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Foobrother

Veteran Driver III
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Everything posted by Foobrother

  1. Cars are ok in TMP. Their physics settings aren't. For example, on the above video the truck shouldn't have moved and the car should have been flying away instantly. This is what happens in real life:
  2. Yeah it seems also that many players are playing ETS2 for the first time on TMP which sounds nuts. You would expect them to learn first in single player mode.
  3. If you like challenges: on the Simulation servers: take a big heavy load on a lower long trailer with a small truck with a weak engine (500bhp max) Go on manual gearbox and activate air brakes simulation and other realistic settings Head to the alpine road between Innsbruck and Klagenfurt for some fun : on the Promods servers: take a big heavy load on a lower long trailer with a small truck with a weak engine (500bhp max) Go on manual gearbox and activate air brakes simulation and other realistic settings Head to all the roads mentioned by others above (main ones are Kirkenes quarry road to Stein company and the various icy narrow and twisty roads in Iceland) and have fun
  4. Sounds obvious but also make sure you're not running any other resource intensive apps/tools while playing. If you have multiple screens maybe switch to a single screen which should reduce the load on the GPU.
  5. If done properly/seriously, TMP should have a list/set of allowed mods which have been reviewed/tested/approved by their technical team in order to confirm they won't add more load/lag than the default parts. Once the technical/performance aspect is covered, when it comes to simulation, I personally think only real world road legal changes should be allowed. But some TMP people think that, as part of the simulation experience, anything possible in real life (legal or not) should be allowed and it's people's choice to use them or not (like in the real world)
  6. Nope. I have it hidden when I drive. I only use it: When in a very busy area (i.e. CD/Kirkenes) to check/report some players bothering me. When elsewhere, to do the same + check who is in the area.
  7. I agree with this suggestion. We need more precisions and maybe some examples showing situations where people deserve a ban or just a kick. I have personally had several reports for the exact same offense with the exact same situation, being treated differently by different report moderators. Some would give a ban and other a kick. History might have been also a key reason for the choice?! But again we don't have any explanations/guidance on how things are decided. i.e. I have reported players on the Promods Kirkenes quarry road who were deliberately overtaking, gently and slowly, a constant queue of people waiting for traffic to move. This is clearly breaking the rule 2.4: since I was low or in the middle of the queue, I couldn't record what was happening when the player was finishing overtaking or reaching the start of the queue. But we all know that if you do that on that road, you end up blocked as well and you block the traffic coming ahead since you cannot move on the side of the road. As a result, some report moderators were giving a ban because this was clearly a deliberate unfair/non-friendly behaviour which was probably resulting in more mess impacting everyone. And other report moderators were declining/rejecting the report because "there was no danger/harm to other players" and it would only deserve a kick. That's typically some situations where you want to give more examples/guidance for people to understand if they should make a web report or not? (and why).
  8. If I understand what you're saying, "removing technical limitations" is part of the simulation experience. Fair enough, why not, even if it's completely illegal, if you can do it in real life, why not doing it in game?! But in that case just follow completely your logic and also allow racing trucks mods or Mad Max trucks etc... These are also present in real life and illegal on normal roads! Why allowing to remove speed limiters and preventing other illegal changes?! Just be logic and let ALL the real life changes/behaviours become possible! Like @blabberbeak pointed, you are ambiguous and seem to model TMP to be between a Simulation and Arcade game. Unfortunately it became more and more an Arcade game over the last few years. I'll revert you to my previous comment when you already did this speech: I've been away for a week and just back. Before, as mentioned in my previous comments, I didn't see any improvement while I was playing during peak time with my in-game reports not being processed and timing out. I submitted ~8 web reports in my last 2 sessions (~1h each). Fortunately I didn't play in the following days otherwise I would have had to wait to get my reports posted. It took between 3 to 5 days to get them processed, which is indeed an improvement but simply because many players are now blocked and can't submit all the offenses they record! As I said, process at least 50% of my in-game reports, and I'll stop complaining! Maybe things have changed over the last week ?! I'll see in the coming days...
  9. I would remove access to SIM1 and Promods to all players who have more than 2 active bans.
  10. I agree with you and do that most of the time. But you still don't get the the busy traffic experience you can get on CD or during events (especially when there are intersections). With the existing player base, in a perfect world, ideally you would have the choice between all traffic density with pretty much the same level of offenses between CD (congested), Germany (normal) and the rest of the map (very low traffic). Unfortunately currently the CD area seems to gather 99% of the racing drivers & trolls (which isn't a bad thing in a way ).
