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[RUS] Sosa_Brigman

Veteran Driver VII
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Posts posted by [RUS] Sosa_Brigman

  1. Hi.

    ... well, i think you may just enter in the game with allowed random events and you can see all of this bugs...
    Yes they is all still here, half drawed events(with collision boxes but without any objects from traffic) and the shaking articulated trailers, but i'm not sure about issue with Xbone(maybe XBox?) controller which @enjoyingorc6742 is talking about

  2. Hi, please enter in game and try to follow anyone player(ex. in ATS) with HC/Double/Tripple/RMD(any articulated trailer) when he is passing profiled turns (eg. Kingman->LasVegas) and you will saw what happening with the second and next trailers(technicaly, dolly it's a one fully trailer! so look at HC Flatbed or Double/Tripple/RMD first dolly)
    If you so lazy to do it(what i talk about, that bug exists more than one year and no one react here...) let me know and i attach fresh screenshots, i will wait for your answering for a one week :troll:

  3. Dear @TUNANKA

    and other support guys, please don't ask question like "Have you turned on your PC"! i'm already tell [RusTK] Alex KERNEL - i'm not a common user and not an idiot! Please read first messages!
    but if you want to be sure... ok
     

    Spoiler

    vcpp_all.png

    maybe NET, Java, J#, XNA, Silverlight, Updated drivers? TOP hardware? Nothing of this will fix my trouble! NOTHING! Only full understanding, debugging and fixing that bug.

    !And yeah this trouble celebrate his fourth anniversary!
    But I don't expect that TMP will do something to fix it... and sometimes i glad what my CB work only in one direction.

  4. One little funny thing: in Jan or Feb update you add small feature - test your mic with playback received sound and it's work as well but in log files i found this ravings

    Game log with my comments! read it's carefully
    
    [23:09:09] <info> [p3api] Game version is supported. Base address: FFFFFFFFFF260000 Signature: 98df145019dc
    [23:09:09] <info> [net] [http async] Creating thread(s)[1]...
    [23:09:09] <info> [net] [http async] Thread(s) created.
    [23:09:09] <info> [client] Initialized successfully.
    [23:09:14] <info> [dx9] Display init.
    [23:09:14] <info> [inp] Keyboard input initialized. Input resolution = 1280x1024.	//aam... i think it's misstake cuz my kb have 45.4 x 17.8 dimensions... in cm, not in px
    [23:09:14] <error> Height limit of "/fonts/OpenSans.ttf:24" font atlas has been exceeded! (1026)	//yes another one trouble with font, i prefer monospace and use Consolas(some text have wrong position)
    [23:09:14] <info> [dx9] Device initialized.		//... maybe device not initialized yet?? not necessary
    [23:09:15] <info> [inp] Mouse input initialized.
    [23:09:17] <info> Game started
    [23:09:17] <info> [codec] Initialization succeed
    [23:09:17] <info> [cb_radio] Microphone initialized! : Mic in at rear panel (Pink) (Re / MME
    [23:09:17] <error> An error occured while using the portaudio stream
    [23:09:17] <error>  Error number: -9985
    [23:09:17] <error>  Error message: Device unavailable
    [23:09:17] <error> [cb_radio] Unable to open output stream!		// main trouble with CB - your app can't normally attach to sound system with non-standard configuration(read the first post)
    [23:09:21] <error> Height limit of "/fonts/OpenSans.ttf:28" font atlas has been exceeded! (1035)
    [23:09:57] <info> [settings] Microphone initialized! : Mic in at rear panel (Pink) (Re / MME	// "test mic" button was pressed
    [23:09:57] <error> s2ws threw exception: bad conversion		// i think it's about volume gauge when first sample is null(it's only guess)
    [23:09:57] <info> [settings] Speaker initialized! : ?		// and ta-da!! speaker(seems not the one selected in options) initialized! magic бл*ть
    // after, i try to select another one device(switch between my primary output and default[they is equal]) and again get this error
    [23:10:00] <error> An error occured while using the portaudio stream
    [23:10:00] <error>  Error number: -9985
    [23:10:00] <error>  Error message: Device unavailable
    // next two try to change output device
    [23:10:00] <error> An error occured while using the portaudio stream
    [23:10:00] <error>  Error number: -9985
    [23:10:00] <error>  Error message: Device unavailable
    [23:10:00] <error> An error occured while using the portaudio stream
    [23:10:00] <error>  Error number: -9985
    [23:10:00] <error>  Error message: Device unavailable
    // again attempt to test my mic
    [23:10:36] <info> [settings] Microphone initialized! : Mic in at rear panel (Pink) (Re / MME
    [23:10:36] <error> s2ws threw exception: bad conversion
    [23:10:36] <info> [settings] Speaker initialized! : ?	// again magic в рот вам уши
    [23:43:42] <info> [dx9] Device deinitialized.			// i'm totally **cked your implementation and leave

