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Posted
2 hours ago, Хидара said:

@SiberianCoffehey! Endless fuel does not work on an electric truck :с The mod makes a lot of kilowatts in the battery, but when you spend even a little energy, the value resets to the maximum possible default.
We are talking about Scania S BEV.
https://medal.tv/games/euro-truck-sim-2/clips/iLQ0G19ZQzyVI3JDB?invite=cr-MSx2NEksMjY1Mjk5NzI0LA

For this not to happen you have to disable the “realistic fuel consumption” as being active it brings your fuel back to the normal level (I just found this out thanks to your comment 💪). I will add a warning in the feature description to disable this option in the gameplay section 👌

 

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  • HaulieThumbsUp 1
Posted
36 minutes ago, SiberianCoffe said:

For this not to happen you have to disable the “realistic fuel consumption” as being active it brings your fuel back to the normal level (I just found this out thanks to your comment 💪). I will add a warning in the feature description to disable this option in the gameplay section 👌

 

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Thx! All right!

  • HaulieThumbsUp 1

Hidara
Veteran Driver VIII | spacer.png
Member since: 31 Dec 2015 23:30 UTC
TruckersMP ID: 751173
Languages: Russian, English, Japanese.

Posted

Release 0.4.9

  • New functionality that allows you to save your truck and trailer license plates locally
  • A new button to reset the infinite fuel (located in the same place where this function is applied)
  • Warning message to disable “Realistic fuel consumption” in “Infinite fuel” functionality
  • Thanks 1
Posted
6 hours ago, SiberianCoffe said:

Warning message to disable “Realistic fuel consumption” in “Infinite fuel” functionality

 

Thanks for this news especially for the fuel to return to normal

 

PS There will be space for suggestions either on the app or on a discord 

Posted
18 hours ago, david12567 said:

 

Thanks for this news especially for the fuel to return to normal

 

PS There will be space for suggestions either on the app or on a discord 

 

Suggestions can be posted directly on these forums, on the Discord server associated with the source code repository or my DM is still open to suggestions 💪

  • HaulieThumbsUp 1
Posted
8 hours ago, [KETS2I] NyonyaRahoel said:

any possible to add change chassis and other too?

 

I don't think I will add exactly that option to the application, but I will add a way to edit, add and delete items from the truck at some point (not sure when because it's not a priority at the moment)☕

  • Like 1
  • 2 weeks later...
Posted

Doesn't work for me.

Created a new save, disconnected the steam cloud and tried to edit the new save.

 

Nothing happens. Wanted to unlock the bigger trailers for any country.

Got into the game, bought the trailer, attached it, ended the game, started Truck Tools normal as well as admin. 

 

Clicked it, named it successfull. Got online, nothing happend. Cant tp to the german garage, cant tp the trailer to the german garage.

 

Dont know whats wrong. 😞

Posted
11 hours ago, Walter Wahid said:

Doesn't work for me.

Created a new save, disconnected the steam cloud and tried to edit the new save.

 

Nothing happens. Wanted to unlock the bigger trailers for any country.

Got into the game, bought the trailer, attached it, ended the game, started Truck Tools normal as well as admin. 

 

Clicked it, named it successfull. Got online, nothing happend. Cant tp to the german garage, cant tp the trailer to the german garage.

 

Dont know whats wrong. 😞

 

Several people tell me your same error with the “Trailer unblocking by country” option that “it doesn't work for them” and I started to look at it but everything looks fine, I suspect you are not following the corresponding steps so I recommend you to watch the following video where I go through step by step

 

 

If there is any other problem, do not hesitate to tell me about it. If for some reason following the steps still does not work and the option “Trailer unblocking by country” gives you error I recommend that you provide me a screenshot of the trailer you are trying to unlock ☕☕

  • 2 weeks later...
Posted

Release 0.5.0

  • Fixed a bug that prevented to unlock trailers (some cases not all)
  • A warning message will now be displayed if no profiles are found along with information on how to fix this problem
  • Added some video tutorials to make it easier to use options that often cause confusion
  • Updated framework to Tauri v2

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  • HaulieLove 1
Posted

Release 0.6.0

 

ATS is now compatbile on Truck Tools 🎉🎉

  • New engines and transmissions for ETS 2
  • Multiple UI performance improvements
  • Fixed a bug that generated visual jumps in options when loading
  • Improved profile selection section
  • New configuration that will allow to have no opasity when selecting profiles

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  • Thanks 1
  • HaulieLove 1
  • 3 weeks later...
Posted

Development status

Last month I have been trying to rewrite in Rust (the main programming language of Truck Tools)
the SII Decrypt library in order to integrate these functionalities natively in the application
so as not to depend on the SII_Decrypt.dll directly. This allowed me to release my own open source utility
under MIT license written in Rust for only decrypting saves and that can already be used in
Windows and Linux https://github.com/CoffeSiberian/DecryptTruck (note that this utility is only for decrypting saves)
it probably lacks many things to be polished and data types that are not fully compatible. In any case you can generate their respective issues on GitHub ❤️.

My goal is to integrate it in an experimental way in Truck Tool at the beginning of January to start experimenting
its performance and possible errors that it could generate (being experimental it will have to be enabled manually).

Possible questions and answers

  • Why is it necessary to decrypt the saves?


This is because the players' saves are “encrypted” and “encoded” so it is necessary
to process them to plain text to be able to interact with them in a more coherent and understandable way for humans.

 

  • What are the benefits of Truck Tools having a native decryption?


Mainly we would get a performance improvement thanks to the very nature of the Rust language and we could not
depend directly on SII_Decrypt which is marked as “deprecated” or discontinued by its creator.

 

  • Have you created this utility from zero?

No, this utility is a rewrite from the documentation provided by the SII_Decrypt
project and the integration of the logic provided by another project
called SII DecryptSharp (the respective credits to its creators: https://github.com/CoffeSiberian/DecryptTruck?tab=readme-ov-file#credits)

 

  • What about translations?

At the moment I've been focusing on this kind of details that are not very visible to everyone but very necessary for the application to work

properly in the future, so until I finish polishing this kind of details the translations and their templates will be available later in the development. Attentive to future publications here in the forum or Discord 👀.

  • 2 weeks later...
Posted

Release 0.6.2

  • Compatibility with the new Iveco S-Way and Volvo FH Series 4
  • New alerts when editing a save
  • Now if there are any badges floating around after changing the engine on your truck you can remove them
  • Now when cloning a profile the list is reloaded automatically
  • Holiday snowflakes

Happy Holidays from SiberianCoffe with love ❤️

  • HaulieLove 1
Posted

Update: The translation system is now ready so you can start suggesting translation strings and maintain them using
our Weblate project. You don't need to know how to program! With Weblate you have an interface to edit all the text strings ☕☕

Don't see your language? Suggest me on Weblate or right here to add it ❤️

Posted
9 hours ago, The Bengaliman said:

I tried to change the engine of my truck to 780HP but it changed my truck to the default engine. why?
NB: previously it was 750HP

 

Hi there 👋 I suspect that the process of generating your save is not being followed properly.

  • Create a new save -> edit your save from the app -> load your save into the game.

The game sometimes loads cached saves so every time you edit something it creates a new save

Posted
2 minutes ago, david12567 said:

 

I changed some words in French because some were incorrect (especially for the trailer category) 

 

Thank you very much, I have already seen your contributions 💪

 

I will wait a few days for the community to verify the translations and collaborate in what they can and I will release a new patch with the edits made ☕

  • HaulieLove 1

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