Beefy32659_YT Posted August 5, 2015 Share Posted August 5, 2015 Looking at the numbers using the US, South America, and Asia servers, compared to the EU servers, I'm curious as to why the numbers are so much lower. Is it just due to a lack of local relevance? Anybody who can help me with the answer, please let me know yours thoughts via a comment on this post. Cheers. If my comment helped, Please give a Positive Rating above ↗ ↗ ↗ Link to comment Share on other sites More sharing options...
marco6158 Posted August 5, 2015 Share Posted August 5, 2015 EU1 has always been the main server, people prefer to have higher ping and play with many other people rather than playing with 100 or less people in a very big map. Map showing dangerous places in MP - How to use TruckersMP (Italian) Senior Game Moderation Manager Link to comment Share on other sites More sharing options...
Beefy32659_YT Posted August 5, 2015 Author Share Posted August 5, 2015 EU1 has always been the main server, people prefer to have higher ping and play with many other people rather than playing with 100 or less people in a very big map. So, is it the case that there are lots of people on the EU servers who live in the US? or, have the other servers not yet managed to reach critical mass? If my comment helped, Please give a Positive Rating above ↗ ↗ ↗ Link to comment Share on other sites More sharing options...
xhavefunx Posted August 5, 2015 Share Posted August 5, 2015 ^ Not even close. People prefer a server with a lot of people on it, of course. When everyone would play in a different server, it would be like 500 players in each server. Which is boring. Link to comment Share on other sites More sharing options...
Guest Posted August 5, 2015 Share Posted August 5, 2015 have the other servers not yet managed to reach critical mass? US1 only saw it's peak back when EU1 was at 2500 players limit and there was ~3.5k players that wanted to play. outside of that, us1 has only been declining in population. SA1 seems to have gotten a small, but dedicated population (200-500 depending on what day it is) while AS1 doesn't seem to have gained many players at all, this could be attributed to that some places in Asia mobile internet is the norm, so the brunt of the latency isn't from the distance to the server but the method of connection, while South America fixed connections like we're used to in EU and US are much more common. Additionally players from Oceania don't really seem to get a substantial ping benefit over playing on EU1 vs. AS1. Link to comment Share on other sites More sharing options...
videogamer Posted August 5, 2015 Share Posted August 5, 2015 krav/kravity/kate/name here is the meaning of spitballing http://www.urbandictionary.com/define.php?term=Spitballing Link to comment Share on other sites More sharing options...
StuartD Posted August 5, 2015 Share Posted August 5, 2015 imo it's because EU1 is the first thing that users get to choose, when they start up the MP and press join they're on. It was also the first server, once people find the server they want they stick to it. STVTC Founder & Management / TruckNet Developer Link to comment Share on other sites More sharing options...
Shaddaz Posted August 5, 2015 Share Posted August 5, 2015 Ok just a random thought Is it not possible for multiple servers in different locations to talk to each other so rather than having EU, Asia, US etc we have 1 server and you auto connect to the server with the lowest ping that has room for more players? Link to comment Share on other sites More sharing options...
DevOps Kat_pw Posted August 6, 2015 DevOps Share Posted August 6, 2015 Ok just a random thought Is it not possible for multiple servers in different locations to talk to each other so rather than having EU, Asia, US etc we have 1 server and you auto connect to the server with the lowest ping that has room for more players? Almost anything is possible, it's just very difficult technically speaking to pull that off without some major changes, however it's a pipe dream feature we would love to have! Traffic Cameras : twitch.tv/kat_pw | Ets2Map : ets2map.comKat_pw Status:[CCTV #1] Status:[CCTV #2] Status:[CCTV #3] Status: Link to comment Share on other sites More sharing options...
xhavefunx Posted August 6, 2015 Share Posted August 6, 2015 Ok just a random thought Is it not possible for multiple servers in different locations to talk to each other so rather than having EU, Asia, US etc we have 1 server and you auto connect to the server with the lowest ping that has room for more players? This is a technique already being used by some other major online games. Unfortunately ets2mp doesn't have the financing for this. Hopefully later Link to comment Share on other sites More sharing options...
Guest Posted August 6, 2015 Share Posted August 6, 2015 ^ Games that do this usually do it within a region or even within a single data center where the latency is in the sub 10 ms area Ok just a random thought Is it not possible for multiple servers in different locations to talk to each other so rather than having EU, Asia, US etc we have 1 server and you auto connect to the server with the lowest ping that has room for more players? A problem with this is that you will still have latency between the servers, getting a low latency path to a server across the world is fairly difficult, and you will still be limited by physics and hardware along the path. eg. if I got 15ms to eu1, and you're connected to us1 with 30ms, and between eu1 and us1 there's 100ms latency, between us there will then be a precieved latency of 145 ms or more (due to the processing time on each server as well), so you might just be back to square one. Link to comment Share on other sites More sharing options...
Shaddaz Posted August 7, 2015 Share Posted August 7, 2015 Thanx for the answers on that one guys like I said just a random thought I was having at the time Link to comment Share on other sites More sharing options...
J&B^ Posted August 20, 2015 Share Posted August 20, 2015 Inactive, closed Best regards, J&B^ I'm actually in-Game Link to comment Share on other sites More sharing options...
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