     

    maybe you can make same implementation for general output device initialization like for test mic?? it's may solve my trouble!

  5. Crash with ATS on startup! Many injection error(about byte offset or something same and then App crash)!

    Spoiler

    Many same errors but with different HEX address

    Inject_error_type_1.png

    ---

    Between this ^ errors has ONE that error

    Inject_error_type_2.png

    ---

    And then App crash

    app_crash.png

     

     

     

     

    Thx for fast fix, If you have warning about unauthorized connect(window with alot of strange text and with yellow triangel), open taskmanager find amtruck.exe and kill process tree (in context menu), then try again

  6. On 02.12.2017 at 3:37 AM, enjoyingorc6742 said:

    might as well add this to this thread.

    this newest update seems to make my MP ATS profile not sense my Xbone controller

    i think it already here cuz you wrote it.

  7. Mod Version: 0.2.2.1.x
    Controllers Used: nvm
    Description of Issue:

    1. Wrong sync:
      • Mobile Barrier(both!)
      • Food Cistern
      • Global Mills paintjob
    2. Visual issue:
      • ANY beacons from 1st view have wrong flash position(higher than should be), 3rd view - all good
      • Most events in MP displayed incorrect (ex. overheat bus - smoke was displayed, bus no; crashed cars - smoke from engines and police's light was displayed, any cars - nope), but why?, Why you can't cause(call) render traffic vehicles as you do it with second trailers? Events not a dynamic and not happening in real time, we just see already happened events, so render it like not local player's trucks and trailers. In SP all events displayed correctly(i keep silent about events sync)
    3. Functional issues:
      • CB radio from cab haven't any reaction on buttons(change channels, power switch)
      • You "create" second and next trailers of not local players like an independent objects. And it's cause shaking because independent objects not have any relations between themselves and don't allows any collision penetrate. But in the junction point (ex. between any wabash and any dolly) penetrate is. That too hard for fix but i hope it will be fixed before my end :) Also would be wonderful if you "teach" your server to detect players vehicle.

    Screenshots / Videos: will be later

  8. Thx for UCS-2 Little Endian :D but why log-file in Macintosh encoding by default ? or it's a notepad++ mistake?

    And what about sync of train with 10 and more axles and sync slave trailers positions right after (re)load player? what about sync of license plate number on slave trailers?

