Search the Community
Showing results for tags 'mods'.
-
Am I allowed to mod in a new truck? Like a newer truck or older one? Just the truck and addons that come with it not a super fast car or anything. I check the mods that are approved and have no idea if custom modded truck are allowed. For example instead of the W900 Kenworth can get a Mac Pinnacle or something along those lines?
-
Hi, is it allowed to use own mods in ets2mp if it is like one in the list of the allowed mods ? For example I saw in the list of allowed mods an MAN truck with an engine with more power. Is it allowed to make und mod like this and use it in mp? Is it allowed to use custom paintings ?
-
Hello guys, I want to ask you that can i put some mods into my game and play ETS2 MP?.. nothing special i want to have better roads or graphics.
-
Hi there dear developers, Firstly I want to thank you for this amazing multiplayer expirience! I reacently joind the project and emediatly fell in love with it. But there is one thing that really bothers me. I´ve used one spezific mod before.... I understand your argument for baning Mods.. ("this is a Simulator and not GTA") That is also my opinion. But there is something very unrealistic about this simulator: The wages. I´ve been using hard economy mods since I started playing. It makes it a huge differenz for me if it takes me 6 hours to buy my own truck or 60, as it does in my case. Its not appealing for me getting 23$/mile instead of 1,40$/mile. I´d love to see some mods like these beeing accepted on multiplayer. (It also doesen´t affect any other player at all) Mods I´ve been using: Klaas´ Economy Mod from Klaas or: Yet Another Economy Mod from Reqruiz thank you for cogitating about my proposal, deokletian
-
Hey, is it possible to Install Mods like Graphic Mods in Multiplayer or are they just avaible in Singleplayer? Regards, Norway
-
How do I install mods on to the multiplayer, I know how to the base game i just can not get them to go over to the multiplayer.
-
Hello MP team, I was browsing the Steam and playing in the OFFLINE mode using some MOD's super interesting , one of them for example, the skins of MOD the actual game companies ( eACRES , LKW , Transinet , Trameri , BJORK , AGRONORD , etc. ) and would like to know if there is a future possibility some MOD's basic and simple ( but are pretty cool ) are placed in Multiplayer mode . I am a fan of the work of you and the game could become cool with some MODs that STAFF could choose , or could put some in voting. I'm waiting is only speculation and if there is a forecast for the near future
-
Boa noite. Talvez esse não seja o local correto para essa dúvida, porém considerei necessario perguntar aqui, pois como não falo inglês eu não saberia me expressar corretamente. - Bem, estive lendo o topico sobre quais mods são permitidos em MP, e vi que há mods de reboques (inclusive rodas dos reboques). - Li que há mods permitidos, como Scania + Volvo, Man + Volvo, inclusive com retirada de grade frontal e outras modificações. - Li também que as paintjobs customizadas foram proibidas em carros, pois o jogo não faria a substituição automática por uma paintjob padrão (como ocorre em caminhões) se algum player não tiver aquela DLC, o que causaria erro/crash no jogo. Minha dúvida é a seguinte: Me disseram que não posso utilizar uma mod que substitui o Iveco Stralis por um Peterbilt 389. Essa proibição é por causa de algum problema que causará no jogo, como as painjobs em carros? Ou isso é proibido simplesmente por não ser um mod disponibilizado por um dos sites permitidos? Quais seriam as principais diferenças entre uma modificação na estrutura do reboque e do caminhão, que faz com que o reboque seja permitido e o caminhão não? PS: o site permitido (http://mods.ets2mptr.com) redireciona para o site que eu linkei acima (http://mods.wotmp.com) Eu já sei quais mods são permitidos e quais não são, apenas estou buscando uma explicação mais detalhada sobre essas diferenças. Agradeço pela ajuda. Abraços.
