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Found 6 results

  1. Hello, I'm writing to share a suggestion regarding TruckersMP. Since playing this game mode, I've noticed that players always spawn in the last position they were in. This constantly creates unintentional collision issues as players can spawn on us and cause damage without necessarily meaning to. Here is my suggestion: Why not make it so that players spawn at the garage closest to where they were, in a non-collision zone, this will allow them to drive quietly and not take unnecessary damage. Please let me know your thoughts on this suggestion. I hope this problem can be resolved, as it's truly frustrating. Thank you.
  2. (Apologies in advance if this is the wrong place to be asking about this.) Currently experiencing an intermittent bug/issue when trailers for me to collect spawn in the trailer areas. Sometimes they bounce upwards/flip over and get damaged. Seems to only happen when playing multiplayer. Don't have any evidence of this happening but happy to try and capture it next time. Let me know if you need anymore information. Many thanks, Jackersaurus.
  3. Suggestion Name: Spawning players to different cities like Battle Royale Suggestion Description: Good to see u here again in the feedback section , I have something tell . I don't know what's its sounds like but still . I have noticed everybody just gather and create chaos in the community . Could guys do one thing ? Just spawn the players in a different places like PUBG and Fortnight Battle Royal games and restricting the players no. in the area ... This feature would so awesome and everybody would gonna enjoy it . Believe me . This will also decrease hassles about reports and traffic congestion . I have seen most of the map is left empty. If you guys arrange the players with a program it'll be great . Remove the Garage system in the game ... You're mod have potentiality to get more popular if you guys do it in this manner. Everything would be perfect like singleplayer. We gonna get real players traffic just like single players . There would be players scattered around every city . I really love single player traffic system coz i see every cars after miles away and is fascinating. If you guys do like this, most of the beautiful maps won't kept empty . Well there are some challenges you'll face while doing this Arrangement: Why should it be added?: 1) Too Many players on the queue : - Split them into different groups and make them spawn them in a particular city 2) What if they don't have dlcs ? - Well this spawning method is only applicable Base map coz everybody have this 3) What will be the arrangement of players in busy cities ? - Limit the no. players on busy cities like Brussels , Lille , Duisburg , Calais , Dover , Rotterdam , Amsterdam - This will reduce lag , trolling , ramming in the cities - This will make Calais - Duisburg roads experience more realistic. - When there are around 10-15 players in the radius this will make the experience realistic - Turn down other servers during Off-Peak hours . This will save your time and money. Admins and mods would get some rest. - Teleporting / fast travel is applicable if there are less players on that city say suppose desired players no. is 20 on that city and there are only 7-13 players . I can teleport and meet my friends over there. 4) How we treat players who have dlcs ? - Well in this case you can make divide the people in to groups Thats all my friend Thnx for reading Best Regards, Crazy
  4. Filtrowanie plików "log_spawning_(...).log" - poradnik: Zainstaluj Notepad++ Idź do folderu %USERPROFILE%\Documents\ETS2MP\logs i otwórz plik log_spawning_(data).log w N++ Idź do menu "Szukaj" >> "Mark..." Wpisz "spawn" (bez ") i zaznacz opcję "Oznacz zakładką" następnie "Znajdź wszystkie" i "Zamknij" Idź do menu "Szukaj" >> "Zakładki" >> "Odwróć zakładki" Idź do menu "Szukaj" >> "Zakładki" >> "Usuń linie z zakładkami" Wynik filtrowania będzie wyglądał następująco: [01:30:10] Spawning GameTrailer (XXXXXX (34) - ETS2MPId:XXXXXX - Tag:XXXXXX) Additional data: N/D [01:30:11] Spawning GameTruck (XXXXXX (36) - ETS2MPId:XXXXXX - Tag:XXXXXX) Additional data: N/D [01:30:11] Spawning GameTrailer (XXXXXX (36) - ETS2MPId:XXXXXX - Tag:XXXXXX) Additional data: N/D [01:30:15] Spawning GameTruck (XXXXXX (159) - ETS2MPId:XXXXXX - Tag:) Additional data: N/D [01:30:15] Spawning GameTrailer (XXXXXX (159) - ETS2MPId:XXXXXX - Tag:) Additional data: N/D [01:30:18] Spawning GameTruck (XXXXXX (473) - ETS2MPId:XXXXXX - Tag:) Additional data: N/D [01:30:18] Spawning GameTruck (XXXXXX (73) - ETS2MPId:XXXXXX - Tag:) Additional data: N/D [01:30:18] Spawning GameTruck (XXXXXX (76) - ETS2MPId:XXXXXX - Tag:) Additional data: N/D [01:30:18] Spawning GameTruck (XXXXXX (168) - ETS2MPId:XXXXXX - Tag:XXXXXX) Additional data: N/D
  5. Mordekai2009