  9. @[RusTK] Alex KERNEL, it's full client log for a one session

    Spoiler

    [02:27:53] <info> [p3api] Game version is supported. Base address: FFFFFFFFFFAF0000 Signature: d6893b8f540b
    [02:27:53] <info> [net] [http async] Creating thread(s)[1]...
    [02:27:53] <info> [net] [http async] Thread(s) created.
    [02:27:53] <info> [client] Initialized successfully.
    [02:27:55] <info> [dx9] Display init.
    [02:27:55] <info> [win] Keyboard input initialized. Input resolution = 1280x1024.
    [02:27:55] <info> [dx9] Device initialized.
    [02:27:56] <info> [di8] Mouse input initialized.
    [02:27:59] <info> Fetching servers status..
    [02:27:59] <info> Game started
    [02:27:59] <info> [codec] Initialization succeed
    [02:27:59] <info> [in] Microphone initialized! : Mic in at front panel (Pink) (R / MME
    [02:27:59] <error> An error occured while using the portaudio stream
    [02:27:59] <error>  Error number: -9985
    [02:27:59] <error>  Error message: Device unavailable
    [02:27:59] <error> [out] Unable to open output stream!
    [02:28:01] <info> SteamID: 76561198084300158
    [02:28:33] <info> [net] Connecting to 191.101.3.39:42851.
    [03:09:50] <info> [dx9] Device deinitialized.
     

     

    I can speak in the CB radio and other player can hear me, but i can't hear them

     

    P.S. Please read my first post carefully they contains all need info(include tags), and i'm not a common user :), please do not ask questions like "Have you turned on your PC"

    И ещё одна дописка: источник проблемы уже давно установлен - конфликт по правам доступа к аудио-стриму, PortAudio либо не знает как обращаться с разделенным аудио-стримом либо пытается бесцеремонно влезть вперед паровоза(V4W) и драйвер либо ОСь блочат это, отсюда и ошибка. Это как если бы вы пытались удалить видосик, который сейчас открыт в плеере

  10. Good news - now this suggestion open for discussion, so if you want that server will added, please, write in reply "+" or "Yes i want it" or something like this

    When this suggestion will accepted i write small guide how to build road train like that (right now it's not legal) :D 

    Spoiler

    Crane for install transformator and coil to connect - Electrical set

    20170815020133_1.jpg

     

    The Grand wine delivery :)

    20170822062344_1.jpg

     

    Would be better if forum staff add polling to this topic

     

    Small advertising of this topic is welcome

  11. Mod Version: 0.2.1.9.1(from second patch to 28.08.17 nightly patch)
    Controllers Used: nvm
    Description of Issue: When any player enter in your tab-area, console write "Incorrect rear wheel definition for /vehicle/trailer/wabash/trailer_45.pmd" and when this player enter to render area game crashed. Crash happened with any double axle new trailers(i think you know "all new trailers")
    How to reproduce: Take a double trailer composed from medium and short trailers(wabash_45 & wabash). Come to any player and his client will crashing and he drop from game in short time.
    Screenshots / Videos: nope


    I think it was caused by new suspension definition(now not requred write definition for each axle)

    Also in this morning(nigth) all work correct

  12. Mod Version: 0.2.1.9.0
    Controllers Used: nvm
    Description of Issue: I understand - this is may be one of your optimization trick, but it bad trick. You don't synchronize Roll axis angle of trailer segment following the first and when one player roll over to side any other player can send him to deep space(partially reproduce NoCollision cheat). And second, but not critical, bug with sync it's a license number on next for the first trailer - he just not displayed(because text with texture path not synchronized)
    How to reproduce: Take you friend :troll: with attached heavy cargo, roll over him and look at his second and third trailer segments, than try push that segments and you can see what happen :rolleyes:
    Screenshots / Videos:

    Server version:

    Spoiler

    no number(under left flag), in air

    F3E27EF4C7D096AF78FBAAB7D8FBEE6381F72E50

     

    but first segment(dolly) have correct position

    348A2FB7D1F4866387F7BA0AAAA419F8971B8F75

    Client version:

    Spoiler

    no fly

    44E17266C96973EBE3F8CC687C96786A7FC7A719

     

    and roll axis angle correct

    77EC3CDA2B85E10B904764E0574FAB5B67CA6216

     

     

    Be better if other players don't see this bug report(it's really critical bug)

  13. Mod Version: since voice chat was added for both games
    Controllers Used: nvm
    Description of Issue: After start, game logged this lines in game log file

    Spoiler

    [02:12:33] <error> An error occured while using the portaudio stream
    [02:12:33] <error>  Error number: -9985
    [02:12:33] <error>  Error message: Device unavailable
    [02:12:33] <error> [out] Unable to open output stream!    //this log by TMP core, not portAudio

    I don't know how you initialize portAudio and what lib was used but if something using audio device on low level (like Viper4Win or audio driver), portAudio create that exception.

