. NOTE:Everytime you make a new save game or change your trailer this value is going to change, So you dont need to save it) Step 3: Press CTRL+F and this time search using the nameless until you find "trailer : nameless.xxx.xxxx.xxxx". (note that this time the direction should be down). Step 4: Scroll down until you find "license_plate:". Step 5: Select your current license plate (including the "). Step 6: Go back to the notepad where your license plate is and select everything (including the "). Step 7: Go back to GAME.SII and press CTRL+V. Your notepad should look like this after the CTRL+V NOTE:Like i said earlier I decided to use a HCT trailer that has more than one license plate because of that I will need to paste my license plate two more time, if your not sure how many times you still need to paste the license plate again, just paste it in the "license_plate:" line until you get to the first "vehicle_acessory:". Step 8: And we are done now!!, go ahead and save "GAME.SII" and load or save file, if everything you done so far is correct the game should load and your truck and your trailer should be using the license plate you made, if nothing happend or your license plate disappeared Please GO TO to CHAPTER 9. Chapter 9: Q&A/Troubleshooting On this chapter I will be answering some question that you may have and troubleshooting any issues that may have poped up. Q:Do I need to do all the steps again everytime I close my game? A:No you just need to do it once. Q:Do I need to do all the steps again if i decide to change my truck/trailer? A:Yes everytime you change your trailer/truck you will need to do all the steps again. Q:I already changed my license plate but nothing is happening what should I do? A:So ever since 1.50 was released a bug was introduced that makes the game not load any save games at all for some reason, if that happens just restart the game and try loading the save again. Q:Can I get banned for using this license plate? A:NO your not going to get banned for using this "mod",ive been using it for a couple years now with no issues. Q:I have more questions/my question is not here what should do? A:Please use the chat below to ask any questions that you may have or idk say something. PS:Thank you for using this guide, sorry if my english was a bit lacking in some places, and feel free to send any suggestions to the guide in the comments, have a nice day.
  2. I have been developing a desktop application designed to simplify the use of the most common codes in the game, providing easy and hassle-free access. Additionally, the app includes tools and extra features that can be useful for enhancing the player's experience. Caution Remember that this could damage your game save permanently, be cautious and before using the tool generate a copy save or a backup of the complete profile using the same tool. Features Modify load weight Modify load trailer Unlock trailers in restricted areas Create customized color license plate Repair truck Repair all trucks Repair trailer Repair all trailers Infinite fuel on current truck Fill fuel Fill all trucks fuel Set custom engines and transmission Add infinite money Add level 100 Unlock garages Unlock all cities Unlock all dealerships Unlock skills Profile backup Clone profile Clone config Clone config between games Enable console and developer mode Change convoy mode slots to 128 Remember Disable Steam Cloud from your profile Create a new save in your profile Modify what you need to your save Dependencies used Tauri Rust TypeScript + React Download https://github.com/CoffeSiberian/truck-tools/releases/latest Source code https://github.com/CoffeSiberian/truck-tools Contribute Translations Would you like to see Truck Tools in your language? We are using Weblate, an easy-to-use platform that allows anyone to translate this project through a convenient web interface. Create an account and start proposing text strings that could be added to the application in the future. Remember, contributing translations makes you a collaborator of the project! Compatibility ETS2 1.53 ATS 1.53 Win 10/11 x64 - WebView2