    Ghost Trucks

    Suggestion Name: Ghost Trucks Suggestion Description: 1. The truck get a ghost mode on the collision area after the server was logged in successfully with a very bright half transparency truck and collision is off.. I know... it looks so creepy during the night. For truckers that had loaded a save game after an accident. This will have the same ghost mode as well. Duration: 1-3 mins. 2. The truckers have to move off from the spawning spot within 45 secs - 2 mins before to get booted to the nearby truck repair shop in the city. The ghost mode will be vanished in about 1-3 mins while the truck was moved off. Be sure that the trucks are not inside each other to avoid some collision especially in Rotterdam and Europort. 3. For leaving the non collision area the ghost mode will be vanished after about 10-20 secs. That will avoid to have a sudden collision while exiting the non collision area if too many trucks are there. A HUD notification about the duration in ghost mode Be sure that your truck is parked before in a non collision area in single player mode and come back otherwise the server will kick you if you had exceeded 5 times for spawning on collision area after the server was logged in successfully. Loaded a save game isn't affected for this after an accident and can not be penalized time ban if you got caught again. I would suggest you to learn about "How to park in a non collision area before to enter multi player mode?" instead. For truckers that are harassing/glitching the ghost mode by any way will get penalized by the admins. *some duration are not final and can be changed sometimes. Possibly problems: It might be glitched out between the ghost mode and non collision area. Lacks of non collision areas about the parking lot and petrol stations on the European roads. Harassing the ghost mode. "Loaded a save game"-Detection? Um... that's the question. more unexpected bugs... Any example images: Not needed. Why should it be added?: That will avoid a bunch of sudden accidents on the virtual European roads. Not sure if a good idea. I think so...
  6. Suggestion Name: Delaying Connection (e.g. for like 30 secs) Suggestion Description: Delay the connection to the real road like around 30 secs. So one has plenty of time to decide and avoid a collision. Why should it be added?: I know that this has been discussed over time! But, I think there is still no rule that allows you to ban/report someone who spawns on road and makes you crash into him/her (I reported some users via web report, but admin said he cannot ban that person b/c it does not break the rule). I think this is because One can just be rammed by some reckless drivers on the road, and it is not one's fault because going to the service (using F7+ enter) can be annoying (e.g. you sometimes drive with friends and want to spawn not that far from them by using autosave). Although there is 5-sec-ghost-mode. I still see crashes caused by spawners on road (including to my experiences). Additional information: All who play EU#2 at peak hours may notice that you are able to be connected into the games if the queue is not that long, says max = 200. Being said, when you load the save and spawn into the game, there is no one there yet because you are still waiting in the queue to connect to EU#2. This is good because there is plenty of time, allowing you to move to the safe place (i.e. shoulder, grass, parking spot, or non-collision area). Hence (I'm not sure about coding stuff but) this is what I think we can add to the server: Although there is no queue waiting to connect to the server, the player is still on the FAKE queue. This will act like the REAL queue. So you have some time to move your car into the safe place. And if this is added, we can make a rule for "spawning on road is prohibited" because, after 30 secs period, it is all player's fault for not moving your car out of the road. This should equivalent to "connect to SP, then go to a safe place, and to go ack to MP" But this will make life easier because you do not have to switch between SP and MP and also, at peak hours, you do not have to wait for a long queue again in order to connect back to the server. P.S. I'm not sure that "connecting to the game at the first place" is different from "reloading the save" or not. If it's not the same, I will put this on developers' ends for any decision beyond that because they are all doing the GREAT and EXCELLENT job for ETS2 MP already This is just my suggestions! Thanks!
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