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Sanguinem Luna

Veteran Driver III
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About Sanguinem Luna

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  1. Configuration has nothing to do with it. A core feature of the game is broken. Configuration of games or hardware on other people's systems has no effect on this whatsoever.
  2. I'm well aware of how difficult it can be. However, it's laughable because rather than test updates and figure out fixes for a critical bug, they cave to people whining for instant update support. It's laughable because they clearly don't care about the quality of their work. They cave to impatient children (or adults who act like children, demanding everything instantly and then they still complain when it's broken) instead of having a spine and telling people that they can wait so they can fix this crap and make meaningful updates instead of releasing broken patches. I personally don't care how long it takes for them to fix critical issues before pushing an update. I'll wait months if it take them that long to fix a critical issue. I would much rather see a more polished release for a patch instead of a rushed, untested, and broken release for patches. Because then at least the game can be played and enjoyed. It is not enjoyable when you get rammed by trolls and then you can't rescue without having to Alt+F4 your damn game every time. There is no excuse for such broken releases, difficult to code or not. If they cared even the slightest about the quality of their work, they'd grow a spine and tell their fanboys to wait so they can test and fix broken features. Truckers MP is literally the only multiplayer option for the games. They have no competition. There is no reason to rush updates. All the people who complain about wanting instant support for the latest game updates will still be here after however long it takes to support them PROPERLY.
  3. I don't think people are talking about minor bugs. I think they're talking about game breaking bugs. Like not being able to rescue to service because the game becomes paused and you can't unpause it without Alt+F4'ing. Which is a pretty frickin' huge bug that should have been caught if they actually did any testing. It's clear that they don't test. How do you miss such an important feature being broken if you do any testing? First thing that should be tested are features that are used often. And if there is ANY feature that gets used the most often? It's rescuing to a service station to fix the job market every time you log in and every time you get rammed, etc. HOW DO YOU MISS THIS IF ANY TESTING IS TRULY DONE!? Edit: Said issue with rescuing to service is still there, by the way. After so many updates since 1.36 was supported. A critical feature is still broken. Laughable. So laughable.
  4. Sanguinem Luna


    There's plenty of evidence in a question I posted in the Q&A section.
  5. I think it's because Truckers MP neglects ATS MP. They don't hold enough events and they don't support the same or similar mods on ATS MP, such as Winter Mod as a prime example. If Truckers MP showed the same love to ATS MP as they give to ETS2 MP, I bet there'd be an increase in people playing it. Some people don't play ATS MP because there's nothing interesting happening on it (TMP events wise). Others don't play it because Truckers MP doesn't support the same things they do for ETS2 MP. This user in the below image for example, replying to Grimes on why winter mod isn't in ATS MP. The main reason they don't play ATS MP at all is because TMP refuses to support the winter mod for it. And I'm sure there are many more just like them who don't play ATS MP for the same reason. I'm also sure there are others who don't play ATS MP because there is a lack of events happening on it. Truckers MP tried shrugging off the "responsibility" for creating interest in ATS to SCS. But there is so much that TMP could do to help raise interest in ATS. But they refuse to do it. They refuse to even try. This "Christmas Convoy" they're doing? They could have chose to have done it in ATS, supporting the winter mod in the process, and created interest in ATS MP. But no. They chose to do it in ETS2 MP, where the winter mod is not even updated for 1.36 yet and who knows if the ETS2 Winter Mod will even be updated by then? Grimes has all of his other weather/seasonal mods for ETS2 to update to 1.36. What if he decides to update all of those other ones before finally updating the ETS2 winter mod, and what if that ends up taking longer to the point that the ETS2 Winter Mod won't be updated to 1.36 by the 22nd of December? Won't be much of a "Christmas Convoy" without snow. There is clearly an interest in ATS MP when Truckers MP decides to do something on it. IIRC, the past couple Real Operations events for ATS MP increased the player count for ATS MP while the event was running. So why not hold more events and more TMP convoys on ATS MP? People are clearly interested in it when there are stuff like events happening or there is new content, whether that content is from SCS or TMP, it doesn't matter. And why not create support for a couple mods too? Start supporting the ATS Winter Mod. I BET people will start playing ATS MP more, simply because of that. If the issue for some players is that there aren't enough trucks for ATS? Why not support the GTM truck mods? The Peterbilt 567, Kenworth W900B, T800, T610? They're all of the same quality of the SCS trucks and they only ever require very small and minor maintenance updates for when major ATS updates break them. And I can tell you right now, the GTM trucks are updated to support the newest game patches long before TMP updates to support them, so there is NEVER a concern there for TMP "needing to wait for them to update". The GTM trucks are also on the Steam Workshop. Easy for TMP to keep track of and check the mod validity (like they did with ETS2 Winter Mod last year) and Steam Workshop will auto-update the mods when there is an update made available, so there's no concern on the user's part to keep them updated. There is no reason to not support them and I bet supporting them would create a little more interest in ATS MP. I'd certainly play ATS MP more if Winter Mod was supported and if I could use something like the GTM Peterbilt 567 in ATS MP. But, at the end of the day, Truckers MP doesn't care about ATS MP. They haven't done anything to prove otherwise. They only care about ETS2 MP and it shows. And this is the main reason I believe, for why ATS MP has less players than ETS2 MP.
  6. Sanguinem Luna


