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Found 12 results

  1. Heya, i was wondering if we can expect a adjustment to TMP's timeframe of the auto kick functions for no lights used? i was trying to use the new auto headlight feature and got kicked off of the server 2x because "no headlight use" that happened on sunrise and in the afternoon, i feel like adjusting the timeframes to match the ingame auto headlight feature would be a great QoL change/addition
  2. Suggestion Name: Light distance slider Suggestion Description: I have noticed with recent updates, that the lights from headlights casted on the ground from other trucks, is only visible if you're within 100-200m of them. When trucking on a dark single lane road, it breaks the immersion when lights only fade in right as you're passing the truck. Also, if you're driving behind someone, the truck in front doesn't cast any light if you're a little too far back. I hope you understand what I'm trying to explain. I know that there were no such limit previously, where the lights would pop in within a certain distance, but my guess is that this has been implemented for optimization reasons. Therefore, my suggestion is to give the user the possibility to change this in the settings. Give us a slider to set the distance for when casted light should be drawn in. Or if you have better suggestions, feel free to share. Any example images: This an old pic from quite some time ago, but you can see the lights drawn from all the trucks in the distance. Now: And when close enough: Why should it be added?: Just for added realism and immersion. I understand if it's been made like this for optimization, but it would be nice to have it as a user setting, so people can set it to their preference. It's very nice to see peoples lights around corners etc. on a dark road, and was a welcomed feature when first introduced! Thanks for reading
  3. Sugestão: Insira um semáforo de aviso na entrada e saída do túnel do mapa Promods, como mostrado na foto ilustrativa. Motivo: Há uma indecisão quanto ao acesso ao túnel que compreende apenas um veículo/caminhão. A incerteza de esperar o jogador do outro lado passar por uma longa fila gera desconforto ao ser relatado para o bloqueio. Ainda temos poucos jogadores que têm maturidade e cordialidade para entender que o tráfego de um lado tem que esperar um pelo outro de forma colaborativa.
  4. Suggestion Name: Road work lights synchronization Suggestion Description: I think the road work light should be synchronized. I had a few situations when me and another player on the other site of the road work had green light Any example images: Maybe this video on 4:40. Why should it be added?: I had a situation when me and another player on the other site of the road work had green light.
  5. Suggestion Name: Synchronize tolls and roadworks lights. Suggestion Description: The roadworks lights are a big problem if a few friends and you do a convoy, you see the light green, but you friend doesn't. Also, I think the tolls should be sync too to became a game more realistic. Any example images: Not necessary Why should it be added?: Because the game becames more realistic and also the roadwork lights can be useful to the convoys. PD: I think that before the France DLC the tolls were synchronized, I do not know why that feature was removed. Sorry if there is something that is not well written, I am from Spain!
  6. Guest

    Traffic light rule

    Suggestion Name: Traffic light rule Suggestion Description: Because this is based on a simulation game, I demand that a rule be issued to respective traffic lights, in any area. I have seen that they have certain controls on the game, such as limiting the speed, if possible, I would like the infractions of the game to be enabled obligatority. This is a simulator, those who want to collide have the FlatOut game and those who want to run have the TOCA 3 game. I hope that my proposal is considered, since I am a bit saturated making reports of bad players. Sorry for my anger... Why should it be added?: To avoid crashes, order traffic and take money when it does not respect the traffic light. Any example images:
  7. The true title was meant to be 'Why SCS and TruckersMP should have been banned from making games'. Let's get straight into it. Server issues no one actually care about. The difference between position shown on player's screen vs server's reality is many times TOO BIG (even tho both players have decent connection) Kicking or how to bully your own community. This is the reason why everyone in team of TMP should be fired. Who came up with the idea to force players to turn on their lights in strict hours although the sun's up. It look silly! Imagine that you play with wireless keyboard and mouse, you log in, realize that your keyboard ran out of juice the second you hit the road and boom, kicked! This is just stupid bullying over rules you * made up! Get your minds straight. I understand it's really important for players not to drive as ghosts but this is stupid. Limits or everyone likes cars but SCS and TMP don't care about it. Let me show you the bitter truth! You had EU1 with realism. You made EU2 with cars and unlimited speed. You realized people like it more then your * 'realism' You added speed limit to EU2 because you *can't stand that people like something else then trucking 90km/h You give us arguments that there are less accidents, of course because all the normal players QUIT WHY haven't you made EUx server just to see if people would rather drive with speed limits? BECAUSE YOU KNEW THE ANSWER If you are so sure about the accidents rate, show us charts! Come on, do it. Show me the accident rate BEFORE and AFTER speed limitation. You have none? Oh my bad, wait NO. You made your heads on something based on your subjective feelings and force it upon your community as facts and reasons you make your decisions. That's what I call hypocrisy! If your report system worked, you would have all the data I'm asking you to show, but it doesn't work so you are left behind with 2 things: Unlimited power over your own product Wrath and anger over people who enjoy driving cars (200km/h on highways, overtaking, and all the other entertaining thigs) I usually drive on CD road 200kmh with overtaking and no accidents. I can even add a video for you to prove it. It's not about speed, it's about community. Your childish attitude mirrors in your players. You force your community to play by your rules just like a little kid that wants all his little friends to play with trucks, even tho they want to play with cars. You are a shame. SCS I'd explain myself very briefly. I added a whole A4 page to their forum about what should be changed, what should be added. I'm not going to post the link here unless someone asks for it, but the answer to my ideas and suggestions (which would have been a real enrichment for both community and wallet of SCS) was unexpected and came from one of their testers: 'The game is fine as it is, I don't think anything should be added' Tell me what kind of company doesn't give a * about it's customers and only thing in it's eyes is profit and milking the same old game over and over again by creating paid DLC maps which aren't that hard to make. I doubt they pay more then 7k for one DLC to make and milk their fans in one of the worst ways. I am very angry with you, you ruined my all time favorite game just because YOU want to play it by your own way. Shame on you
  8. Mod Version: Version 0.2.2.1.3 Controllers Used: Xbox 360 controller Description of Issue: Headlights from the new Scania's spawn in very late. This means that during night, people driving the new Scania will be "ghostdriving" up until just before they pass you. This happens even when draw distance is on max. It applies for both front and rear lights. How to reproduce: Just observe when you get passed by other players in the new Scania. Screenshots / Videos: 4 pictures showing how the Scanias are drawn in as they pass. Notice the missing lights. During night they are very hard to see until the last moment.
  9. Hi there! I just got a ticket for going through a red signal. The signal changed from Green, to yellow, to red in just one second. A small bug that irritate drivers.
  10. Hello. I found this config on the Steam Workshop. I would like to replicate this. It works fine in sp. The light beam is normal and the projectors do have a nice green tint. Link of the config: http://steamcommunity.com/sharedfiles/filedetails/?id=1274111236&searchtext=scania+mp 1) Is it allowed? There are no rules about colored lights on trucks. 2) Can i do this modification to my Streamline(maybe other colors too) ? How? What i need to save edit?
  11. Will there be a fix any time, where other truckers behind me can't light up my cabin inside? It doesn't feel right, when light is able to go through my cargo AND truck.
  12. Hey support, i noticed (and I'm not the only one) that the trafficlights are red and they stay red. I waited 4 Minutes and it didn't turned green... This might need to be fixed. cheers
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