Jump to content

[S.PLH]Warrior

Game Moderator
 TruckersMP Profile
  • Posts

    6052
  • Joined

  • Last visited

Posts posted by [S.PLH]Warrior

  1. On 2/14/2024 at 1:33 PM, blabberbeak said:

     

    I wish TruckersMP would find a way to implement such an RP server.

    The idea of an insurance company to provide financial compensation for damages caused by another party is certainly interesting.

    But it bears the question how to determine who is at fault or to which amount the affected parties carry responsibility for an accident. In RL, it can take several years to answer such questions. I'd like to refrain from suggesting that the damage will only be settled after a game moderator has layed down the law, as it could lead to corruption within the TruckersMP team and undue enrichment by insurance fraud.

    Disciplinary actions should not be excluded per se or replaced by an insurance system. In RL, it is often the case that a perpetrator will be fined or punished by police according to the law, and independent of the following insurance stuff.

    Just thinking aloud.

     

    i would be interested on how it works actually, and who would decide on who will pay the other player for his/her damage based on which one was fault? will the player himself calculate the damage vs % ? so for example does damage of 50% trailer damage, then he will calculate 50%  x amount money (what is the amount) = the requested amount fair ? and who can check it ?  

  2. 24 minutes ago, Granite [SVK] said:

    I dare to say that any game setting can be "locked", overriding local settings, including limiting setting's range to standard values only.

    If you can remember there used to be problem with random road events and detours until TMP disabled them, effectively forcing game settings. Also I believe truck stability and suspension related settigns are limited to values ranges that can be achieved with menu sliders, although higher or even negative numbers can be used with console commands.

     

    I don't see why there would be a problem with some settings being forced, those that don't want that have the freedom to choose different server. I do not have that freedom.

    Why maintaing 2 arcade servers, plus one ghost server that nobody wants?

    You could just secretely set the speed limit on sim1 to 150km/h, since there's the crowd that voted and cried for it, but they just hang there, cause that's where everybody else is, leaving the server made for them without other purpose than when sim1 gets full (rarely) or when there's an outgage. Seriously, why TMP just don't do that is beyond me.

     

    I do believe that these random events are not yet fully synchronized with the players, so there was a not seeable hitbox suddenly on the road where players crash on too so that does makes sense to disable that.

    but again the other features should be optional so players can choose if they want these settings on or off. 

     

  3. 5 hours ago, Foobrother said:

    Very interesting reply.

    You're saying that we shouldn't force a setting on TMP if it's something that can be enable/disable on the base game.

    But isn't the Arcade server collision free? As far as I know there is no UI setting in the base game to make things collision free (the base game forces collisions)? Still TMP is "forcing" collision free in Arcade.

     

    So why is it completely fine to break your rule for Arcade (forcing no collision)? But not for Simulation 2 (forcing fatigue etc...)?

     

    That shows the philosophy/strategy of TMP over the last few years: going more towards Arcade and less towards Simulation.

     

    the collision and non collision did TMP made from scratch, so of course we can control that, but for other settings mentioned by OP you can already disable/enable in the main menu.

    Again this is just weird of you disable fatigue, then drive on SIM2 your driver still get tired, that makes no sense whatsoever. 

     

    5 hours ago, blabberbeak said:

     

    The idea of the role-playing server is ... well ... to role-play (suprise!), and in this particualr case, a trucker and company owner.

    Against this background, don't you think it would be only a logical consequence to enable as many features as possible that support a realistic experience as best as possible?

     

    Yes of course i would love to have many features as possible, but you cannot simply block those from the base game ?

    also wondering how that will work if we block some basic game features, but still allowing them to be activated on our server how will the game track it ?

  4. 15 hours ago, Killua // Ireland ^_^ said:

    Massive no to this, both the Scout and AV cars are fantastic additions to TMP that bring great variety to the road. This would be incredibly unfair and pointless as players will and do this in trucks too, you regularly see trucks aswell as cars trying to squeeze down the middle, the vehicle is not the problem certain players are and it would be very unfair for everyone to be punished with restricted car use due to those who cause issues with the cars and those same players wont care, they will just switch to trucks and continue

     

    Yes i understand, however as i point out this would be only ''temporary'' nobody said should remove permanently, also i like to point out that is unfair for those players who actually drive normal but ended up in different situations caused by a scout car that driving in the middle of the lane. 

    and yes probably they go in the truck but to be honest that are less problems with it, and if there is no scout car on the server ''temporary'' then we see a swift of players i'm just curious on to see the outcome nothing less or more.

