Posts posted by [RUS] Sosa_Brigman
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Hi, please enter in game and try to follow anyone player(ex. in ATS) with HC/Double/Tripple/RMD(any articulated trailer) when he is passing profiled turns (eg. Kingman->LasVegas) and you will saw what happening with the second and next trailers(technicaly, dolly it's a one fully trailer! so look at HC Flatbed or Double/Tripple/RMD first dolly)
If you so lazy to do it(what i talk about, that bug exists more than one year and no one react here...) let me know and i attach fresh screenshots, i will wait for your answering for a one week -
Dear @TUNANKA
and other support guys, please don't ask question like "Have you turned on your PC"! i'm already tell [RusTK] Alex KERNEL - i'm not a common user and not an idiot! Please read first messages!
but if you want to be sure... ok
Spoilermaybe NET, Java, J#, XNA, Silverlight, Updated drivers? TOP hardware? Nothing of this will fix my trouble! NOTHING! Only full understanding, debugging and fixing that bug.
!And yeah this trouble celebrate his fourth anniversary!
But I don't expect that TMP will do something to fix it... and sometimes i glad what my CB work only in one direction. -
One little funny thing: in Jan or Feb update you add small feature - test your mic with playback received sound and it's work as well but in log files i found this ravings
Game log with my comments! read it's carefully[23:09:09] <info> [p3api] Game version is supported. Base address: FFFFFFFFFF260000 Signature: 98df145019dc [23:09:09] <info> [net] [http async] Creating thread(s)[1]... [23:09:09] <info> [net] [http async] Thread(s) created. [23:09:09] <info> [client] Initialized successfully. [23:09:14] <info> [dx9] Display init. [23:09:14] <info> [inp] Keyboard input initialized. Input resolution = 1280x1024. //aam... i think it's misstake cuz my kb have 45.4 x 17.8 dimensions... in cm, not in px [23:09:14] <error> Height limit of "/fonts/OpenSans.ttf:24" font atlas has been exceeded! (1026) //yes another one trouble with font, i prefer monospace and use Consolas(some text have wrong position) [23:09:14] <info> [dx9] Device initialized. //... maybe device not initialized yet?? not necessary [23:09:15] <info> [inp] Mouse input initialized. [23:09:17] <info> Game started [23:09:17] <info> [codec] Initialization succeed [23:09:17] <info> [cb_radio] Microphone initialized! : Mic in at rear panel (Pink) (Re / MME [23:09:17] <error> An error occured while using the portaudio stream [23:09:17] <error> Error number: -9985 [23:09:17] <error> Error message: Device unavailable [23:09:17] <error> [cb_radio] Unable to open output stream! // main trouble with CB - your app can't normally attach to sound system with non-standard configuration(read the first post) [23:09:21] <error> Height limit of "/fonts/OpenSans.ttf:28" font atlas has been exceeded! (1035) [23:09:57] <info> [settings] Microphone initialized! : Mic in at rear panel (Pink) (Re / MME // "test mic" button was pressed [23:09:57] <error> s2ws threw exception: bad conversion // i think it's about volume gauge when first sample is null(it's only guess) [23:09:57] <info> [settings] Speaker initialized! : ? // and ta-da!! speaker(seems not the one selected in options) initialized! magic бл*ть // after, i try to select another one device(switch between my primary output and default[they is equal]) and again get this error [23:10:00] <error> An error occured while using the portaudio stream [23:10:00] <error> Error number: -9985 [23:10:00] <error> Error message: Device unavailable // next two try to change output device [23:10:00] <error> An error occured while using the portaudio stream [23:10:00] <error> Error number: -9985 [23:10:00] <error> Error message: Device unavailable [23:10:00] <error> An error occured while using the portaudio stream [23:10:00] <error> Error number: -9985 [23:10:00] <error> Error message: Device unavailable // again attempt to test my mic [23:10:36] <info> [settings] Microphone initialized! : Mic in at rear panel (Pink) (Re / MME [23:10:36] <error> s2ws threw exception: bad conversion [23:10:36] <info> [settings] Speaker initialized! : ? // again magic в рот вам уши [23:43:42] <info> [dx9] Device deinitialized. // i'm totally **cked your implementation and leave
maybe you can make same implementation for general output device initialization like for test mic?? it's may solve my trouble!
