Posts posted by Smooth Dog
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Inb4 there are cars pulling trailers convoys
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I love the heatmap although it was a little bit hard to find. I've actually thought of requesting that. But is it possible to make the heatmap viewable from further away? It just seems more logical that way.
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It's could also be disastrous if people used auto park in company yards that aren't No-Collision Zone yet. I think that could promptly spawn you inside someone who's already parking and/or skip a queue of trucks that were already waiting patiently for that person to finish. Maybe you should put that last part in your PSA, @Trucking Gekco
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On 26.11.2016 at 9:16 AM, Smooth Dog said:
There's probably no reason for TruckersMP to add it since it's probably going to get implemented in the next ETS2 update. Like the one they have in ATS where you can choose where you want to park...
Just saying, I called it.
This suggestion is moot now as TruckersMP supports the same functionality as in ETS2. Before delivering, you just choose the easiest option and it parks it for you.
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There is so much to unpack from that picture though. Like the rogue road on the map going further north in Sweden. Apparently there are some other changes too according to users on the SCS forum, but I'm unable to discern them. lol
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There's probably no reason for TruckersMP to add it since it's probably going to get implemented in the next ETS2 update. Like the one they have in ATS where you can choose where you want to park... At least it has an option to make it easier, I'm unsure if it lets you auto-park. Maybe someone who uses the easier options in ATSMP can shed some light on that?
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I think it's kinda weird that SCS went through all the trouble of making ETS2 VR compatible, but not include it in future updates. But now maybe with the advent of people getting consumer VR devices, maybe they will have it again? *Fingers crossed*
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Now there actually can be whitelisted mods since everyone gets the newest version of the mod and it's all handled through Steam Workshop. What if the TruckersMP devs makes a workshop collection of all mods that would be supported?
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You could try something like Wine. It has support for 64-bit windows applications, but from what I read it can be a bit spotty. Still worth a try though.
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Suggestion Name: Removing succesfully appealed bans
Suggestion Description: Removing bans that were illegitimate or wrongful from an users ban history. Especially ban appeals that were accepted.
Any example images: N/A
Why should it be added? Because if admins act on the information of an users ban history, even though bans was appealed succesfully, it could be potentionally damaging.- 1
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Suggestion Name: Temporary 32-bit ATSMP
Suggestion Description: Making a multiplayer client with the (unsupported) 32-bit beta.Any example images:
Why should it be added?: To tide players over while they wait for 64-bit multiplayer client. Assuming that the conversion to 64-bit might take longer.
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I think your best bet would be to start a new profile. Anyone tried that and still have it?
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I did use search, but I didn't find anything. Sorry.
EDIT: Nevermind, my search was using the wrong setting. But I still would still like to suggest it since it hasn't had a proper request for it yet and the ones that did are a bit old now.
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Suggestion Name: Automatic Updater
Suggestion Description: Launcher that automatically updates the mod client when new updates are pushed.
Any example images: N/A
Why should it be added?: It would be much more convenient to have the mod update itself and also could (in the future if not now) create some sort of functionality for the devs where you can control downloads so that not everyone will download the mod at once and overload the download server.- 1
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^
SCS will eventually add some sort of multiplayer to both their games. But it doesn't sound like it will be a MMO like the ETS2MP (or the future ATSMP for that matter).
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And keep the optimizations coming. Maybe we can dream of one day not having lag.
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What does improved spawning vehicles entail?
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I've found that copy & pasting the email part will usually work. (But not from Steam chat for some weird reason.)
Or just write the @ by pressing Alt + 64 on the numpad. You don't have to do it simultaneously, just in that order rather quickly.
PS: Also make sure that Num-Lock IS NOT on.
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Yup, same here. For no discernable reason my login information doesn't seem to be working in-game although it works fine on the site.
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I tried changing my email address since it has a hyphen but it still doesn't work. The one I'm using right now has an under-score though, so I guess I'm back to square one.
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It keeps telling that to me although I use the same credentials as I use to login on the site to download the mod. Am I doing something wrong or is there something wrong with my account?
[SCS Blog] Heavyweights to enter the ring soon
in SCS Blog
Posted · Edited by Smooth Dog
Haven't played in a while. This is definitely something that will make me dust off the ol' G27 and get back on ETS2.