Posts posted by KauzDs
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Great addition!
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+1 no real reason to not have it.
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eh, why not. The more the better right?
+1
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Thank you!
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Suggestion Name: Mod/Modding section here on the TMP forumSuggestion Description: I mod-related section(category?) here on the forums like the suggestions, general, ET2, ATS etc. The mods sections should have different sub-sections for actual trailers, skins, truck related mods etc
Any example images: yes
Why should it be added?: it makes it easier for users to find, discuss and share mods TMP compatible.
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This one. I remember seeing something about it here on the forum but I don't remember what it said or how to find it again
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Not a bad thing. +1
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The /fix command is an awesome thing. That being said I think it shouldn't be a thing on EU#1 which is supposed to be the "simulation" server. And if people are abusing the command to troll just put a timer on it instead of removing it completely.
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For me a bindable setting/button to already open the chat with /pinfo and etc pre-typed already would be the perfect addition but the OP suggestion works fine too
+1 to me
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Suggestion Name: the new /fix command and the game purpose of "simulation"Suggestion Description: Remove /fix from EU#1 aka Simulation server AND enforce the already in place rules a bit harsher in that server ONLY to (try) prevent trolls from trolling in that server because there's no /fix
Any example images: nope
Why should it be added?: The new /fix command is an awesome addition... for casual play. If you are part of a VTC most of the time what they ask you is simulation, play the game like it is meant to be played but the /fix command kinda defeats the purpose of the game for this part of the player base. This is why I suggest to make so that there's no /fix on the Simulation server. And to prevent trolls from taking advantage of the "no /fix" like many people might fear, just punish EU#1 "offenders" more severely e.g doubling the "normal" ban length for things like ramming, trolling, blocking etc.
and if anyone says "hur this wouldn't works because there's no way to know if your report is from EU#1" I'm going to lose my patience.
Edit: I'm aware there's another suggestion about /fix but that post asks for a complete removal of /fix OR no /fix on EU#1 and some other (dumb) stuff.
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Quote
- Must be able to speak good English.
do I actually need to "speak" or being able to type, read and understand spoken English good enough? Sometimes being autodidact and shy at the same time sucks alot lol
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6 minutes ago, [TUG] Harley said:
Hey!
It should be enough to change it to "no betas" and your download should start
Greetings
6 minutes ago, DrEGZo said:No. You mustn't have any beta of the game since betas are never supported by TruckersMP.
So please select "NONE" in the beta menu of the game properties.
Thanks, changing it to no betas triggered the patch. All good now
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on the "beta" tab on steam the only 1.30 I see is public_beta 1.30. Is this the version I am supposed to have?
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4 hours ago, DrEGZo said:
Hi,
I made a tool which can exactly do that for you Just follow the steps in the readme in order to set it up.
The command for unlocking a garage is for example"unlock garage berlin". For further information you can contact me / ask some other experienced guy at any time.
Compatible with 1.28 (both games, ATS 1.29 still in progress)
Worked wonderfully!
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Title basically. I don't want to download some random game save from the internet but I also don't want to drive from city to city to buy the garages. I found a guide here on the forum (link) on how to do it via save editing but it is from 2015 and doesn't work anymore.
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On 8/24/2015 at 9:12 AM, Abed said:
Download Notepad++, open decrypted game.sii, press CTRL+F, search for "garage." and find something like that
garage : garage.bern { vehicles: 0 drivers: 0 status: 0 profit_log: _nameless.077A.34A8 productivity: 0}
Highlight
vehicles: 0 drivers: 0 status: 0
and press CTRL+F (so you have " vehicles: 0 drivers: 0 status: 0" in search), tab "Replace"
Replace for:
vehicles: 5\r vehicles[0]: null\r vehicles[1]: null\r vehicles[2]: null\r vehicles[3]: null\r vehicles[4]: null\r drivers: 5\r drivers[0]: null\r drivers[1]: null\r drivers[2]: null\r drivers[3]: null\r drivers[4]: null\r status: 3
Change search mode for "extended" and click "replace all".
After that all garages should be owned and modernized.
is there a way to do this on 1.28?
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Ainda estão com recrutamento aberto?
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19 hours ago, The Awesome Delftian (NL) said:
Let the players connect to ETS2/ATS MP, but let them connect to the server in a non-collisions area. I meant the connection to a server (EU1, EU2), not the connection to the multiplayer itself. Sometimes when it is busy, you have to wait in a queue before you can connect to the server itself, until then you play in "passive" mode. If the same could be applied based on location, you should have a solution? There could be shown something like "Enter non-collision area to connect to server".
This.
Make fuel stops, toll stations and sleep stops/parking areas non collision zones and apply the queue systems to it only connecting people to the server after they are in a NCZ. Chaotic places like Calais/Duisburg roads often are turn chaotic because of people reconnecting in the middle of the road.
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28 minutes ago, TWG - Owner - Ray Ray said:
There Is No Way To Turn The Speed limiter Up Becuase Of How SCS Made The Original Game Settings The Only Way This May Be By-Passed Is If Someone Has A Mod Or Makes A Mod For This Option Other Wiz There Isn't Anyway To Do This.
Thank you.
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43 minutes ago, Benjamin88 said:
WOT Contracts can be a issue about your problem, because you want to drive at 90, but you can use also "cruise" and set limit at 90...
Here: I don't do WoT contracts. There was never WoT contracts. There will never be WoT contracts.
What I am asking is if its possible to just increase the speed limit number of 90 without turning the speed limiter option off. Cruise control tries to keep the speed that you set but it is not a speed limiter.
Not to sound a **** but Am I being clear enough? English is not my native language and maybe my questions aren't clear enough?
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17 minutes ago, [TSRVTC - Veteran] ismail [TR] said:
Hey There!
The 3 most common reasons for speedlimiters are:
1-) External contracts are always limited to #90km/h (or w/e that is in mph, these contracts are always limited the idea is that everyone gets equal and as close to real-life conditions as possible)
2-) You've got enabled speedlimiter at Multiplayer settings (at the end)
3-) The American Truck Simulator Multiplayer Europe#1 and Euro Truck Simulator Multiplayer Europe#1 110km/h
Orginal Post By @FirestarteR93
Hopefully, I was able to answer your question
WOT contracts are not a issue.
17 minutes ago, oolala11 said:Please go to options and gameplay and scroll down till you see truck speed limiter. Switch this off.
Please note that on external contracts (WOT), the speed limiter cannot be removed
This is exactly the opposite of what I want. I don't want to turn it off. What I do want is to know if you can increase, not remove/disable/turn off, that speed limit of 90km/h to whatever number and if so, how?
Maybe this is the wrong place to ask this. Sorry if that is the case.
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I like to have a speed limit but 90km/h sometimes is too slow and I want to increase it to something like 100/110km/h. is it possible? How?
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Title.
Pos: something to work for. More responsible drivers. No grieffers, trolls, blockers and no car c*nts since they do what they do because they can just inject trillions into the profile, a server sided economy would put them to knees.
Cons: start from scratch (could be fixed with a starter amount of money enough for first truck). Server hardware upgrade(?)
(?) = maybe? idk
Heads Up Display (HUD) Work MP
in Guide Archive
Posted
Is there a way to make it bigger? Like 2x or 3x bigger?