-
Am I allowed to use these hybrid mods in ATSMP without being banned? or aren't they allowed http://forerunner569mods.weebly.com/other.html
-
Suggestion Name: Whitelist based mod support Suggestion Description: I know that modding support was rejected before, but this is different cause it would not harm anyone. So my suggestion is to have a whitelist based modding system. For example there is a hardcoded file that contains all items that would not affect any other player or the server: SiiNunit { version:1.23.3.1 game_files:game.files.storage { file[]: "autoexec.cfg" file[]: "font\big.font" file[]: "font\big_0.dds" file[]: "font\big_0.mat" file[]: "font\big_0.tobj" file[]: "font\big_1.dds" file[]: "font\big_1.mat" file[]: "font\big_1.tobj" ... } } Example Whitelist with 11617 whitelisted files: http://workupload.com/file/ngqQPDE ETS2:MP will scan your regular mod folder and the mods inside it when you open the Mod-Manager on the profiles screen. If a mod was found, it gets scanned against this whitelist and if there's one file that's not on the whitelist, the mod would get refused. I know it will be some work to create that list (i would help if you want me to) but you would not need to change it very often since there is no additional content planned. Any example images: No. Why should it be added?: Cause the mods that would be allowed then would only affect the local player and would not affect any other players which is fine IMO. SII file with all base/dlc game files AND folders: https://workupload.com/file/sNuTUz8 SII file with all base/dlc game files ONLY: https://workupload.com/file/jrrWAVd To create it i extracted all scs'es with this batch file: @echo off forfiles /m *.scs /c "cmd /c scs_extractor.exe @file D:\Coding\Projekte\ETS2\game" Then i created the listing file with: @echo off set srcpath=D:\Coding\Projekte\ETS2\game set file="files.sii" del /F /Q %file% echo SiiNunit >> %file% echo { >> %file% set /p version=<%srcpath%\version.txt echo version: %version% >> %file% echo game_files : game.files.storage >> %file% echo { >> %file% for /f "tokens=1* delims=\" %%A in ( 'forfiles /P %srcpath% /s /m * /c "cmd /c echo @relpath"' ) do for %%F in (^"%%B) do echo file[]: "%%~F" >> %file% echo } >> %file% echo } >> %file% echo Finished. Answer to HumaneWolf: It would not allow to replace any textures/paintjobs at all. It would not change any files that get loaded by other players. They would be local mods so your CDN would not be affected and the copyright stays safe. If it could crash any game, it would only crash the game of the mod user. It would not, as i said in the post you probably didn't read properly: Creating a simple post in the forum explaining which files are allowed and which not => Linking to that post every time someone asks, just like with everything else.
-
Hello, could someone help me, i installed a trailer mod, that is validated to be used on Multiplayer, which was on a website from the allowed mods list, but when i installed it, it always says mod missing, even though it's activated when i go to single player to Multiplayer, and when i click ignore, the trailer don't appear. please help? Thanks: Mod Link: http://mods.wotmp.com/mod/hayvan-tasiyici-dorse.html Thanks!!
-
Hey! So Ive had a search through these forums but couldnt find a answer.. Ive heard you can use some mods in MP. 1. Whats mod can you use and where to find them? 2. How do I install them on MP? Thanks P.S: Could someone give me a link or suggestion to where some MP mods could be?
-
Witam, czy posiada ktoś spakowaną mapę RusMap v.1.6.3 ? Potrzebuje linka z którego mógłbym poprawnie zainstalować mapę, ponieważ wszystkie poprzednie które pobrałem, był problem z rozpakowaniem :/
-
I understand the only mods that work in the settings section are only mods that are made in partner with truckersmp. Are there any mods that have been made that work with truckersmp?