  3. Triple Dumpers trailer : _nameless.1fe.b49c.9910 { trailer_definition: _nameless.200.176f.5fc0 oversize: false cargo_mass: 0 cargo_damage: 0 virtual_rear_wheels_offset: 0 slave_trailer: _nameless.1fe.b49c.d600 is_private: false trailer_body_wear: &3e9b8f98 trailer_body_wear_unfixable: &3c75cd85 accessories: 21 accessories[0]: _nameless.200.1797.4180 accessories[1]: _nameless.200.1797.48c0 accessories[2]: _nameless.200.1797.49c0 accessories[3]: _nameless.200.177d.a180 accessories[4]: _nameless.200.177d.a8d0 accessories[5]: _nameless.200.177d.a210 accessories[6]: _nameless.200.177d.aba0 accessories[7]: _nameless.200.177d.a2a0 accessories[8]: _nameless.200.177d.a330 accessories[9]: _nameless.200.1796.a2a0 accessories[10]: _nameless.200.1796.a480 accessories[11]: _nameless.200.1796.a6c0 accessories[12]: _nameless.200.1796.a360 accessories[13]: _nameless.200.1796.a960 accessories[14]: _nameless.200.1796.b800 accessories[15]: _nameless.200.1796.ad20 accessories[16]: _nameless.200.1796.ad80 accessories[17]: _nameless.200.1796.aa20 accessories[18]: _nameless.200.1796.af60 accessories[19]: _nameless.200.1796.b860 accessories[20]: _nameless.200.1796.b4a0 odometer: 3884 odometer_float_part: &3eb56246 integrity_odometer: 2588 integrity_odometer_float_part: &3f1c378e trip_fuel_l: 0 trip_fuel: 0 trip_recuperation_kwh: 0 trip_recuperation: 0 trip_distance_km: 0 trip_distance: 0 trip_time_min: 0 trip_time: 0 license_plate: "OS<offset hshift=4 vshift=-5><img src=/material/ui/lp/germany/b.mat color=FFFFFFFF><offset hshift=4 vshift=5>JM 321|germany" chassis_wear: &3ec2737f chassis_wear_unfixable: &3c99a076 wheels_wear: 3 wheels_wear[0]: &3db454d2 wheels_wear[1]: &3db454d2 wheels_wear[2]: &3db454d2 wheels_wear_unfixable: 3 wheels_wear_unfixable[0]: &3d63ba65 wheels_wear_unfixable[1]: &3d63ba65 wheels_wear_unfixable[2]: &3d63ba65 } vehicle_accessory : _nameless.200.1797.4180 { data_path: "/def/vehicle/trailer_owned/scs.dumper/data.sii" refund: 0 } vehicle_accessory : _nameless.200.1797.48c0 { data_path: "/def/vehicle/trailer_owned/scs.box/chassis/ch_3_bd.sii" refund: 0 } vehicle_accessory : _nameless.200.1797.49c0 { data_path: "/def/vehicle/trailer_owned/scs.dumper/body/steel_9.sii" refund: 0 } vehicle_addon_accessory : _nameless.200.177d.a180 { slot_name: 0 slot_hookup: 0 data_path: "/def/vehicle/trailer_owned/scs.gooseneck/accessory/trlr_cables/bdouble_cables_short.sii" refund: 0 } vehicle_addon_accessory : _nameless.200.177d.a8d0 { slot_name: 0 slot_hookup: 0 data_path: "/def/vehicle/trailer_owned/scs.box/accessory/chs_f_r/paint_box.sii" refund: 0 } vehicle_addon_accessory : _nameless.200.177d.a210 { slot_name: 0 slot_hookup: 0 data_path: "/def/vehicle/trailer_owned/scs.box/accessory/chs_f_l/paint_box.sii" refund: 0 } vehicle_addon_accessory : _nameless.200.177d.aba0 { slot_name: 0 slot_hookup: 0 data_path: "/def/vehicle/trailer_owned/scs.dumper/accessory/markers/exclusive.sii" refund: 0 } vehicle_addon_accessory : _nameless.200.177d.a2a0 { slot_name: 0 slot_hookup: 0 data_path: "/def/vehicle/trailer_owned/scs.livestock/accessory/r_bumper/classical_paint_exclusive.sii" refund: 0 } vehicle_paint_job_accessory : _nameless.200.177d.a330 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (0, 1, 0) flip_color: (1, 0, 0) base_color: (&3e95c28f, &3bded289, &3ca7ef9e) data_path: "/def/vehicle/trailer_owned/scs.gooseneck/paint_job/color2.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.a2a0 { offset: 0 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_tire/385_55_r22_t.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.a480 { offset: 0 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_disc/disc_0_01_matt_gray.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.a6c0 { offset: 0 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_hub/hub_0_01.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.a360 { offset: 0 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_nuts/nuts_steel_0_01.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.a960 { offset: 2 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_tire/385_55_r22_t.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.b800 { offset: 2 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_disc/disc_0_01_matt_gray.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.ad20 { offset: 2 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_hub/hub_0_01.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.ad80 { offset: 2 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_nuts/nuts_steel_0_01.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.aa20 { offset: 4 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_tire/385_55_r22_t.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.af60 { offset: 4 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_disc/disc_0_01_matt_gray.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.b860 { offset: 4 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_hub/hub_0_01.