    How to reproduce: You can easy reproduce this on any internal Realtek audiocard by select in advanced settings "Separate all input jacks as independent input devices" option, or if you install Viper4Windows and activate him(required PC reload) on any audiocard
    Screenshots / Videos: nope(needed synced videoline from two sides, maybe later)

     

    Help from my side this link(useful for devs): http://sites.music.columbia.edu/pipermail/portaudio/2012-October/014538.html

  14. Suggestion Name: ATS server with allowed custom road trains

     

    Suggestion Description: Since HCP(HeavyCargoPack) was released we get opportunity for build a custom road trains without any GAME limitations. But before last (1.28) update we don't have all of needed parts for build it(only dolly and heavy lowboy), we can build only heavy-train. Now game content was extended and have three different dolly, three types of multiple segments and each of that type have 2 or 3 formats, and one nice surprice - last trailer can be any. So we have great opportunity to build heavy-train (with same or different cargo), long/short road train using "wabash" parts (with same or different paint-jobs), and finally we can build "chameleon"-train from all types (using heavy, "wabash" and common trailers). But not all players can drive that or ready to see/haul it. Also this caterpillar may create some dangerouse situation for other trukers (like stucking on the hill or in some turns), what require understanding, normal reaction and maybe some help(maybe with taking damage) to solve situation.

     

    Any example images: I can attach images with road trains(with each type, heavy, long/short, "chameleon") but suggestion about server :D so there is nope

     

    Why should it be added?: I agree with rules about editing trailers for common ATS servers(EU 2 and US) but want haul(not only i) a realy big road train(with 3 and more[5 max] full/over-size segments) - it's trial for your trucker skills, it's really hard, it's really interesting, it's great for convoys, it's ideal for team work, it's just beautiful and looking amazing. Enabling of these(restriction of editing auto-trains) rules may scare off some adequate public, loving normal hardcore

    You add new server with no-car rule, this is a good(no more beeEEEEEEeeeBAMeeeee under truck cab) but small and almost imperceptible change. You have EU4 with allowed trailers with car. So why not add that server with edit doubles trailer+ rule off as trial server with increased segments limit to 9, minimal players slots count(like ETS2 staff convoy server or less) and no scout car. I understand what that server configuration may cost too much (10 entities for sync per player...) but if you just add common server with disabled edit rule and cars it would be great.

     

    Also when save was edited not correct it's safe for your servers because game will crashed before send new data/server connect :troll:

    And one new fix (but by who? SCS or You) it's when lead trailer don't have additional joint, slave trailer try find and attaching to first previous

     

    Thx

    • Like 1
    • Upvote 2
  15. On 14.04.2017 at 7:15 PM, mwl4 said:

    Well, I do not know why getting nicknames from the website is so big deal for you. You can change it in the same way as on the steam.

    Because it's an additional actions and dependence from your services. You just add bicycle with "Made by TruckersMP" sign.

    Spoiler

     

    What i should do for change displayed nickname(for all):
    Before

    1. Open profile editor in steam - one click
    2. Change nickname - some keyboard clicks
    3. Scroll page to Apply button
    4. Click Apply

    Now

    1. Open profile editor in steam - one click
    2. Change nickname - some keyboard clicks
    3. Scroll page to Apply button
    4. Click Apply
    5. Open Browser(not required for launch game) - one/two click
    6. Goto your site(truckersmp.com, forum don't have this feature) - 14 keyboard clicks
    7. Do login - two fields
    8. Goto Settings - one click
    9. Goto Account Settings - one click
    10. Type Password - some keyboard clicks
    11. Change Nickname - some keyboard clicks
    12. Click Save

    Yes, i count each clicks...

