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Positivetrucking168

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Posts posted by Positivetrucking168

  1. The purpose of this question is to provide checks and balances in terms of what TruckersMP is doing to handle emotionally sensitive matters, such as the bereavement of current or former team members, as people experience grief in different ways when someone they know and love has passed away. 

     

    Background to this question

    Back in the start of January 2022, former TruckersMP staff member Sanamaria passed away, which was confirmed in several status updates on their profile as well as in discussions about this matter on the TruckersMP Discord. Our wishes and condolences go out to her family and closest friends at this time. 

     

    Question

    Now that there is a precedent with regards to the death of a former team member, I have decided to ask the following questions, to see whether there is an established process within TruckersMP on managing the deaths of former, or currently serving TruckersMP staff. 

     

    1. How would the bereavement of a team member, current, or former, be managed within both the TruckersMP staff, as well as within the wider TruckersMP community?

    2. How could TruckersMP better support the family members, as well as those who were very close to the deceased team member?

    3. How can the TruckersMP accounts of deceased members be managed appropriately to minimise unauthorised access?

    • Upvote 4
  2. I would say that the Haulie mascot is one of the most iconic symbols of TruckersMP, as it helps to bring everyone together in trucking-related discussions across the TruckersMP services, and I hope that in the future there will be more uses of the mascot, particularly in the in-game and media/animation aspects. 

    • HaulieLove 1
  3. With regards to the 0.2.3.5.4 update, I do actually like the overhaul of the TruckersMP settings to make it easier to configure the client, and I also think that the modification of the draw distance mechanism is a much needed change, particularly for those in the media team, as it opens up the opportunity for people who are interested in media to do all sorts of cool effects that can't be done before. 

     

    But I honestly do not understand the logic behind the complaints regarding local mods that run on executables? As CJ explains differently, TruckersMP uses secure software development methods as part of implementing their client, so you can't allow executable files that come from untrusted sources to run, otherwise the client's code will be more vulnerable to attack by an unauthorised user looking to run an exploit. Do you not understand that any cyber-security breaches can have a negative impact on TruckersMP's reputation?

     

    Therefore, it's not possible to implement everything that involves executables by "just judging the book's cover". 

    • Like 3
    • HaulieLove 1
    • True Story 1
  4. I hope to use the Job Dispatcher more frequently alongside the normal freight market jobs as it is not only useful for syncing your jobs with friends, but it also opens up greater autonomy to experiment with new routes and cargo types as it allows me to generate loads to places which are hard to find in the normal freight market list. 

    • Like 1
  5. I will almost always stick to TruckersMP as I believe in a world where there are different volumes of activity across the map, and where I can mix in with other real players. But I am open to the Convoy mode if someone on my friends list wants to do a session with small groups of people and mix in with some AI traffic. 

    • Like 2
  6. If you are in the developer console, you can go into the "Visualize" menu and uncheck the "Wireframe" option. Alternatively you may type "r_wireframe 0" (without the quotes) into the console in-game to disable the wireframe mode. 

  7. From what I can see, you are in the wireframe mode, which is usually enabled from the developer console if you have enabled that in your ETS2 config.cfg. If you open up the developer console by using the button just below the ESC key, you will be able to toggle between the wireframe and standard modes.

    • True Story 1
  8. This update is probably one of the most significant achievements that TruckersMP has ever made to date, especially as some of the features that have been implemented, such as making the fatigue simulation and job economy largely functional on TruckersMP, have been on the discussion tables for several years, and it just goes to show that TruckersMP has come a long way since the project began eight years ago. 

     

    However, I do have a question that is related to this post:

    Quote

    Job offers finished after the connection are no longer penalised for a late delivery

     

    Does this mean that it may be possible to take Quick Jobs without getting penalised for a late delivery upon selection of the job, or would this be part of a future update?

  9. I have mixed feelings about anti-cheat systems - while I do think that anti-cheat systems can have its benefits as far as detecting the most obvious cheaters if it can be designed in a way to make it as hard as possible to find workarounds, I think that such mechanisms should be used in conjunction with human reviewers (i.e. GMs), especially in situations where the user decides to appeal their ban, so that they can be unbanned if it's determined to be a false flag. But it is not going to be easy to build such solutions, as cheaters quickly find more obscure ways of getting around these mechanisms, and so a fully effective anti-cheat mechanism is more likely going to be a "utopian" idea rather than something that can be done in the near-future.