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Crash with ATS on startup! Many injection error(about byte offset or something same and then App crash)!
SpoilerMany same errors but with different HEX address
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Between this ^ errors has ONE that error
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And then App crash
Thx for fast fix, If you have warning about unauthorized connect(window with alot of strange text and with yellow triangel), open taskmanager find amtruck.exe and kill process tree (in context menu), then try again
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Hey guys, any progress with that? That trouble is celebrating its second(or third) anniversary and my CB keep silent about 2 or 3 years...
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On 02.12.2017 at 3:37 AM, enjoyingorc6742 said:
might as well add this to this thread.
this newest update seems to make my MP ATS profile not sense my Xbone controller
i think it already here cuz you wrote it.
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Mod Version: 0.2.2.1.x
Controllers Used: nvm
Description of Issue:-
Wrong sync:
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Mobile Barrier(both!) -
Food Cistern -
Global Mills paintjob
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Visual issue:
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ANY beacons from 1st view have wrong flash position(higher than should be), 3rd view - all good - Most events in MP displayed incorrect (ex. overheat bus - smoke was displayed, bus no; crashed cars - smoke from engines and police's light was displayed, any cars - nope), but why?, Why you can't cause(call) render traffic vehicles as you do it with second trailers? Events not a dynamic and not happening in real time, we just see already happened events, so render it like not local player's trucks and trailers. In SP all events displayed correctly(i keep silent about events sync)
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Functional issues:
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CB radio from cab haven't any reaction on buttons(change channels, power switch) - You "create" second and next trailers of not local players like an independent objects. And it's cause shaking because independent objects not have any relations between themselves and don't allows any collision penetrate. But in the junction point (ex. between any wabash and any dolly) penetrate is. That too hard for fix but i hope it will be fixed before my end Also would be wonderful if you "teach" your server to detect players vehicle.
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Screenshots / Videos: will be later
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Wrong sync:
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Thx for UCS-2 Little Endian but why log-file in Macintosh encoding by default ? or it's a notepad++ mistake?
And what about sync of train with 10 and more axles and sync slave trailers positions right after (re)load player? what about sync of license plate number on slave trailers?
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@[RusTK] Alex KERNEL, it's full client log for a one session
Spoiler[02:27:53] <info> [p3api] Game version is supported. Base address: FFFFFFFFFFAF0000 Signature: d6893b8f540b
[02:27:53] <info> [net] [http async] Creating thread(s)[1]...
[02:27:53] <info> [net] [http async] Thread(s) created.
[02:27:53] <info> [client] Initialized successfully.
[02:27:55] <info> [dx9] Display init.
[02:27:55] <info> [win] Keyboard input initialized. Input resolution = 1280x1024.
[02:27:55] <info> [dx9] Device initialized.
[02:27:56] <info> [di8] Mouse input initialized.
[02:27:59] <info> Fetching servers status..
[02:27:59] <info> Game started
[02:27:59] <info> [codec] Initialization succeed
[02:27:59] <info> [in] Microphone initialized! : Mic in at front panel (Pink) (R / MME
[02:27:59] <error> An error occured while using the portaudio stream
[02:27:59] <error> Error number: -9985
[02:27:59] <error> Error message: Device unavailable
[02:27:59] <error> [out] Unable to open output stream!
[02:28:01] <info> SteamID: 76561198084300158
[02:28:33] <info> [net] Connecting to 191.101.3.39:42851.
[03:09:50] <info> [dx9] Device deinitialized.
I can speak in the CB radio and other player can hear me, but i can't hear them
P.S. Please read my first post carefully they contains all need info(include tags), and i'm not a common user , please do not ask questions like "Have you turned on your PC"
И ещё одна дописка: источник проблемы уже давно установлен - конфликт по правам доступа к аудио-стриму, PortAudio либо не знает как обращаться с разделенным аудио-стримом либо пытается бесцеремонно влезть вперед паровоза(V4W) и драйвер либо ОСь блочат это, отсюда и ошибка. Это как если бы вы пытались удалить видосик, который сейчас открыт в плеере
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@[RusTK] Alex KERNEL, и вам здрасьте, сижу на Win 7 Ultimate x64, административные права имеются по умолчанию / Hello, i'm using Win 7 Ultimate x64, administrative privilege is permanent allowed
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Hey, forum staff, hello! If you do active moderating(yes, yes, who here do small censoring) this topic, maybe you add polling? Please...
