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New suggestions for adding AI vehicles


PandaGreencap

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That seems fine until, again, you think about different events/variables. 

Like for example, how is A.I suppose to be handled when you get in range of another player or group of players? If it is to be kept local, and not synced between players as you suggested, the traffic would still have to be removed/despawned completely every time you have a player, or players around. Because if other players can't see your traffic, and you are driving around the traffic, the other players will only see you randomly swerving around the road. So not only will the pop ups/despawns of traffic models be annoying as it happens right in front of you. The negative performance impact of this will cause too much stutter from constant generation and despawning of game content.

As another user pointed out on your previous post. The current implementation of A.I by SCS is still not fully desirable with all the mess ups that can occur with the A.I. And while SCS has come a long way since the game first came out, the traffic A.I. is still far from perfect. 

Just to name a couple. Again, there are lots of variables/virtual world events that need to be considered when implementing A.I. on TMP's multiplayer servers. ETS2 is already full of compromises that users have to make to balance, visuals and performance as is. 

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8 hours ago, Mischievous_Vixen said:

That seems fine until, again, you think about different events/variables. 

Like for example, how is A.I suppose to be handled when you get in range of another player or group of players? If it is to be kept local, and not synced between players as you suggested, the traffic would still have to be removed/despawned completely every time you have a player, or players around. Because if other players can't see your traffic, and you are driving around the traffic, the other players will only see you randomly swerving around the road. So not only will the pop ups/despawns of traffic models be annoying as it happens right in front of you. The negative performance impact of this will cause too much stutter from constant generation and despawning of game content.

As another user pointed out on your previous post. The current implementation of A.I by SCS is still not fully desirable with all the mess ups that can occur with the A.I. And while SCS has come a long way since the game first came out, the traffic A.I. is still far from perfect. 

Just to name a couple. Again, there are lots of variables/virtual world events that need to be considered when implementing A.I. on TMP's multiplayer servers. ETS2 is already full of compromises that users have to make to balance, visuals and performance as is. 

What I mean is that both the server and local AI vehicles are in ghost mode

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36 minutes ago, PandaGreencap said:

What I mean is that both the server and local AI vehicles are in ghost mode

Ok, let me try another way.

Imagine: You are driving in city/highway. Doesn't matter. You have A.I. traffic around you. Now, in your tab view, you see 2-3 (or more, doesn't matter) players show up and their distance decreasing. Indicating you are getting closer to each other.

What is suppose to happen with the A.I traffic now? Ghost mode or no ghost mode doesn't matter. But you have to pick one; Do you remove/despawn them all, so that no A.I. traffic has to be synced between you and the other players. You both see the empty road as it is, (like it is now on TMP). Or do you keep the A.I. visible, but this requires it to be synced between players. 
Why? Well for many reasons. Like one being, what happens when you want to pass/overtake an A.I. vehicle that only you see. What are the other players suppose to think if all they see is you swerving all over the road. Because on their end, without syncing A.I. traffic, they only see you. Nothing else. A lot more examples exist, especially if you are talking about implementing A.I. as SCS has it now. Like how sometimes the A.I. gets stuck and not able to figure out what to do. Then there are those random brake checks. Then there are times when they don't yield properly or what I absolutely love is how the bus take turns wide and cross into your lane with the front of their bus slightly, so if you aren't against the right side of your lane, you will get hit. All those would cause an actual player to have to do some accident avoidance. So again, without traffic being synced, the other players would only see the player going all over the place. 


Or is that what you mean by them being in ghost mode. So you don't have to drive around the traffic, but you just want to go through it all the time??? I'm sorry, but that is just stupid. 
 

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48 minutes ago, Mischievous_Vixen said:

Ok, let me try another way.

Imagine: You are driving in city/highway. Doesn't matter. You have A.I. traffic around you. Now, in your tab view, you see 2-3 (or more, doesn't matter) players show up and their distance decreasing. Indicating you are getting closer to each other.