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.b4a0 { offset: 4 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_nuts/nuts_steel_0_01.sii" refund: 0 } trailer : _nameless.1fe.b49c.d600 { trailer_definition: null oversize: false cargo_mass: 0 cargo_damage: 0 virtual_rear_wheels_offset: 0 slave_trailer: _nameless.1fe.b49c.8fb0 is_private: false trailer_body_wear: &3c8376fa trailer_body_wear_unfixable: &3a076ba7 accessories: 17 accessories[0]: _nameless.200.1797.4640 accessories[1]: _nameless.200.1797.4e80 accessories[2]: _nameless.200.1797.5000 accessories[3]: _nameless.200.177d.9400 accessories[4]: _nameless.200.177d.9490 accessories[5]: _nameless.200.177d.a840 accessories[6]: _nameless.200.177d.95b0 accessories[7]: _nameless.200.177d.9fd0 accessories[8]: _nameless.200.177d.a0f0 accessories[9]: _nameless.200.1796.dba0 accessories[10]: _nameless.200.1796.dc00 accessories[11]: _nameless.200.1796.d600 accessories[12]: _nameless.200.1796.d720 accessories[13]: _nameless.200.1796.dc60 accessories[14]: _nameless.200.1796.dcc0 accessories[15]: _nameless.200.1796.d840 accessories[16]: _nameless.200.1796.d8a0 odometer: 3881 odometer_float_part: &3f49f06a integrity_odometer: 2586 integrity_odometer_float_part: &3f2ae3bb trip_fuel_l: 0 trip_fuel: 0 trip_recuperation_kwh: 0 trip_recuperation: 0 trip_distance_km: 0 trip_distance: 0 trip_time_min: 0 trip_time: 0 license_plate: "OS<offset hshift=4 vshift=-5><img src=/material/ui/lp/germany/b.mat color=FFFFFFFF><offset hshift=4 vshift=5>PB 207|germany" chassis_wear: &3ca454b9 chassis_wear_unfixable: &3a294691 wheels_wear: 2 wheels_wear[0]: &3d0b9fb2 wheels_wear[1]: &3d0b9fb2 wheels_wear_unfixable: 2 wheels_wear_unfixable[0]: &3d54a5db wheels_wear_unfixable[1]: &3d54a5db } vehicle_accessory : _nameless.200.1797.4640 { data_path: "/def/vehicle/trailer_owned/scs.dumper/data.sii" refund: 0 } vehicle_accessory : _nameless.200.1797.4e80 { data_path: "/def/vehicle/trailer_owned/scs.box/chassis/ch_2_bd.sii" refund: 0 } vehicle_accessory : _nameless.200.1797.5000 { data_path: "/def/vehicle/trailer_owned/scs.dumper/body/steel_9.sii" refund: 0 } vehicle_addon_accessory : _nameless.200.177d.9400 { slot_name: 0 slot_hookup: 0 data_path: "/def/vehicle/trailer_owned/scs.gooseneck/accessory/trlr_cables/bdouble_cables_short.sii" refund: 0 } vehicle_addon_accessory : _nameless.200.177d.9490 { slot_name: 0 slot_hookup: 0 data_path: "/def/vehicle/trailer_owned/scs.box/accessory/chs_f_r/paint_box.sii" refund: 0 } vehicle_addon_accessory : _nameless.200.177d.a840 { slot_name: 0 slot_hookup: 0 data_path: "/def/vehicle/trailer_owned/scs.box/accessory/chs_f_l/paint_box.sii" refund: 0 } vehicle_addon_accessory : _nameless.200.177d.95b0 { slot_name: 0 slot_hookup: 0 data_path: "/def/vehicle/trailer_owned/scs.dumper/accessory/markers/exclusive.sii" refund: 0 } vehicle_addon_accessory : _nameless.200.177d.9fd0 { slot_name: 0 slot_hookup: 0 data_path: "/def/vehicle/trailer_owned/scs.livestock/accessory/r_bumper/classical_paint_exclusive.sii" refund: 0 } vehicle_paint_job_accessory : _nameless.200.177d.a0f0 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (0, 1, 0) flip_color: (1, 0, 0) base_color: (&3e95c28f, &3bded289, &3ca7ef9e) data_path: "/def/vehicle/trailer_owned/scs.gooseneck/paint_job/color2.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.dba0 { offset: 0 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_tire/385_55_r22_t.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.dc00 { offset: 0 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_disc/disc_0_01_matt_gray.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.d600 { offset: 0 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_hub/hub_0_01.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.d720 { offset: 0 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_nuts/nuts_steel_0_01.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.dc60 { offset: 2 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_tire/385_55_r22_t.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.dcc0 { offset: 2 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_disc/disc_0_01_matt_gray.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.d840 { offset: 2 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_hub/hub_0_01.