  11. If you are right (and your demonstration seems to prove it), why isn't the curve growing before we introduced the new strategy (before the 1st of September)? If the new strategy is working, we should see a difference? Or for some mysterious reason, much more new players joined TMP since the 1st of September?! I disagree. When I see GMs working in-game I can regularly see 2-3 players being banned in less than 30sec (and even more for kicks). I doubt you can get this frequency when processing web reports. I'm pretty sure for 1h of in-game moderation on CD you get more bans than for 1h of web reports moderation. Fair point. But you shouldn't see higher peak number of players since the 1st of September. Except if we actually really have more new players (for the same duration) than before the 1st of September. Especially now with the new auto-kick system for ban evading players. Or the stats are erroneous?!
  12. Yes on paper, you're right. And I can see that now the web-report system is at "Normal". But I'm still waiting to see any improvement on the road. I've been playing regularly on CD during peak times (with 3000-3500 players connected) over the last week to see if GMs are more present and if my in-game reports are processed. While I've seen a bit more GMs playing, I've not seen more active moderation going on and my in-game reports are still timing out. Also, to continue with the logical thinking, if we have more moderation (in-game) that means we would have more people punished and banned? At the end of the day, the offenses remain the same as if they were reported on the web system? So that should translate to: More in-game moderation (kick & bans) + new, more performant, system preventing ban evading = less total connected players compared to before September (when the latest update was deployed) Unfortunately when I'm looking at the public stats I'm not seeing any decline in number of connected players since the update announcement on 1st of September: Maybe because there are more new players than in the previous months which would compensate the banned players (who, by definition, should be less connected)? Or simply because we are still not processing more offenses than before the update Or another reason I've not foreseen?!
  13. OK, fair enough. But I'm still seeing people being banned/kicked. The problem is that 90% of the time I don't see anything happening. Even at peak times on CD. What are you waiting for? The report system limits have been set 21 days ago. The web reports system status says "normal" now (not much load and more time for in-game moderation). Yet, today I went on CD at peak time with 3400+ players connected and didn't see any GM playing nor kicking/banning anyone while I was on that road (but I had 2 collisions due to reckless driving and seen many others). And I don't even mention in-game reports which obviously timed out (as usual). If we don't have any moderation at peak times I really don't see why we have GMs! Report Moderators would be enough for the same result That's your opinion. I don't agree (obviously) Well, as I said, until I see my in-game reports processed, I'll continue to submit suggestions like these to push for improvements. Solve the in-game moderation problem and you won't have me on your back. And I really don't care about your internal problems! If you want to keep the details internal also keep your argument. I don't want to hear people moaning about things they can't expose to standard players. In that case you shouldn't allow ANY GMs to be visible in-game with distinctions like their name in red etc... Since it's apparently causing more troubles (I guess that's just a new good suggestion I've just given you and that you should agree with? ) You don't read my posts very well apparently. Because I do say when things go in the right direction. I do thank people for spending time and energy on this project. And I've posted and contributed to MANY suggestions (not necessarily on the suggestions forum) which have rarely been commented by staff (strangely). Except that one which seems to find more criticism as it's maybe a bit more "exotic" than the others. But I also say when things are not going in the right direction and I don't think I have ever posted any one liner short reply like "Won't work" or "Bad idea" or "This is stupid" etc... I'm always spending time explaining my point of view with arguments. And since, like others on this forum, I don't see much improvements or instead a decline, I'm complaining much more than giving compliments. Like it or not. What??? Where did I write something that made you think this? Again, nothing different from usual except that a few players will be seen by others as GMs. And if they cause a collision or break rule 1.6 etc... they should/will be reported and punished like any other player. But nobody prioritised. And these fake GMs won't have any extra power/permission (no prioritized reports etc...). The only goal of this suggestion is to simulate a bigger/higher presence of GMs on the roads so that people behave better when they see them.
