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Veteran Driver
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13 Truck?

1 Follower

About Zischpeng

  • Rank
    1t Caravan

Profile Information*

  • Location
  • Preferred Trucks
  • American Garage Location
    Oregon: Medford
  • EU Garage Location
    Germany: Hamburg

Recent Profile Visitors

413 profile views
  1. I had the same problem, sometimes so much that I couldn't report players because the video evidence was too much stuttering. What fixed it for me was to change the encoder (Settings --> Output) from NVENC to x264.
  2. ATS is already struggling to keep a healthy playerbase outside of official convoys, WoT events, new patches or DLC releases and this is being made a bit worse by having the players to decide between 2 location-based servers. Why I think merging both servers won't be a big deal: Higher player latencies (like 150-300ms) are perfectly fine for a slow paced game like ATS Such higher latencies not necessary mean having to deal with visibly laggy drivers. That is often more related to low bandwidth or unstable internet connections. No huge player hotspots like in ETS2 where latency issues of drivers could indeed cause frequent havoc US and EU peak times are different, so merging servers won't cause a sudden, big increase of server/player load. All ETS2 servers are based in the EU with players from all over the world and everything seems fine. What do you think about it? Did I miss a crucial reason which supports the splitting of the player base?
  3. It's not TruckersMP fault that SCS is using an outdated, inefficient game engine (that is simply not made for mass multiplayer games). It's quite amusing that I get more FPS in downtown Los Santos (GTA V) than e.g. in ETS2 Stockholm.
  4. Seasons (spring, summer, autumn, winter), those would add so much more variety to the whole map.
  5. Source: https://forum.scssoft.com/viewtopic.php?f=41&t=263336 Double flatbed trailers (Scandinavia DLC required) Buyable container and brick trailers (flatbed variants) and cargo market Steam cloud based profiles Reusable truck and trailer configuration templates Physics improvements (suspension, damping, braking, cogs) Rain drops behavior on glass improved Music shuffling Country and city name localization settings g_disable_beacons (for people that have issue with blinking lights, 0/1/2) Krone Boxliner ownable (Krone DLC required) ...and some other stuff we won't disclose yet...
  6. Suggestion Name: Add ATS Oregon garage locations to profile information Suggestion Description: See above Any example images: Not necessary Why should it be added?: Because they have not been added yet Edit: Sorry, please move to "Forum Suggestions"
  7. I honestly don't understand why you assume that double trailers will cause much more congestion (well, apart from Duisburg - Calais). Are double trailers on the highways within the restriction zone really going to cause more problems that would justify no-go areas? I really doubt that, they rarely cause any trouble in Scandinavia (with often more demanding terrain) and with heavy cargo DLC trailers being allowed everywhere (shorter, but heavier = slower) I think the extent of the zone is quite unreasonable. I would suggest a week (or weekend) with none of these restrictions to gather feedback from players and mods to draft a more precise restriction zone where double trailers are actually undesirable.
  8. Thank you all, didn't know F9 is actually supposed to do that. Unfortunately it's not mentioned anywhere in the TruckersMP ingame interface.
  9. Game: Euro Truck Simulator 2 Mod Version: Controllers Used: Keyboard Description of Issue: I've bound the quicksave option to key F9. When I press it, the chat gets disabled. I don't see any messages nor I can write something anymore, nothing happens when I press Y. How to reproduce: See above Screenshots / Videos: None
  10. I really hope this gets more attention. It's annoying to drive in a convoy with someone in front of you who doesn't have working break lights (because I don't have the DLC). I really don't want to pay 4€ for some visual upgrades for a truck I don't care about. Seeing an army of Scania trucks with holes in their front really kills the immersion
  11. Alright, good to know. Thank you all! Though I would suggest to give a more appropiate system message when the report simply expired. The current phrasing is making people questioning game mods judgement skills
  12. I've noticed my ingame reports are usually being rejected while my website reports with video footage are mostly getting accepted. I have seen videos on YouTube where game moderators are capable of replaying sessions over and over for decent evaluations. My question is: When does recording the session after reporting a player actually start? The moment it gets reported or is everyone already being recorded beforehand? The former would explain why my ingame reports are mostly getting rejected because the recorded sessios don't show what happened before.
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