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partyaap

Game Moderator

Posts posted by partyaap

  1. lmaoo this guy posts a video of someone complaining about the state of TMP and the issues with moderation and his solution is

     

    "They just don't have enough staff to moderate everything, if that's the case then they need to lower their quality of their mods that they need"

     

    gr8 b8 m8 i r8 8/8

    • Woah! 1
  2. On 3/19/2024 at 9:30 PM, BlueStrikePro22 said:

    Hi, I'm a player with nearly 4 years (2 accounts) of trucking experience on TruckersMP.

     

    I want to discuss brakes. I'm driving with a keyboard and a mouse with brake intensity set to max, which helps me avoid crashes. I've recently been getting rec'd and fearing a ban because of "Troll braking". I started playing TruckersMP as a defensive driver with no intentions of trolling, crashing, reckless driving, etc. When coming to an emergency stop, I tried to smooth my braking, but people kept rear-ending me due to overwhelming braking power, lag (idk 37 ms), and probably desync. I even rear-ended a mod car from the stress of getting rear-ended! Over time, I get more anxious about a ban which makes me more vulnerable. People on TruckersMP often never keep their distance, which adds up the stress, I try to ignore it, but a message in the chat about me ends my game, and can't sleep tonight!! I even have a "Keep distance" game tag! Of course, it is the responsibility of the drivers behind me to keep a true distance, but my hard braking will need more distance.

     

    Braking with a mechanical keyboard is something I should've mastered through the nearly 4 years of playing, however, I do admit under rule §1.1 that I'm responsible for the equipment I'm playing. I don't have a lot of money to buy pedals. Lowering brake intensity is a logical thing to do, but I also need to avoid crashes and bans...

     

    What should I do and what do you think? Am I alone or not?

    Heya,

    As a keyboard player myself, I understand the struggle. Here is how I have dealt with it:

     

    My brake setting is set to about 80%. So very strong but not the highest setting.

    My engine brake keybind is set to "R".

     

    If I want to come to a slow stop I can just press R and use the engine brake. If I need to quickly stop I can press S and use the actual brakes.

     

    Additionally in the config file of your profile file I have set the  "g_brake_light_all "0" from "0" to "1". This means that when I use the engine brake, my brake lights are also activated.

     

    If I have to brake hard I just press R so my lights activate. And then I apply full force with my actual brakes when I need to, basically tapping my "S" keybind if I need to brake harder and then let go again so my engine brakes take over. Even though I am not using my full brakes the entire time, my brake lights will always be activated and the person behind me should have enough time to respond to it.

    • Upvote 2
  3. 15 hours ago, M Λ Z Λ L said:

    Hello.
    Thanks for the information, 
    First of all, my goal is not to create chaos or to show a negative behavior like this, I think you definitely misunderstand me, and I would like to point out that the Promods server is not only about the Kirkenes mine road, what I want to say here is that the reporting system in the TAB menu, if there is a game moderator on the Promods server, only checks the report from the Kirkenes mine road?

    Just like the web report system, we do not pick and choose which reports we claim in the in-game system either. We just claim whatever is at the top of the list and we do not know where this report will take us. A moderator does not decide that he only wants to check reports from Kirkenes. But most reports in the system will be from Kirkenes anyway.

    • True Story 1
  4. 8 hours ago, Interstate Nomad said:

     

     

    The fact that the TruckersMP team is aware of the solution to that problem but doesn't put it in action renders me speechless.

     

    Why haven't you already added "must own all DLCs" to the requirements of becoming a game moderator?

    How else is a game moderator supposed to fulfill his duties to the full potential, if he fails to provide all necessary tools for his work?

     

    In the application they still ask for your timezone and how many DLC you have. So they are still weighing in the fact that one person may be more suitable for the team at that specific recruitment period because they are more available in promods or a timezone where we don't have many other moderators. But why would you make it a hard requirement? That would just block a lot of people from applying outright, it would not be beneficial at all imo.

     

    There still are many GMs in the team that are very active on Promods. But due to the nature of the road, it is very susceptible to abrupt chaos. As soon as you leave it alone and someone blocks a turn for a minute there will be a big jam and chaos.

    • Thanks 2
  5. It is an interesting idea. But if I were a troll, or someone who does not care about playing the game like you do, I would just loan money and then drive recklessly anyway.

     

    How would you stop that behaviour?

     

    Eventually their money would run out. But what if they just load a save?

    What if they just make another profile and loan money again?

     

    Would banks be disabled, or saves? Would the amount of profiles you can have be restricted?

     

    Maybe there is an answer and solution to all of these. But I cannot see how it would severely impact the gameplay of people who just want to log in and enjoy a nice drive without having to worry about how much money they have, how much experience they need to buy an accessory, or how their drivers are doing and if they are making enough profit, etc.

  6. The cities look amazing in the videos and SCS has really upped their game in regards of map design when it comes to these reworks. I see no reason to stay with the current version of the map and I hope we are going to adapt the rework.

     

    But the add-on team has put a lot of work and effort into the current version. And I do feel bad if it will be lost. Maybe some parts of it can be adapted into the rework.

    • HaulieThumbsUp 1
  7. 16 minutes ago, blabberbeak said:

    Care to share how many of the 1.4 billion reports made were reagrded as invalid? Otherwise, it only looks like bragging about big numbers.