  14. Well, I've not seen this behaviour myself. But I've not seen many GMs on the roads to be honest . So I'll accept this argument. Did I say anywhere people would have access to police cars?! I even said that ideally people would not even be able to see that they are displayed as GMs. But if someone becomes aware (because someone else told them), yes there might be a couple would want to do the police. As I said they could be punished for that. BTW, I prefer someone who does the police rather than someone who is crashing into everyone. But having both isn't good indeed. Yes and I replied "same rule as now would apply". If people do anything wrong because they consider they are entitled to do it with their "fake GM" status, they should be punished for it. I would love to see 1-2 REAL GM for every 250 or 500 users. Are you saying that having more REAL GMs on the roads would cause more problems? And we should have less because people do stupid things when they see GMs? Of course. Like I would love to have an AI that detects automatically any rule offense and kicks people automatically. But none of these exist. However if you're aware of some new TMP feature coming soon with AI doing what you're saying please let us know! Yes it might generate some additional reports. But it might also avoid many others where people would have crashed or doing stupid reckless driving, but instead drove correctly for a few minutes because they are seeing a GM in front of them. Well if you're writing that it means you understood nothing I'm afraid. The point of this suggestion is to have OTHER players viewing a GM on the road. But the fake GM should continue to drive/behave like a normal player! Again, IRL if you see a police car on the road you're automatically taking extra care to respect the road rules because you don't want to be stopped/fined by this police car. (AGAIN I'm not saying TMP "fake GM" players should be given police cars!!) If this is true, that shows that TMP went into a VERY VERY ugly state and you have a very serious problem! It basically means that people are not worried about GMs and the punishments they give (or not). Again you completely misunderstood my messages. Not sure how clearer I can phrase it: I said that ideally people would not even be able to see that they are displayed as GMs. Sorry if you can't understand this sentence. It seems that you have an even more pessimistic view than me. Sounds like most of the players on TMP are dedicated to break the rules? Scary! At least you're not trying to hide the truth unlike some other staff members. To conclude: until GMs process in-game reports (which they are still not doing) I'll continue to propose solutions as I want to see less reckless drivers and trolls on the roads. Maybe that suggestion isn't the best. But I think it still can help.
  15. Correct. From my experience in TMP and IRL people tend to stop driving badly when they see GMs/police on the road. But yes, as soon as they are passed they continue with their bad behaviours. Still it's few minutes of peace for people in the area. Why? People who are doing bannable stuff would either be directly punished by a REAL GM in-game or via a report. I don't see why it would make things more difficult? Same rule as now would apply. If you change your name to someone else, then you can be banned. It's not because your nickname is now in red (like for a GM) that you can impersonate someone else. You don't one a GM every 1km of course. But I would have 1-2 fake GM for every 250 or 500 users. And it would be randomly given (like IDs). They won't do anything (and shouldn't)! They are FAKE. Like a fake traffic camera/radar. Ideally they shouldn't even know they are seen as GMs by the others. Not sure I understood. But if you are worried about fake GMs trying to use their GM appearance to do the police or benefit from it, then people can report them and REAL GMs can obviously punish them for that (like they already do today). Just to be clear: fake GMs would have 0 extra power/permission. And ideally they shouldn't even see that they look like GMs while playing! If what you're saying is true, yes it's not very helpful. But I've not seen it personally. And usually I see people slowing down and not doing reckless driving when they see a GM in front of them.
  16. Suggestion Name: Fake Game Moderators on the roads Suggestion Description: even if it has a limited effect we all know that trolls and racing drivers are very careful when they see a Game Moderator on the road. Because if they do something wrong it will be a direct punishment. With that in mind, it would be beneficial to have the system randomly make normal players "fake game moderator". The player would look like a GM from the other players point of view, with his name in red etc... But would obviously have no power or additional feature. Some will say that people who have been set to "fake GM" could abuse it and do the police on the road (i.e. car driver blocking traffic etc...). But they could still be reported like any other player and real GMs could punish them for their bad behaviours. Some others will say that you can easily check people's profile to see if they are real GMs etc... But when you're driving you can't check it instantly. Why it should be added: improvement of road behaviours. Reduction of reports. No need for more staff for that. Probably fairly easy to implement.
