Posts posted by kocalparslan97
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Dear @KacaKTV,
I hope this message finds you well. I recently came across the suggestion to eliminate the in-game TAG system and utilize the VTC system from the TruckersMP website as an automatic in-game TAG. While I appreciate the creativity and thought put into this idea, I would like to provide constructive feedback on why it might not be the most practical solution.
Firstly, the in-game TAG system serves as a quick and convenient way for players to identify and associate with specific groups or Virtual Trucking Companies (VTCs) during their gameplay. Removing this feature could potentially hinder the seamless communication and camaraderie that the current in-game TAG system facilitates.
Moreover, the proposed alternative of using the VTC system from the TruckersMP website as an automatic in-game TAG might pose challenges in terms of real-time updates and synchronization. Players often join or leave VTCs, and ensuring immediate reflection of these changes in-game without the TAG system could be a complex task.
While the comparison to the Steam Group Tag system in CS:GO is interesting, it's essential to consider the unique dynamics and requirements of TruckersMP. The in-game TAG system has been designed to cater specifically to the multiplayer trucking environment and has become an integral part of the player experience.
Instead of completely eliminating the in-game TAG system, a more effective approach might involve refining or enhancing its functionalities based on user feedback. This could address any existing limitations while maintaining the essential role it plays in fostering community engagement.
I appreciate the effort put into proposing innovative ideas for the TruckersMP platform and look forward to further discussions on how we can enhance the overall user experience.
Best regards,
kocalparslan97
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Great Event
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In this example, I can provide a straightforward illustration related to variable types.
- Integer Types: Integer types represent whole numbers and include int, short, long, and unsigned int.
- Floating-Point Types: Floating-point types, such as float and double, are used for numbers with decimal points.
- Character Type: The char type is used to store single characters, like letters or symbols.
- Boolean Type: The _Bool type is used for Boolean values, typically representing true or false.
#include <stdio.h> int main() { // Integer Types int integerNumber = 10; short shortNumber = 5; long longNumber = 1000; unsigned int unsignedInteger = 20; // Floating-Point Types float floatingNumber = 3.14; double doubleFloating = 2.71828; // Characters char character = 'A'; // Boolean Values _Bool booleanValue = 1; // 1 represents true // Printing Variables to the Console printf("Integer: %d\n", integerNumber); printf("Short: %hi\n", shortNumber); printf("Long: %ld\n", longNumber); printf("Unsigned Integer: %u\n", unsignedInteger); printf("Floating-Point: %f\n", floatingNumber); printf("Double Floating-Point: %lf\n", doubleFloating); printf("Character: %c\n", character); printf("Boolean Value: %d\n", booleanValue); // Basic Mathematical Operations int sum = integerNumber + shortNumber; float product = floatingNumber * doubleFloating; // Printing Operations to the Console printf("Sum: %d\n", sum); printf("Product: %f\n", product); return 0; }
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Very nice photos
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Fue un evento agradable.
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I'm doing research and projects to improve myself in the field of software.
|| Administrator at www.dnyateknoloji.wordpress.com ||
|| The link to my GitHub Profile : https://github.com/kocalparslan97 ||
|| My StackOverFlow Profile : https://stackoverflow.com/users/6305366/alparslan-koÇ?tab=profile ||
Programming languages I know and have been developing on :
-Unity (2D,3D , AR and VR I've developed projects.) ( Used C#)
-3DS Max
-C#
-Java
-Python ( AI ,Image Processing, Machine Learning, etc.)(Flask , Django Framework)
-Html
-Php
-Android (Java & Flutter )
-Eagle PCB Design And Electrical Schematic Software
- Assembly ( a little bit )
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These are very nice additions and I would like to express my gratitude to those who contributed.
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Dear TruckersMP Team,
I want to express my sincere gratitude for providing us with the opportunity to participate in the Community Survey 2023. It's clear that you are dedicated to continuously improving and enhancing the experience for your users, and I truly appreciate your commitment to understanding our needs and expectations.
The initiative of offering a unique profile Award as a token of appreciation is truly remarkable. I'm excited about the chance to display this Award on my user profile and be a part of your community in this special way.
Furthermore, the chance to win prizes in the Steam gift card/Discord Nitro subscription giveaway adds an extra layer of excitement to the survey. It's a fantastic gesture that showcases your team's thoughtfulness and generosity.
I will certainly take the time to participate in the survey and provide my feedback to contribute to the growth and enhancement of TruckersMP. The availability of the survey in multiple languages is also a testament to your team's inclusivity and consideration for your diverse user base.
