Status Updates posted by Titanic4
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I wonder if that's intentional: Pressing ALTGR+A clears the in-game chat input. This conflicts with the shortcut used to produce ą in Polish(Programmers) keyboard layout. The dead key shortcut to produce the same character isn't affected.
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Changed the train crossing timing on the Calais - Duisburg road (Add-On Team).
What's the difference between normal timing on the train crossing and the one provided by Add-On Team?
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It seems that on the traffic diversion to A16 near Eurotunnel there's small design fault. Whenever I try to turn left with long lowbed trailer I always hit the traffic diversion sign with the trailer.
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I've been in Pinball Station in Warsaw lately and they had non-working Hercules pinball machine. This thing is huge, especially when compared with my Truck Stop pinball machine I happen to own.
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This new C-D road seems to be quite well suited for Sim2... It would be perfect if the F7 area was positioned away from the road, so the users won't get any slowdown when driving near the area on the main road when the general service area is busy. Also, the highway could be appropriately extended on both sides.
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Admiring the beautiful landscape of Grossglockner while paying respect to late @SpeedyTMP, who passed away in June of 2022.
The paintjob for the trailer can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2818180777
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I wonder why the new launcher wouldn't warn the user about invalid characters on the "Play" tab as well if they are detected...
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It seems that the tooltip of the "Play" button in the new launcher doesn't change. It constantly tells you that game is not installed, regardless of the fact that the game might be running at the moment.
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Since the new launcher gives a warning if the path contains non-English characters, I think that such message should be visible also on default tab as well, as user will be able to easily miss it. Also, for some unusual reason, it's possible to create directories with reserved names by setting the installation path to contain such name.
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I guess that the crashing issue in TruckersMP HQ is related to missing forklift model.
When the game tried to load the model located in /model/logistic/forklift/forklift.pmd, it simply crashed, since the model is indeed missing and there's no model placeholder available in game to use in such case.