What is suppose to happen with the A.I traffic now? Ghost mode or no ghost mode doesn't matter. But you have to pick one; Do you remove/despawn them all, so that no A.I. traffic has to be synced between you and the other players. You both see the empty road as it is, (like it is now on TMP). Or do you keep the A.I. visible, but this requires it to be synced between players. 
Why? Well for many reasons. Like one being, what happens when you want to pass/overtake an A.I. vehicle that only you see. What are the other players suppose to think if all they see is you swerving all over the road. Because on their end, without syncing A.I. traffic, they only see you. Nothing else. A lot more examples exist, especially if you are talking about implementing A.I. as SCS has it now. Like how sometimes the A.I. gets stuck and not able to figure out what to do. Then there are those random brake checks. Then there are times when they don't yield properly or what I absolutely love is how the bus take turns wide and cross into your lane with the front of their bus slightly, so if you aren't against the right side of your lane, you will get hit. All those would cause an actual player to have to do some accident avoidance. So again, without traffic being synced, the other players would only see the player going all over the place. 


Or is that what you mean by them being in ghost mode. So you don't have to drive around the traffic, but you just want to go through it all the time??? I'm sorry, but that is just stupid. 
 

I AGREE

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56 minutes ago, Mischievous_Vixen said:

Ok, let me try another way.

Imagine: You are driving in city/highway. Doesn't matter. You have A.I. traffic around you. Now, in your tab view, you see 2-3 (or more, doesn't matter) players show up and their distance decreasing. Indicating you are getting closer to each other.

What is suppose to happen with the A.I traffic now? Ghost mode or no ghost mode doesn't matter. But you have to pick one; Do you remove/despawn them all, so that no A.I. traffic has to be synced between you and the other players. You both see the empty road as it is, (like it is now on TMP). Or do you keep the A.I. visible, but this requires it to be synced between players. 
Why? Well for many reasons. Like one being, what happens when you want to pass/overtake an A.I. vehicle that only you see. What are the other players suppose to think if all they see is you swerving all over the road. Because on their end, without syncing A.I. traffic, they only see you. Nothing else. A lot more examples exist, especially if you are talking about implementing A.I. as SCS has it now. Like how sometimes the A.I. gets stuck and not able to figure out what to do. Then there are those random brake checks. Then there are times when they don't yield properly or what I absolutely love is how the bus take turns wide and cross into your lane with the front of their bus slightly, so if you aren't against the right side of your lane, you will get hit. All those would cause an actual player to have to do some accident avoidance. So again, without traffic being synced, the other players would only see the player going all over the place. 


Or is that what you mean by them being in ghost mode. So you don't have to drive around the traffic, but you just want to go through it all the time??? I'm sorry, but that is just stupid. 
 

If the AI vehicle cannot be present. So we should look for things that can alleviate loneliness, such as random events, police pursuit, pedestrians, parked vehicles on the roadside, and add some fixed scenes instead of dynamic ones. Also, add some gameplay to increase the number of players

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Well TMP did add cars. More recently they did add buses. If you set up the appropriate software you can do bus routes. 

I assume 'shipping' you mean delivering cargo? Um, well, you are playing an arcade-simulator trucking game, what did you expect??? Farming simulator? Lamborghini racing simulator? 24 Hours Le Mans? 
I'm not trying to be mean, but I would rather see TMP staff put their attention to other issues, that would be more beneficial to the whole user base. Rather than introducing something extra that is just another thing waiting to cause bugs and performance issues. 

If the reason you wanted A.I is to not have empty roads. But you didn't want to drive realistically around the A.I. Then I suggest you visit the Calais-Duisburg area. It's never empty, and the play style would match others in that area. 

If you want actual variety, revisit Single player. There are a lot of mods available to really alter your gameplay. From more challenge adding mods to just dumb/bogus fun mods.  

If you are tired of delivering/shipping cargo. Well, I suggest you find another game that is not a, truck driving simulator. Lol

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4 minutes ago, Mischievous_Vixen said:

Well TMP did add cars. More recently they did add buses. If you set up the appropriate software you can do bus routes. 

I assume 'shipping' you mean delivering cargo? Um, well, you are playing an arcade-simulator trucking game, what did you expect??? Farming simulator? Lamborghini racing simulator? 24 Hours Le Mans? 
I'm not trying to be mean, but I would rather see TMP staff put their attention to other issues, that would be more beneficial to the whole user base. Rather than introducing something extra that is just another thing waiting to cause bugs and performance issues. 

If the reason you wanted A.I is to not have empty roads. But you didn't want to drive realistically around the A.I. Then I suggest you visit the Calais-Duisburg area. It's never empty, and the play style would match others in that area. 

If you want actual variety, revisit Single player. There are a lot of mods available to really alter your gameplay. From more challenge adding mods to just dumb/bogus fun mods.  

