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Jadenn

Veteran Driver VI
 TruckersMP Profile
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Posts posted by Jadenn

  1. 23 hours ago, [ICE-VTC] TanFlicks said:

    Cars cars cars so many posts about cars. If you want to escape from cars then go to the other servers and not EU2 or request the Dev of the car to fix it so it's not too clunky.

    Also please keep the post nice and simple by using the template.

    I believe this post was created before such templates existed.

     

    I'm unsure why everyone decided to revive this age old thread, but considering the developers never commented on it it's safe to say this suggestion won't happen soon, if at all. This thread could probably be closed.

    • True Story 1
  2. On 2017-04-02 at 1:27 AM, El1teZombiezHD said:

    I recommend you update your post with the correct format before it gets declined.

     

    Suggestion Name: 

    Suggestion Description:

    Any example images: 

    Why should it be added?:

     

    19 hours ago, DjSpyder_TFM said:

    firstly.. Nice subject, but it should be set out in correct format as stated above, secondly, I like your idea bit it would he nice for a little more depth to be put into it before it became a reality :)

     

    I thought i had already posted about this but I can't seem to find the post. My post is in the proper format. Most people seem to believe that every post must be *exactly* like that, however as the forum post about it says, they are just examples. Posts must at the very least *include* the points in bold. Additionally, I will interpret images as being optional, as they are not really appropriate here. Otherwise this thread contains an informative name, an in-depth description, as well as an explanation as to why it should be added:

    urmxi0.png

     

    2 hours ago, BLU // MUTLOB said:

    If you agree with somebody and have nothing to add to the discussion, than what is the point of replying? Really it's borderline spam. Big +1.

    Exactly this. I do not intend to take issue with positive comments in general, however the one character thumbs up, or one word agreement is highly detrimental. I've only done precursory scans around this forum in particular and have found hundreds of these useless posts. I'm sure there are many more in the other sections.

  3. 19 hours ago, PrototypeGR said:

    So what are you suggesting?

     

    On top of the threads you can also find this;

    The suggestion is in bold (and covered in the third paragraph) , additionally I have included the required details you have listed. I have extensively covered why i have suggested it. I do not believe pictures would be applicable to this.

     

    16 hours ago, oolala11 said:

    Use the search option! Things to change cars have been suggested.  The thing is I can drive and control the car totally fine so it is nothing wrong with the car. It is to do with the driver though so regardless of what they drive there will always be a problem.

     

    14 hours ago, CrazyPillow said:

    Oh! Look what I've found here:

    And there are many more of these posts!

     

    Then you have misunderstood *what* i have suggested. I have read those threads in question and they are not related. Currently there have been no suggestions regarding the operational implementation of cars. I do see some fine points about the variety of available vehicles.

  4. 20 minutes ago, MrHarv98 said:

    I like your idea , Maybe we could have something we have in Help subsection forum, Vote a post , Say The person who has made the suggestion can have two options in his post and if users like the suggestion vote up arrow, if not then vote down arrow. All voting data should be recorded and publicly visible to enable transparency of votes .

    So a big +1 to it!

    Well the forum already has an upvote feature, and it also lists who has upvoted that specific post, so that may not be necessary. And as @Joao Rodrigues pointed out, disagreement should always have an explanation anyways.

  5. 6 minutes ago, Joao Rodrigues said:

    Opinions are like a**holes - everybody has one.

     

    However, agreeing AND disagreeing users should ALWAYS provide a reason/ explanation for their opinion.

    That is what makes a constructive and livable discussion.

    Generally if you agree with suggestions laid out in a topic, you agree for the same reasons as the poster of said topic has already stated. But yes if you agree for different reasons or wish to add information, by all means, it is constructive feedback.

  6. Ah, cars. A highly controversial topic among the community it seems. I'm unsure where to even begin tackling that issue, but i'll start with player behaviour regarding cars.

     

    I have been extensively researching this topic on the forums, as well as sorting through my own experiences in game with cars. There are more than a few suggestions, reports and topics regarding them, so i'll try and wrap a universal discussion about it in this topic, as it seems many if any of the issues regarding them have been resolved due to the fragmented nature of the reports.