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.d8a0 { offset: 2 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_nuts/nuts_steel_0_01.sii" refund: 0 } trailer : _nameless.1fe.b49c.8fb0 { trailer_definition: null oversize: false cargo_mass: 0 cargo_damage: 0 virtual_rear_wheels_offset: 0 slave_trailer: null is_private: false trailer_body_wear: &3daa1e44 trailer_body_wear_unfixable: &3b19a626 accessories: 21 accessories[0]: _nameless.200.1797.4f40 accessories[1]: _nameless.200.1797.50c0 accessories[2]: _nameless.200.1797.4880 accessories[3]: _nameless.200.1797.4980 accessories[4]: _nameless.200.177d.9880 accessories[5]: _nameless.200.177d.a7b0 accessories[6]: _nameless.200.177d.9910 accessories[7]: _nameless.200.177d.a570 accessories[8]: _nameless.200.177d.8a70 accessories[9]: _nameless.200.1796.d240 accessories[10]: _nameless.200.1796.df60 accessories[11]: _nameless.200.1796.d2a0 accessories[12]: _nameless.200.1796.d5a0 accessories[13]: _nameless.200.1796.d6c0 accessories[14]: _nameless.200.1796.db40 accessories[15]: _nameless.200.1796.dfc0 accessories[16]: _nameless.200.1796.d300 accessories[17]: _nameless.200.1796.d360 accessories[18]: _nameless.200.1796.d3c0 accessories[19]: _nameless.200.1796.d9c0 accessories[20]: _nameless.200.1796.d420 odometer: 3879 odometer_float_part: &3f075a41 integrity_odometer: 2585 integrity_odometer_float_part: &3e33b3df trip_fuel_l: 0 trip_fuel: 0 trip_recuperation_kwh: 0 trip_recuperation: 0 trip_distance_km: 0 trip_distance: 0 trip_time_min: 0 trip_time: 0 license_plate: "OS<offset hshift=4 vshift=-5><img src=/material/ui/lp/germany/b.mat color=FFFFFFFF><offset hshift=4 vshift=5>IR 69|germany" chassis_wear: &3dd4a5d3 chassis_wear_unfixable: &3b400fb0 wheels_wear: 1 wheels_wear[0]: &3d3f0005 wheels_wear_unfixable: 1 wheels_wear_unfixable[0]: &3d567002 } vehicle_accessory : _nameless.200.1797.4f40 { data_path: "/def/vehicle/trailer_owned/scs.dumper/data.sii" refund: 0 } vehicle_accessory : _nameless.200.1797.50c0 { data_path: "/def/vehicle/trailer_owned/scs.box/chassis/ch_1.sii" refund: 0 } vehicle_accessory : _nameless.200.1797.4880 { data_path: "/def/vehicle/trailer_owned/scs.dumper/body/steel_9.sii" refund: 0 } vehicle_accessory : _nameless.200.1797.4980 { data_path: "/def/vehicle/trailer_owned/scs.gooseneck/accessory/strobe.sii" refund: 0 } vehicle_addon_accessory : _nameless.200.177d.9880 { slot_name: 0 slot_hookup: 0 data_path: "/def/vehicle/trailer_owned/scs.livestock/accessory/r_bumper/classical_paint_exclusive.sii" refund: 0 } vehicle_addon_accessory : _nameless.200.177d.a7b0 { slot_name: 0 slot_hookup: 0 data_path: "/def/vehicle/trailer_owned/scs.dumper/accessory/markers/exclusive.sii" refund: 0 } vehicle_addon_accessory : _nameless.200.177d.9910 { slot_name: 0 slot_hookup: 0 data_path: "/def/vehicle/trailer_owned/scs.box/accessory/chs_f_l/paint_box.sii" refund: 0 } vehicle_addon_accessory : _nameless.200.177d.a570 { slot_name: 0 slot_hookup: 0 data_path: "/def/vehicle/trailer_owned/scs.box/accessory/chs_f_r/paint_box.sii" refund: 0 } vehicle_paint_job_accessory : _nameless.200.177d.8a70 { mask_r_color: (1, 0, 0) mask_g_color: (0, 1, 0) mask_b_color: (0, 0, 1) flake_color: (0, 1, 0) flip_color: (1, 0, 0) base_color: (&3e95c28f, &3bded289, &3ca7ef9e) data_path: "/def/vehicle/trailer_owned/scs.gooseneck/paint_job/color2.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.d240 { offset: 0 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_tire/385_55_r22_t.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.df60 { offset: 0 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_disc/disc_0_01_matt_gray.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.d2a0 { offset: 0 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_hub/hub_0_01.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.d5a0 { offset: 0 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_nuts/nuts_steel_0_01.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.d6c0 { offset: 2 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_tire/385_55_r22_t.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.db40 { offset: 2 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_disc/disc_0_01_matt_gray.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.dfc0 { offset: 2 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_hub/hub_0_01.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.d300 { offset: 2 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_nuts/nuts_steel_0_01.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.d360 { offset: 4 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_tire/385_55_r22_t.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.d3c0 { offset: 4 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_disc/disc_0_01_matt_gray.