     

    It's backface of medal(spoiler). Frontface it's you can have different Steam and TMP nickname. And when you fix error with Output audio device(PortAudio can't get access to Default output speakers because i use some programs with lowlevel access). Replace portAudio to something more workable or fix this issue
     

    Spoiler

    [21:11:39] <info> [codec] Initialization succeed
    [21:11:39] <info> [in] Microphone initialized! : Mic in at front panel (Pink)
    [21:11:39] <error> An error occured while using the portaudio stream
    [21:11:39] <error>  Error number: -9985
    [21:11:39] <error>  Error message: Device unavailable
    [21:11:39] <error> [out] Unable to open output stream!

     

  16. emm... where error details?! This cause problem with memory only for Chrome, but ATS still in MP mode and continue work around 5 minutes. after will silent fall and steamoverlay crashing

    Spoiler


    atserr.png

     

    crash file was not create... so it's realy silent fall :)

     

    20 minutes later...
    Yahoo, i'm crash again and get crash file, now crash look like memory leak)

    Spoiler
    
    AvailMEM Virt:8358238MB Phys:4794MB Total:8363032MB
    TotalMEM Virt:8388607MB Phys:12162MB Total:8400769MB	//8388607MB -> 8191GB -> 7,999TB ... WTF?!!! I have 1TB HDD and swap file is 12162MB(equal phys amount) 
    
    Exe base address: 000000013F400000
    Exception address: 000000013F4709CC
    Exception code: C0000005 (EXCEPTION_ACCESS_VIOLATION)
    Exception flags: 0
    Module file name: D:\Program Files (x86)\Steam\steamapps\common\American Truck Simulator\bin\win_x64\amtrucks.exe
    Address without base: 00000000000709CC
    
    RAX: 0000000000000000
    RCX: 0000000000000004
    RDX: 000000000026EB90
    RBX: 0000000140589D8C
    RBP: 0000000000000000
    RSI: 000000005B1D9420
    RDI: 0000000000000024
    R8:  00000000FFFFFFFF
    R9:  0000000000000007
    R10: 0000000140518038
    R11: 000000000026EC50
    R12: 000000005B1D93F0
    R13: 00000000013CDD90
    R14: 0000000000000000
    R15: 00000000000DE7A8
    CS:RIP: 0033:000000013F4709CC
    SS:RSP: 002B:000000000026EB40
    DS: 002B 
    ES: 002B 
    FS: 0053 
    GS: 002B 
    EFlags: 10246 
    XMM0: 00000000000DE7A8:0000000000000000 
    XMM1: 3F80000000000000:0000000000000000 
    XMM2: 0000000000000000:000000003E79CA1D 
    XMM3: 0000000000000000:00000000BE279898 
    XMM4: 0000000000000000:000000003DA80AAA 
    XMM5: 0000000000000000:00000000BF00144D 
    XMM6: 0000000000000000:000000003F8DD800 
    XMM7: 0000000000000000:0000000000000000 
    XMM8: 0000000000000000:0000000000000000 
    XMM9: 0000000000000000:0000000000000000 
    XMM10: 0000000000000000:0000000000000000 
    XMM11: 0000000000000000:0000000000000000 
    XMM12: 0000000000000000:0000000000000000 
    XMM13: 0000000000000000:0000000000000000 
    XMM14: 0000000000000000:0000000000000000 
    XMM15: 0000000000000000:0000000000000000 
    
    
    EIP bytecode:
      01 00 00 48 8B 46 F0 44 8B 7A 08 8B 38 48 8B 02
    > 4C 8B 60 18 4C 39 63 F4 75 0A 44 39 7B FC 75 04
      39 3B 74 4A 4C 89 73 F4 45 8B CF 48 C7 43 FC 00
    