  17. Ahah funny one. I've never done that to get a different ID number. I'm happy with the one I get. But I find it nice to get a nice number (a bit like for number plates ) Already received ID #1 a couple of times but I don't think I ever got #0. But I've seen some players with ID #0. I would be very interested to have some insight regarding how IDs are attributed? Is it completely random? Is it giving you the lowest number available? Is it depending on the some special factors (i.e. your ping, your IP, your steam ID, etc...?) Very curious
  18. Almost exactly a month ago I wrote the following on another thread regarding the new reporting limits as limiting the number of reports one can submit will automatically reduce the number of reports to process and the queue processing time (even a 12 years old child can understand that): Today I'm reading this: Pathetic! Well it's been 2 weeks since the 10 reports and 7 days old offenses limits have been set. + all the recruitments/promotions in the Reports Moderation/GM team So I would expect things to be pretty much effective and running at its normal pace. I don't see why it would take much more time to be at its normal pace? By the end of the month we should see if it's working. Especially at peak times. We shouldn't have to wait any longer. But to be honest, while doing more in-game moderation is definitely better than web reports processed several days later, you will never be able to catch all offenses and the best way to properly reduce offenses is to make sure bad players (especially trolls) get banned for longer! The longer they are banned the less they will bother other players on the roads and the less work the GM team will have to do. BTW when I say "ban" I don't necessarily mean banned from the whole TMP world (yet another suggestion that has never been implemented)
  19. Even if I 100% agree with your general perception of the situation, I wouldn't say that.
  20. And how did you come to that conclusion? Do you have stats on TMP gameplay time of each player? How many gameplay hours do you need to be able to comment? Please enlighten us! So if I understand you correctly, even if the decisions they consider non-productive and against the direction things should go, people should not complain because there is some obscure future plan that no player knows about, which will be the final piece of the puzzle which will solve the problem? BTW what are you calling a "BIG change"? How long? These series of changes have taken place since COVID as I explained on this post (see the last paragraph with phases), maybe that's what you're calling overall a "BIG change" (which it is indeed, but not in the right direction): Many small changes/initiatives have been implemented. None of them improved the situation. But today you're are telling us that some of these changes like the latest report system limitations have "a bigger role with new changes in the near future."? As if everything will magically solve in the "near future"? Sorry but, I waited, I've seen BAD results. And I'm still waiting for GOOD results. Many good suggestions have been posted by many players. None of them have been implemented.
  21. Wrong place > https://forum.truckersmp.com/index.php?/forum/33-turkish-discussion/
  22. 5 bans in 9 months. You're a very unlucky player
  23. He/she wrote "this toxic culture that your moderation team has let develop" "toxic culture" = reckless driving and racing which is becoming more and more the norm in TMP. And, as a result, does generate more and more reports And the 3 phases I described are showing how/why it happened. And why he/she says this blog announcement & changes are felt more like a "blame" to people reporting rather than something to really stop this "toxic culture".
  24. Agree. But for that you need to have: more in-game moderation to avoid having people thinking it's free for all. Maybe with the new moderation strategy changes there will be a proper shift to strict & organised in-game moderation with lots of kicks/bans to give immediate punishments. some system to count the number of kicks someone got in the recent days, in order to give a ban if kicks don't have any educational effect.
  25. Correct me if I'm wrong, but aren't rules set to prevent bad players from impacting the gameplay of other players? And aren't reports made to prevent people from breaking the rules again? Which means to avoid having them impacting the others gameplay? If these players are submitting valid reports (and they are, otherwise they would only be able to submit 1 report per week with the current processing time), this means they are helping prevent others from impacting players gameplay. Otherwise the rules are not properly set. Your comment is just yet another proof that TMP is getting more and more permissive with bad players. And what? Aren't they reporting rules violations? Please remove your rules if you don't want people to make reports against them! That would actually make more sense. And if they are not making a valid report that doesn't show any offense, you can punish them for repeated bad reports. No problem with that. But don't prevent people from reporting 1%, 10% 50% or 100% of the offenses they are facing! It's not because some might spam (I don't know how) with bad reports, that the others who are making valid reports should be punished for it. Please don't assume people misunderstood you. They just don't see the point of making it harder to report. Do your shift to more in-game moderation (no need to limit the incoming web reports for that). Make sure GMs are present during peak time everyday and do moderate instead of just chatting like some (not all of course). Take even more time to process the web reports. BUT properly ban the offenses you find in-game (and on web reports)! And you will see the number of web reports will go down. Until now it was pretty much no in-game moderation and light bans on web reports with players getting banned 3 times within less than 2 months! Nuts! First, I think he/she meant the moderation rules/strategy and not the team itself. But it's fairly simple to understand: - Phase 1: we had more new bad players during COVID for many various reasons - Phase 2: TMP became less attractive, and it has been decided to reduce the punishments, cancel the existing permanent bans, increase the speed limits on EU SIM2 & Promods and organise more racing events - Phase 3: this new blog message whining there are too many reports. And announcing TMP is making it harder for people to report with bigger limitations (number of reports and age of offenses) and new reporting ban rules (which are harder than bans to prevent you playing)
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