If you are tired of delivering/shipping cargo. Well, I suggest you find another game that is not a, truck driving simulator. Lol

But I prefer crowded scenes. I have played the CALAIS Trail several times already, and I don't like scenes without people in single player games. Official online games are also not suitable for me.

7 minutes ago, Mischievous_Vixen said:

Well TMP did add cars. More recently they did add buses. If you set up the appropriate software you can do bus routes. 

I assume 'shipping' you mean delivering cargo? Um, well, you are playing an arcade-simulator trucking game, what did you expect??? Farming simulator? Lamborghini racing simulator? 24 Hours Le Mans? 
I'm not trying to be mean, but I would rather see TMP staff put their attention to other issues, that would be more beneficial to the whole user base. Rather than introducing something extra that is just another thing waiting to cause bugs and performance issues. 

If the reason you wanted A.I is to not have empty roads. But you didn't want to drive realistically around the A.I. Then I suggest you visit the Calais-Duisburg area. It's never empty, and the play style would match others in that area. 

If you want actual variety, revisit Single player. There are a lot of mods available to really alter your gameplay. From more challenge adding mods to just dumb/bogus fun mods.  

If you are tired of delivering/shipping cargo. Well, I suggest you find another game that is not a, truck driving simulator. Lol

Don't deviate from the topic. My initial goal was to alleviate the loneliness of players.

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22 minutes ago, Mischievous_Vixen said:

Well TMP did add cars. More recently they did add buses. If you set up the appropriate software you can do bus routes. 

I assume 'shipping' you mean delivering cargo? Um, well, you are playing an arcade-simulator trucking game, what did you expect??? Farming simulator? Lamborghini racing simulator? 24 Hours Le Mans? 
I'm not trying to be mean, but I would rather see TMP staff put their attention to other issues, that would be more beneficial to the whole user base. Rather than introducing something extra that is just another thing waiting to cause bugs and performance issues. 

If the reason you wanted A.I is to not have empty roads. But you didn't want to drive realistically around the A.I. Then I suggest you visit the Calais-Duisburg area. It's never empty, and the play style would match others in that area. 

If you want actual variety, revisit Single player. There are a lot of mods available to really alter your gameplay. From more challenge adding mods to just dumb/bogus fun mods.  

If you are tired of delivering/shipping cargo. Well, I suggest you find another game that is not a, truck driving simulator. Lol

Or there could be a win-win solution. Firstly, add an AI vehicle to a computer on the server and add AI vehicles to other local devices. And setting up CALAIS and even prohibiting the addition of AI in blocks throughout Germany in crowded areas, friends who deliver goods in remote areas can also feel no loneliness

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1 hour ago, PandaGreencap said:

But I prefer crowded scenes. I have played the CALAIS Trail several times already, and I don't like scenes without people in single player games. Official online games are also not suitable for me.

Don't deviate from the topic. My initial goal was to alleviate the loneliness of players.

Yes, a good amount of players want/like areas that are busy and not empty. However, I guarantee you most of those people do not want a terrible and buggy A.I. implementation. That is why we have some 'popular' areas that are never empty. 

What topic deviation. I replied multiple times to you why A.I. implementation is not feasible right now on TMP. If you are referring to the last half, where I suggested other games/modes. That was based on your original comment - before you edited it (really mate?) - where part of it, you said you were essentially getting bored of 'shipping' goods. To me, that meant, you are tired of delivering goods to companies. And that is why I said those things at the bottom.

 

1 hour ago, PandaGreencap said:

Or there could be a win-win solution. Firstly, add an AI vehicle to a computer on the server and add AI vehicles to other local devices. And setting up CALAIS and even prohibiting the addition of AI in blocks throughout Germany in crowded areas, friends who deliver goods in remote areas can also feel no loneliness

I don't think you are understanding my previous replies due to a language barrier. 


Some of the people posting suggestions for TMP staff do not seem to realize, TMP is not a big game developer company. The staff here isn't hired/paid. As well as what it would take to implement some of the suggested content. Like the time to actually do the code properly then check for bugs and fix bugs. Nor how much additional computing power would be needed for both - server side, and end user. 