     

    I would also like to point something out that hasn't been brought up yet and has been discussed with other games in the last year (such as Valorant's anti-cheat mechanism) - I am strongly opposed to any anti-cheat mechanism that requires Ring 0 (kernel) access to your computer, as this would present a security threat whereby if a vulnerability is discovered in the anti-cheat mechanism, an unauthorised user could exploit the vulnerability and take control of your entire operating system. 

  10. Background

    This is a slightly different question that I would like to ask compared to what has been seen so far, since this will be about the Q&A itself and its inner workings. I decided to leave this question to the very end of the session, since this is a question that relies on having a large amount of information available to get the best answer. 

     

    TruckersMP has had five publicly known Q&A sessions; May 2017 (page 2-6 of archive)June 2018 (page 1-2 of archive), April 2019, November 2019 and August 2020. Over time, each Q&A has had different themes and the structuring of the Upper Staff team has changed significantly between each session, allowing for a wider variety of questions to be presented to a bigger range of departments. 

     

    Question

    Based on the types of questions that are seen in this session as well as in previous Q&A sessions, I have three questions to present in this topic:

     

    1. How did the TruckersMP Q&A experience evolve over time from the perspective of the Community Management?

    2. How could the Q&A experience be changed in the future?

    3. What are the challenges that are involved with carrying out improvements in this area of work? 

    • Like 2
  11. I can +1 this suggestion as this improves realism particularly in urban areas of the map, however there are some things that could make this suggestion work to its optimal standard. For example, one of the things I thought about is that I would give verified, and otherwise more well-known VTCs priority as far as VTC advertising in-game goes, as those VTCs are more likely to be trusted by players, and would therefore play a factor in a decision to allow players to make a more informed choice later on. 

  12. Background to this question

    Back in April 2020, the Add-On Team reconfigured the Calais-Duisburg area in an effort to improve road safety at some of the most notorious junctions along the C-D route. This made me wonder if there were other areas of the map, particularly other high-population regions, that could be redesigned in a similar fashion. 

     

    Question

    Are there any plans to reconfigure other areas of the vanilla ETS2 map in places outside of the Calais-Duisburg area? If so, which areas are being planned to be redeveloped in the close future, and if not, what are the issues that are related to such projects? 

    • Like 2
    • Upvote 1
  13. Hello there,

     

    As far as I am aware, you need to be a member of the TruckersMP community for 12 months, however it is also a requirement to have a forum account for one month as well if you wish to join the team. 

     

    The other general requirements relating to recruitment can be found here: 

     

  14. Due to the lack of time I have on TruckersMP as a result of my university studies it is unlikely that I will be able to attend any TMP6 events, however I will continue to support the efforts that TruckersMP has made to make this anniversary special, as well as the team's efforts to make the TruckersMP service better for the foreseeable future. 

     

    My most notable moment in TruckersMP happened in mid-June 2019 (not long after TMP5) where I created a forum topic in an attempt to raise awareness on autism, an effort which eventually culminated on July 3rd with my promotion to Media Manager, where I was the manager until the 11th of October. 

     

    The topic that I posted back in 2019 can be found here (now archived): 

     

  15. When I drive around the map, I occasionally tend to play the BBC World Service as some of the topics talked about mix in quite nicely with the surrounding environment in some areas of the map, especially near high-population areas. But on more casual SP trips I might choose to play some relaxing music from one of the other radio stations I have available. 

  16. I have a little query about this topic:

     

    Following the website update on 31/01 which disabled the ability to contact Project Management directly on Feedback, could this news post be updated to reflect on what feedback category should potential partners contact via to offer their ideas?

    • Like 1
    • Upvote 1
  17. Suggestion Name: ProMods garage locations on forum profiles

    Suggestion Description: 

    In this suggestion, users will be able to assign their ProMods home garage locations on the forums. Cities that do not have garages will not be included in the dropdown entries. 

     

    The way this suggestion is to be implemented would be to create a new field in the "Profile Information" window within the profile which under "Edit Profile", this would be visible as a drop-down option with multiple choices. In the longer-term when new ProMods updates come out, the listings for garage cities would be updated as appropriate.