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.d9c0 { offset: 4 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_hub/hub_0_01.sii" refund: 0 } vehicle_wheel_accessory : _nameless.200.1796.d420 { offset: 4 paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_wheel/r_nuts/nuts_steel_0_01.sii" refund: 0 } bumper with michelines vehicle_addon_accessory : _nameless.20b.9635.c210 { slot_name: 2 slot_name[0]: slot_1 slot_name[1]: slot_0 slot_hookup: 2 slot_hookup[0]: "bibendum.addon_hookup" slot_hookup[1]: "bibendum.addon_hookup" paint_color: (1, 1, 1) data_path: "/def/vehicle/trailer_owned/scs.box/accessory/r_bumper/paint.sii" refund: 1200 } straight bumper for trailers vehicle_addon_accessory : _nameless.138.b0a7.a120 { slot_name: 0 slot_hookup: 0 data_path: "/def/vehicle/trailer_owned/scs.box/accessory/r_bumper/paint_d.sii" refund: 16560 }
  4. Hello there! In the last few months we have developed a new SaveEditTool, which we would like to present to you here. The tool offers around 20 features and convinces not only with functionality, but also with design and user-friendliness, at least in our opinion Screenshots Features list - Change vehicle (truck and trailer) - Refuel - Teleport to waypoint - Share position - Important places - Share waypoints - Unlock (cities, garages, dealers and agencies) - Repair (truck, trailer and cargo) - Vehicle recovery - Change weight - Change license plate - Profile settings (edit money, level, skills and profile name) - Edit destination - Change cargo Download and setup Download from our Website Follow our user-friendly setup (YT-Video) VirusTotal The tool and the website currently support English and German. Links Website https://truck-simulator-tools.de/en/ YouTube https://youtube.com/@TruckSimulatorTools Discord https://discord.com/invite/zCjKR5BExT We hope you like our tool and have fun using it ExluX and .vacuum
  5. A tool for editing save files and synchronising jobs on Euro Truck Simulator 2 & American Truck Simulator. It's easy to use. All features are provided as a tick. Random routes are generated every 2 hours. Everyone is welcomed to join our random convoys on Multiplayer! Important This program is still in alpha state and MAY BROKE YOUR SAVE FILES. A backup file (game_bak.sii) will be created in the same directory before saving. If you encounter any problems, please post a reply or create a github issue. Features Edit money Edit player level Unlock all player skills Unlock all cities Unlock and upgrade all garages Unlock all truck dealers Fix all vehicles and trailers Fill up all vehicles Choose a listed job to sync Teleport truck to the starting place Compability ETS2 & ATS v1.53 OS Windows 10/11 x64 Download https://github.com/ets666/ets666-tool/releases/latest Official Website https://ets666.com/ How to Use Preparation: Start the game --> choose the profile you want to modify --> Edit --> Disable 'Use Steam Cloud' Step 1: Save a savegame in the game Step 2: Open ETS666 Tool --> select the profile and savegame you want to modify --> tick what you want --> save Step 3: Back to game --> load the modified savegame --> done, the convoy job could be found in the freight market Credits xiaosi for client development Mingran7 for UI design GiGiKing for providing server DoruqTV for Turkish translation Jordan. for Spanish translation IU - KOR for Korean translation Lineage for Janpanese translation Ricky {19} for Italian translation Danming for Polish translation Вовка & Jonny_Bro for Russian translation Lukas & HWA & berechtigter for German translation Sniper for SII Decrypt
  6. Bonjour a vous ! Vous trouverai ici un guide sur le Save Edit crée en français. Limitations et Règles Importantes Respect des règles de TruckersMP : Même avec du Save Edit, vous devez respecter les règles strictes de TruckersMP en matière de fair-play. Si une/des modification(s) cause un/des problème(s) de performance ou donne un avantage injuste, vous risquez une sanction. Mods de triches : TruckersMP autorise uniquement les mods qui n'affectent pas le gameplay ou les performances des véhicules. Si vous utilisé un mods de triche, vous serait banni 1 ans minimum, voir permanent. Donc ne tricher pas ! 1. Comprendre les Limites du Save Edit. TruckersMP ne permet pas l'utilisation de tous les types de mods, comme ceux qui donnent un avantage compétitif. Cependant, il est possible d’utiliser des mods pour personnaliser l'apparence de votre véhicule, tant que cela n'affecte pas la stabilité du jeu ou d'autres joueurs. Comprendre le fonctionnement des mods sur TruckersMP : 2. Configurer le mod en mode solo : Lancez votre jeu en mode solo (hors de TruckersMP). Accédez au garage et appliquez les modifications (peinture, accessoires, etc.) sur votre camion ou remorque. Sauvegardez votre partie. 