Lastly, TMP staff has acknowledged that the community wants A.I. traffic, and are exploring ways of how to actually implement it. And have said that once they find a realistic solution, it will be made public. This was a bit ago, and I am not sure if they are actively exploring still or if it's put off to the side for now. But still, if they had come up with a good solution for this, it would have been publicized. 
At this time, we have TMP and SCSConvoy versions of multiplayer for ETS2. Due to software and hardware limitations, TMP cannot turn into Convoy, much like Convoy can't be like TMP. But luckily you are free to choose between the 2, which one you want to play. 

Have a good day/night 🙂


Edit: I don't think TMP community is notorious for this - but for the love of God - please no chatgpt BS. Relying on chatgpt to write full code is dumb. 

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5 minutes ago, Mischievous_Vixen said:

Yes, a good amount of players want/like areas that are busy and not empty. However, I guarantee you most of those people do not want a terrible and buggy A.I. implementation. That is why we have some 'popular' areas that are never empty. 

What topic deviation. I replied multiple times to you why A.I. implementation is not feasible right now on TMP. If you are referring to the last half, where I suggested other games/modes. That was based on your original comment - before you edited it (really mate?) - where part of it, you said you were essentially getting bored of 'shipping' goods. To me, that meant, you are tired of delivering goods to companies. And that is why I said those things at the bottom.

 

I don't think you are understanding my previous replies due to a language barrier. 


Some of the people posting suggestions for TMP staff do not seem to realize, TMP is not a big game developer company. The staff here isn't hired/paid. As well as what it would take to implement some of the suggested content. Like the time to actually do the code properly then check for bugs and fix bugs. Nor how much additional computing power would be needed for both - server side, and end user. 

Lastly, TMP staff has acknowledged that the community wants A.I. traffic, and are exploring ways of how to actually implement it. And have said that once they find a realistic solution, it will be made public. This was a bit ago, and I am not sure if they are actively exploring still or if it's put off to the side for now. But still, if they had come up with a good solution for this, it would have been publicized. 
At this time, we have TMP and SCSConvoy versions of multiplayer for ETS2. Due to software and hardware limitations, TMP cannot turn into Convoy, much like Convoy can't be like TMP. But luckily you are free to choose between the 2, which one you want to play. 

Have a good day/night 🙂


Edit: I don't think TMP community is notorious for this - but for the love of God - please no chatgpt BS. Relying on chatgpt to write full code is dumb. 

I'm here during the day

5 minutes ago, Mischievous_Vixen said:

Yes, a good amount of players want/like areas that are busy and not empty. However, I guarantee you most of those people do not want a terrible and buggy A.I. implementation. That is why we have some 'popular' areas that are never empty. 

What topic deviation. I replied multiple times to you why A.I. implementation is not feasible right now on TMP. If you are referring to the last half, where I suggested other games/modes. That was based on your original comment - before you edited it (really mate?) - where part of it, you said you were essentially getting bored of 'shipping' goods. To me, that meant, you are tired of delivering goods to companies. And that is why I said those things at the bottom.

 

I don't think you are understanding my previous replies due to a language barrier. 


Some of the people posting suggestions for TMP staff do not seem to realize, TMP is not a big game developer company. The staff here isn't hired/paid. As well as what it would take to implement some of the suggested content. Like the time to actually do the code properly then check for bugs and fix bugs. Nor how much additional computing power would be needed for both - server side, and end user. 

Lastly, TMP staff has acknowledged that the community wants A.I. traffic, and are exploring ways of how to actually implement it. And have said that once they find a realistic solution, it will be made public. This was a bit ago, and I am not sure if they are actively exploring still or if it's put off to the side for now. But still, if they had come up with a good solution for this, it would have been publicized. 
At this time, we have TMP and SCSConvoy versions of multiplayer for ETS2. Due to software and hardware limitations, TMP cannot turn into Convoy, much like Convoy can't be like TMP. But luckily you are free to choose between the 2, which one you want to play. 

Have a good day/night 🙂


Edit: I don't think TMP community is notorious for this - but for the love of God - please no chatgpt BS. Relying on chatgpt to write full code is dumb. 

But I still appreciate your reply. Thank you, I understand now

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Hi there,

 

Thank you for creating a suggestion. Unfortunately, you did not follow the required format for them. Due to this I must reject this suggestion, however you are more than welcome to make another one in the future following the format. 

 

Regards,

xBestBBx

TruckersMP Community Manager

                                                                                                                                                                                                                                       

 

 

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// Rejected

                                                                                                                                                                                                                                       

 

 

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