Summer holidays and regular vacations, as well as the first autumn month are over. And now, after long discussions, designing and development, we are pleased to announce a major VTC.World update!
From the very beginning, when the project was just opened to everyone, we were approached that the economy was not close to reality. We were asked to focus on simulation.
Unfortunately, this was not possible at the beginning. But as time went on, we implemented new systems, were able to get more data from the game, improved systems had already been done, and this brought us closer to this day.
The result of our hard work is a new game mode - "Simulation".
"Simulation" is the most complicated economy and a longer improvement of the game profile, coupled with penalties, the server economy of cargo and real fuel prices, which are already familiar to you from VTC.World. The current mode we've been playing all this time is called "Simplified".
You can read more about each of the modes in our FAQ.
But that's not all.
Within the framework of the concept of immersion in simulation, we all felt the inferiority of the game economy - big earnings, a lot of money and the inability to spend it, the absence of even a minimal hint of financial planning. But we figured out how to change that.
We are glad to present a new type of accruals - Taxes.
The VTC.World tax system includes:
Property tax (garages)
Personal transport tax
Tax on personal trailers
The tax system adds completely new aspects that you should pay attention to when planning expenses. Now, we are even closer to simulation in the game (at least to the maximum extent possible for us).
You may ask "Why was the tax system built this way?”
For income tax in ETS2, we took the German tax system as a basis, for ATS - the US tax system. This information is taken from open sources and has been improved with the help of our consultants.
For the garage tax system, we have developed our own system based on the experience, statistics and metrics of the project accumulated over the years online.
With the tax system of transport and trailers, everything was difficult from the very beginning. In the game, the transport or trailer does not contain a unique identifier, as provided in the real world. Therefore, the first thing we did was to conduct research and develop our own identification system, collected a database of the necessary data. So we were able to implement the correct values and calculation of taxes.
You can read more about taxes in our FAQ.
We are very pleased to present a great VTC.World update. It completely changes the economics of the VTC.World profile and the whole gameplay. This is the result of extensive research, planning and the work of the entire VTC.World team.
Today, all users who previously deleted their account can join the project again.
Resetting the profile is also available today.
We wish you successful deliveries and a pleasant game!