    Any example images: Not really necessary for this demonstration. 

    Why should it be added?: ProMods on TruckersMP has been released two months ago, and at the present moment, there is no ability for users to set their default ProMods garage location on the forums. This means that for friends of other users who want to meet up on the ProMods servers at their home garages, it is impossible to figure out where they currently are unless the home garage location is discussed elsewhere (ie Discord DMs/Steam messages).

     

    Overall, the aim from this suggestion is to make it easier for users on the forum, particularly friends, to find others to play with at their home garage city as well as the surrounding area. 

    • Upvote 1
  18. Hello there RK* [187] *YanHui,

     

    Since this is a topic that relates to a Chinese community event in the Chinese language, I am going to move it to the respective language forum section since the Media section only operates in the English language. The Custom UI pack section is only to be used for posting content relating to custom UI modifications for the TruckersMP client. 

     

    If you have any further information regarding the Media section, feel free to contact me and I will be happy to answer your queries.

     

    Thank you for your understanding. 

     

    //Moved to Chinese Discussion

    • Thanks 1
  19. ^ I will be there doing media operations as a Media Manager, so I might be able to find you good places to teleport to that don't interfere with the race if you wish to record anything related to TMPRC. Feel free to contact me at any point during the event and I'll try and sort something out for you

    • Thanks 1
  20. CWiOqzd.png

     

    Hey Truckers!

     

    This is the Monthly Rendition of Picture of the Month, this is a competition between users where you can post screenshots and pictures and then the winners will be decided within the Media Team at the end of the month.

     

    What is Picture of the Month?

    Picture of the month is a community event released by the Media Team for users to share their best images with the community.

     

    How does it work?

    • Take a stunning picture in-game, either in Euro Truck Simulator 2 or American Truck Simulator.
    • Upload the image to any picture host (e.g. Imgur).
    • Paste the link to the image in a reply to the thread and it will automatically add your image for you.

     

    After the month is over, the winners will be the ones with the most votes from the Media Team.

     

    Rules:

    • A maximum of 2 pictures per each user's entry.
    • The picture must be your own.
    • Images must be taken in either Euro Truck Simulator 2 or American Truck Simulator (pictures can be taken in Singleplayer).
    • Images may be digitally modified.
    • Images submitted must be at a resolution of 1600x900 or more (Or be enough to fit on our Social Media Platforms)
    • You can only use one image to enter in any competition once (eg. You can't use last month's entry for this month)
    • Doesn't contain overlays (eg. Discord, Overwolf, PlaysTV)
    • Images may not contain the In-game chat, Name Tags (F10 + F11), Tab menu or the Admin Panel

     

    What makes a good entry?

    • Abides by the rules above
    • Unique Camera Angles
    • Using the InGame Photo Studio
    • You have put some exemplary effort into creating your image
    • You submit an image that is not very standard or of just a truck that may be flipped
    • The image should be of Good Quality and not taken with bad graphical quality or on a Mobile Phone
    • Not taken within the Pause Menu

     

    All posts in this thread must be valid entries, if not, your entries can be considered void and you could be disqualified from the competition.

     

    By posting an image here you agree, that should you be the winner, then your image can be digitally modified by us and put on our Social Media pages.

     

    The competition closes on the 27th of September 2019 at 23:59 UTC

     

    And if you wish to gain some motivation for your own idea, you may have a look at our last month's winners in our topic below:

     

    We wish you the best of luck in the competition and hope to see some stunning photos this month!

     

    Happy Trucking!

    TruckersMP Media Team

  21. bAuhXOK.png

     

    Hello Truckers,

     

    The results for this month's competition are in and we are going to showcase three of our best competitors in this month's edition of Picture of the Month.

     

    First Place

    @ffracing75

    eut2-hq-daftest555.jpg

    Second Place

    @[RLC] Kw1nt3n

    img%5D

    Third Place

    @[RLC MT] G4M3P1X3L

     

    VXEWbzb.jpg

     

    We would like to thank everyone who participated in this competition for giving their best shot with their work, and we wish you the best of luck next time.

     

    The next month's edition of Picture of the Month is now open, feel free to post your entries in this topic which can be found here:

     

    Happy trucking!
    TruckersMP Media Team

    • Like 6
    • HaulieLove 2
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