Posts posted by Titanic4
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Can you post the game log as well? This could help narrow down the problem.
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Map changing content is the type of content, which modifies the map in some way or another, usually adding locations, roads and companies. As long as you don't own specific trailer pack, you may see trailers coming from the trailer pack in traffic while not being able to use them yourself, the map changing content won't be added to existing map in such case. Once the DLC is purchased on Steam, the game notices that you have the license on the DLC and will load everything from that specific DLC, including the ownable trailer content, as well as map changing content, assuming that the DLC wasn't disabled beforehand.
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Since the Convoy mode was introduced, all cargo, paintjob and trailer DLC content are synced between players. The only thing that isn't synced is the map changing content, regardless the source. This effectively means that you can't visit Werlte if you don't own Krone DLC, but you'll see trailers from that DLC without any issues. Once the DLC is purchased on Steam, the content will be instantly available on your side and you'll be able to visit mentioned city.
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The Scout car is driven by the front axle, which happens to be the steering one at the same time. Game's force feedback system is confused because of it. Alternating Vehicles are driven by the rear axle. The solution would be to make the Scout car rear wheel drive.
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Can you post the screenshot showing your mod folder, located in your <homedir>\Euro Truck Simulator 2\ folder?
<homedir> is your homedir, which is your Documents folder by default, can be changed with -homedir launch parameter.
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DLC Iberia jest wymagany do ProMods Europe 2.68 - w przyszłej wersji może dojść wymóg posiadania West Balkans. Nie jest możliwe użycie ProMods Europe bez wymaganych DLC - Jakbyś nawet wymusił wczytanie modyfikacji to i tak spotkałbyś się z sytuacją, gdzie gra po prostu przestaje działać z uwagi na brakujące modele. Po za tym wiele lokacji nie miałoby wystarczających detali gdyby były wykorzystane wyłącznie modele dostępne w samej grze.
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Wciskając przycisk na niezgodnym modzie możesz uzyskać informację o brakujących zależnościach. Do ProMods Europe 2.68 wymagane są wszystkie DLC oprócz West Balkans. Od ProMods Europe 2.69 wspomniane wcześniej DLC będzie również wymagane.
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There was server in the past, called Europe 3 [No Cars], in which you couldn't drive Scout car. Here's a thing: You may encounter reckless driver, who might drive either car, or truck. The mentioned, long gone server was no exception.
You might have also watched YouTube compilations of in-game accidents made by Merceli88 (AKA sorsanpoika[FIN]) at some point - in these compilations you may notice few incidents caused by either the Scout car drivers, or by truck drivers, apart from the issues related to spawning on the road. Back when these compilations were made, ghost mode wasn't implemented yet.
Such temporary ban for any user on car usage feature could be implemented in similar way to the already existing ban system. The server would have to check if the user's car ban flag is set before spawning the player in if the player happens to drive Scout car, or any of the Alternating Vehicles. The car ban flag would have to be ignored if the global non collision server setting is set - that would allow the user to drive the car on Arcade servers while not allowing the user to drive a car on Simulation ones, if ban flag is set. -
The game checks the amount of trailers being in chain before issuing a kick instead of checking the trailer definition. Apart from standard maximum trailer count(3 for ETS2, 6 for ATS) there is area specific trailer count limitation of 1 in Kirkenes quarry road in ProMods. If you have all map DLC's and you have required version of ProMods installed, try driving to Kirkenes quarry with the triple trailer of yours on ProMods Arcade server. @[IMP] Rimuru Tempest
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1 hour ago, Jeroen said:
Overambitious drivers alert! 2118 automated kicks were issued because players tried to tackle the Kirkenes quarry adventure with double trailers. Come on, guys, that road isn't made for such long trailers. Let's keep it sensible!
I wonder how many of these kicks occurred when the double trailer was in completely different country, though...