    
    Call stack:
             Address             Frame              Base                Module  Additional
    000000013F4709CC  000000000026EBF0  00000000000709CC          amtrucks.exe  N/A
    000000013F46FFAB  000000000026EC20  000000000006FFAB          amtrucks.exe  N/A
    000000013F47D8A5  000000000026EC50  000000000007D8A5          amtrucks.exe  N/A
    000000013F47DAC4  000000000026ECB0  000000000007DAC4          amtrucks.exe  N/A
    000000013F499DAF  000000000026ECE0  0000000000099DAF          amtrucks.exe  N/A
    000000013F893A2B  000000000026ED10  0000000000493A2B          amtrucks.exe  N/A
    000000013F5C28EC  000000000026EDF0  00000000001C28EC          amtrucks.exe  N/A
    000007FED866EC8E  000000000026EDF8  000000000056EC8E        core_atsmp.dll  N/A
    00000000019D2490  000000000026EE00  0000000001412490                        N/A
    00000000019C1F78  000000000026EE08  0000000001401F78                        N/A
    0000000001992D80  000000000026EE10  00000000013D2D80                        N/A
    000000000026F070  000000000026EE18  00000000000FF070                        N/A
    0000000001992D80  000000000026EE20  00000000013D2D80                        N/A
    000000013F7E0DF2  000000000026EF00  00000000003E0DF2          amtrucks.exe  N/A
    000000013FD11124  000000000026EF60  0000000000911124          amtrucks.exe  N/A
    000000013F9DAEF5  000000000026EFA0  00000000005DAEF5          amtrucks.exe  N/A
    000007FED866B167  000000000026EFA8  000000000056B167        core_atsmp.dll  N/A
    
    
    Stack:
      D0 F3 A8 01 00 00 00 00 E4 36 89 3F 01 00 00 00 90 DD 3C 01 00 00 00 00 98 A9 7F 16 00 00 00 00
      38 79 41 5B 00 00 00 00 09 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
      05 00 00 00 00 00 00 00 02 00 00 00 00 00 00 00 E0 EE A3 0D 00 00 00 00 77 7B 84 3F 01 00 00 00
      98 A9 7F 16 00 00 00 00 38 79 41 5B 00 00 00 00 01 00 00 00 00 00 00 00 05 78 F8 3F 01 00 00 00
    > E0 F0 A3 0D 00 00 00 00 03 00 00 00 00 00 00 00 90 CF 4B BC 68 0B 3B BE 41 AC 7B BF 00 00 00 00
      40 ED 26 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF FF FF 00 00 00 00 E0 EE A3 0D 00 00 00 00
      00 00 00 00 00 00 00 00 A8 E7 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 A8 E7 0D 00 00 00 00 00
      00 00 00 00 00 00 00 00 06 00 00 00 00 00 00 00 40 ED 26 00 00 00 00 00 38 7A 84 3F 01 00 00 00
      90 DD 3C 01 00 00 00 00 A8 64 84 16 00 00 00 00 A8 00 00 00 00 00 00 00 18 00 00 00 00 00 00 00
      90 DD 3C 01 00 00 00 00 07 00 00 00 00 00 00 00 A8 64 84 16 00 00 00 00 AB FF 46 3F 01 00 00 00
      90 EB 26 00 00 00 00 00 A8 64 84 16 00 00 00 00 F0 93 1D 5B 00 00 00 00 90 DD 3C 01 00 00 00 00
      90 DD 3C 01 00 00 00 00 A5 D8 47 3F 01 00 00 00 A8 64 84 16 00 00 00 00 90 CD A3 0D 00 00 00 00
      00 00 00 00 00 00 00 00 C0 3B A4 0D 00 00 00 00 00 00 00 00 00 00 00 00 C4 DA 47 3F 01 00 00 00
      80 29 5D 04 00 00 00 00 8D 08 99 3F 01 00 00 00 00 00 00 00 00 00 00 00 40 ED 26 00 00 00 00 00
      E0 EC 26 00 00 00 00 00 F0 32 60 08 00 00 00 00 24 8F 0E 3F 00 00 00 00 00 00 00 00 00 00 00 00
      00 00 00 00 32 27 51 3E 1C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 AF 9D 49 3F 01 00 00 00
      23 F0 C8 43 FD E2 35 42 F6 F5 8F 43 5D FF 18 00 80 00 77 3F 74 8E C6 3B 4E 7E 86 BE 82 2D 9D BB
      70 F0 26 00 00 00 00 00 2B 3A 89 3F 01 00 00 00 C0 F3 A8 01 00 00 00 00 99 ED 26 00 00 00 00 00
      00 00 00 00 00 00 00 00 88 2E 99 01 00 00 00 00 F0 32 60 08 00 00 00 00 EC 28 5C 3F 01 00 00 00
      90 EE 26 00 00 00 00 00 88 2E 99 01 00 00 00 00 00 EE 26 00 00 00 00 00 00 00 00 00 00 00 00 00