Thank you once again for your dedication, and I look forward to continuing my journey within the TruckersMP community.
Best regards
AlparslanK-
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As an inclusive and vibrant community, we value the contributions and presence of Virtual Truck Companies (VTCs) in the multiplayer environment. VTCs play an important role in the development of camaraderie, the organization of convoys and the promotion of a sense of belonging among truckers.Dec. We agree that introducing VTCs is an important aspect of the TruckersMP experience.
However, we are also aware of the importance of providing a balanced and fun conversation environment for all players. Excessive spamming of VTC ads can indeed be annoying and reduce the overall quality of in-game chat.
To solve this problem, we are committed to finding a solution that supports VTC advertising while reducing possible interruptions caused by excessive spam. Our team is currently looking for ways to create a more organized and controlled approach to VTC promotions in the in-game chat.
A possible solution may include the implementation of a system that limits the frequency of VTC ads or imposes set time intervals for the December airing of such ads. By creating a more structured approach, we aim to strike a balance between promoting Decals and providing a positive chat experience for all players.
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As a simulation game, Euro Truck Simulator 2 (ETS2) and American Truck Simulator (ATS) aim to provide an immersive and realistic experience for players. The inclusion of day-night cycles and related time periods adds to the overall reality of the game. The transition from day to night and vice versa adds depth to the virtual trucking experience by repeating the difficulties and unique atmospheres of driving at different times of the day.
Players can encounter various road conditions, changing traffic patterns and changing visibility, reflecting real-life time periods in the game, all of which enrich the game dynamics. This approach also promotes a global sense of trucking, as players from different regions may experience different difficulties with time when navigating virtual roads.
While we appreciate the desire for customization and convenience, we believe that adhering to the in-game day-night cycle further enhances the immersive aspect of the simulation. It also encourages players to adapt their driving strategies and schedules according to the time of day, making the experience more engaging and original.
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Dear @(TT VTC) ThatGuyBrian,
Thank you for sharing with us your suggestion about adding more gamertag live data options. Thank you for your thoughtful idea and your effort to provide sample pictures for better visualization.
The current live player ping feature under the player's name, as well as the suggestion to show the live distance and speed of the truck in front of you, is really interesting. We understand the importance of maintaining safe distances during important events and convoys, and the feature you suggest can greatly improve the overall convoy experience.
Having the live distance feature directly on the name tag eliminates the need to constantly switch to the tab menu, allowing drivers to focus more on the road and convoy coordination. This convenience can lead to a smoother and more organized convoy, especially for Virtual Trucking Companies (VTCs) that follow strict guidelines to maintain distance and coordination.
In October, the live speed feature can be very useful for drivers who have difficulty assessing the speed of the trucks in front of them. Providing this information directly on top of the player's truck can help maintain a stable and safe space, contributing to a more harmonious convoy experience.
Moreover, the inclusion of these live data options can serve as valuable evidence in reporting scenarios, especially in cases where speed is a critical factor. Having a clear record of live speed can help resolve disputes and ensure a fair reporting process.
Safe driving and happy trucking!
AlparslanK -
We understand the importance of improving the overall driving experience, especially when playing at night. A cabin light feature will indeed make night driving more enjoyable and engaging, adding a new level of realism and immersiveness for gamers. The ability to turn the cabin lights on and off will not only improve visibility in the cabin, but also create a comfortable atmosphere for drivers during their virtual journey.
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The Cache::remember method automatically checks if the data exists in the cache and, if not, executes the given closure to retrieve and cache the data.
Quote$servers = Cache::remember('servers', 600, function () {
// Check if 'servers' key exists in the cache
if (Cache::has('servers')) {
// Return the data from the cache
return Cache::get('servers');
} else {
// If 'servers' key doesn't exist, fetch data from the API
$client = new Client();
$serversData = $client->servers()->get();// Cache the fetched data for 10 minutes (600 seconds)
Cache::put('servers', $serversData, 600);// Return the data
return $serversData;
}
});
The cache duration is set to 600 seconds (10 minutes) in the Cache::remember method.
We first check if the 'servers' key exists in the cache using Cache::has.
If the key exists, we return the data from the cache using Cache::get.
If the key doesn't exist, we fetch the data from the API and cache it using Cache::put.
Finally, we return the fetched data.
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Hello,
I have taken your suggestion into consideration and https://truckersmp.com/recruitment i'll follow your address. I will regularly visit this page, which contains up-to-date information about the topic you want to participate in. Thank you for your suggestion!