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@[ST-E] GrayWolf-Ky, I'm ask for a separate server, to prevent disaster, that you mean. In my opinion scout cars it's disaster too. How many people - so many opinions. Anyway thx for reply
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Good news - now this suggestion open for discussion, so if you want that server will added, please, write in reply "+" or "Yes i want it" or something like this
When this suggestion will accepted i write small guide how to build road train like that (right now it's not legal)
SpoilerCrane for install transformator and coil to connect - Electrical set
The Grand wine delivery
Would be better if forum staff add polling to this topic
Small advertising of this topic is welcome
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Mod Version: 0.2.1.9.1(from second patch to 28.08.17 nightly patch)
Controllers Used: nvm
Description of Issue: When any player enter in your tab-area, console write "Incorrect rear wheel definition for /vehicle/trailer/wabash/trailer_45.pmd" and when this player enter to render area game crashed. Crash happened with any double axle new trailers(i think you know "all new trailers")
How to reproduce: Take a double trailer composed from medium and short trailers(wabash_45 & wabash). Come to any player and his client will crashing and he drop from game in short time.
Screenshots / Videos: nope
I think it was caused by new suspension definition(now not requred write definition for each axle)Also in this morning(nigth) all work correct
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Mod Version: 0.2.1.9.0
Controllers Used: nvm
Description of Issue: I understand - this is may be one of your optimization trick, but it bad trick. You don't synchronize Roll axis angle of trailer segment following the first and when one player roll over to side any other player can send him to deep space(partially reproduce NoCollision cheat). And second, but not critical, bug with sync it's a license number on next for the first trailer - he just not displayed(because text with texture path not synchronized)
How to reproduce: Take you friend with attached heavy cargo, roll over him and look at his second and third trailer segments, than try push that segments and you can see what happen
Screenshots / Videos:Server version:
Spoilerno number(under left flag), in air
but first segment(dolly) have correct position
Client version:
Spoilerno fly
and roll axis angle correct
Be better if other players don't see this bug report(it's really critical bug)
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Mod Version: since voice chat was added for both games
Controllers Used: nvm
Description of Issue: After start, game logged this lines in game log fileSpoiler[02:12:33] <error> An error occured while using the portaudio stream
[02:12:33] <error> Error number: -9985
[02:12:33] <error> Error message: Device unavailable
[02:12:33] <error> [out] Unable to open output stream! //this log by TMP core, not portAudioI don't know how you initialize portAudio and what lib was used but if something using audio device on low level (like Viper4Win or audio driver), portAudio create that exception.
How to reproduce: You can easy reproduce this on any internal Realtek audiocard by select in advanced settings "Separate all input jacks as independent input devices" option, or if you install Viper4Windows and activate him(required PC reload) on any audiocard
Screenshots / Videos: nope(needed synced videoline from two sides, maybe later)Help from my side this link(useful for devs): http://sites.music.columbia.edu/pipermail/portaudio/2012-October/014538.html
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Suggestion Name: ATS server with allowed custom road trains
Suggestion Description: Since HCP(HeavyCargoPack) was released we get opportunity for build a custom road trains without any GAME limitations. But before last (1.28) update we don't have all of needed parts for build it(only dolly and heavy lowboy), we can build only heavy-train. Now game content was extended and have three different dolly, three types of multiple segments and each of that type have 2 or 3 formats, and one nice surprice - last trailer can be any. So we have great opportunity to build heavy-train (with same or different cargo), long/short road train using "wabash" parts (with same or different paint-jobs), and finally we can build "chameleon"-train from all types (using heavy, "wabash" and common trailers). But not all players can drive that or ready to see/haul it. Also this caterpillar may create some dangerouse situation for other trukers (like stucking on the hill or in some turns), what require understanding, normal reaction and maybe some help(maybe with taking damage) to solve situation.