3. Importer votre sauvegarde dans TruckersMP : Quittez le jeu solo. Lancez TruckersMP. Chargez la sauvegarde dans laquelle vous avez appliqué les modifications de mod. 4. Problèmes Fréquents et Solutions Si vous ne voyais pas vos modification : Crashs du jeu : Cela peut être causé par des mods incompatibles avec la version de TruckersMP. Vérifiez toujours les mises à jour et désactivez les mods problématiques. Bannissement : Si un mod affecte négativement d’autres joueurs ou enfreint les règles, vous pouvez être banni. Assurez vous que vos mods respectent les règles émise par TruckersMP. Il est possible que votre mod AJOUTE du contenu, il n'est donc pas compatible avec TruckersMP, hors Local Mods. Si vous êtes kick du serveur a la connexion : Il se peux que vos modification ajoute du contenu réserver au STAFF de TruckersMP ( Skin de police pour les Skoda, gyrophares, véhicule AI..) Il est aussi possible de certaines choses sois interdite par TruckersMP. Conclusion : L’utilisation de Save Edit sur TruckersMP est une manière amusante de personnaliser votre expérience de jeu tout en respectant les limitations imposées par le multijoueur. En suivant ces étapes, vous pourrez personnaliser vos véhicules sans affecter le gameplay ni enfreindre les règles de la plateforme. Veillez toujours à respecter les lignes directrices de TruckersMP pour éviter tout problème ou sanction.
  7. Bonjour à tous, voici un topic qui vous permettra de mieux comprendre les mods sur TruckersMP. Pour commencer, il existe 2 types de mods . 1) Les mods qui modifient le contenu déjà existant sur ETS2 Certains mods du Workshop modifient uniquement le contenu existant sur les jeux de base, comme ceux qui permettent de modifier l'enlacement de certaines choses comme les gyrophares ou les mods qui rendent les remorques triple / remorque d'entreprise achetables. 2) Les mods qui ajoutent du contenu non présent dans les jeux de base De nombreux mods utilisent leurs propres textures, modèles 3D... Ceux-ci ne sont pas pris en charge par TruckersMP. Je veux ajouter du contenu déjà existant : Pour les mods qui utilisent le contenu existant, vous devez télécharger un mod qui utilise du contenu déjà présent sur ETS2 , lancer ETS2 (Euro Truck Simulator 2 en solo) allez dans "Mods", trouvé le mod puis l'activé. Par la suite, vous pouvez fermer la page, lancer Euro Truc Simulator 2, modifier ce que vous souhaitez et lancer TruckersMP. N'oubliez pas d'enregistrer votre partit ! "On m'a dit qu'il était possible d'ajouter ce que je veux" Oui & non, dans ce cas la il s'agit de "Local Mod", comme son nom l'indique, il s'agit de contenu local (Seulement vous pouvez voir le Local Mod). Les autres joueurs ne verrons pas vos modifications. : Cependant, cette pratique peut être dangereuse pour vos sauvegardes si vous ne faites pas les bonnes manipulations, en plus, vous pouvez perdre des FPS de façon anormale. Vous pouvez perdre toute votre progression ainsi que corrompre ETS2. C'est pour cela que nous vous déconseillons ce type de pratique. Le sujet suivant explique en détails comment s'y prendre : Vous avez également du "Save Edit", c'est le même principe que les mods qui modifient le contenu existant mais avec plus de liberté. Vous pouvez créer vos propres modifications. Certains mods sont autorisés par TruckersMP ProMods : Europe, Moyen-Orient et Kazakhstan (la Grande Steppe) pour ETS2 ProMods : Canada (pour ATS ) DBUS : ETS2 Mods saisonniers de Grimes : (en ce moment, c'est l'hiver) - À la fois pour ETS2 et ATS ATTENTION ! §3 - Save Edit Provoquer des ralentissements extrêmes ou des plantages du jeu en sauvegardant les modifications. Si vous enregistrez les modifications pour créer une combinaison de remorque très longue mais que vous ne pouvez pas la gérer en toute sécurité, vous risquez d'être banni pour conduite imprudente et/ou blocage et il est recommandé de supprimer la ou les modifications en question. Il est interdit d'avoir des remorques qui s'accrochent ou qui flottent et/ou des composants essentiels manquants (roues, lumières, etc.). Si la direction de la modération du jeu estime que votre modification n'est pas adaptée à nos serveurs ou qu'elle a un impact négatif sur d'autres personnes, vous risquez d'être banni. J'espère vous avoir aidé avec ce Topic ! Mis a jours le 04/01/25 - Bonne année & bonne santé
  8. Are we allowed to drive Renault E-Tech in TMP? No ban risk? Im not talking about quick jobs, i mean save edits or steam workshop.