Have a good day,
AlparslanK -
Dear Truckers,
We want to express our sincere gratitude for your overwhelming response to our first TruckersMP exclusive Cargo Delivery Event - Fruity Freight Fiesta. The participation and engagement from the community have been truly remarkable.
We are thrilled to announce that an impressive total of 14,672 players successfully completed five deliveries of the fruity cargoes and earned the well-deserved profile achievement. Congratulations to all of you who unlocked this reward!
Your enthusiastic participation and dedication to the event have made it a huge success, and we couldn't be happier with the outcome. Thank you for being an integral part of our community and for making Fruity Freight Fiesta such a memorable experience.
Stay tuned for more exciting events and updates in the future. Happy trucking!
Best regards,
AlparslanK-
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Hello,
Thank you for sharing your suggestion regarding the SIM1 server. It's evident that improving the overall driving experience and promoting responsible behavior on the road is a priority for the community.
The idea of restricting access to the SIM1 server based on a player's ban history over a specific period is indeed an interesting approach. By implementing such a measure, it may effectively filter out drivers who have exhibited repeated reckless behavior or have been involved in disruptive incidents.
Creating an environment where players with a clean driving record or minimal infractions can enjoy a more immersive and realistic simulation is undoubtedly a positive step towards enhancing the quality of gameplay. It may encourage responsible driving habits and discourage trolling or disruptive behavior, resulting in a more enjoyable experience for all participants.
However, while this proposal seems promising, it's essential to consider potential challenges and implications. Ensuring the accurate and fair implementation of such restrictions would be crucial to avoid unintended consequences. The TMP team might need to analyze and fine-tune the criteria for determining eligibility carefully. Additionally, offering a clear explanation of these restrictions to the community would be beneficial to foster understanding and support.
Furthermore, open communication with players regarding changes and improvements is essential. Addressing any concerns or questions that arise and remaining receptive to feedback will be crucial in refining the system over time.
In conclusion, your suggestion has the potential to contribute significantly to curbing reckless driving and promoting responsible behavior on the SIM1 server. By carefully planning and executing the proposed restriction, TMP can further solidify its commitment to creating a more enjoyable and realistic trucking experience for all its users.
Thank you for being an active member of the community and sharing your valuable input to help shape the future of TruckersMP.
Best regards,
AlparslanK-
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Dear fellow Truckers,
With the proposed autoreconnect feature, when a player faces a disconnection, the game would automatically attempt to reconnect the player to the server. This would save valuable time and prevent the inconvenience of having to restart the game and relog manually.
To ensure a smooth transition during the reconnection process, a collision disable period of 20-30 seconds could be introduced. During this period, the reconnecting player would have collisions disabled, which means other players' trucks wouldn't interact with theirs for a short duration. After this brief interval, normal collisions would be enabled again.
The potential benefits of such an approach are quite promising. Players who experience temporary connection issues would find it much more convenient to get back into the game quickly without losing their progress or cargo. Moreover, it could help reduce disruptions in busy areas, enhancing the overall gameplay experience for all.
Of course, implementing any new feature requires careful consideration and testing, but the idea of autoreconnect with collision disable is worth exploring. It aligns with the goal of creating a more streamlined and player-friendly environment in TruckersMP.
Thank you for sharing this suggestion, and let's continue to collaborate and brainstorm ideas that contribute to the improvement of our community and the gameplay we all enjoy.
AlparslanK
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Dear Truckers,
I would like to extend my heartfelt gratitude for introducing us to the VTC.World project. Your detailed explanation of its features and benefits has certainly caught our attention. The concept of a community focused solely on multiplayer TruckersMP, with an online map, joint deliveries with friends, and real-time reporting, is truly appealing.
Your emphasis on playing the game as intended by SCS Software, with careful cargo transportation and adherence to rules, shows a commitment to authenticity and fair play. The customized game profile with saved progress and the ability to plan arrangements for VTCs are particularly impressive features.
We appreciate the effort taken to ensure a level playing field for all players and the steps taken to prevent cheating. The VTC.World project seems to offer a well-organized and efficient system for managing deliveries, making it an attractive tool for both VTCs and individual players.
Thank you for providing us with useful links and informative videos to better understand the project. We are genuinely intrigued and will definitely explore the open beta testing.
Once again, thank you for sharing the VTC.World project with our community. Your dedication to creating a platform for real fans of cargo transportation is commendable, and we look forward to experiencing its benefits firsthand.
Best regards,
AlaprslanK-
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Guide:(ENG)Brazilian license plate for TMP/(BR)Placa Brasileira para o TMP.
in Save Editing
Posted
Era um guia detalhado.