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Experiencing kernel error or random crashes on TruckersMP Island? ×

ShawnCZek

Game Developer
 TruckersMP Profile
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  1. ShawnCZek's post in [ANSWERED][GAMEDEV/GP] Return of Separate Keys for NameTags / Chats was marked as the answer   
    Hi @InsaneCallum,
     
    Thank you for your feedback and question.
     
    We do not plan to "bring back" features. In fact, with the new chat system, our approach was to rethink the entire functionality from the ground up, as everything was completely remade. The same goes for separately hiding the chat interface that simply did not make sense in its original form. There are many reasons for this; as an example, F9 now overlaps with an in-game key bind, due to which many people hid the chat window by accident. Moreover, we have been questioning why the chat is the only element that must be hidden separately. Lastly, people missed important announcements when the chat was not visible. When developing the system, we could not answer all these questions satisfactorily.
     
    All in all, if you want to see any change or addition to our modification, you are more than welcome to use the respective forum section: https://forum.truckersmp.com/index.php?/forum/285-suggestions/
    We will then consider every suggestion separately as a new one and weigh the pros and cons at the time.
     
    This is probably not the answer you were looking for. Nevertheless, I hope it provides insight into how we work.
     
    Regards.
  2. ShawnCZek's post in [ANSWERED] [Game DEV's] Ghost mode and "I didn't see anyone" was marked as the answer   
    Hi there,
     
    We currently have plans to improve the ghost mode so players with long loading times will not have to worry.
    However, the solution you mention is not what I mean. I fear that this would lead to other issues, especially in busy places where people leave and join all the time. Because once all the current players spawn in, a few new players could connect in the meantime. And the user has to wait for these to load in. On older hardware, this may be minutes of waiting.
     
    Optimally, the problems with streamed players should be handled by other systems. One of the current ones is unreliable connection detection.
    These solutions are not perfect either, but there are plans to change them. Unfortunately, there is no ETA for it.
     
    I hope this answers your question.
  3. ShawnCZek's post in [ANSWERED] Questions to ShawnCZek. was marked as the answer   
    Hello @MarkON,
     
    Thank you for your questions. I will try to answer them as detailed as possible.
     
    1. This would be better suited as a bug report. I have been aware of this for years but as this is pointed out hardly from time to time, I easily forget about it. Which is not an excuse, it definitely needs to be fixed. It is just something that easily slipped my mind.
    2. If I remember correctly, the initial idea was born at the end of 2019 after seeing a prototype of DBus World, and the initial discussions took place in early 2020. Proper research and work started in Q3 of 2021.
    3. To be honest, the bus we started with was liked by @Smoky and we somehow just sticked with it. Because that bus is pretty much ready, as it can be seen in the teaser, it would not make sense to go for a different one.
    4. This is an unintended behavior that will soon be changed. I personally am a big fan of synchronized environment which includes both time and weather. The latter is yet to be done, the former should not change.
    5. Again, this is something that should never happen. Synchronizing the game traffic is just not about vehicles but about the whole game world. For example, what should happen if a car triggers the tollgates? For other players, the gate would open without any reason. There are definitely things that would need to be changed including some system to disable certain behavior per a server, as you say. Moreover, allowing unsynchronized game traffic would lead to strange visual situations. Either way, if you are a big fan of AI, I would recommend you to follow our social media pages. Maybe there are some hints. ?
     
    I hope this answers your questions.
  4. ShawnCZek's post in [ANSWERED] [Dev] Mac OS support was marked as the answer   
    Hello @akshay_095,
     
    Thank you for your question.
    This is one of the frequently suggested things. And while we quite explain why there is no ETA for it, and that it is not going to come any time soon, let me go a bit more into details.
     