  9. Step 1: Setting up your save profile. To do this we will have to edit your save profile. First we need to make your profile save in a format that can be decrypted. Go to the ETS2 My Documents folder: (C:\Users\[Your username]\Documents\EuroTruckSimulator2) and open the config.cfg with Notepad. Once you've opened it, press Ctrl + F and search for g_save_format and change the number to "2", as seen below. Now start the game, sign into your desired profile and then quit the game so that it can auto-save in the new format. Step 2: Save Editing For this step you will need to download the save decrypter from here. Go back into your ETS2 My Documents folder, and open the profiles folder. drag the game.sii over the SII_Decrypt.exe and it will decrypt the save profile. Now, open the game.sii with notepad. Find the line we want to edit is to search for you truck's trailer paint_job in the game. (you can search truck's trailer license plate to find paint_job) Next, we will go to this website to get the colour code of our desired colour. SCS color converter : http://www.dodero.eu/scs/color_converter/ (SCS color is we want to change color number) Choose which color you want,and change number.Look like this. ('&' is not important to write it) Now save the text file and close it. Now when you go into the game, you will see your newly coloured trailers. ENJOY !
  10. Мiles

    Broken W900

    I know this is an issue with SCS and not the fault of TMP. But I was wondering if it was possible for one of you guys to fix the problem SCS caused! I have not seen any other users ask you guys this but can you fix the broken W900? We can no longer do the day cab cabin on a med or long frame. The cabin sinks into the ground and flips the truck over. This is very unfortunate in ATS because American culture loves long chassis day cab semi trucks. Especially farmers and loggers it's not phantasy it's just SAFTEY!!! Is it at all possible for you guys to fix this issue at least within the walls of TMP? Please?
  11. Und zwar hab ich ein wenig mit Save Editing gespielt und mir einen Trailer gezaubert wie unten im Video zu sehen. Nun meine Frage, ist dieser eigentlich erlaubt oder bekomm ich dafür nen Ban (da dieser ja in meine Räder geht) ?! ^^ {Es geht also nur darum ob das okay ist mit meinen Rädern oder ob ich irgendwie schauen obs da was anderes gibt.} An alle Leser: Vielen dank fürs drüber schauen und helfen LG: HandOfClash [GPE] /André\ GoldenPhoenixExpress Owner
  12. I need a lil help . i saw a youtube video that showing how to change head light color to green but i want to change my head light color to red also i want to change interior color to red too . is it possible ? if yes how to do it ?
  13. Guest

    Cargo Mass

    Hello! Is there any way that you can edit your trailer mass? I heard from players that you can but nobody answered how. I tried searching YouTube but didn`t found any videos. Can somebody help me?
  14. Guest

    Bannable?

    Bannable save edit? https://prnt.sc/t2rjhi
  15. During the past few days, I wanted to make a hidden roof bar to make my lights flush with the roof, I have some basic save editing skills, but this is out of my league. How can you do this?
