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Showing results for tags 'network'.
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''You have been banned from TruckersMP network'' EU2 only
uRageBG posted a question in Unsolved Topics
Hello guys I want to ask why I keep getting this message in EU2 only ? ''You have been banned from TruckersMP network'' and I go offline ? I was banned for 3 days before that problem start happening . Please HELP ! I wrote to the support but the guy told me that - ''We dont deal with ban releated issues . Please do not contact the support about this. ''. I am new to TruckersMP so I need a lot of help ! Please ! Down there is the picture of the support . Thanks ! -
Merhaba, Ben oyunu açarken 502 kodlu hatayı alıyorum. Uygulamanın üstüne uygulamayı indirdim yine aynı hatayı verdi. Euro Truck Simulator 2 Multiplayer açarken Euro Truck Simulator 2 Install Available Updates yani mevcut güncellemeleri yükle yazısını alıyorum ona bastığımda dediğim gibi 502 kodlu hatayı alıyorum. Şimdiden cevaplarınız için teşekkür ederim.
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Can Anyone tell me why whenever I try to auto reconnect to a server it always refuses my connection. Image of the error is below. Thanks!
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I don't understand how or why this has been happening increasingly lately. The last bit has me confused as to how is that possible. I usually just restart the game and that fixes it but I can't understand why would my connection be refused after already reconnecting.
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NOTE: This would apply to spawning because of a break in network connection not reloading from a save point Suggestion Name: Re-Connection teleport Suggestion Description: I've been through this situation personally a few times because of network issues where I'm driving along the road and *bam* everyone disappears and the red text of sorrow appears on the bottom left and before I can react properly I am immediately reconnected only to see a stream of white text show up. "Report 0" "Rec ban 0" "Admin ban 0!!!!!" "Speed hack!!!!!" With a scene of carnage remaining Now the proposed solution would be more of a long term one and would entail having roads and grassland areas marked with a unique identifier using the present mp map or making another one. Then if a player is on a road lets say "RE101" (or you could use the actual road way name) and the system detects a abnormal break in network connection then the user would be teleported to "RE101rs" (That would the the grassland along side the main road) and then made non-collision for lets say 50 secs until they become visible BUT then not permitted to move until the N.C period has passed thus eliminating the possibly of trolls exploiting the NC phase. The reason for making them N.C is for the case where some someone else is already parked at that point. If more than one users are disconnected at once: teleport both the nearest service station. If more than one users are disconnected at a slightly different times: if the time elasped since the first user being teleported is less and or equal to 25 secs move subsequent players to service if not proceed with teleport. Alternative solution 1: Have user(s) teleported as before but in the case of them being teleported to the same spot then they would be in a N.C state until one of the user's boundary box for their truck has cleared the other. In other words you are in a N.C state until you are safely away from other users.(This may be an SCS issue so idk how viable this specific idea is). Alternative solution 2: Teleport to all disconnected players to nearest service upon re-connection, this would only have the slight inconvenience of increase in the length of the journey in some cases. Any example images: N/A Why should it be added?: To protect fellow road users and the affected player from damages caused by factors outside the user's control. As always leave your concerns in the comments, They are welcomed.
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Please note that I know the game is not supposed to support Linux. I am using the right version of ETS2 (Windows version). When I try to connect to a server (after double-clicking on my profile) the game crashes right after the game says the connection is made. I checked in the log to see what it was, and I suspect it is this error: fixme:winsock:WS_setsockopt IP_DONTFRAGMENT is silently ignored! (This is a WINE error, by the way, not a native Windows one, I don't think.) Anyways, after looking this up online, I get a bunch of stuff about setting up a Linux server, but most importantly, a few bug posts on the WINE page about this error with another game. Sadly, they weren't solved. None of the other posts on the forum here helped, either (probably because no one else is using WINE). I also am not using any DLC. Looking into the tutorial videos on YouTube to set it up with Wine, none of them get that error. SETTINGS OF WINE: Running in virtual desktop mode DLL "dwrite" disabled DLL "gameoverlayrenderer" disabled Thank you for any help. Thanks, CC