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As I said before, the quality of video doesn't only depend on resolution. Bitrate has its own role in determining the quality as well. When you upload the video to YouTube, or BiliBili, the servers will re-encode video to lower resolutions as separate files, which can be selected while watching said video. 720p video at 2000 kbps bitrate won't look as good as one with 10000 kbps bitrate.
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If you have high definition video, but with lower bitrate, the video quality will drop quite a lot, since you can't store a lot of fine details on the video with limited amount of bits to spare.
Increasing the bitrate might put slightly higher load on your PC, along with slight file size increase, however the video will be much clearer.
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You could try using medal.tv as the site, where the evidence is stored. The site should load up in China without any issues. The site provides HD playback without having to register account.
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The game won't generate jobs, which would end up impossible to finish if the destination company doesn't have dropoff point defined for articulated trailer sets, all companies have such dropoff points for single trailer sets. The destination company of yours(Marina in Lisbon) doesn't have articulated trailer set dropoff point defined. Instead of crashing, the game creates dropoff point at map's origin, which is located out of bounds near Erfurt.
There's nothing you can possibly do, other than cancelling delivery.
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You'll have to use the site, which has on-site video player while also working in your country, ideally with HD playback, usage of which doesn't require being logged in. BiliBili doesn't require account to watch the video on the site, however to get HD playback available, the user will need to register account. I guess this is done to reduce bandwidth requirements on BiliBili's CDN servers.
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You can use delivery log to get the info about cities, to/from which you've done deliveries already. According to event rules, each source/destination city has to be unique while distance is at least 100 miles.
For instance, If you have delivered anything from Kansas City to the city, which is at least 100 miles from source company, assuming that you haven't delivered anything from Kansas City yet, you'll get 2 cities counted.
If you had delivery to/from Kansas City already and you deliver something from city, you haven't delivered yet, within 100 miles, or more, or you deliver something to city, to which you haven't delivered anything yet from neighbouring state while still meeting the minimum distance requirement you'll get 1 city counted.
If you complete delivery from the city you've already delivered to/from to another city you have already delivered to/from, or the distance is less than 100 miles, you won't get anything counted.
You can use Steam overlay's notepad feature to note all the cities you've delivered to, or from. Each city name has to be placed on separate line.
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Every time you start the launcher, or switch to "Play" tab from any other one on existing instance, the launcher will search for updates and will tell you if they are available. @alkadafi86
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On 1/1/2024 at 10:46 PM, P h o e n i x said:
this would just do more to encourage people to overtake down the center
Adding lane barrier in the center would solve that issue.
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While some of you might agree on this, there should be few exceptions from username freeing. One of them are staff members, who passed away at some point.
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The job cancellation can happen either through TruckersMP's update, or through base game's update. In either case, the list of companies on the map need to be different than the list of companies on the save file for the forced cancellation to occur. If either update doesn't change the list of companies, then the current job will stay active.
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Try scrolling through the pages, or use search feature. As you start typing in "Christmas", you should get few results, with the cargo you want.
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Will that system work for website reports system, feedback system and support system, or just for any of the 3 of the mentioned systems, which are available?
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The infamous Kirkenes quarry road isn't clearly designed with double trailers in mind, slave trailer might hit someone, or get stuck somewhere, causing the whole traffic to stop. Also, you won't get any double trailer for delivery to/from the quarry at the end of the road. There's still ton of traffic after the anti-double trailer area was implemented.
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Technically, such issue would be solved by moving suggestion system to website. In the past, there was player reporting system on forums, however it was moved to website at some point.
Banning someone on forums and in-game for not following the suggestion format won't solve the issue and may cause major inconvenience.
EVENT LOADS #TMP10
in Help
Posted
Half of the deliveries weren't done in one go. This means that you can't close the game, load older save file, or change server you play on during the delivery, otherwise the delivery won't count. You can peacefully deliver the required cargoes on Arcade server. Be sure to not overturn on the way to destination.
By the looks of it, the achievement on your account was already unlocked on Apr 21, 2024 at 3:37 UTC.