Search the Community
Showing results for tags 'ai traffic'.
-
Type g_traffic 0.5 in conlose and work. it is illegal or may have been banned for a bug?
-
i was thinking about a AI Traffic server with random cars/trucks to pay more attattion on the road while driving cuz and emty road is getting bored soo i wish to see a AI traffic server
- 1 reply
-
- 1
-
- ai traffic
- server
-
(and 1 more)
Tagged with:
-
Suggestion Name: Ai Traffic Skin For Skoda Suggestion Description: As seen on this link ( http://truck-simulator.wikia.com/wiki/Police) The base game already has a number of police skins & the ai escort vans have their own skin, why not copy those into mp & make use of them on the car....also the ai traffic version looks like a newer model so could that be used for the rework? Any example images: See Link Why should it be added?: This would save a lot of time in the rework as the files are already part of the game, all the countries in game liveries are included from what i can see
- 1 reply
-
- ai traffic
- police skins
-
(and 1 more)
Tagged with:
-
Suggestion Name: Optional local AI Traffic restricted to empty map sectors Suggestion Description: - Let the local game engine generate vanilla AI traffic when entering an empty map sector (no other players). - When the player enters a sector that is not empty, or if another MP player enters the sector: withdraw all local AI vehicles to keep all players consistent. - Make this suggestion optional, or restricted to some servers. Why should it be added?: - MP player traffic density is uneven and leads to driving the same routes so as not to be alone. - With current and incoming DLC expansions, some parts of the map are unfrequented. This should incite players to visit other places in MP. - Find a trade-off between the MP mod and the solo mod. (added for more information) What it is not: - a synchronized traffic. In this suggestion we do not change the multiplayer part, nothing added, no server overload. I think it is complex to implement sync traffic on the server side and probably not allowed by SCS unless it is a complete new AI code. What it is: - the idea is to partially enables local traffic whenever there is no other MP player nearby (the tab menu is empty). - each player computer generates its own local AI traffic, as it is done by the vanilla game. There are indeed collision zones managed by the local game engine. - this traffic is only local and not shared with MP servers, neither other players. - if another MP player appears (the tab menu is not empty) then, yes, all locally managed AI vehicles disappear. This is not an elegant solution, but for now I don't see any workaround. Problem is that as the locally generated traffic is not shared with other MP players, this will lead to unexpected behaviors, which is unacceptable (I mean, 7 out of 7 on the Duisburg-Calais scale).
-
Hi guys as we are seeking for more fun on MP,why don't we just add some AI traffic on the MP?Especially,at the places where have less players.So will it come ture?
-
I know at this moment is not possible to ad AI traffic in the next update, but I think there is more players who don't like to drive alone on highway cause sometime is so borring to not see any other truck on the road. So if in the next future of this game mod I wish to find a way to add some Ai traffic cars to make this simulation game more realistic.