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Solution for blocking.


Zak'S

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On 1/17/2024 at 9:36 PM, Zak'S said:

Since I anticipate that there will be those who will stubbornly say "abuse", I came up with the idea of ghost mode as a measure to appease them, so that even if the system is abused (which I don't think it will be if a good amount of votes are set for it), no one's enjoyment of the game will be ruined.

 

Basically, the idea to put a blocking vehicle into Ghost Mode is good, because it would enable other players to pass the obstruction.

 

But it raises the question when to end the Ghost Mode.

To avoid a collision, Ghost Mode mustn't be deactivated while other players are passing though the (blocking) vehicle.

 

How about combining with the option to teleport the vehicle to a nearly workshop?

 

 

 

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1 minute ago, Interstate Nomad said:

 

Basically, the idea to put a blocking vehicle into Ghost Mode is good, because it would enable other players to pass the obstruction.

 

But it raises the question when to end the Ghost Mode.

To avoid a collision, Ghost Mode mustn't be deactivated while other players are passing though the (blocking) vehicle.

 

How about combining with the option to teleport the vehicle to a nearly workshop?

 

 

 

While the idea of teleporting is nice, he always defends it as exploitable. That's why I wanted to come up with a solution like this. We can add a duration next to the player's name when to exit ghost mode.

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1 minute ago, Zak'S said:

While the idea of teleporting is nice, he always defends it as exploitable. That's why I wanted to come up with a solution like this. We can add a duration next to the player's name when to exit ghost mode.

 

And a duration timer will shift the responsibility to avoid a collision to other players, won't it?

Given the fact that players might have waited some time due to the blocking, it seems unlikely that they will be patient enough to consider a duration timer of the perpetrator.

The timer countdown itself could even lead them to try their luck and pass the vehicle in Ghost Mode with too few time left, causing a collision.

 

 

 

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11 minutes ago, Interstate Nomad said:

 

And a duration timer will shift the responsibility to avoid a collision to other players, won't it?

Given the fact that players might have waited some time due to the blocking, it seems unlikely that they will be patient enough to consider a duration timer of the perpetrator.

The timer countdown itself could even lead them to try their luck and pass the vehicle in Ghost Mode with too few time left, causing a collision.

 

 

 

It is everyone's own responsibility. Just like we ban people who crash, we should also ban people who are not paying attention. At the end of the day, people can crash in this game, but that's why we don't close crashes, we ban people who crash. Also, accidents don't happen all the time and when we think about blocking, it's something that will affect fewer people.

 

No solution can be 100% perfect unless we increase the number of authorities here. The aim here is to provide the best service with the least defects. If we don't want to worry about such minor problems, I have a simpler suggestion. Let's get more authorities and be done with it.
 

Otherwise, we will be discussing such small details in every system where we look for a solution without increasing the number of authorities.

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4 hours ago, Zak'S said:

It is everyone's own responsibility. Just like we ban people who crash, we should also ban people who are not paying attention. At the end of the day, people can crash in this game, but that's why we don't close crashes, we ban people who crash. Also, accidents don't happen all the time and when we think about blocking, it's something that will affect fewer people.

 

No solution can be 100% perfect unless we increase the number of authorities here. The aim here is to provide the best service with the least defects. If we don't want to worry about such minor problems, I have a simpler suggestion. Let's get more authorities and be done with it.
 

Otherwise, we will be discussing such small details in every system where we look for a solution without increasing the number of authorities.

 

Sure. And I like to use this forum to brainstorm and discuss possible (dis-)advantages and side effects of ideas.

And that doesn't mean that the idea isn't good.

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The criticism is just criticism, and it all comes down to almost the same thing. We have talked about this countless times. This is the best way to intervene without punishing the player. Don't expect this system to give 100% results when even admins can't make 100% correct decisions. The best thing about this system, for me, is that it will work in the best way possible, and if there is a glitch, no one will be punished unless they deserve it. I'm always open to future criticism, but it should not be just to say the same thing and create problems. If possible, if there is something you find uncomfortable, write the solution here, otherwise it is not an effort to fix something, but to prevent something from happening. If everyone gives constructive criticism rather than just dry criticism, this suggestion will be much more meaningful. Also, I'm always in favor of trial and error with systems like this, otherwise everything here is just talk.

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On 1/17/2024 at 6:37 PM, Zak'S said:

What do you mean by speed limit?

Let's say you are on C-D. Do you know what the upper speed limits for trucks are there? I will tell anyway:
- 50 km/h at gas stations, except the new one for some odd reason;
- 60 km/h
- 80 km/h
- 90 km/h on the French highway.
So, by hard limiting I meant that you won't be able to drive faster than the limit for trucks by signage. 
 

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3 minutes ago, Niuro said:

Let's say you are on C-D. Do you know what the upper speed limits for trucks are there? I will tell anyway:
- 50 km/h at gas stations, except the new one for some odd reason;
- 60 km/h
- 80 km/h
- 90 km/h on the French highway.
So, by hard limiting I meant that you won't be able to drive faster than the limit for trucks by signage. 
 