     

    But, on to behaviour. I'll recognize that there are some decent drivers of cars in game who want to respect the truckers that the game is based around, however the vast majority of players in cars are generally haphazard driving them, disrespectful, and ignorant towards other users of the road. They get impatient and act disrespectfully due to how slowly trucks accelerate and maneuver in comparison to themselves which creates a bad situation for everyone involved. They don't control their speed and crash into objects, other trucks and themselves. Players in the community have spoken out countless times about reckless behaviour.

     

    While i appreciate the inherent use of cars in game (police, filler traffic to make the game feel more alive), I do not believe that cars as they are currently implemented in game are appropriate at this time. Some major decisions about accessibility, price (and speed!) are needed, as they are extremely detrimental to the experience of everyone else.

     

    While staff cannot possibly be everywhere at once, there are still quite a few things that can be controlled about cars to make everyone's experience a better one.

    • Upvote 2
  7. Just a slight niggle about how members use this suggestions forum. I notice when community members are in agreement about a particular suggestion, they tend to create additional posts which don't really contribute to the value of the thread. This makes it difficult for members like myself that like to critical and informed responses to multiple posters on the thread as I now have to sift through a high ratio of "+1" and similarly described posts.

     

    See the following posts for examples of constructive feeedback:

    A guideline should be implemented that encourages agreeing members to use the "Thumbs Up" button instead of low value/content posts, and instead reserve posts for explanations of disagreement, and information about posts and suggestions in the thread.

     

    Actually, this would be generally useful across the entire website.

  8. On 2017-02-18 at 7:05 PM, Simeta said:

    +1 but I think this would require a lot of code editing so not sure it would be accepted.

    On 2017-02-18 at 8:12 PM, LordBenji said:

    I like the idea, so that way you can leave for a little break without having to constantly check to make sure you don't get kicked.

    Not sure how hard it would be for that to be implemented though.

    Strictly speaking as a programmer myself, I foresee two possible implementations, one of which is trivial and one slightly less trivial.

     

    The trivial option being, every time the afk kick process runs, simply wrap a one liner around the execution which checks the current server population. However that would less than optimal because you have the process running when it doesn't need to be.

     

    Slightly less trivial, tweaking the logic that actually decides when to execute the AFK kick code to not do so while the server population is < n players.

     

    Disclaimer: This is highly speculative as I haven't any idea how they implement these things server side (nor with C for that matter).

     

    On 2017-02-24 at 2:42 PM, kavijakx said:

    had warning from this yesterday, while i was not afk
    i was ordering a new truck. and got the message: move in the next minute, or you will be kicked.
    it's not because you are not moving that you are afk.
    +1

    I assume they are monitoring the actual positional data your game sends the server to decide whether or not you are AFK. i.e. not your mouse movement or other in game activities such as using truck dealers. This makes sense because most of the other data your game sends to the server is not really determinate of your presence at the keyboard (latency ping, time sync etc)

     

    On 2017-03-28 at 8:11 AM, uBreaky said:

    The afk kick is not bad, 

    But a button for reconnect after afk or lost connection, i think its better.

    "You need to stop your truck before reconnect to the server"

    I personally would like to see manual (re)connection UI.

     

    As for my opinion on the topic, it certainly wouldn't hurt things, and I wouldn't mind being able to idle in the server while i step away from my computer.

  9. I haven't been able to get a response from any staff whatsoever in the past, and from what i've heard around the forums, that hasn't changed.

     

    I am able to login to the main site with the same credentials, just not in-game, via clipboard transfer, username change, password change, etc.

  10. After updating to MP 0.1.3 I am no longer able to login to the game. I had it save my credentials from before which always worked fine. I had to login to the website to download the update anyways so my credentials are definitely correct. Upon suggestions in the forum, I tried changing my password, and my email, but I am still unable to login.

     

    Regards,

    Jadenn

  11. actually the server would suffer more with no collision most likely because it registers as if you got hit but has to process that you didn't then send it to the client. (at least this is how i think it works)

    Vehicle collision is completely client side. That is how rammers take advantage of desync, damaging the victim, but not taking any damage themselves.

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