     

    The provided websites do not answer my question. As a matter of fact, they don't contain any term related to napping or sleeping.

    So again: how does TruckersMP surveils their user to be able to claim that they were sleeping?

    Oh I misunderstood the question, my bad. I think the naptime kick is a reference to the AFK timer.

     

    Personally I would care to show you because you made me curious about it as well. But I do not have this information.

    • Thanks 1
  8. 1 hour ago, blabberbeak said:

    In other words:: roughly 15 percent of reported players were banned, and 85 percent were permitted to continue violating the rules.

    Care to elaborate on how the TruckersMP team surveils their users? It sounds already like a threat to privacy and violation of multiple laws.

    Those percentages are wrong. It assumes all in-game reports are valid when in reality many are invalid (no violation occurred).

    Players that are reported in-game can also be reported via the website. Those reports are all reviewed and a ban would be issued, so they are not permitted to continue violating our rules. Of course they could continue to violate our rules up until they are banned via the website, but the phrasing should be different then. Also, you are not taking into consideration the fact that they could also be banned via live moderation.

     

    I understand the point you are making, though. But making it look like 85% of rule rule breakers will not be banned helps nobody.

     

    In regards to the other question: Terms of Service & Privacy Policy

  9. On 1/31/2024 at 7:03 AM, Yu Jian TMP said:

    Yes, if you are registered with bilibili and logged in, the quality of the video display will be similar to the quality of the original video. But I'm still looking forward to TMP introducing the ability to upload MP4 files and some evidence directly to the
    official website.
     

    That would be nice but is probably never going to happen. Project management has said that it would require way too much resources.

  10. 3 hours ago, Yu Jian TMP said:

    We'd like bilibili to open up to the world, but there's no way we're going to ask him to do that. Although I do use YouTube now.

    Many bilibili videos I have seen in low quality were still good enough. It helps if the recorder could take the time to get a stable picture from the player's name. But often the video is too shocky and blurry to see anything

  11. 2 hours ago, China黑无常 said:

    @partyapWhat I mean is that when Chinese players choose to upload to bilibili, the language is selected in Chinese, and the Chinese administrator will conduct professional review. We generally have an account of bilibili, if not, it is more convenient to register. As far as reported users are concerned, they know better than anyone else what happened and rely less on the ID of TMP.

    Like I said. It should be available to everyone. Not just Chinese people.

    • True Story 1
  12. What do you mean with ban details page?

     

    When a user is banned, the reason for their ban is showed in bright red at the top of the page, including the evidence video.

     

    Just a case of fully reading what it says.

  13. 20 hours ago, China黑无常 said:

    Perhaps we can have more Chinese players review, and choose Chinese language when reporting, after all, the number of Chinese players is very large.

    Everybody should be able to review the evidence, not just Chinese players. This is the opposite from equality.

  14. 4 hours ago, blabberbeak said:

    @partyaap,

     

    I understand your frustration with the repeated criticism against the road between Duisburg and Calais. It seems that I am dismissing its existence in real life as a reason to question its credibility within the game. However, I understand that discussions about virtual environments, even those inspired by real-world locations, often involve a balance between realism and gameplay considerations.

     

    While it's true that many roads in the game are not exact replicas of real-world counterparts, the argument against the road road between Duisburg and Calais originates from concerns about its impact on the overall gaming experience. I am one of the players who feel that the C-D road, whether or not it exists in reality, introduces elements that disrupt the intended balance or immersion of the game.

     

    It's crucial to have constructive conversations about these concerns and find common ground to ensure a positive experience for all players.

    Ultimately, diverse opinions within the gaming community contribute to the growth and improvement of the game. Engaging in respectful discussions can help bridge gaps and foster a more understanding and enjoyable environment for everyone involved.

    I wouldn't mind if they removed it for a week or a month and see what happens. But I doubt anything is going to change. True C-D players do not care about TMP. They dont check the forum, the website or the discord server. They just wanna drive up and down a road where everybody else is as well.

     

    The map itself is also just pretty big. The vast majority of players during peak are not even on C-D. But the map itself is still too large to really encounter anyone consistently.

    • Upvote 1
  15. On 12/11/2023 at 1:29 PM, blabberbeak said:

    @partyaap,

     

    while the shown route is a connection between the two cities, it's basically a group of European routes (e.g. E40, E17, E34), which are mainly motorways/ freeways.

    The in-game road between Duisburg and Calais however is mostly a country road.

    That's why I said they don't really resemble it.

    Because the game is compressed and not a 1 to 1 scale perhaps?

     

    Nobody ever complains about any road in this game that is not a straight up copy from IRL. But once you bring up C-D I am supposed to take this "doesn't exist in real life" argument serious as if it has any credibility?

    Just getting annoying after all this years to hear the same illogical argument against C-D.

  16. 18 hours ago, poland.ball said:

    Of course it is not, but the road itself doesn't exist reallife at all. Most speculate its somewhat meant to represent the E40 in Belgium - while roads in the new DLCs and in rebuilt countries mostly do exist in reallife

    Also @MarkON, great Google MyMaps about speculated roads/exits you linked there.

    There are no roads along the French shoreline?

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