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Veteran Driver V
 TruckersMP Profile
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About Tangle

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    1t Caravan
  • Birthday June 27

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  • Preferred Trucks
  • American Garage Location
    Oregon: Portland
  • EU Garage Location
    The Netherlands: Amsterdam
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  1. Sure, it already works with DX9 and OGL, but like I said at the end: If it's up to anyone to decide to hold it up or release it based on DX11 support, then it's mwl4's choice. If he thinks it's too hard to get working fast enough, then I'm sure he'll release it without DX11 support, but he obviously doesn't want to do that.
  2. Suggestion Name: Extra gender options in forum profiles Suggestion Description: Since you guys are obviously celebrating pride month on here and on social media, I figured a small extra step you could do to show support would be to add more gender options in profiles for those who identify as them! Options such as nonbinary, transgender, agender or even a simple "other" would be welcome, and I'd imagine fairly easy to implement. Any example images: N/A Why should it be added?: It's an entirely harmless change and it means a lot to people whose identities are
  3. To clarify for the both of you, DirectX is a graphical API, not a graphical engine. OpenGL and Vulkan are the other popular graphical APIs. I'll explain it more simply in a second, but the technical explanation is that they're the methods via which a GPU can be sent commands and data that tell it how to render a scene. A given GPU has to support the API in order for it to work. DX9, DX10, DX11, DX12, OpenGL and Vulkan all work differently, but can mostly be used to achieve the same results, albeit they're usually better at it the newer the API is. Let's try explaining it... like tr
  4. To be fair, the voice navigation isn't something they have to worry about, that's all the base game's job and that's where it'll stay. DX11 might be what's holding it up, since I don't imagine getting the mod's UI to render in a new pipeline is exactly the easiest thing. But, it was done before with getting it to work in OpenGL though, so I'm sure mwl can do it. I also imagine the added content from the new forestry DLC is holding things up, and the new prefabs for setting NCZs in Washington. On top of that, there's also the new trailers and parts added to both games that they have to make sur
  5. I doubt that'd ever be the case. They've dealt with people whining and complaining and demanding for years, and the problem has been dealt with much better in recent times as opposed to before. There's no way the amount of whining now would get them to quit. That being said, I'm hopeful that it'll be soon, since the weekend is the peak time for people who wanna play in full servers. I'm sure they'd like to see the servers packed this weekend as much as people want to pack them on the new update.
  6. You currently can't, even though there is a wintermod made for ATS. For some reason they only enabled the ETS2 version of it even though the other would take no additional effort. There's a suggestion thread here you can upvote.
  7. That is precisely what I did, and honestly I can understand not allowing it for the base games themselves, what with all the old days of trolls just using alts and such. Doing the same check for DLC though seems a bit overkill, especially when you know everyone who plays already owns the game. I'd like there to be some workaround that allows for me to properly share the DLCs without removing the anti-piracy benefits the DLC check system has. If there was some way to link two TruckersMP accounts and say "this one is sharing DLC with the other" that'd be great, and would save me a lot of money.
  8. So I just played MP the other day, and I had absolutely no issues doing all I wanted to, I would like to make that clear first. As you can see on my profile, I own both games, and since I was able to play fine, it's obvious I own the DLC I use. The problem here isn't with my account, but with someone I share the game with. When she logged on, she got that "you are using DLC you don't own" message, or however it goes. I get that it's for piracy prevention, and that I understand completely. I know you guys don't support sharing the game itself between accounts, which is why I bought her both gam
  9. All these changes are pretty good, but I feel like changing names once a week would still solve the issue. It'd be a good middle-ground between people changing it too much and not being able to change it enough.
  10. This one's gonna be a doozy. Ditto what @Gun Powder said.
  11. I'm glad you guys finally have a Discord! I've been using this program near daily for about a year and a half now, so it'll be easier to communicate there than on the forum or having to use Teamspeak.
  12. @racyen There's no post saying that, it's just what history so far has shown. This update was small, so the devs probably didn't have to make practically any changes to get it up and running; as you can see, it's been updated now.
  13. Yeah, it kinda does say "when server population is low" in the title.
  14. This would technically be adding more work, but perhaps two thresholds? A higher one for the kicker to enable at, then a lower one for it to disable at, perhaps with a distance between each other of about 100 or 200 players? Also, the command would be nice, yeah, provided you're able to type while in menus and such. Hell, even something as simple as moving the steering wheel or looking around the cab (or interacting with a menu) should be enough, if any of those can be detected.
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