    There already is a snow mod for ATS. https://grimesmods.wordpress.com/2017/05/04/frosty-winter-weather-mod-ats/ It's made by the same guy who makes the snow mod that TMP uses for ETS2 MP. But TMP refuses to support the ATS version for ATS MP every single year. Any excuse that anyone could possibly give for why TMP doesn't support winter mod for ATS MP is invalid. There is literally no reason at all for not supporting the ATS Winter Mod in ATS MP. Truckers MP would only benefit from it, but they appear to be blind to that or they just simply don't care about ATS at all (which I believe is pretty obvious, plenty of evidence for it and no valid reasons/excuses against it), which if that's the case, then they should just stop supporting ATS and go back to being ETS2 MP like they started out as.
  7. Sanguinem Luna


    Knowing Truckers MP, ATS Winter Mod will never happen in ATS MP. They stubbornly believe that it doesn't snow in the southwestern states or states with "deserts", despite evidence to the contrary. They also just lack any kind of holiday spirit. Even if what they think were actually true, it wouldn't be any reason to not support ATS Winter Mod simply to share some holiday spirit. I honestly don't expect ATS MP Winter Mod will ever happen. They neglect ATS constantly, are purposefully ill-knowledgeable about the winter weather in the southwest, and lack any kind of soul or holiday spirit. However, I still wait for the day where they'll prove me wrong. When that day will be? Who knows.¯\_(ツ)_/¯
  8. No-one ever said people have to dedicate whole days to testing. Just like how everyone who currently volunteers their time to any project like this, there are surely many other people who'd be happy to volunteer their time to testing if it meant that the mod would have much smoother updates. The fact you assume it still needs to be a full time job is ridiculous. The multiple different types of hardware needed for more conclusive testing would already be handled under a dedicated testing team. That is unless y'all TMP Staff are somehow magically running the exact same system configurations. Which I'm sure we both know isn't the case, so that's a poor excuse/argument. I am well aware of how just one person working on a project can be difficult. I see it literally daily as I'm part of a mod dev team for a Fallout 4 mod. While there are others on the dev team that help out on occasion, about 90% of the work is done by one man. I myself have slowly started learning some smaller things to help out where I can, because I have more than enough free time. So I also can understand that. And it really doesn't look like much testing happened at all. And I do actually know what an alpha is. We have many of our own alphas, internally, for the Fallout 4 mod that myself and the team I'm with work on. (I understand comparing something like a Fallout 4 mod to a mod like TMP isn't the same codewise, but I can bet there are more similarities than you'd think there are in various aspects of either) I never said or implied that you get content earlier than anyone else. However, it seems extremely foolish to me to release an update that would have obviously been made immediately obsolete. It was wasted time and effort. There is no defense or excuse for this. No, I don't pay attention the TMP social media. I could honestly care less to pay attention to it. However, that doesn't mean I'm blind to all the people complaining about wanting an update. I deal with such a thing on a near daily basis myself. As mentioned above, I'm with a Fallout 4 mod dev team. We hear the whining and complaining and demands for update releases constantly. Especially from the more "vocal minority" of our Xbox userbase. However, the difference between us and TMP? We have a thick skin and we stand our ground. We don't bend to people demanding updates. We care about the quality of our work, and we know that even if it takes a few weeks, or even a month, or hell even longer, to get an update out? We know that those same people demanding an update be released ASAP will still be there after however long it takes to get an update out. It's a trade-off you have to make between people whining for an update, or people whining that the update is broken because you decided to cave and discard quality. It's a shite situation either way because the players will whine either way. But at the end of the day, it comes down to if you, as a developer, truly care about the quality of your work, or if you only care to cater to the most "vocal and demanding" of your userbase, which we all know are the people constantly complaining for updates to be released as quickly as possible. I'm sure there are a lot of people who play TMP who feel the same way as I do, who are tired of the broken and rushed updates, and would rather wait a few weeks if it meant getting more stable updates, but who decide to sit silently and just let it go for whatever reasons. I was one of them. I chose to sit mostly silently while update, after update, after update, released broken. And to be perfectly honest, I've been much more vocal about the neglect shown to ATS MP and the blatant spoiling ETS2 MP gets. I've been more vocal about that than I have been about every single TMP update being broken time after time after time. But now? No. I've had enough. Despite my grievances with TMP, y'all are literally the only multiplayer option for the sims, so I still play the mod when updates come to support the newest game updates and map expansions. But