Either you have not read the proposal or you have not understood it. The problem here is not speed. This is a proposal about the deliberate blocking of the road. What you are saying is something different.

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1 minute ago, Zak'S said:

Either you have not read the proposal or you have not understood it. The problem here is not speed. This is a proposal about the deliberate blocking of the road. What you are saying is something different.

I know what the topic is. I only answer your question.
Blocking can be prevented IF the player is unable to Alt+TAB while on a road and Alt+TAB only in safe areas on the maps. This means that the player is forced to pay attention. You enter to play, then do so. Otherwise, go play something else.
To prevent blockage on roads like C-D and the Quarry road, the voluntary moderators need to be more active, both in the game and in the game chat, instead of doing something else that involves gaming. They have these roles for a good reason. If the moderators don't want to do their assigned responsibilities, then find players who are able, knowledgeable and willing to sacrifice some 2~4 hours a day to this activity.

Another way of prevention would be a controlled access to C-D and the Quarry road by allowing traffic/gameplay in specific time intervals, when TMP moderators are available to attend in numbers of 5 to 10 per server [Sim 1 and PM Sim; Sim 2 is mostly empty]) on rotation basis.  

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7 minutes ago, Niuro said:

I know what the topic is. I only answer your question.
Blocking can be prevented IF the player is unable to Alt+TAB while on a road and Alt+TAB only in safe areas on the maps. This means that the player is forced to pay attention. You enter to play, then do so. Otherwise, go play something else.
To prevent blockage on roads like C-D and the Quarry road, the voluntary moderators need to be more active, both in the game and in the game chat, instead of doing something else that involves gaming. They have these roles for a good reason. If the moderators don't want to do their assigned responsibilities, then find players who are able, knowledgeable and willing to sacrifice some 2~4 hours a day to this activity.

Another way of prevention would be a controlled access to C-D and the Quarry road by allowing traffic/gameplay in specific time intervals, when TMP moderators are available to attend in numbers of 5 to 10 per server [Sim 1 and PM Sim; Sim 2 is mostly empty]) on rotation basis.  

This is the ultimate solution, but the response is usually that they are volunteers and therefore cannot be in the game all the time.

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On 1/15/2024 at 5:06 PM, Zak'S said:

Suggestion Name: Solution for blocking.

 

Suggestion Description: From time to time we encounter blocking in the game. We see this especially on the Calais-Duisburg road. On such a crowded road, when a player blocks the road, there is incredible traffic and players have to wait for that person. Most of the time, those who try to bypass the blockage somehow make the traffic even worse. I thought of something like this: Other players should be able to vote for the blocking player. When the required number of votes is reached within a certain period of time, the system should open the no-collision zone for the blocking player. This way I think we can avoid this problem.

 

Any example images: Nope

 

Why should it be added?: We have to admit that admin interventions in the game are insufficient, players suffer from blocking issues. Such a method creates an instant solution in the game. Moreover, players can do it themselves.

 

 

 

then your suggestion is perfect to a small detail let’s say you vote for the player to put himself in ghost the problem is that this player will only have to go a few meters a few meters and close the road to remove the ghost mode so it’s a very good idea now would just need to refine your idea is-what for example at a certain high speed the ghost mode as soon as it has been voted by other players withdraw or iswhat it is as soon as he moves his truck there the ghost mode withdraws is mostly what you have to know because if you ever put at a certain speed Thursday of 50 km/ h and the ghost mode withdraws there is no problem however if it is as soon as he goes move evenwhat a small millimeter of his truck that then he is already in ghost mode eh well he will simply withdraw from ghost mode and he will instantly block the road

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26 minutes ago, [MCG] TMP_Malinois said:

 

 

then your suggestion is perfect to a small detail let’s say you vote for the player to put himself in ghost the problem is that this player will only have to go a few meters a few meters and close the road to remove the ghost mode so it’s a very good idea now would just need to refine your idea is-what for example at a certain high speed the ghost mode as soon as it has been voted by other players withdraw or iswhat it is as soon as he moves his truck there the ghost mode withdraws is mostly what you have to know because if you ever put at a certain speed Thursday of 50 km/ h and the ghost mode withdraws there is no problem however if it is as soon as he goes move evenwhat a small millimeter of his truck that then he is already in ghost mode eh well he will simply withdraw from ghost mode and he will instantly block the road

This is already not a definitive solution, it is a system that will be applied only when there is no admin to solve the problem instantly. This should be punished by the admin during this time. Apart from this, optionally, people who are put into ghost mode 2 times during the session process can be banned or kicked for a short period of time. But we don't have to give these penalties, as I said, this is not a solution. The solution is for the admin to take a hand in the event. The point of this will be to prevent discomfort until the admin takes over.

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