Any example images: I can attach images with road trains(with each type, heavy, long/short, "chameleon") but suggestion about server so there is nope
Why should it be added?: I agree with rules about editing trailers for common ATS servers(EU 2 and US) but want haul(not only i) a realy big road train(with 3 and more[5 max] full/over-size segments) - it's trial for your trucker skills, it's really hard, it's really interesting, it's great for convoys, it's ideal for team work, it's just beautiful and looking amazing. Enabling of these(restriction of editing auto-trains) rules may scare off some adequate public, loving normal hardcore
You add new server with no-car rule, this is a good(no more beeEEEEEEeeeBAMeeeee under truck cab) but small and almost imperceptible change. You have EU4 with allowed trailers with car. So why not add that server with edit doubles trailer+ rule off as trial server with increased segments limit to 9, minimal players slots count(like ETS2 staff convoy server or less) and no scout car. I understand what that server configuration may cost too much (10 entities for sync per player...) but if you just add common server with disabled edit rule and cars it would be great.
Also when save was edited not correct it's safe for your servers because game will crashed before send new data/server connect
And one new fix (but by who? SCS or You) it's when lead trailer don't have additional joint, slave trailer try find and attaching to first previous
Thx
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On 14.04.2017 at 7:15 PM, mwl4 said:
Well, I do not know why getting nicknames from the website is so big deal for you. You can change it in the same way as on the steam.
Because it's an additional actions and dependence from your services. You just add bicycle with "Made by TruckersMP" sign.
SpoilerWhat i should do for change displayed nickname(for all):
Before- Open profile editor in steam - one click
- Change nickname - some keyboard clicks
- Scroll page to Apply button
- Click Apply
Now
- Open profile editor in steam - one click
- Change nickname - some keyboard clicks
- Scroll page to Apply button
- Click Apply
- Open Browser(not required for launch game) - one/two click
- Goto your site(truckersmp.com, forum don't have this feature) - 14 keyboard clicks
- Do login - two fields
- Goto Settings - one click
- Goto Account Settings - one click
- Type Password - some keyboard clicks
- Change Nickname - some keyboard clicks
- Click Save
Yes, i count each clicks...
It's backface of medal(spoiler). Frontface it's you can have different Steam and TMP nickname. And when you fix error with Output audio device(PortAudio can't get access to Default output speakers because i use some programs with lowlevel access). Replace portAudio to something more workable or fix this issue
Spoiler[21:11:39] <info> [codec] Initialization succeed
[21:11:39] <info> [in] Microphone initialized! : Mic in at front panel (Pink)
[21:11:39] <error> An error occured while using the portaudio stream
[21:11:39] <error> Error number: -9985
[21:11:39] <error> Error message: Device unavailable
[21:11:39] <error> [out] Unable to open output stream! -
emm... where error details?! This cause problem with memory only for Chrome, but ATS still in MP mode and continue work around 5 minutes. after will silent fall and steamoverlay crashing
Spoilercrash file was not create... so it's realy silent fall
20 minutes later...
