[Интегра] ResTed Posted March 2 Report Posted March 2 Suggestion Name: Equal playing field Suggestion Description: The idea is that the server settings allow you to change some of the game settings within a small range, so that players are in as much of the same conditions as possible. Any example images: n/a Why it should be added: It seems that each of us has encountered the fact that many players drive the truck like crazy, turns at high speed, sudden braking - it not only does not look realistic, which crosses the meaning of the word “simulation”, but also very often leads to accidents and dangerous situations. For example, someone overtakes you and returns to the lane in front of you and brakes sharply. This is just one situation out of many. So my idea is that the setting parameters such as braking intensity or stabilization of the truck or trailer have a small adjustment range so that each player is as much as possible on equal footing during the game. This should result in each player having to reasonably match their driving style by choosing the right speed on corners or while overtaking. I believe this will have a favorable effect on the players and if someone continues to drive dangerously - will be held responsible, because it will be entirely the player's fault. What do you think about it? I hope you are interested in this and support the idea. 1 1 Бронзовый призёр в номинации "Сотрудник поддержки 2016" Game Moderator Leader of the Year 2019 - #2
awoozee2 Posted March 4 Report Posted March 4 I do see a lot of people like streamers and just normal players who will speed around corners and turn their trucks in a matter of 0.1 seconds and also I think they should (I don't know if you also said this) but they should also see if its possible to make it so everyone has the same weather conditions cause you'll get people for them its raining and they got whipers on and it looks stupid for you and they will slide about
GennySavastano Posted April 3 Report Posted April 3 On 3/2/2025 at 9:49 AM, [Интегра] ResTed said: Suggestion Description: [forcibly alter] some of the game settings so that players are in the same [technical] conditions. Setting parameters such as braking intensity or stabilization of the truck or trailer [can only be adjusted within a certain] range so that each player is on equal footing during the game. I believe this will have a favorable effect on the players and if someone continues to drive dangerously - they will be held responsible, because it will be entirely the player's fault. In theory, it's a wonderful idea. But practically speaking there just doesn't seem any version of the current game to me where this is viable option on multiple fronts; there are a ton of variables here that need to be laid out, such as Which settings are affected specifically (besides breaking / stability, etc.), and by how much, and why? How do you notify players of these changes? What happens when players inevitably find out their settings are automatically changed, whether they realize or not, and crash? As another player mentioned - what happens when it is raining for one player, and the other it isn't? It is unrealistic to ask a driver to interpret and adapt to potential hypothetical situations, particularly when there may be no visual cues, such as rain. I think the idea is in the right spirit - in its simplest form a difficulty meter - and how that could be applied in a way which all players consent to. Why not think bigger? It seems some of the servers are underutilized and perform poorly in terms of player count versus their available player limit. That may or may not be due to the popularity of the game, or other factors, but maybe this idea could exist in some form in terms of a tiered system. Easy / Medium / Hard? Maybe even a smaller map for easy tier? A patreon only server perhaps? I think the 'one-size-fits-all' approach of everyone of every skill level trying to get along and play together has a huge downsides. So I like the idea, its just a matter of implementing it in a way that makes sense and works for everyone.
[Интегра] ResTed Posted April 8 Author Report Posted April 8 On 4/3/2025 at 10:04 AM, GennySavastano said: Which settings are affected specifically (besides breaking / stability, etc.), and by how much, and why? How do you notify players of these changes? What happens when players inevitably find out their settings are automatically changed, whether they realize or not, and crash? As another player mentioned - what happens when it is raining for one player, and the other it isn't? It is unrealistic to ask a driver to interpret and adapt to potential hypothetical situations, particularly when there may be no visual cues, such as rain. 1. Which settings are affected specifically First and foremost and most important is the intensity of the braking. There is a standard value and to this is added small ranges up and down. In this way, each player will better control the distance and the road situation, understanding the behavior of the player in front, and thus more correctly choose the distance and speed. Now you can move at a safe distance behind the player, but if he uses maximum braking intensity and you are not aware of it, you will almost certainly have an accident, or keep a very long distance. 2. How do you notify players of these changes? For example - https://imgur.com/WkL8RaP . Also I don't see the need to announce it, just say it in the update note and then players will spread the word and most will be aware of the restrictions. 3. What happens when players inevitably find out their settings are automatically changed, whether they realize or not, and crash? If I'm not mistaken, there are now some restrictions for using the settings of some parameters. So if the console is used - it is a message in the console, if the standard setting in the game - the parameter is set to the maximum or minimum value, depending on what the player did, increased or decreased the parameter. I don't see a meaningful connection to the rain. The physics change isn't that significant, and if restrictions for intensity are added - that difference is almost invisible, but now yes, it makes a big enough difference, so that's still a positive side to this idea. and how that could be applied in a way which all players consent to. It is enough to explain the reasons for doing so. And, as a rule, most players who use limit values do so for unsafe driving, so for normal players who follow the rules and stick to the simulation it is unlikely to have any negative effect. Why not think bigger? I think the text below is not part of the original discussion and has a different meaning, so I'd say it's not relevant to the current thread. Бронзовый призёр в номинации "Сотрудник поддержки 2016" Game Moderator Leader of the Year 2019 - #2
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