-
I recently started to play this, and I've read the rules and I know that there is a restriction on mods, which is understandable. I have a question, since there's only 1 mod I use which changes the sounds, but I do not know if this mod is allowed first of all and if it is, how I would download and enable it, since it's a Steam Workshop mod. (I can only get it working with the Open Beta on singleplayer too). I wouldn't mind having some help to see if it is first, doable and secondly just getting it to work. Much thanks for taking time to read. Safe driving, Playtimeuk1 (Chris) EDIT: Like a wally, I forgot to add in the the link for said mod. http://steamcommunity.com/sharedfiles/filedetails/?id=648591060 - This is the mod I refere too. (There is a ProMod version too, but I don't know what this is)
-
I cant track down the problem. In single player accessing the mods section is fine but any attempt to access same in ets2mp is met with "fatal error" and option to send crash log and close game. I've tried removing all the mods in case it was a mod, tried launching mp in all 3 options, reinstalling ets2mp, running mp launcher as administrator ... mp runs fine as long as I dont try to access the mods section. Any Ideas coz I've exhausted mine ?
-
I have the allowed mods in the mod folder in ATS, even activated them in single player. they work in SP. But they do not work in MP. the only thing that is working is the W900 wing, only because i put it on in SP. i can't even take it off in MP. please help!!!!
-
Is the mod manager broken with the multiplayer? every time I click on "mod manager" my game crashes and I'm back to my desktop. The mod manager works in single player..as well as the truck mods and truck skins I downloaded. If anyone knwos how to get them to work or where there is a list of approved mods etc please let me know. Thanks attached are two screen shots of crashes..and i did click to send report to devs
- 12 replies
-
- mod manager
- mods
-
(and 1 more)
Tagged with:
-
ats [ATS] [Solved] Can we use the SweetFX mod on multiplayer?
PurplProto posted a question in Solved Topics
Hi guys, I can't seem to find the list of supported mods for multiplayer (maybe the can be stickied in an obvious place?), I know the lists exists because I've seen links, but the links were broken. So as the title says, can we use the SweetFX mod on multiplayer? I don't think it adds additional files, though I can't be sure since I haven't downloaded it yet just in case I can't use it. -
Hi, I have a question. Am I able to use mods in multiplayer? If yes, what sort of mods? Because I think I am not able to use mods like buses . Trailers and stuff might work right? And what other stuff? Greetz, Your main man
- 7 replies
-
- mod
- modification
-
(and 2 more)
Tagged with:
-
I think the insult rule needs to be revamped, I do not appreciate being banned; after 200 hours, for a day for calling someone a "dick" when they barrel down the wrong side of the motorway at Europoort and total my truck. Especially when people throw around worse words including f's and c's. Mods need to look at the incident before falling the ban hammer as well. Now my clean record is marked because mods can't do their job properly. Employ more mods! Pointless. Sorry.
-
Hey everyone ! Can I use interior mods or something like this in mp ?
-
I find Ets2 MP very good but in Singleplayer are the mods the best and Ets2MP support them not. why whould they make a server that allowd some of the mods that many people use. I think the Scania T mod. (I will later post the link form it) sould be in it. such as a couple tuning mods.
-
I have recently installed some modifications onto my ETS2 game, I have a DAF XF 750HP mod, DAF XF Eu6 750HP mod and a Man/Mercedes hybrid mod. I have downloaded all of these from accepted links which I found on the forum but they do not work and the game does not allow them. Is there a way I can get them to work as I've seen people driving around in Hybrids and I'm kinda getting desperate. Hope to hear a reply soon, Petaflop
-
So i was reading the forums and found this thread that shows what mods are allowed in multiplayer. http://forum.ets2mp.com/index.php?/topic/6812-allowed-mods/ Reading that, it is allowing modded trucks and trailers. so i decided to tinker with my trucks, found how to extract the files, did some editing to an engine. The mod showed up fine in single player. I tried going into multiplayer and the mod seems to be gone, mod manager showing a red exclamation mark. So i though i did something wrong and decided to download one of the supported mods and try that and see how that works. I downloaded this mod: http://mods.ets2mptr.com/mod/man-tgx-750-hp.html The problem persists. it worked fine in singleplayer, shows an exclamation mark in multiplayer (see attached screenshot). Supposedly, allowed mod should work in multiplayer. It doesnt. So it looks like i am missing something else. What am i doing wrong? or is that thread outdated and no mods are allowed now? Thanks, Strazdas