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Fix the high beams


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Suggestion Name: Make the high beams actually work

Suggestion Description: The high beams are pretty much non-existent. Let me demonstrate:

Keep in mind that the top image is the local player, and that the bottom image is what other people see.

The low beams are working as intended:

20240216193520_1.jpg?ex=65e2252d&is=65cf

 

ets2_20240216_193520_00.png?ex=65e2259e&

 

With the high beams however:

20240216193526_1.jpg?ex=65e2252d&is=65cf

 

ets2_20240216_193525_00.png?ex=65e2259e&

On this POV, the "high" beams does not have the same range as in the POV of the local player.

It's just using the texture from the low beams, just with the brightness increased.

They're called high beams for a reason. But the beams in question are not high. or something like that fbjhdsgfdsgkjsd

 

All vehicles in the game are affected.

Low beams:

ets2_20240216_193808_00.png?ex=65e2259e&

 

20240216193809_1.jpg?ex=65e2252d&is=65cf

 

High beams:

ets2_20240216_193820_00.png?ex=65e2259e&

 

20240216193820_1.jpg?ex=65e2252d&is=65cf

 

In conclusion, the low and high beams of other players almost have no difference, except the brightness.

Why it should be added: You barely can notice when a player is flashing behind you, for example. I've also tested this in SCS's convoy mode and the textures of the low and high beams work as intended.

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  • Community Manager

// Reopened

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Appeal your ban - Report a player - Create a feedback ticket

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  • 2 weeks later...
  • Community Manager

Hello @poopingcorn,

 

After speaking with the respective managers/devs, we've decided to decline this suggestion. We felt this was more of a bug report and not worth changing as the lights work fine. It may have something to do with your monitor or something similar. Nonetheless, thank you for the suggestion!

 

Regards,
Rider.

 

 

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