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Mike Dragon

Veteran Driver VII
 TruckersMP Profile
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Everything posted by Mike Dragon

  1. I'm pretty sure it will. Otherwise players using it on MP will cause everyone to crash like it happens all the time a new DLC is released but the mod isn't patched.
  2. Poor truck. XD Eyup... Rotterdam is a danger even in real life. lol
  3. I know, right? I was happy that these had stopped even before the old forums closed to switch to this new one. Until a few days ago, that is. At this point I wish they'd bring back that rule that forbids to nag on the limiter subject. I remember there was one on the old forums. Seem like it have been lifted.
  4. A mix of Majestic+MAN? Looks pretty neat! I'll call it... Majestic MAN. lol
  5. Very cool but not really a new idea. I've been doing it for a few months, now. And I've seen a few others around, too. Regardless, I think we could make this the official ETS2MP Crashes Compilation thread. Here's my series so far. Part 1 Part 2 Part 3 Part 4 I'm currently working on editing of Part 5. Should be up in a few days (got lots of other stuff to do, as well so I can't focus exclusively on this).
  6. It's the new DLC, guys. You can have it just fine but please don't give the truck you are driving in MP any of the new paintjobs until they release a patch to support the DLC. The game crashes whenever someone who's using one of those gets near you.
  7. The game is crashing today because of the new Christmas Paintjob DLC. It is not supported by the mod yet so if someone puts one of the new paints on their truck in MP, everyone around them will crash. When you are playing on MP and your game crash it is because you approached someone who's got one of the new paintjobs on their truck.
  8. The game is crashing because someone nearby you is using one of the new paintjobs from the Christmas DLC. You can have the DLC just fine but if you put it on the truck you are currently driving on MP, everyone around will crash. And that's what is happening. Someone nearby you is using their DLC on their current truck.
  9. You can have the DLC installed just fine. Just don't put one of the new paintjobs on the truck you are driving on MP. You won't crash if you are the only one in an area using the new paintjob; but if someone else who is using it enters the area then the problem will happen and you both will crash (you because the other player with the DLC applied to their truck approached you and you because the other player because he approached you). Thoughboth crashing is not a certainty. I can't tell that for sure. Regardless, if you have any of the Christamas paintjobs on the truck you are driving in MP, everyone around you will crash and keep on crashing until you are either away from them or until you change your paint. What happens is that the data of the paintjob is not recognized by the mod so it doesn't know what to tell the client to render on that truck with the paintjob so it hangs (even if the client has the DLC). Once the mod is patched to support the new DLC it will "know" what the paintjob a truck is using is and will tell the client to render the said paintjob. And if the client doesn't have the DLC for that paintjob installed, the mod will tell it to render that boring green-looking stock paint. So the most immediate solution to this issue before a patch is released is to simply not use the Xmas DLC paintjobs on the truck you are currently driving on MP. If no one uses it then no one will crash and we all can play happily. But try making the world understand that. ¬_¬
  10. Indeed. I'm surprised they haven't officially mentioned anything yet! Normally they put up a thread on the same day the problem is detected and it's been over 24 hours, now.