  16. Hey truckers! Are you tired of the normal navigator? 1. Go the Binds settings --> And search Quick save --> Set bind, what do you want 2. Go the game and press button, when you just set (Quick save) 3. Attention!!! Do not forgot buy gps to glass. (Customice your truck). 4. Now time to download HUD files. Link: https://sharemods.com/paonbcrpbm9c/extern10.zip.html 5. Search your Euro Truck Simulator 2 folder. Windows: Documents --> Euro Truck Simulator 2 and extract to file (extern10). 6. Download SII Decrypt. Link: https://sharemods.com/h6pozzt4ti8h/SII_Decrypt.rar.html It is safe. 7. Search your Quick save --> Euro Truck Simulator 2 --> profiles --> your current profile --> save --> And search quicksave folder. Drop the SII_Decrypt file here 8. Drop game.sii on the SII_Decrypt 9. Now open game.sii and search "gpslight". You maybe see this: 10. Now you delete this command (red bar). Replace at this: "/home/extern10/def/vehicle/truck/scania.s_2016/accessory/drv_plate/gpslight.sisl_tr.sii" 11. Now save file and start game. 12. Load Quick save. Enjoy! You can try at this mod to multiplayer. Please ask, If you have any problems with the mod! -Rasmus
  17. Bonjour, je poste aujourd'hui car étant nul en édition de sauvegarde, je ne comprend pas comment avoir la remorque "SCS On The Road" en multijoueur. J'ai bien suivie le tutoriel de @LordBenji . jusqu'à ce que j'arrive au fichier "game.sii" décrypté. Maintenant je ne sais pas où copier le le code : " vehicle_addon_accessory : _nameless.2fa.1376.3840 { slot_name: 0 slot_hookup: 0 wear: 0 data_path: "/def/vehicle/trailer/etrc_trailer_1/boxliner/container_scs.sii " Pour pouvoir ajouter la remorque en question. J'aimerais savoir comment faire, si j'ai fait n'importe quoi ou pas :') Merci de vos réponses
  18. Is all mods can't use in MP? photo mirror is allowed in MP is long time. but now I login game and get kicked server and detected mod files. feel so bad
  19. Hi, Can someone out there create trucks like these for a noob like me? I find save editing very difficult and such trucks cannot be created with ForeRunner Additional Customisation Mod. Appreciated and Happy New Year!
  20. I tri to decrypt my save game to edit and he says this error Exception in thread "main" java.lang.IllegalAccessException: Can not set static final boolean field javax.crypto.JceSecurity.isRestricted to java.lang.Boolean at sun.reflect.UnsafeFieldAccessorImpl.throwFinalFieldIllegalAccessException(Unknown Source) at sun.reflect.UnsafeFieldAccessorImpl.throwFinalFieldIllegalAccessException(Unknown Source) at sun.reflect.UnsafeQualifiedStaticBooleanFieldAccessorImpl.set(Unknown Source) at java.lang.reflect.Field.set(Unknown Source) at scsc.ScsC.removeCryptographyRestrictions(ScsC.java:118) at scsc.ScsC.main(ScsC.java:35) if you can not solve someone decrypt for me game.sii
  21. [TR] Merhaba Arkadaşlar Truckersmp de Kurallara uygun şekilde save edit nasıl yapılır size onu anlatıcam İlk Olarak Dorse Düzenlemeden Başlayalım 1- Dorse Plakanızı ve Rengini Değiştirebilirsiniz bu ban sebebi değildir. 2- Dorse tekerlerini küçültmeyin bu işlem truckersmp tarafından yasaklanmıştır görüldüğünüz an ban yersiniz 3- Dorse Tonajlarınızla oynamak serbest Araç Düzenleme 1- Aracınıza V led Takabilirsiniz Yalnız Kullandıgınız ledler kesinlikle ızgara dısına cıkmayacak ve ışık üstüne ışık eklenmeyecektir Aksi Takdirde Perma Ban yersiniz 2- Araçlarınıza farklı bi aracın parçasını takabilirsiniz Ama Işık Üstüne ışık eklemek banlanmanıza yol açar 3- Araçlarınıza örnek olarak bi korna taktınız Kodlarla Üstüne ışık eklemeyin bu da ban sebebidir 4- Araçlara Tampon Ekleyebilirsiniz Ama Led Koymayın tampondakı ledler size sıkıntı çıkartabilir ve ban yiyebilrsiniz 5- Araçların Güneş Siperi yerine başka bi aracın Güneş siperi ekleyebilirsiniz Ama O ekledğiniz güneşliğin üstüne bibendum yada uyarı ışığı eklemek kısacası üstüne bi kaç parça daha eklemek perma ban yemenıze yol açar 6- Aracın üstüne koydugunuz uyarı ışığınının daha canlı yanması için çoğaltma işlemı yapmayın direkt ban yersiniz 7- Aracın üstüne koydugunuz chrome lambaların altına küçük ledlerden eklemeyin buda ban sebebidir 8- V8 ışıgını pembe renk yapabilirsiniz 9- Başka tırın boya paketini başka tırda kullanabilirsiniz Yani kısacası kullandıgınız ışıkların üstüne Kesinlikle Parlaması için Fazladan ışık eklemeyin bu sizin banlanmanıza yol açacaktır
  22. NexooYT

    Save edit

    Hey all! Is modding truck like this allowed? This scania bumber on man-merc truck? Made with Forerunner's mod.
  23. save edit Is the multiplayer ban on the cargo trailer?
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