    First things first, let's start with mentioning that Mac OS has a different architecture than Windows. The binary of the game is then obviously different as well. Therefore, when there is a new update, we would not support only 2 binaries (Euro Truck Simulator 2 and American Truck Simulator), but 4 - 2 games per each system. In the worst case, this would double the time required for supporting a new version. And with the frequency of updates from SCS, one developer would spend most of their time taking care of it. Or we would need more people working on these updates. Well, this is not really feasible with only 2 game developers.
     
    However, this is not where it ends. Some of our own systems would have to be recreated for Mac OS, such as anti-cheat, crash logger, input system, or file system. Not only the initial support of a different operating system would take some time (we are talking about weeks, maybe months, as these things may be connected to the game as well), but also new features or changes to existing systems would require more attention.
     
    One of the other necessary things to make would be a new cross-system launcher. However, as you could see in a different answer, there are currently no plans for this either:
     
    All in all, due to all reasons mentioned above, the Mac OS support is not really something you should have hopes for. And unless new developer(s) join our team, I personally do not think this will ever happen. Though, even then, we already have long-term plans to finish before as you can read in the following article: https://truckersmp.com/blog/255
     
    I hope this answers your question.
  5. ShawnCZek's post in [ANSWERED] Random Road Events was marked as the answer   
    Hello @Chris_Kodiak,
     
    The last year, we had a similar question to the first one you asked. That one was about detours and can be found here:
     
    The answer I provided in the thread is still relevant so I will just quote it here for the record:
     
    To sum it up, we have not been planning on doing so yet. There are edge cases we need to deal with like how these events will be spawned for other players, and how they will be handled.
    I can understand these news are not positive at all, though, trust me, we would love to see such a feature as well! However, we do not feel like our system is ready for it right now. And that is also why we have not discussed it yet.
     
    To the second question, this is hard to answer. Synchronization of such events between players should not be an issue at all, though, with the possible edge cases, we need to evaluate whether these random events along with detours will bring more positives than negatives. Because on the server, there are thousands of players who play with different settings. Some of them do not want to see detours (or random events) at all, some of them like to have them all over the map. And with such possibilities, we might end up in the same situation where we were when these events were not disabled in our multiplayer world.
     
    In conlusion, this is one of things that need to be properly and deeply discussed and planned before moving on (such as creating it, or archiving the ticket). And trust me, we have a long list full of these features.
    I hope you can understand this.
     
    Kind regards.
  6. ShawnCZek's post in Time is not running properly was marked as the answer   
    Hello @Banicek,
     
    Thank you for reporting the issue! We have had some issues with servers and we are working on the solution.
    Keep in mind these issues may happen again as the time is synchronized with our servers. Estimated time of the bug fix is around 3-4 hours as there are other tasks on the background that are running and cannot be skipped in order to let the time running properly.
     
    Sorry for this inconvenience and I hope you can understand this.
  7. ShawnCZek's post in Jak zistím ako dlho má hráć ban? was marked as the answer   
    Ahoj,
     
    Pokud bylo tvoje nahlášení přijaté, měl bys vidět pod komentáři něco podobného, kde se i píše konec daného trestu:

     
    Dej mi prosím vědět, jestli ti tento komentář zodpověděl tvojí otázku.
  8. ShawnCZek's post in CB radio and MP distance was marked as the answer   
    Hello,
     
    Yes, the average distance is 700-800m.
    Higher distances are often a bug and instead of displaying players around you, it can display players somewhere else.
    That can result into going through those players, who are around you, but you cannot see them. In cases like this, it is better to restart the game.
     
    Please, check our bug report subforum and search if there is a similar bug. If not, report it.
    Check the subforum here: https://forum.truckersmp.com/index.php?/forum/380-in-game/
  9. ShawnCZek's post in truckersmp was marked as the answer   
    Hello,
     
    It is nice to see you want to become a part of our team and I sincerely wish you good luck!
     
    However, to join us, you must meet some requirements. Being active on the forum and great knowledge of English language are just a few points of them.
    For more information, check the topic below. It will answer your questions:
     
    And when? Be active on the forum and you will stay informed. Just be patient, please. Things cannot get changed in one day.
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