     

     

  17. Please fix this issue finally. This issue occurred while i'm using V4W(Viper4Windows) or my front and rear sound inputs is determine as independent jacks(right now both conditions enabled :D )

    From ..\Documents\ATSMP\logs\client_31_03_2017.log
     

    [17:56:25] <info> Game started
    [17:56:25] <info> [codec] Initialization succeed
    [17:56:25] <info> [in] Microphone initialized! : Mic in at front panel (Pink) (R / MME
    [17:56:25] <error> An error occured while using the portaudio stream
    [17:56:25] <error>  Error number: -9985
    [17:56:25] <error>  Error message: Device unavailable
    [17:56:25] <error> [out] Unable to open output stream!

    i may speak but can't hear any other players

  18. 38 minutes ago, ArmiNNN said:

    Now they have a gift trailers, the first time these trailers were interesting but now not be.

    Okay what about this? All of need for me - include this brushes(paintjobs description) in game files(does not matter as mod or as base, just because i can't define brush in paint job accessory section - game will be crashing) and i can(and you too) can do something like this

    Spoiler

    Christmas milk

    20161223223649_1.jpg

     

    Or Flamable liquid... with bengal fire pj

    20161223223726_1.jpg

     

    Any paintable trailer may be colored....

     

  19. Suggestion Name: Return 2014 christmas event paintjobs for trailer
    Suggestion Description: now we can found old cool trailer paint jobs into game files, maybe return him include 4-12 files into winter mod(also you can add little more "secret" paints)
    Any example images:

    This paintjobs(PJs) can be applying to any trailers(i'm think, but they placement in krone profiliner resource, so as you wish)

    This paintjobs(PJs) can be applying to any trailers(i'm think, but they placement in krone profiliner resource, so as you wish)

     

    20161223181939_1.jpg

    20161223181941_1.jpg

    This pj may be correctly applying only for Krone profiliner and need one more file(trailer's descriptor) for correct work

    This PJ may be correctly applying only for Krone profiliner and need one more file(trailer's descriptor) for correct work

     

    20161223181946_1.jpg

    More additional PJs

    More additional PJs

    For Krone's trailers

    For Krone's trailers

     

    20161223174330_1.jpg

    20161223184719_1.jpg

     

    For Schmitz's trailer

    For Schmitz's trailer

     

    20161223173659_1.jpg

    All of this it's default paintjobs! Attachment - it's working template Mod for ETS, how share first two pj i'm think you know

    Why should it be added?: look cool and not ugly as now flatbed with three xmas BOX

     

     

    Thx for reading
    This topic will be relevant every year from 25 December to 14 January

     

    trailer_xmas.scs

  20. 14 hours ago, Spieker said:

    Idea 1: TMP could make low-poly models of the Schwarzmüller trailers that only match the hitbox of these trailers.

    I mean this: half-transparent box will need have collider (or why do this)? low-poly need more time than presented model(and more PC resource)

    14 hours ago, Spieker said:

    Idea 3: An extra server only for players with the Schwarzmüller trailer.

    I'm think it's so hard for server and useless (discrimination as DLC)

    Penguin - ok few moment

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