I'm done being silent about this. Also, you already have a situation with supporting ProMods where some people just flat-out won't be playing TMP because the ProMods Servers aren't currently supporting 1.36 and RttBS. And they'll be waiting for however long it takes ProMods to update for the new content. But you know what? When ProMods does update for 1.36 and RttBS, and the updated support for ProMods on TMP comes? They'll come right back to it. No matter how long it takes. Why? Because you're the only mod that offers a multiplayer experience. And whether they like the wait or not, they have no other choices. So it ain't gonna hurt anything if people have to wait for base game support too. Will the wait suck? Yeah. It's gonna suck big time. For both the TMP Team and the players. But when the wait's over, and the updates come and are actually relatively stable for once? The wait will become worth it. You probably won't know how it feels, because y'all rush updates, or maybe you will know how it feels, because y'all have put some time and care into stuff like ProMods support and some of the special events, but the feeling you get when you release an update, after bearing and putting up with the many complaints and whining for instant updates, and the community reaction to the stable update is so much greater and positive, the feeling is indescribable. You feel so much pride, knowing you put your heart into making the update good for once, despite the demands for instant support, despite how long it might have taken. And that? I don't know about you, or the other TMP Staff, but to me? That matters so much more than just simply "making people happy and shutting them up" about supporting the newest game updates. If people are gonna complain and whine either way, wouldn't you much more rather it be complaints and whining about the updates taking longer to come out, than be because the update came rushed and broken? I know what I'd rather it be. And you know? Tell you what. If y'all make a dedicated testing team to test TMP updates for a week or two internally before they officially come out, I'll apply for it. Because, despite my grievances and issues with the Truckers MP mod, I do like to play it from time to time. And I really would like to see it become much more stable every update rather than being broken every update. And you can keep your apology. I'll accept it when, and ONLY WHEN, updates don't come rushed and broken. I've got a little saying that I like a lot. And I apply this saying to my position within the Fallout 4 mod dev team pretty regularly. You may have seen it in my profile pic if you look closely at it (now that I've updated my profile pic. I don't log on here often so it was still an older one. But now you can see it). It goes a little something like this. "Acta non verba". It's Latin. I think it's pretty clear without translation, but if you can't make out what it means, go ahead and translate it. You say you prefer to do real work than talk. But so far, with every update coming broken not even 24 hours after a game has been updated? All I've seen is talk and no real work. Real work would look a lot more stable. Real work would take a much thicker skin and trading one type of complaint for another. Y'all have a good day now. I've said my piece. I've made my complaints and feedback known. Though, I highly doubt y'all will change. I bet y'all will keep caving to people whining for fast updates and keep pushing broken updates, rather than ignoring the people who want it fast and putting some care into improving the quality of your work. But go ahead and feel free to prove me wrong when 1.37 comes. I'll be back to watching silently.
  9. You clearly aren't paying attention to the context... You say a lot of the errors people are talking about are because of the new update changing quite a lot. And I replied with the fact y'all have had an entire month to look at ATS' 1.36 update to get a good idea of what ETS2's 1.36 update was gonna look like, since they share a lot of the same code. And so I asked why y'all hadn't spent the month learning what all changed. I then mentioned it seemed like a wasted opportunity, or might have simply been laziness on the devs part. Because it looks pretty clear that y'all didn't bother learning what changed at all, given the amount of horrendous bugs present in this latest TMP patch. And, to be honest, I really shouldn't be surprised. I really should expect this by now. Y'all also don't seem to understand the concept of testing internally before pushing updates. And before you say "You guys are the beta testers", even SCS has loads of internal testing before any beta is made public. No reason y'all can't start your own internal testing team. So, rather than be smart about updates, y'all patch the mod up to barely running and then push it immediately. You also don't seem to care about timing updates. The release date for RttBS was known for about... A week before it released. The release date was announced November 28th. https://blog.scssoft.com/2019/11/road-to-black-sea-release-date.html I find it extremely hard to believe y'all didn't know the release date. So, instead of waiting for RttBS to also release and to work on support for it, y'all immediately push an extremely broken update for TMP to "support" 1.36 a day before the DLC drops, and wasted a load of time in doing so because the update was made near immediately obsolete by RttBS releasing. And don't even try to say you weren't expecting SCS to release another patch with the DLC release. Because anyone paying attention even in the slightest, to previous DLC releases, should know that additional patches accompany DLC releases, especially map expansions. Y'all are REALLY bad at what you do. It's sad, honestly. Y'all have been developing Truckers MP for what... 4? 