  11. You can have the DLC installed just fine. Just don't put one of the new paintjobs on the truck you are driving on MP. You won't crash if you are the only one in an area using the new paintjob; but if someone else who is using it enters the area then the problem will happen and you both will crash (you because the other player with the DLC applied to their truck approached you and you because the other player because he approached you). Though both crashing is not a certainty. I can't tell that for sure. Regardless, if you have any of the Christamas paintjobs on the truck you are driving in MP, everyone around you will crash and keep on crashing until you are either away from them or until you change your paint. What happens is that the data of the paintjob is not recognized by the mod so it doesn't know what to tell the client to render on that truck with the paintjob so it hangs (even if the client has the DLC). Once the mod is patched to support the new DLC it will "know" what the paintjob a truck is using is and will tell the client to render the said paintjob. And if the client doesn't have the DLC for that paintjob installed, the mod will tell it to render that boring green-looking stock paint. So the most immediate solution to this issue before a patch is released is to simply not use the Xmas DLC paintjobs on the truck you are currently driving on MP. If no one uses it then no one will crash and we all can play happily. But try making the world understand that. ¬_¬
  12. lol That's pretty accurate. XD And I tell by experience for I've been in those shoes, once, when I was new to MP and didn't know how it works. At the time they had just released the Brazilian Paintjobs DLC and I bought it and wanted to show off my blue macaws paint on one of my Volvos but everyone nearby seemed to disconnect whenever I got close. Didn't take me long to realize it was because of the DLC and that the mod didn't support it yet, though. Once I figured it out I removed the paint and all worked well. I felt bad for the people I made crash, though. This is basically what happens on the end of the player who's got the unsupported paintjob on their truck: https://www.youtube.com/watch?v=qbTAouAX7R8
  13. Actually it's not if you have the DLC installed/enabled or not that causes the problem but have it on the truck you are currently driving. The data of the paintjob is not recognized by the mod so it doesn't know what to tell the client to render on that truck with the paintjob so it hangs (even if the client has the DLC).
  14. Load your save is enough to make the issue affect you for when you load it makes you spawn in the world. And when you do, your client starts to receive data from the server, including the issues caused by the unsupported DLC and thus, your game crashes. At this point I pretty much gave up on playing MP today. I'll be better off with waiting for the patch. Hope they fix the traffic lights sync this time, too.
  15. Guys. These crashes are due to people using the new Christmas DLC paintjobs on their trucks in MP. The mod still doesn't support it so people with the new paint makes the game crash for everybody. You will crash whenever someone who's got a Christmas paintjob enters your radius area. It doesn't matter if it's in a city or on the road. You will crash if they get near you. The immediate solution to this is very simple: DO NOT USE ANY OF THE CHRISTMAS PAINTJOBS ON MULTIPLAYER BEFORE IT IS PATCHED!!! Simple as that.
  16. TruCkDr1V3r is right. The Christmas Paintjobs DLC has been released today and the MP certainly does not support it yet. Your game crashes whenever someone who's wearing one of the new paintjobs on their truck gets in your radius area. They should be considerate and not use the new paintjobs until the mod is patched. Most people should know by now that the game crashes if you use a paintjob that is not yet supported. Rotterdam is being a pain at the moment because of these crashes. I thought my game wouldn't crash now that I have my DLC installed as well but this time it still does. I see that I'll have to go on singleplayer if I want to drive off Rotterdam, today. Seriously people. DO NOT APPLY ANY OF THE CHRISTMAS PAINTJOBS TO YOUR TRUCK IN MULTIPLAYER!!
  17. For some reason my post was published twice so I am editing this to not have a repeated message.
  18. This again? We've been through this matter more times than I can count, already. It's all already set and defined. The admins/developers already stated several times that the speed limit is here to stay and that the max speed won't be changed. If you want to go faster than 90 KM/h go on the freeroam server and be happy. And for the record... a limit of 120 KM/h is basically the same as not having a limit at all. The limiter is here to stay and I support it. It's honestly better with it than it was without it.
  19. Will you people stop talking about the limiter, already! We've already been through that several times in the past and it's all sorted now. No use to keep on poking this subject. It's like beating a dead horse, now. Enough! There is a freeroam server with no speed limit to hold you back. If you want to run just go there and be happy! I think that at this point this thread should be locked.
  20. It's never too late to join! However... Currently only EU#1 and US#1 are active and due to some changes and issues going on, both are running on non-collision free roam mode until MP updates to support ETS2 1.14 (MP is still running on 1.12 so you'll have to downgrade your ETS2 if you want to join. They are already compiling the code so the update should come out in a matter of days, now).
  21. Cayd is right. I do remember a post from one of the mod developers last month mentioning that they will add snow to the roads of ETS2 MP for the Christmas time. It was on the old forums which are no longer available but I found the Trucksim version of the post: https://www.trucksim.org/threads/snow.2818/
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