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double trailers, parking, and restricted zone, can't delete reports.
Luky0805 posted a question in Unsolved TopicsI wrote the tag "I can do anything" with I not i, but it lowered it, I know that i is not correct, I is correct. Hello, I'd like to ask if is allowed park double trailers in "I can do anything" difficulty (If it is possible.)? I don't see any reason why not, but I just want to ask. And I would like to ask why I/we can't delete reports? And I would like to ask why is there restricted area for double trailers? what's the purpose?
Suggestion Name: Collision vs Non-collision handling Suggestion Description: I think that the collision of trucks outside of non-collision zones with trucks inside non-collision zones can be improved to help with the chaos in front of these zones, and the incapability of players to form a queue for entering and exiting such zones. Especially for company areas where trucks drive onto the parking dialog field and stop, with their trailer still reaching out of the zone. Currently non-collision only works for trucks within the zone, as trucks outside of the zone still collide with those that have no collision, which sounds like a paradox in itself. It would be helpful if all truck were unable to collide with trucks in a non-collision area. I am aware of the gameplay setting of always choosing a delivery spot automatically, but it seems that most players do not know of this option and so every time someone drives onto a company area to deliver their trailer they will block all other players from entering until they've picked their spot and accelerated again. This causes an unnecessary line and people start overtaking while others are trying to exit and suddenly you have Calais-like traffic for no good reason. If you'd like an example of such situations you just have to watch a random Idiots on the road, there's always at least one clip of trucks flipping and stuff because they collide with trucks that are inside the non-collision area. Any example images: As you can see on this image, truck A is standing on the delivery/pickup dialog trigger (white square) inside the non-collision zone, and is therefore in non-collision mode. However if truck B tried to drive onto the area, it would be blocked by the trailer of truck A, because truck B is not in non-collision mode yet. Instead truck B should be unable to collide with truck A in this situation. The same is true for exiting. Often a truck leaves the non-collision zone but the trailer is still partially inside the non-collision zone. Many players do not realise the implications and queue up touching (or being inside) the trailer, which usually results in flipping the truck that is currently leaving, even tho the truck that causes the flip is still inside the non-collision area. And too often does truck C think that truck B is stupid or something and tries to overtake which results in even worse situations. Why should it be added?: Take this suggestion as a follow-up improvement of this one: Extending the non-collision zones would not help this situation at all, the problem would still be the same, but just move to somewhere else. Instead I am positive that if collision detection is changed, it would make entering and exiting non-collision areas much less frustrating and less prone to bad drivers.
Share Your Desktop
Synplex posted a topic in Off Topic DiscussionWhat is Share your Desktop? This is a place where users of all likes can share their creations, their workflow area, their something special. How can I post mine? Grab a screenshot of your desktop area. Upload the image to any picture host (e.g. Imgur). Paste the link to the image in a reply to the thread and it will automatically add your image for you. Rules The picture must be of your own desktop area. Keep images suitable for younger audiences This thread is not for posting your setup(s)/tower(s). You can find that thread here. We look forward to seeing your desktops! TruckersMP Media Team