5 years now? And rather than be smart about updates, y'all cave to people demanding the latest patches be supported immediately, and in doing so you rush out broken updates. Y'all realize all the people demanding "updayte nao!" will still be here if you take a week or two to update, test internally, and make sure the update is gonna be relatively stable and bug free? Like. They're not going anywhere. There is literally no reason to rush updates. At all. Take this however you wish, but: Grow a thicker skin. Toughen up, nut up, and ignore demands for the latest patches to get supported. Start being actual developers and start doing things the right way. If it means a TMP update ends up being delayed until after New Years? So be it! At least then we, the players, can be assured the update will actually work correctly for once and not be a broken mess that was clearly rushed and had no thought put into it.
  10. I don't know if y'all are aware, but the game code between ATS and ETS2 is nearly identical. How would I possibly know this? Well, SCS has said it themselves. Remember when ATS used to be on like 1.6? While ETS2 was on something like 1.18? (not meant to be accurate, but meant to give you a picture of how it used to be a year or two ago). And you see now how ATS and ETS2 are on the same patch level and getting about 99% of the same features each update? Yeah... Y'all remember why that was? It was because over two years ago, SCS announced during a new open beta that they'd be bringing the two games in line with each other, with the same version numbering. This was originally for communications purposes, but IIRC, later on went to bringing the two games to the same feature and code level. This was so they'd have less work to do by having the games share damn near identical code to each other. Proof? Here: https://blog.scssoft.com/2017/07/american-truck-simulator-128-open-beta.html And more proof, by them literally saying, and I quote, "In the frenzy of releases at the end of last year, we have not managed to sync the codebases of American Truck Simulator and Euro Truck Simulator 2 to the same revision.": https://blog.scssoft.com/2018/01/american-truck-simulator-130-update.html So, while ATS had 1.36 for over a month, why weren't y'all using ATS 1.36 as a learning base for what all had majorly changed so y'all would have had a better idea for what changed in ETS2 as well? Seems like a wasted opportunity to me. Or laziness? Also, why bother supporting 1.36 a day after ETS2 got it when everyone knew that RttBS was coming literally the next day? Y'all updated the mod, only for it to become instantly outdated again. Like? !?!? What sense does that make? None. It makes no sense. At all. Whatsoever. In even the slightest of ways. Zilch, zip, nada.
  11. Believe me, I've tried everything to get it into fullscreen and nothing has worked. And it's literally only broken on ATS MP. If I launch the game in singleplayer, it's perfectly fine. I even downgraded ETS2 to the currently supported patch and launched ETS2 MP. That launched in fullscreen just fine though.
  12. It's not done this for me in SP. Not in the beta, nor after the update officially released over a month ago. Yet, TruckersMP updates to support 1.36, and suddenly it's forced into windowed mode on launch.
  13. And on ATS MP at least, the game also launches forced into windowed mode and there's no way to get into fullscreen. Game window "freezes" if you try to change the graphics settings to fix it and can only be "unfrozen" by hitting the Escape key to revert the changes. Alt+Enter doesn't work either. And the game process takes forever to stop now after quitting out of TMP. ATS sat in my task manager for about a minute after quitting out of ATS MP before it finally stopped.
  14. My only problem with this new "update" is the fact that the trailer modding rules are far too restrictive now and need more clarification, as I've already gotten into two arguments with TMP staff over clarification of the new trailer modding rules. And unsurprisingly, neither TMP Staff member had even the slightest f***in' idea of what the rules are meant to mean. That's a big problem when TMPs own Staff don't understand what their new rules mean.
  15. Question for the IGAs or any Staff that would 100% know the answer and can confirm whether or not I am interpreting a Rule correctly.


    Rule 3.2 - Trailer Modding states the following.


    - A trailer must only carry bodywork of the correct size.

    - You may mix chassis on double/triple trailers, as long as the layout/chain-type is not changed (increasing the length will violate this).


    These two parts of Rule 3.2 means that if I changed an STAA Double to have the chassis length/bodywork/collisions of a Turnpike Double, that I would be breaking Rule 3.2, correct?

    1. Sanguinem Luna

      Sanguinem Luna

      I'm not so sure, as it's changing the length of a chain-type, which they say isn't allowed. And I fully expect that TMP wouldn't allow something like that, because that'd be how they are. Which is why I'm wanting an IGA or Staff to answer so that the information is 100% correct and there's no mistake.

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