  5. Suggestion Name:  Temporary disable the scout car for players

    Suggestion Description:  Disable for 2 to 3 weeks and see how it goes

    Any example images:  N/A

    Why it should be added:  We all know the current situation and we know is not the car but the driver, now let say we temporary disable the scout car on simulation server (SIM1&SIM2)

    We test it out for 2 to 3 weeks and see what happen if there is no scout car on these servers, only the exception on Patron members in their vehicles.

    Now i know you will say they will continue in their truck yes probably but at least they not try to squeeze through the middle of the lane on C-D road like what the cars do.

    This should be worth testing and i would love to see the results.

     

    What are your thoughts on this ?  share it down below.

  6. Explore the possibilities on arcade server only you cannot hit each other but you can drive fast as you want still crash into objects,

    or If want to have such fun with friends wait until there is special event with a race track.

    • Upvote 1
  7. I agree that the island must stay but then for the duration of the winter.

    after the winter ends should be ending too and come back at the winter again to keep it special this island.

    that is my opinion thought.

  8. Setting a timeframe on a update for the server is still challenging, because there could always something to be fixed prior to the release, so that the timeframe would not get reach in time.

    And then people will complain if the time limit is not reached and comes later due to a bug or quickfix cuz SCS decide to update their game.  

    • Like 1
  9. Yes on the main road, so players need to slow down in order to enter fuel/rest station or go straight ahead to enter another roundabout on the main road, so that are on both sides to reduce the speed between this section.

  10. So because players cannot drive in that area it needed to be simplified for them ? 

    Is common sense to use your brain and slow down, to avoid accidents so that there is no traffic jam, this area doesn't need to be touched.

     

    • Upvote 1
    • Haha 1
    • True Story 3
  11. On 12/31/2023 at 1:00 AM, Low Horsepower Truck said:

    We all know how "well" Speedlimits are working in this Area. Combine this with Speedbumps and you have a Truck and Scoda Pogo Stick Party were all Dancers shouting "YOLO"  and every 3 Seconds another Vehicle flys through the Scenery! 😉 

     

    EDIT: The Goal is to create a more Safe Area and not another Hulu Hoop Fun Ballpit Bouncy Park!

     

    What about adding roundabouts before and after the area and then speedbumps at entrance and exit fuel/rest station would that be classified as more safer area ?

  12. You only forget 1 thing that is that players load up older save in order to spawn back at place to continue in what they were doing, so this just temporary solution imo.

     

    Also if no admin online those reports who are voted will eventually timeout as well 

  13. 8 hours ago, blabberbeak said:

     

    You do understand how arrogant you sound when you compare the implementation of a feature in mutiplayer with the rise of a world metropolis?

    Furthermore, we are talking about five years and counting. And the fact that the developers aren't even distracted by other tasks doesn't play in their favour, does it?

     

    Please try to understand that it's simply disappointing to read the same phrase for half a decade, and to learn that no progress was made.

     

    Yes i'm fully aware on how that might sound, to be honest after i read your post i got bad taste afterwards which resulted in that reaction, because i know how hard the developers are working on this project.

    So that comment ''wasted time'' was not really appreciated imo. Yes i know we are still waiting but that is not only you, myself wait also for this patiently.

    And that there is no progress in your eyes doesn't mean that the developers doing nothing.

  14. 12 hours ago, blabberbeak said:

     

    These news raise my hopes that the TruckersMP team will use their valuable time and ressources for more urgent issues.

    For example, the implementation of AI traffic to eliminate the deserted areas of the map.

     

    Five years after its first inroduction, the TruckersMP team naturally can't provide a "sensible timeframe as to when we may be able to support it", because they rather wasted their time with patching up issues in and around the infamous area of Duisburg and Calais.

     

    My guess is that they won't manage to implement it in 2024 either.

     

     

    Besides of that, I'd like to know why these information are not available on the TruckersMP blog or forum.

    If @Sunstrider hadn't mentioned them, these news would have passed me unnoticed.

     

     

    You do understand that we have Addon-team that making changes around Duisburg and Calais that has nothing to do with the developers they have their own work of course.

    So nothing is being waste here, just that they need more time to make it working, Rome was also not build in 1 day.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.