Yahoo, i'm crash again and get crash file, now crash look like memory leak)SpoilerAvailMEM Virt:8358238MB Phys:4794MB Total:8363032MB TotalMEM Virt:8388607MB Phys:12162MB Total:8400769MB //8388607MB -> 8191GB -> 7,999TB ... WTF?!!! I have 1TB HDD and swap file is 12162MB(equal phys amount) Exe base address: 000000013F400000 Exception address: 000000013F4709CC Exception code: C0000005 (EXCEPTION_ACCESS_VIOLATION) Exception flags: 0 Module file name: D:\Program Files (x86)\Steam\steamapps\common\American Truck Simulator\bin\win_x64\amtrucks.exe Address without base: 00000000000709CC RAX: 0000000000000000 RCX: 0000000000000004 RDX: 000000000026EB90 RBX: 0000000140589D8C RBP: 0000000000000000 RSI: 000000005B1D9420 RDI: 0000000000000024 R8: 00000000FFFFFFFF R9: 0000000000000007 R10: 0000000140518038 R11: 000000000026EC50 R12: 000000005B1D93F0 R13: 00000000013CDD90 R14: 0000000000000000 R15: 00000000000DE7A8 CS:RIP: 0033:000000013F4709CC SS:RSP: 002B:000000000026EB40 DS: 002B ES: 002B FS: 0053 GS: 002B EFlags: 10246 XMM0: 00000000000DE7A8:0000000000000000 XMM1: 3F80000000000000:0000000000000000 XMM2: 0000000000000000:000000003E79CA1D XMM3: 0000000000000000:00000000BE279898 XMM4: 0000000000000000:000000003DA80AAA XMM5: 0000000000000000:00000000BF00144D XMM6: 0000000000000000:000000003F8DD800 XMM7: 0000000000000000:0000000000000000 XMM8: 0000000000000000:0000000000000000 XMM9: 0000000000000000:0000000000000000 XMM10: 0000000000000000:0000000000000000 XMM11: 0000000000000000:0000000000000000 XMM12: 0000000000000000:0000000000000000 XMM13: 0000000000000000:0000000000000000 XMM14: 0000000000000000:0000000000000000 XMM15: 0000000000000000:0000000000000000 EIP bytecode: 01 00 00 48 8B 46 F0 44 8B 7A 08 8B 38 48 8B 02 > 4C 8B 60 18 4C 39 63 F4 75 0A 44 39 7B FC 75 04 39 3B 74 4A 4C 89 73 F4 45 8B CF 48 C7 43 FC 00 Call stack: Address Frame Base Module Additional 000000013F4709CC 000000000026EBF0 00000000000709CC amtrucks.exe N/A 000000013F46FFAB 000000000026EC20 000000000006FFAB amtrucks.exe N/A 000000013F47D8A5 000000000026EC50 000000000007D8A5 amtrucks.exe N/A 000000013F47DAC4 000000000026ECB0 000000000007DAC4 amtrucks.exe N/A 000000013F499DAF 000000000026ECE0 0000000000099DAF amtrucks.exe N/A 000000013F893A2B 000000000026ED10 0000000000493A2B amtrucks.exe N/A 000000013F5C28EC 000000000026EDF0 00000000001C28EC amtrucks.exe N/A 000007FED866EC8E 000000000026EDF8 000000000056EC8E core_atsmp.dll N/A 00000000019D2490 000000000026EE00 0000000001412490 N/A 00000000019C1F78 000000000026EE08 0000000001401F78 N/A 0000000001992D80 000000000026EE10 00000000013D2D80 N/A 000000000026F070 000000000026EE18 00000000000FF070 N/A 0000000001992D80 000000000026EE20 00000000013D2D80 N/A 000000013F7E0DF2 000000000026EF00 00000000003E0DF2 amtrucks.exe N/A 000000013FD11124 000000000026EF60 0000000000911124 amtrucks.exe N/A 000000013F9DAEF5 000000000026EFA0 00000000005DAEF5 amtrucks.exe N/A 000007FED866B167 000000000026EFA8 000000000056B167 core_atsmp.dll N/A Stack: D0 F3 A8 01 00 00 00 00 E4 36 89 3F 01 00 00 00 90 DD 3C 01 00 00 00 00 98 A9 7F 16 00 00 00 00 38 79 41 5B 00 00 00 00 09 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 05 00 00 00 00 00 00 00 02 00 00 00 00 00 00 00 E0 EE A3 0D 00 00 00 00 77 7B 84 3F 01 00 00 00 98 A9 7F 16 00 00 00 00 38 79 41 5B 00 00 00 00 01 00 00 00 00 00 00 00 05 78 F8 3F 01 00 00 00 > E0 F0 A3 0D 00 00 00 00 03 00 00 00 00 00 00 00 90 CF 4B BC 68 0B 3B BE 41 AC 7B BF 00 00 00 00 40 ED 26 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF FF FF 00 00 00 00 E0 EE A3 0D 00 00 00 00 00 00 00 00 00 00 00 00 A8 E7 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 A8 E7 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 06 00 00 00 00 00 00 00 40 ED 26 00 00 00 00 00 38 7A 84 3F 01 00 00 00 90 DD 3C 01 00 00 00 00 A8 64 84 16 00 00 00 00 A8 00 00 00 00 00 00 00 18 00 00 00 00 00 00 00 90 DD 3C 01 00 00 00 00 07 00 00 00 00 00 00 00 A8 64 84 16 00 00 00 00 AB FF 46 3F 01 00 00 00 90 EB 26 00 00 00 00 00 A8 64 84 16 00 00 00 00 F0 93 1D 5B 00 00 00 00 90 DD 3C 01 00 00 00 00 90 DD 3C 01 00 00 00 00 A5 D8 47 3F 01 00 00 00 A8 64 84 16 00 00 00 00 90 CD A3 0D 00 00 00 00 00 00 00 00 00 00 00 00 C0 3B A4 0D 00 00 00 00 00 00 00 00 00 00 00 00 C4 DA 47 3F 01 00 00 00 80 29 5D 04 00 00 00 00 8D 08 99 3F 01 00 00 00 00 00 00 00 00 00 00 00 40 ED 26 00 00 00 00 00 E0 EC 26 00 00 00 00 00 F0 32 60 08 00 00 00 00 24 8F 0E 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 32 27 51 3E 1C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 AF 9D 49 3F 01 00 00 00 23 F0 C8 43 FD E2 35 42 F6 F5 8F 43 5D FF 18 00 80 00 77 3F 74 8E C6 3B 4E 7E 86 BE 82 2D 9D BB 70 F0 26 00 00 00 00 00 2B 3A 89 3F 01 00 00 00 C0 F3 A8 01 00 00 00 00 99 ED 26 00 00 00 00 00 00 00 00 00 00 00 00 00 88 2E 99 01 00 00 00 00 F0 32 60 08 00 00 00 00 EC 28 5C 3F 01 00 00 00 90 EE 26 00 00 00 00 00 88 2E 99 01 00 00 00 00 00 EE 26 00 00 00 00 00 00 00 00 00 00 00 00 00
