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3v.fi

DevOps

Everything posted by 3v.fi

  1. We're not currently planning on adding personalized avatars into the game due to the amount of effort and the technical challenges related to it.
  2. v1.3.10 - Added Korean - Improved error visibility - Fixed using installation paths containing non-ASCII characters With this release the minimum system requirements have been updated; Windows 7, 8 and 8.1 are no longer actively supported.
  3. The vague way I can put it is that it crossed a line. Requiring online alter-egos and strict opsec around them would mean a team of maybe a handful of moderators instead of the 90+ we have.
  4. It's not about anger management or trying to make them less annoyed. It's about preventing personal vendettas that are much much more likely to develop when people can assign that direct blame to a specific person. Based on my experience doing online content moderation in various capacities for over 12 years, there's a lot less abuse aimed at the moderators when their actions are not publicly attributed to them.
  5. Yes, but the issue generally comes from people taking the punishment personally and wanting to go after the person responsible. Going after a stranger who may not have anything to do with it other than doing the same tasks in general is much less likely. Prefer to use preventative measures instead of reactive ones, especially when in some cases it has escalated beyond things done online.
  6. The point is not to make moderators faceless and anonymous. The point is to stop giving a clear target to people that don't take punishments in a civilized manner.
  7. There's a couple of things. First, the bans prevent players from playing regardless of where the ban was issued. Tipping the scale from more bans from web reports to more bans in-game isn't going to change the overall rate of bans issued in the short term. Second, while there's a lot of incidents that are unfortunately missed, the vast majority do follow the rules so you're unlikely to notice an impact on the concurrent players regardless of what happens with punishments. It's easy to forget that most people don't even drive on C-D at any given time (right now it's about 28% of players on Sim 1).
  8. I believe we tried that but the results of it were near-entirely negative (though I don't remember the details). It's better to avoid having long delays in the first place, but it might be a long road to get there.
  9. v1.3.8 - Added automatic game path detection during first time setup - Disabled play button while Steam is downloading an update for the game - Updated translations
  10. Adding the other game or changing install paths without reinstalling is possible in the new launcher.
  11. v1.3.7 - Added German - Changed default installation path to consider buggy paths - Fixed tooltips not showing up - Fixed version number
  12. v1.3.6 - Fixed an error causing global announcements to not be displayed - Updated third party dependencies
  13. v1.3.5 - 2023-04-15 - Added a warning to Windows 7, 8, and 8.1 users about upcoming system requirement changes on January 1st - Steam will no longer support these operating systems and we will be stopping active support along with them - Updated localization - Added Dutch localization - Updated external dependencies - Made optimizations installation size
  14. v1.3.4 - 2023-03-09 - Fixed an error in Chinese (Traditional) date formatting
  15. v1.3.3 - 2023-03-07 - Added language support for French, Italian, Georgian, Portuguese and Chinese (Traditional) - Fixed an error in update processing leading to a visible issue in pending update detection - Fixed an error in console args in connection to quotes and spaces in options (e.g. -homedir "D:\My Awesome Homedir")
  16. v1.3.2 - 2023-02-22 - Disabled hardware acceleration by default - Improved error handling - Optimized post-update file verification - Updated Russian and Finnish localizations
  17. v1.3.0 - 2023-02-11 - Added language options for Chinese, Czech, Spanish, Hungarian, Norwegian, Polish, Romanian, Finnish, Turkish, and Russian Hotfix v1.3.1 - Fixed a javascript error on start up
  18. v1.2.2 - 2023-01-27 - Improved error handling to limit their impact on unrelated parts of the application - Fixed an error in notification handling - Fixed an error in download verification
  19. v1.2.1 - 2023-01-15 - Fixed incorrect tooltip on play button - Improved error logging
  20. Merry Christmas! v1.2.0 - 2022-12-24 - Added season effects (can be turned off in settings) - Added relative time for Events (e.g. "Starts in 32 minutes") - Changed tooltips to show when elements are focused for tab navigation - Fixed start times in Events to respect timezone settings - Fixed a rare javascript error caused by inability to check if Steam or the game is already running - Compressed launcher installation
  21. v1.1.7 - 2022-12-20 - Updated the application icon - Fixed duplicate notifications - Fixed notification icon reappearing without new notifications - Added a warning for buggy installation paths in the settings page. We're investigating a long term fix for the bug causing the game to launch in singleplayer when these kinds of installation paths are in use.
  22. Hello! This thread will list updates made to the launcher. v1.1.6 - 2022-12-09 - Added automatic retries to most network requests - Added ability to type or paste in directory paths in settings - Fixed a rare logging-related error pop up when closing the game - Fixed every version prompting for desktop shortcut creation; you will still get prompted on this version - Fixed some elements being inaccessible without a mouse or other pointer device
  23. The installer should be executing the update exe with parameters to create them, but that doesn't seem to have happened or succeeded for some reason.
  24. There should be a Squirrel-Shortcut.log file in that same folder; that should shed some light on that failure.
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