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partyaap

Game Moderator

Posts posted by partyaap

  1. 3 hours ago, Foobrother said:

    You're out of subject. My point was that TMP themselves are hosting official convoys which are not really simulation ones. The classic "if you're not happy do it yourself" isn't an argument I'm afraid.

     

    Of course it's not easy. But I don't see how much harder it would be to force people to respect speed limits?! Most of the participant are respecting rules. So if some rules include respecting speed limits/radar etc... I sure most of them would respect it and it would just be a matter of kicking the other ones like now with the ones overtaking. And if you think convoy would take too long, make them 300KM instead of 700KM.

     

    But I don't get that: "Convoy lead will have arrived already and the tail wont even be halfway yet". Why would respecting speed limits and radars make this happen?

    I don't suppose you have any experience in hosting convoys and/or being part of the event CC team.

     

    In every convoy I attended, either by TruckersMP or by VTC's, the convoy lead has always followed the speedlimit. In fact, the convoy lead is usually driving way lower than the speedlimit when the convoy departs to ensure the gaps are minimal. A convoy of 120+ people takes a while to leave the city. After everybody has finally left the city the convoy lead will usually speed up to about 60 or 80 KPH. I have never in my life seen a convoy lead driving anything higher than 90 KPH.

    If you are near the front of the convoy then your problem does not even exist.

     

    Because of the amount of people involved in a convoy, gaps are inevitable. People driving 150 is purely because gaps are created and they want to fill the gaps. Forcing everybody to a limit of 90 KPH would add time to the convoy. And I am talking about hours of time. Not to mention that it isn't really a convoy anymore at that point. Just small groups of people spread far apart from each other.

     

    Making the convoy shorter just decreases the quality. If you are in front then it will be over in 30 minutes. If you are near the tail then it will take a bit longer, but you are still only seperated in your own group of people and not part of a convoy.

     

    EDIT: (not related to what I wrote above)

    Also what is this all this talk about Sim1 changing to 150? Or bringing EU2 back?

     

    Just because 1 out of the 3 surveys mentions server configuration?

     

    That could mean enabling/disabling cars, save-edits, the application of NCZ areas... It doesn't mean that for a fact TruckersMP wants to turn this into a racing sim...

    • Like 5
    • Upvote 2
    • True Story 2
  2. 2 hours ago, Foobrother said:

    BTW, yesterday I played and it turns out I started playing just when the February Convoy started. So I decided to try a convoy for the very first time. And I was shocked to see how this looked more like a race from A to B rather than a proper convoy simulation. People were driving like maniacs at 130km/h on motorways and 90-100km/h on countryside roads! And moderator were just saying "please close the gaps!" ?!!! Really?! I was scared to be kicked because my truck just had 400bhp and I couldn't catch up with people in front who were driving empty trailers like Ferraris.

    Even in events like that where you have dozens of Game Mods everywhere, there were still players overtaking like on a race track. Thanks god these were kicked out (at least). But I was also surprised to see that any road rules were ignored: no traffic light, no toll, no stop, no respect for speed limits (even when there were radars). Crazy and not pleasant for me unfortunately!

    Convoys you are talking about are hosted by the community. Nothing is stopping you from hosting your own convoys on the simulation server that adhere to the speedlimit and stop signs.

     

    I can tell you from experience that the convoys you are talking about take hours to host just as it is. If you also want 150+ people to follow the rules like you said then it will take even longer, easily 4 to 5 hours. Convoy lead will have arrived already and the tail wont even be halfway yet. Nobody wants to spend that long hosting a convoy, which is why nobody does it.

    • True Story 2
  3. On 2/10/2023 at 11:39 PM, Granite said:

    Seriously, the hints are clear of what's coming and it's also clear to me why it's happening.

    My time here has probably come to an end after almost eight years.

     

    I will not participate in these silly surveys.

    Who in the right mind comes up with these vague questions that I'm suppose to rate from one to five or pick answer on a grayscale, what even is difference between "Neither agree nor disagree" and "I don't know/prefer not to say"? The point of some questions/answers escapes me, this is just like those annoying survey calls you get in the most inappropriate moments.

    "Neither agree nor disagree" = Neutral

     

    "I don't know/prefer not to say" is pretty self explanatory.

     

    Hope this helps you understand the difference.

  4. Hello!

     

    Suggestion Name: Name search bar in VTC applications

    Suggestion Description: Like we have a name search on the website to look up any user, I think it would be useful to have a similar feature in the VTC applications page to look up a user who has applied to your VTC.

    Any example images:  I have quickly made something in paint just as an easy visualisation.

    Why should it be added?: It's just easy to find users that way. A quick way to see how many times they have applied in the past already. Or when they are kicked you can instantly find the kick reason that gets posted in their application form. I think most VTC's log this stuff internally already anyway. But probably because there isn't an easy feature build in the VTC page to find all this stuff, because you lack the ability to quickly find a user's history in your VTC.

    Anyway, I hope I am not the only one who may find this feature useful and that it may get accepted and implemented into the website. ?

     

    Have a nice day!

    • Like 1
    • Upvote 3
  5. On 9/15/2021 at 12:21 AM, t.tv/DaitanSenpai said:

    When I try to invite a friend, this message appears. "The user has disabled sharing jobs." even the privacy being in "Steam Friends Only"

    Captura de Tela (133)_LI.jpg

    Hi! 

     

    I assume you are steam friends as well and it still doesn't work?

    Has your friend set his steam settings to private? Does he show offline on Steam, etc? Because that seems to block job sharing as well.

    If he sets it to completely public, or changes those Steam settings, it should be able to share.

  6. 7 hours ago, Digital said:

     

    Yes, ProMods Canada will also be supported. This is estimated to be supported shortly after our initial 1.40 compatibility update, but if the porting process goes well, ProMods could be supported immediately.

     

     

    Yes, we are now aiming to support ProMods ETS2 v2.55 and ATS v1.0.1. I've updated the blog post now.

    Thanks for confirming! Looking forward to it ?

  7. 17 minutes ago, Owen. said:

    From what I can imagine the aim will be to support 2.55 as far as I know. If this is not the case then someone who does know will for sure confirm it. 

     

    To answer your question, to play on the Promods server you first need Promods and if it requires the Iberia DLC then you will have to have it. 

     

     

    It is difficult to respond to every comment but all of the positive and kind messages are much appreciated and I'm sure the wider staff team appreciate it as well! ❤️

    Alright, makes sense. Thanks for the update! ❤️

    • Awesome! 1
  8. Love the idea.

     

    However, I fear it's not a useful feature.

     

    1. To avoid the afk kick all you have to do is: press y > spacebar > enter.

    2. Some players who really are afk just use a program to automatically generate a message and avoid the afk kick.

     

    Taking those two things into consideration, there might not be a real benefit for patreons to have an extended afk timer. So i'd have to give it a -1  for now.

     

    • Awesome! 1
  9. Nice post, Smoky!

     

    Can't wait to try the new vehicles out. I like the idea of having a more diverse set of vehicles on TMP, it adds to the realism imo.

     

    And yeah, people will probably troll with them in the beginning. But trolls can troll with every vehicle. Can't really blame it on the Skoda or the new cars.

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