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Please fix this issue finally. This issue occurred while i'm using V4W(Viper4Windows) or my front and rear sound inputs is determine as independent jacks(right now both conditions enabled )
From ..\Documents\ATSMP\logs\client_31_03_2017.log
[17:56:25] <info> Game started [17:56:25] <info> [codec] Initialization succeed [17:56:25] <info> [in] Microphone initialized! : Mic in at front panel (Pink) (R / MME [17:56:25] <error> An error occured while using the portaudio stream [17:56:25] <error> Error number: -9985 [17:56:25] <error> Error message: Device unavailable [17:56:25] <error> [out] Unable to open output stream!
i may speak but can't hear any other players
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38 minutes ago, ArmiNNN said:
Now they have a gift trailers, the first time these trailers were interesting but now not be.
Okay what about this? All of need for me - include this brushes(paintjobs description) in game files(does not matter as mod or as base, just because i can't define brush in paint job accessory section - game will be crashing) and i can(and you too) can do something like this
SpoilerChristmas milk
Or Flamable liquid... with bengal fire pj
Any paintable trailer may be colored....
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Suggestion Name: Return 2014 christmas event paintjobs for trailer
Suggestion Description: now we can found old cool trailer paint jobs into game files, maybe return him include 4-12 files into winter mod(also you can add little more "secret" paints)
Any example images:This paintjobs(PJs) can be applying to any trailers(i'm think, but they placement in krone profiliner resource, so as you wish)This paintjobs(PJs) can be applying to any trailers(i'm think, but they placement in krone profiliner resource, so as you wish)
This pj may be correctly applying only for Krone profiliner and need one more file(trailer's descriptor) for correct workThis PJ may be correctly applying only for Krone profiliner and need one more file(trailer's descriptor) for correct work
More additional PJsMore additional PJs
For Krone's trailersFor Krone's trailers
For Schmitz's trailerFor Schmitz's trailer
All of this it's default paintjobs! Attachment - it's working template Mod for ETS, how share first two pj i'm think you know
Why should it be added?: look cool and not ugly as now flatbed with three xmas BOX
Thx for reading
This topic will be relevant every year from 25 December to 14 January -
14 hours ago, Spieker said:
Idea 1: TMP could make low-poly models of the Schwarzmüller trailers that only match the hitbox of these trailers.
I mean this: half-transparent box will need have collider (or why do this)? low-poly need more time than presented model(and more PC resource)
14 hours ago, Spieker said:Idea 3: An extra server only for players with the Schwarzmüller trailer.
I'm think it's so hard for server and useless (discrimination as DLC)
Penguin - ok few moment
Pack of 0.2.2.1.x bugs
in In-Game
Posted
Hi.
... well, i think you may just enter in the game with allowed random events and you can see all of this bugs...
Yes they is all still here, half drawed events(with collision boxes but without any objects from traffic) and the shaking articulated trailers, but i'm not sure about issue with Xbone(maybe XBox?) controller which @enjoyingorc6742 is talking about